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Rune Cage: new nerf idea

  • Feanor
    Feanor
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    U mad brah?
    Anyone remember those good ol' days when Nightblades had the 28 meter unblockable/undodgeable hard CC, but if they took any, ANY damage during the stun, it'd be broken...

    That’s exactly how Rune Cage was before it became an unblockable and undodgeable CC. It was a disorient that broke on any damage except DoT. And nobody bothered with it because even in a game that had less healing and less mitigation a hard CC was just miles better.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Pelican
    Pelican
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    U mad brah?
    lol what do you mean streak should be blockable. it already is.
    Rune cage should still go through block, that is its original intention anyway. But it should have its damage reduced by 25% and its stun reduced to 3s.
    PC NA - EP Solo PvP Player
    https://www.youtube.com/c/pelicaneso
  • usmguy1234
    usmguy1234
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    Crying about this when nightblades have fear. Fear works on multiple people and rune does a small amount of damage. Both allow unhindered burst.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Xvorg
    Xvorg
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    Aye, neuter it!
    I liked rune cage when it was a NB's skill called agony that nobody used
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • ak_pvp
    ak_pvp
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    Aye, neuter it!
    usmguy1234 wrote: »
    Crying about this when nightblades have fear. Fear works on multiple people and rune does a small amount of damage. Both allow unhindered burst.

    Fear is melee, fear doesn't deal damage, (the debuff is the same as shade) MagNB burst is more telegraphed, so fear is less of a problem, though breaking free from it tilts me.

    Stamblade however has high dmg low telegraph to combine with fear, but lets be real they are quite busted if not for sloads existing.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • usmguy1234
    usmguy1234
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    ak_pvp wrote: »
    usmguy1234 wrote: »
    Crying about this when nightblades have fear. Fear works on multiple people and rune does a small amount of damage. Both allow unhindered burst.

    Fear is melee, fear doesn't deal damage, (the debuff is the same as shade) MagNB burst is more telegraphed, so fear is less of a problem, though breaking free from it tilts me.

    Stamblade however has high dmg low telegraph to combine with fear, but lets be real they are quite busted if not for sloads existing.

    Stamblade is the only class I've ever seen first hand destroy an entire raid one by one.... but sorc is the monster under everyone's bed.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Maulkin
    Maulkin
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    Aye, neuter it!

    Solariken wrote: »
    I hoped my days of making rageful nerf cries on the forums were over, but Rune Cage design is pure idiocy and it needs to be changed.

    I'm so tired of being in the thick of an XvX fight having a great time until some cheeky sorc in the bushes deletes me effortlessly with a Rune > Meteor > Fury. Every BG lately is decided by which team has the most sorcs pulling these skill-less shenanigans. Like, how does Wrobel sneak these things in without SOMEONE on the combat team saying "hey boss, that's probably not a good idea, maybe add some counterplay"?

    It needs to be fixed; end this dumbassery. If the current design is to remain I suggest it have the range reduced to 8 meters. The Defensive Rune morph is fine as is IMO.

    Alright so I've slept on it. I'm still disgusted by the stupidity of this morph but I'm seeing a little more clearly now. A range nerf isn't ideal but the solution is pretty simple:

    Rune Cage should be a dodgeable projectile (like a net from the sky, not from the caster) and Streak should be blockable. Then sorcs still have an answer to both types of defense without having one nightmare CC.


    When you say, Streak should be blockable? It's already blockable.

    Rune Cage was fine last patch. They just didn't need to buff it. And if they were so inclined to buff it, adding instant damage on break was not the smartest idea.

    It's too strong now, it's overperforming.
    EU | PC | AD
  • Solariken
    Solariken
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    Aye, neuter it!
    Maulkin wrote: »
    Solariken wrote: »
    I hoped my days of making rageful nerf cries on the forums were over, but Rune Cage design is pure idiocy and it needs to be changed.

    I'm so tired of being in the thick of an XvX fight having a great time until some cheeky sorc in the bushes deletes me effortlessly with a Rune > Meteor > Fury. Every BG lately is decided by which team has the most sorcs pulling these skill-less shenanigans. Like, how does Wrobel sneak these things in without SOMEONE on the combat team saying "hey boss, that's probably not a good idea, maybe add some counterplay"?

