Stories questing and clearing the maps.. I detest PvP and am not a huge fan of dungeon min maxing..
If i could just join dungeons with a group of people and casually play them for gear and stories i would.. Sadly i don't even try because everyone blitzes through them and ruins my enjoyment, then probably kicks me..
Stories questing and clearing the maps.. I detest PvP and am not a huge fan of dungeon min maxing..
If i could just join dungeons with a group of people and casually play them for gear and stories i would.. Sadly i don't even try because everyone blitzes through them and ruins my enjoyment, then probably kicks me..
Same as DanteYoda.
I enjoy the stories, seeing what my favourite characters get up to, leaning more of the lore, and exploring. I also actually enjoy appreciating the work they've put into everything post-old world. At some point after Wrothgar, but before the Gold Coast ZOS invested in environment artists. It really shows. In every DLC I've found things to gawp at. As someone who's actually dabbled in area design, I have a huge amount of respect for the work they do. Playing The Clockwork City recently, I was mesmerised by the delves, ruins, and quest hubs. Such as the Mnemonic Planisphere, for example, the Halls of Regulation and so on. It's simply marvellous.
Aside from this, I also enjoy the mysteries and discussing things with my partner. My partner and I are clue hounds -- we love detective shows, crime mystery tales, that sort of thing. Clockwork City was absolutely riddled with clues about how ESO is set in an alternate timeline to the mainline Elder Scrolls games. There's one point where they make it blatantly obvious when the nature of a certain three items in a memorial becomes apparent. It's fun following these clues and comparing what they've told us against the timeline of Tamrielic history we have now to see where it diverged. It seems to be some point in the first era. Here's a titbit for you: Mournhold was never destroyed. Not an error, that was quite intentional.
It's funny because things that people believe are lore inaccuracies all add up if you're paying attention.
I blame Vivec. He randomly disappeared in the 4th era and Sotha Sil has a special mention of him in a certain place that had us rubbing our chins. It would be immensely fun if they are playing with this, and if they are (and I have a feeling that they are) then I'd very much like to know why.
There are certain key differences, though.
Anyway, this is fun to me. That I can't enjoy the mysteries, architecture, and so on of trials is tiresome to me but -- as I've said before -- ZOS will make their mistakes, those are ZOS's mistakes to make. At least they aren't going further than that in pandering to them. Going further has killed games I've loved. I really don't want to watch another game I love die due to very foolish assumptions as to where the most sustainable source of money is.
Coincidentally, I saw a thread on Massively OP recently about MMO 'expiration dates,' that people leave for a new MMO when one is coming along. That's exactly what the hardcore said they did, in the comments. No point sticking around when the content dries up. The casuals, however, stick with their game and don't believe in expiration dates.
So, yes, I'd love it if they'd open up trials. I really do hope they'll look at their data, at how many people play trials vs the size of their community.
I'm happy with what i have now, though, for the most part.
And I thoroughly enjoy what I am permitted to play.
Edit: I've also found the struggles of certain characters to be fascinating, too, and I've shared their frustration. Divayth is a gentle, considerate introvert who has no patience for flapping mouths, as flapping mouths put people in danger. He's always been patient, encouraged curiosity, and been respectful of the time of anyone he's working with. There's also that moment where you show concern for him and he doesn't quite know how to deal with the feels, which is followed by him being tsundere about being worried about the player. He's a very misunderstood character.
Sotha Sil is actually very literal. "One day you will shine a light." He invites people to question him, to ask, to query. He's actively against mysticism and it makes him uncomfortable, but at the same time he fully understands that people are people. It's also fascinating that he's selfless to the point of actually diminishing his ego through detaching himself from his own memories. So he's this very selfless, literal person that even his apostles fail to understand. It's also why I worry that some might think that a certain three objects are meant in an abstract way, when it isn't so. Sil isn't abstract. I have a sense for the abstract, and for when people are frustrated by it. Sil is as literal as they come. It fascinates me that people trap themselves in their strictured hierarchies and never bother to ask. They assume that they cannot have birds instead of asking, they assume that they cannot leave instead of asking. It's fascinating, but I also share Sil's frustration. Inevitably, people will be people.
Same as DanteYoda.
I enjoy the stories, seeing what my favourite characters get up to, leaning more of the lore, and exploring. I also actually enjoy appreciating the work they've put into everything post-old world. At some point after Wrothgar, but before the Gold Coast ZOS invested in environment artists. It really shows. In every DLC I've found things to gawp at. As someone who's actually dabbled in area design, I have a huge amount of respect for the work they do. Playing The Clockwork City recently, I was mesmerised by the delves, ruins, and quest hubs. Such as the Mnemonic Planisphere, for example, the Halls of Regulation and so on. It's simply marvellous.
Aside from this, I also enjoy the mysteries and discussing things with my partner. My partner and I are clue hounds -- we love detective shows, crime mystery tales, that sort of thing. Clockwork City was absolutely riddled with clues about how ESO is set in an alternate timeline to the mainline Elder Scrolls games. There's one point where they make it blatantly obvious when the nature of a certain three items in a memorial becomes apparent. It's fun following these clues and comparing what they've told us against the timeline of Tamrielic history we have now to see where it diverged. It seems to be some point in the first era. Here's a titbit for you: Mournhold was never destroyed. Not an error, that was quite intentional.