    It needs to be fixed; end this dumbassery. If the current design is to remain I suggest it have the range reduced to 8 meters. The Defensive Rune morph is fine as is IMO.

    Alright so I've slept on it. I'm still disgusted by the stupidity of this morph but I'm seeing a little more clearly now. A range nerf isn't ideal but the solution is pretty simple:

    Rune Cage should be a dodgeable projectile (like a net from the sky, not from the caster) and Streak should be blockable. Then sorcs still have an answer to both types of defense without having one nightmare CC.


    When you say, Streak should be blockable? It's already blockable.

    Rune Cage was fine last patch. They just didn't need to buff it. And if they were so inclined to buff it, adding instant damage on break was not the smartest idea.

    It's too strong now, it's overperforming.

    Yeah I was just reiterating blockable Streak to say that Sorc would have an answer to both defenses.
  • Maulkin
    Maulkin
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    Aye, neuter it!
    Solariken wrote: »
    Maulkin wrote: »
    Solariken wrote: »
    I hoped my days of making rageful nerf cries on the forums were over, but Rune Cage design is pure idiocy and it needs to be changed.

    I'm so tired of being in the thick of an XvX fight having a great time until some cheeky sorc in the bushes deletes me effortlessly with a Rune > Meteor > Fury. Every BG lately is decided by which team has the most sorcs pulling these skill-less shenanigans. Like, how does Wrobel sneak these things in without SOMEONE on the combat team saying "hey boss, that's probably not a good idea, maybe add some counterplay"?

    It needs to be fixed; end this dumbassery. If the current design is to remain I suggest it have the range reduced to 8 meters. The Defensive Rune morph is fine as is IMO.

    Alright so I've slept on it. I'm still disgusted by the stupidity of this morph but I'm seeing a little more clearly now. A range nerf isn't ideal but the solution is pretty simple:

    Rune Cage should be a dodgeable projectile (like a net from the sky, not from the caster) and Streak should be blockable. Then sorcs still have an answer to both types of defense without having one nightmare CC.


    When you say, Streak should be blockable? It's already blockable.

    Rune Cage was fine last patch. They just didn't need to buff it. And if they were so inclined to buff it, adding instant damage on break was not the smartest idea.

    It's too strong now, it's overperforming.

    Yeah I was just reiterating blockable Streak to say that Sorc would have an answer to both defenses.

    I actually think Streak is the skill that should be unblockable & undodgeable since it's melee (8m) range, it has a stacking cost , requires positional awareness (you have to be close and direct it at the target), deals little damage and requires you to sacrifice BoL morph with projectile protection. Then we can do away with Rune Cage as a skill altogether and hopefully MagSorcs can finally get a DoT skill in its place instead.

    The major problem for me with curse->meteor->cage combo is that it's executed from the safety of 28m (or 40m+ around keeps in Cyro) away. And your suggestion is not dealing with that.

    Your suggestion would only help some dodge rollers and not massively either. Because if you try to dodge the Cage in the Curse->Meteor->Cage combo, it means you're not blocking the Meteor since you drop block while dodging. The rest of the chars that can't really dodge all the time would still have to take the full combo, like they currently do.
    EU | PC | AD
  • Vapirko
    Vapirko
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    Nay, L2P
    OdinForge wrote: »
    What was wrong with crystal fragments having a CC, it had a lot more counter-play than rune cage. You can even setup a kill against a sorc by reflecting the frag back at it.

    ZOS logic.

    I didn’t play mag sorc back then but I wouldn’t want to go back there. Having a dodgeable, blockable, reflectable CC would be useless these days. That worked back then, the game was entirely different.
  • Maulkin
    Maulkin
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    Aye, neuter it!
    Vapirko wrote: »
    OdinForge wrote: »
    What was wrong with crystal fragments having a CC, it had a lot more counter-play than rune cage. You can even setup a kill against a sorc by reflecting the frag back at it.

    ZOS logic.

    I didn’t play mag sorc back then but I wouldn’t want to go back there. Having a dodgeable, blockable, reflectable CC would be useless these days. That worked back then, the game was entirely different.

    "back there"? How far back do you think you're going?

    Only 3 weeks ago, before Summerset dropped, 90% of MagSorcs were using dodgeable/blockable/reflectable Flame Reach as their only CC. It wasn't that much of a struggle to be honest. We were still doing fine offensively.

    The only thing that changed with CWC (Frags CC nerf) was that everyone had to grind a Master's destro staff to get the same effect. And that meta didn't change till 3 weeks ago
    EU | PC | AD
  • itscompton
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    Feanor wrote: »
    Solariken wrote: »
    Alright so I've slept on it. I'm still disgusted by the stupidity of this morph but I'm seeing a little more clearly now. A range nerf isn't ideal but the solution is pretty simple:

    Rune Cage should be dodgeable and Streak should be blockable. Then sorcs still have an answer to both types of defense without having one nightmare CC.

    Being able to dodge the CC would be an inconsistent singularity though - no class CC is dodgeable. And btw, Streak is not really a stun with a useable offensive window - 1.5 seconds is just too short considering the duration of the animation.

    Ummm binding/aurora javelin?
  • itscompton
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    usmguy1234 wrote: »
    Crying about this when nightblades have fear. Fear works on multiple people and rune does a small amount of damage. Both allow unhindered burst.

    Both should last no more than 3 seconds. Giving the two best burst specs undodgeable CC that lasts more than that removes all the skill required for successfully getting kills in pvp.
  • Feanor
    Feanor
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    U mad brah?
    itscompton wrote: »
    Feanor wrote: »
    Solariken wrote: »
    Alright so I've slept on it. I'm still disgusted by the stupidity of this morph but I'm seeing a little more clearly now. A range nerf isn't ideal but the solution is pretty simple:

    Rune Cage should be dodgeable and Streak should be blockable. Then sorcs still have an answer to both types of defense without having one nightmare CC.

    Being able to dodge the CC would be an inconsistent singularity though - no class CC is dodgeable. And btw, Streak is not really a stun with a useable offensive window - 1.5 seconds is just too short considering the duration of the animation.

    Ummm binding/aurora javelin?

    Templars. They don’t have a CC worthy of the name. That said Javelin is tough to dodge actively on a short distance.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Solariken
    Solariken
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    Aye, neuter it!
    Feanor wrote: »
    itscompton wrote: »
    Feanor wrote: »
    Solariken wrote: »
    Alright so I've slept on it. I'm still disgusted by the stupidity of this morph but I'm seeing a little more clearly now. A range nerf isn't ideal but the solution is pretty simple:

    Rune Cage should be dodgeable and Streak should be blockable. Then sorcs still have an answer to both types of defense without having one nightmare CC.

    Being able to dodge the CC would be an inconsistent singularity though - no class CC is dodgeable. And btw, Streak is not really a stun with a useable offensive window - 1.5 seconds is just too short considering the duration of the animation.

    Ummm binding/aurora javelin?

    Templars. They don’t have a CC worthy of the name. That said Javelin is tough to dodge actively on a short distance.

    Except if you run Shuffle which seems to grant 100% dodge chance vs Javelin. XD
  • mikegundy
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    Aye, neuter it!
    nerf it and give frag its cc back.
    Gundysorc - AR50

    GM of Hysteria
  • Ender1310
    Ender1310
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    Ugh sorcs again. Worble loves that class. Everyone log on to your sorc alts and play. They will get the picture and it will get a change. Ugh.
  • frostz417
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    Aye, neuter it!
    For those who are actually think rune cage isn’t broken and needs a nerf, you either
    A. Don’t want your precious No skill sorc build ruined
    B. Have little PvP expirience and is just hopping on the “l2p” bandwagon.