It's funny because things that people believe are lore inaccuracies all add up if you're paying attention.
I blame Vivec. He randomly disappeared in the 4th era and Sotha Sil has a special mention of him in a certain place that had us rubbing our chins. It would be immensely fun if they are playing with this, and if they are (and I have a feeling that they are) then I'd very much like to know why.
There are certain key differences, though.
Anyway, this is fun to me. That I can't enjoy the mysteries, architecture, and so on of trials is tiresome to me but -- as I've said before -- ZOS will make their mistakes, those are ZOS's mistakes to make. At least they aren't going further than that in pandering to them. Going further has killed games I've loved. I really don't want to watch another game I love die due to very foolish assumptions as to where the most sustainable source of money is.
Coincidentally, I saw a thread on Massively OP recently about MMO 'expiration dates,' that people leave for a new MMO when one is coming along. That's exactly what the hardcore said they did, in the comments. No point sticking around when the content dries up. The casuals, however, stick with their game and don't believe in expiration dates.
So, yes, I'd love it if they'd open up trials. I really do hope they'll look at their data, at how many people play trials vs the size of their community.
I'm happy with what i have now, though, for the most part.
And I thoroughly enjoy what I am permitted to play.
Edit: I've also found the struggles of certain characters to be fascinating, too, and I've shared their frustration. Divayth is a gentle, considerate introvert who has no patience for flapping mouths, as flapping mouths put people in danger. He's always been patient, encouraged curiosity, and been respectful of the time of anyone he's working with. There's also that moment where you show concern for him and he doesn't quite know how to deal with the feels, which is followed by him being tsundere about being worried about the player. He's a very misunderstood character.
Sotha Sil is actually very literal. "One day you will shine a light." He invites people to question him, to ask, to query. He's actively against mysticism and it makes him uncomfortable, but at the same time he fully understands that people are people. It's also fascinating that he's selfless to the point of actually diminishing his ego through detaching himself from his own memories. So he's this very selfless, literal person that even his apostles fail to understand. It's also why I worry that some might think that a certain three objects are meant in an abstract way, when it isn't so. Sil isn't abstract. I have a sense for the abstract, and for when people are frustrated by it. Sil is as literal as they come. It fascinates me that people trap themselves in their strictured hierarchies and never bother to ask. They assume that they cannot have birds instead of asking, they assume that they cannot leave instead of asking. It's fascinating, but I also share Sil's frustration. Inevitably, people will be people.
Yeah we get it you hate hardcore players. No need to express it in every discussion.
Stories questing and clearing the maps.. I detest PvP and am not a huge fan of dungeon min maxing..
If i could just join dungeons with a group of people and casually play them for gear and stories i would.. Sadly i don't even try because everyone blitzes through them and ruins my enjoyment, then probably kicks me..
Think it would be different with a guild or match making? Anyone else feel this way?
Stories questing and clearing the maps.. I detest PvP and am not a huge fan of dungeon min maxing..
If i could just join dungeons with a group of people and casually play them for gear and stories i would.. Sadly i don't even try because everyone blitzes through them and ruins my enjoyment, then probably kicks me..
You're really avid hater of endgame don't you?
Stories questing and clearing the maps.. I detest PvP and am not a huge fan of dungeon min maxing..
If i could just join dungeons with a group of people and casually play them for gear and stories i would.. Sadly i don't even try because everyone blitzes through them and ruins my enjoyment, then probably kicks me..
Think it would be different with a guild or match making? Anyone else feel this way?
OlafdieWaldfee wrote: »Playdates with my GF!
We're tackling World Bosses and other group content, laughing about silly names and silly toons (sooo many possibilities!) and RPing.
We're the epitome of casualness.
Stories questing and clearing the maps.. I detest PvP and am not a huge fan of dungeon min maxing..
If i could just join dungeons with a group of people and casually play them for gear and stories i would.. Sadly i don't even try because everyone blitzes through them and ruins my enjoyment, then probably kicks me..
Stories questing and clearing the maps.. I detest PvP and am not a huge fan of dungeon min maxing..
If i could just join dungeons with a group of people and casually play them for gear and stories i would.. Sadly i don't even try because everyone blitzes through them and ruins my enjoyment, then probably kicks me..
The_Red_Viper wrote: »Stories questing and clearing the maps.. I detest PvP and am not a huge fan of dungeon min maxing..
If i could just join dungeons with a group of people and casually play them for gear and stories i would.. Sadly i don't even try because everyone blitzes through them and ruins my enjoyment, then probably kicks me..
If you are getting kicked it's because of failing mechanics and/or not being effective at your assigned role.
You can always solo normal dungeons with ease if you want to take your time.
Stories questing and clearing the maps.. I detest PvP and am not a huge fan of dungeon min maxing..
If i could just join dungeons with a group of people and casually play them for gear and stories i would.. Sadly i don't even try because everyone blitzes through them and ruins my enjoyment, then probably kicks me..
You're really avid hater of endgame don't you?