    This skill is cheap, undodgeable, unblockable, has a large range, and has the longest stun duration.
    No other cc has a stun duration this long. Before you argue that stun duration means nothing and to just cc break. If you’re playing BG’s or any form of non cp PVP on a mag character that has little stam as it is, if you’re pressured and then hit with multiple cc’s by a sorc. Let’s say you’re in a 1v1 and you get hit with a rune cage, and another one. You will have no stam. You will be hit with an unavoidable burst that has no counterplay whatsoever. The only argument to this is, “have a lot of resistances” “keep your shields up” which is an atrocious argument full of holes and has no validation.

    Before people argue that fossilize and mass hysteria is also an unblockable/undodgeable cc. They required the user to be in MELEE range. Meaning a ranged magblade has to approach his opponent very closely to use this cc. Same goes for a magDK. These cc’s have actual counter play. Maintain your distance from the opponent. That being said mass hysteria is quite a costly skill, and can not be spammed like rune cage. Same thing applies to fossilize. They’re both expensive skills unlike rune cage which require you to be in MELEE range. Rune cage on the other hand has a massive range and you can just hit people from a good distance and use a burst that requires no skill and has no Counterplay.

    Now let’s talk about damage output along with these cc’s. DK’s who use fossilize do not have the burst potential sorcs do. They’ll just whip or leap you which is completely survivable. Nightblades yes they do have quite a good burst but then again, must be in melee range and it’s no guarantee their burst will land 100% like a sorc will. Sorcs already have multiple cc’s at their disposal along with hard hitting abilities such as frags, curse, mages wrath, and overload. It requires absolutely no skill to land a sorc burst combo. “Curse, meteor, rune cage frags, endless fury” there is no counter play to this stupid combo. It’s even worse that you can deliver this combo from any range. It would be a different story if you needs to be in melee range but this isn’t the case. if you actually think this combo takes any form of skill and think this is an “l2p” issue. Perhaps you should PvP outside of your 3 different shields you constantly spam.

    Patch after patch zos has buffed sorcs every time. Due to the fact that there’s a decent amount of players who favor sorcs and are constantly shutting down any argument with “HURRR DURRR L2P BRO SORCS R PURFECTLY BALANCED” This is enough with the sorc buff after buff. This class has been requiring less and less skill to play every patch and this patch clearly shows just how little skill this trash class requires. BG’s is littered with rune cage spammers who do the wombo combo crap. It’s absolutely atrocious how there’s so many sorc fanboys who constantly cry about their precious builds saying how it’s “balanced”. Zos you honestly need to consider just how ridiculous this is. This all started in clockwork patch with the crystal frag cc removal and the addition to rune cage. Honestly who’s idea was this????? Bring back frag cc and remove this rune cage crap entirely. It was for the most part fine how it was before clockwork city patch.



  • Minalan
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    U mad brah?
    Biggest complaint people seem to have is how powerful this skill is in No-CP BG.

    Obvious answer: add CP back to BG already.
  • Solariken
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    Aye, neuter it!
    Minalan wrote: »
    Biggest complaint people seem to have is how powerful this skill is in No-CP BG.

    Obvious answer: add CP back to BG already.

    No way, the power gap is too large for those without CP. I'd rather see them nerf the CP system and transfer that power to base character.
  • Minalan
    Minalan
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    U mad brah?
    Solariken wrote: »
    Minalan wrote: »
    Biggest complaint people seem to have is how powerful this skill is in No-CP BG.

    Obvious answer: add CP back to BG already.

    No way, the power gap is too large for those without CP. I'd rather see them nerf the CP system and transfer that power to base character.

    Or you know, let people choose between CP BG and NoCP BG.

    I know some NoCp heroes are AFRAID of letting people play what they WANT - instead of forcing everyone to play the way they do. I’d rather let people pick and do what they wish.

    Edit! my point is: Rune cage is balanced only in the context of CP campaigns - where people have bastion, healing star, ironclad, elemental defender, mooncalf, and hardy to counteract cage and any burst damage received.

    I agree it’s completely broken when you’re not fighting people who can block and roll dodge forever. But when you are - it’s fine.
    Edited by Minalan on June 19, 2018 1:04AM
  • Anti_Virus
    Anti_Virus
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    Aye, neuter it!
    frostz417 wrote: »
    For those who are actually think rune cage isn’t broken and needs a nerf, you either
    A. Don’t want your precious No skill sorc build ruined
    B. Have little PvP expirience and is just hopping on the “l2p” bandwagon.

    This skill is cheap, undodgeable, unblockable, has a large range, and has the longest stun duration.
    No other cc has a stun duration this long. Before you argue that stun duration means nothing and to just cc break. If you’re playing BG’s or any form of non cp PVP on a mag character that has little stam as it is, if you’re pressured and then hit with multiple cc’s by a sorc. Let’s say you’re in a 1v1 and you get hit with a rune cage, and another one. You will have no stam. You will be hit with an unavoidable burst that has no counterplay whatsoever. The only argument to this is, “have a lot of resistances” “keep your shields up” which is an atrocious argument full of holes and has no validation.

    Before people argue that fossilize and mass hysteria is also an unblockable/undodgeable cc. They required the user to be in MELEE range. Meaning a ranged magblade has to approach his opponent very closely to use this cc. Same goes for a magDK. These cc’s have actual counter play. Maintain your distance from the opponent. That being said mass hysteria is quite a costly skill, and can not be spammed like rune cage. Same thing applies to fossilize. They’re both expensive skills unlike rune cage which require you to be in MELEE range. Rune cage on the other hand has a massive range and you can just hit people from a good distance and use a burst that requires no skill and has no Counterplay.

    Now let’s talk about damage output along with these cc’s. DK’s who use fossilize do not have the burst potential sorcs do. They’ll just whip or leap you which is completely survivable. Nightblades yes they do have quite a good burst but then again, must be in melee range and it’s no guarantee their burst will land 100% like a sorc will. Sorcs already have multiple cc’s at their disposal along with hard hitting abilities such as frags, curse, mages wrath, and overload. It requires absolutely no skill to land a sorc burst combo. “Curse, meteor, rune cage frags, endless fury” there is no counter play to this stupid combo. It’s even worse that you can deliver this combo from any range. It would be a different story if you needs to be in melee range but this isn’t the case. if you actually think this combo takes any form of skill and think this is an “l2p” issue. Perhaps you should PvP outside of your 3 different shields you constantly spam.

    Patch after patch zos has buffed sorcs every time. Due to the fact that there’s a decent amount of players who favor sorcs and are constantly shutting down any argument with “HURRR DURRR L2P BRO SORCS R PURFECTLY BALANCED” This is enough with the sorc buff after buff. This class has been requiring less and less skill to play every patch and this patch clearly shows just how little skill this trash class requires. BG’s is littered with rune cage spammers who do the wombo combo crap. It’s absolutely atrocious how there’s so many sorc fanboys who constantly cry about their precious builds saying how it’s “balanced”. Zos you honestly need to consider just how ridiculous this is. This all started in clockwork patch with the crystal frag cc removal and the addition to rune cage. Honestly who’s idea was this????? Bring back frag cc and remove this rune cage crap entirely. It was for the most part fine how it was before clockwork city patch.



    funny enough, there was a graph from ZOS awhile ago(don't remeber where is is) that proved that the most used class in PVP is magicka Sorceror and the most used armor in PVP is light armor. Go figure.
    Power Wealth And Influence.
  • Minalan
    Minalan
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    U mad brah?
    Anti_Virus wrote: »
    frostz417 wrote: »
    For those who are actually think rune cage isn’t broken and needs a nerf, you either
    A. Don’t want your precious No skill sorc build ruined
    B. Have little PvP expirience and is just hopping on the “l2p” bandwagon.

    This skill is cheap, undodgeable, unblockable, has a large range, and has the longest stun duration.
    No other cc has a stun duration this long. Before you argue that stun duration means nothing and to just cc break. If you’re playing BG’s or any form of non cp PVP on a mag character that has little stam as it is, if you’re pressured and then hit with multiple cc’s by a sorc. Let’s say you’re in a 1v1 and you get hit with a rune cage, and another one. You will have no stam. You will be hit with an unavoidable burst that has no counterplay whatsoever. The only argument to this is, “have a lot of resistances” “keep your shields up” which is an atrocious argument full of holes and has no validation.

    Before people argue that fossilize and mass hysteria is also an unblockable/undodgeable cc. They required the user to be in MELEE range. Meaning a ranged magblade has to approach his opponent very closely to use this cc. Same goes for a magDK. These cc’s have actual counter play. Maintain your distance from the opponent. That being said mass hysteria is quite a costly skill, and can not be spammed like rune cage. Same thing applies to fossilize. They’re both expensive skills unlike rune cage which require you to be in MELEE range. Rune cage on the other hand has a massive range and you can just hit people from a good distance and use a burst that requires no skill and has no Counterplay.

    Now let’s talk about damage output along with these cc’s. DK’s who use fossilize do not have the burst potential sorcs do. They’ll just whip or leap you which is completely survivable. Nightblades yes they do have quite a good burst but then again, must be in melee range and it’s no guarantee their burst will land 100% like a sorc will. Sorcs already have multiple cc’s at their disposal along with hard hitting abilities such as frags, curse, mages wrath, and overload. It requires absolutely no skill to land a sorc burst combo. “Curse, meteor, rune cage frags, endless fury” there is no counter play to this stupid combo. It’s even worse that you can deliver this combo from any range. It would be a different story if you needs to be in melee range but this isn’t the case. if you actually think this combo takes any form of skill and think this is an “l2p” issue. Perhaps you should PvP outside of your 3 different shields you constantly spam.

    Patch after patch zos has buffed sorcs every time. Due to the fact that there’s a decent amount of players who favor sorcs and are constantly shutting down any argument with “HURRR DURRR L2P BRO SORCS R PURFECTLY BALANCED” This is enough with the sorc buff after buff. This class has been requiring less and less skill to play every patch and this patch clearly shows just how little skill this trash class requires. BG’s is littered with rune cage spammers who do the wombo combo crap. It’s absolutely atrocious how there’s so many sorc fanboys who constantly cry about their precious builds saying how it’s “balanced”. Zos you honestly need to consider just how ridiculous this is. This all started in clockwork patch with the crystal frag cc removal and the addition to rune cage. Honestly who’s idea was this????? Bring back frag cc and remove this rune cage crap entirely. It was for the most part fine how it was before clockwork city patch.



    funny enough, there was a graph from ZOS awhile ago(don't remeber where is is) that proved that the most used class in PVP is magicka Sorceror and the most used armor in PVP is light armor. Go figure.

    That was a couple of years and probably dozens of nerfs ago. We’re talking dark brotherhood age.
  • Vahrokh
    Vahrokh
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    Nerf Wrobel. He's the only human being on Earth who would ruin a class defining ability (crystal frags) that had been ok for years, ruined PvE (crystal frags are a staple for magsorcs), to replace it with something worse.

    End results? He'll nerf rune cage, keep crystal frags nerfed and setup another year of mag sorcs underdog-ness. Like in PvE they didn't underperform already.
  • Feanor
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    U mad brah?
    I just wish people would at least be honest about facts and not try to paint the picture in a different color so it fits the agenda.
    That being said mass hysteria is quite a costly skill, and can not be spammed like rune cage. Same thing applies to fossilize. They’re both expensive skills unlike rune cage which require you to be in MELEE range

    Rune Cage has a base cost of 3510. Mass Hysteria costs 3780, while Fossilize is 2700. Mass Hysteria is an AoE stun, while Fossilize has a 3 seconds immobilize after the stun ends.

    Admittedly if you want to play a ranged mageBlade you can only use Cripple, or you play around it with Mass Hysteria and Shadow Image. For everything else Mass Hysteria synergizes well with the NB kit and play style. Same for DK, which is designed to fight melee.

    Also you can’t just „spam“ Rune Cage - you can’t even cast the ability on an opponent that is CC immune. The skill is greyed out then and won’t apply.

    As for the rest, it’s the usual „OMG Sorc OP nerf plox“ nonsense. From reading the forum I sometimes feel like playing a Sorc also enables you to change the weather, makes you rich and sexy in RL too, and can predict the next lottery numbers drawn.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Vapirko
    Vapirko
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    Nay, L2P
    Maulkin wrote: »
    Vapirko wrote: »
    OdinForge wrote: »
    What was wrong with crystal fragments having a CC, it had a lot more counter-play than rune cage. You can even setup a kill against a sorc by reflecting the frag back at it.

    ZOS logic.

    I didn’t play mag sorc back then but I wouldn’t want to go back there. Having a dodgeable, blockable, reflectable CC would be useless these days. That worked back then, the game was entirely different.

    "back there"? How far back do you think you're going?

    Only 3 weeks ago, before Summerset dropped, 90% of MagSorcs were using dodgeable/blockable/reflectable Flame Reach as their only CC. It wasn't that much of a struggle to be honest. We were still doing fine offensively.

    The only thing that changed with CWC (Frags CC nerf) was that everyone had to grind a Master's destro staff to get the same effect. And that meta didn't change till 3 weeks ago

    Flame reach is a pos skill only useful to zerglings or in fighting zerglings. Have you tried fighting a good mag DK with flame reach as your CC?
  • frostz417
    frostz417
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    Aye, neuter it!

    Feanor wrote: »
    I just wish people would at least be honest about facts and not try to paint the picture in a different color so it fits the agenda.
    That being said mass hysteria is quite a costly skill, and can not be spammed like rune cage. Same thing applies to fossilize. They’re both expensive skills unlike rune cage which require you to be in MELEE range

    Rune Cage has a base cost of 3510. Mass Hysteria costs 3780, while Fossilize is 2700. Mass Hysteria is an AoE stun, while Fossilize has a 3 seconds immobilize after the stun ends.

    Admittedly if you want to play a ranged mageBlade you can only use Cripple, or you play around it with Mass Hysteria and Shadow Image. For everything else Mass Hysteria synergizes well with the NB kit and play style. Same for DK, which is designed to fight melee.

    Also you can’t just „spam“ Rune Cage - you can’t even cast the ability on an opponent that is CC immune. The skill is greyed out then and won’t apply.

    As for the rest, it’s the usual „OMG Sorc OP nerf plox“ nonsense. From reading the forum I sometimes feel like playing a Sorc also enables you to change the weather, makes you rich and sexy in RL too, and can predict the next lottery numbers drawn.



    Cripple was nerfed to a different skill. So no magblades CANNOT use it.
    I admit I was wrong on the cost of the abilities because of my lack of information.
    It is the usual “nerf sorc” because it’s extrmely obvious now after they’ve been buffed constantly every **** patch that they need to be nerfed because they’re over performing and require no skill have have little to no counter play. But of course the ignorant sorc fanboys who don’t want their precious build ruined are always going to deny deny deny.
  • Beardimus
    Beardimus
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    Sorcs didn't ask for it. In the PTS feedback thread most where against it. We just wanted Frags back.

    But still, you moan that 2 skills and and ultimate kill you. Erm yeah. It's gonna. Like Nightblades have for a year.

    Sorc burst has been pony for 6 months dont forget that.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Feanor
    Feanor
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    U mad brah?
    Cripple was nerfed to a different skill. So no magblades CANNOT use it.

    I assume all the magBlades that are using that nice 40% snare and the DoT to proc Skoria are doing it wrong then.
    I admit I was wrong on the cost of the abilities because of my lack of information.

    That’s the problem with your statement - you argue based on flawed informations.
    It is the usual “nerf sorc” because it’s extrmely obvious now after they’ve been buffed constantly every **** patch that they need to be nerfed because they’re over performing and require no skill have have little to no counter play. But of course the ignorant sorc fanboys who don’t want their precious build ruined are always going to deny deny deny.

    You just have no arguments that are backed up with facts. And no, I’m not an ignorant Sorc fanboy. I was one of the first to say that Rune Cage shouldn’t go live as is.
    Edited by Feanor on June 19, 2018 7:57AM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Lord_Eomer
    Lord_Eomer
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    Petrify need nerf too, every dk spamming light attack with whip or 2h executioner

    Mostly players are dead after stun!
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