Anyone remember those good ol' days when Nightblades had the 28 meter unblockable/undodgeable hard CC, but if they took any, ANY damage during the stun, it'd be broken...
usmguy1234 wrote: »Crying about this when nightblades have fear. Fear works on multiple people and rune does a small amount of damage. Both allow unhindered burst.
usmguy1234 wrote: »Crying about this when nightblades have fear. Fear works on multiple people and rune does a small amount of damage. Both allow unhindered burst.
Fear is melee, fear doesn't deal damage, (the debuff is the same as shade) MagNB burst is more telegraphed, so fear is less of a problem, though breaking free from it tilts me.
Stamblade however has high dmg low telegraph to combine with fear, but lets be real they are quite busted if not for sloads existing.
I hoped my days of making rageful nerf cries on the forums were over, but Rune Cage design is pure idiocy and it needs to be changed.
I'm so tired of being in the thick of an XvX fight having a great time until some cheeky sorc in the bushes deletes me effortlessly with a Rune > Meteor > Fury. Every BG lately is decided by which team has the most sorcs pulling these skill-less shenanigans. Like, how does Wrobel sneak these things in without SOMEONE on the combat team saying "hey boss, that's probably not a good idea, maybe add some counterplay"?
It needs to be fixed; end this dumbassery. If the current design is to remain I suggest it have the range reduced to 8 meters. The Defensive Rune morph is fine as is IMO.
Alright so I've slept on it. I'm still disgusted by the stupidity of this morph but I'm seeing a little more clearly now. A range nerf isn't ideal but the solution is pretty simple:
Rune Cage should be a dodgeable projectile (like a net from the sky, not from the caster) and Streak should be blockable. Then sorcs still have an answer to both types of defense without having one nightmare CC.
I hoped my days of making rageful nerf cries on the forums were over, but Rune Cage design is pure idiocy and it needs to be changed.
I'm so tired of being in the thick of an XvX fight having a great time until some cheeky sorc in the bushes deletes me effortlessly with a Rune > Meteor > Fury. Every BG lately is decided by which team has the most sorcs pulling these skill-less shenanigans. Like, how does Wrobel sneak these things in without SOMEONE on the combat team saying "hey boss, that's probably not a good idea, maybe add some counterplay"?
It needs to be fixed; end this dumbassery. If the current design is to remain I suggest it have the range reduced to 8 meters. The Defensive Rune morph is fine as is IMO.
Alright so I've slept on it. I'm still disgusted by the stupidity of this morph but I'm seeing a little more clearly now. A range nerf isn't ideal but the solution is pretty simple:
Rune Cage should be a dodgeable projectile (like a net from the sky, not from the caster) and Streak should be blockable. Then sorcs still have an answer to both types of defense without having one nightmare CC.
When you say, Streak should be blockable? It's already blockable.
Rune Cage was fine last patch. They just didn't need to buff it. And if they were so inclined to buff it, adding instant damage on break was not the smartest idea.
It's too strong now, it's overperforming.
I hoped my days of making rageful nerf cries on the forums were over, but Rune Cage design is pure idiocy and it needs to be changed.
I'm so tired of being in the thick of an XvX fight having a great time until some cheeky sorc in the bushes deletes me effortlessly with a Rune > Meteor > Fury. Every BG lately is decided by which team has the most sorcs pulling these skill-less shenanigans. Like, how does Wrobel sneak these things in without SOMEONE on the combat team saying "hey boss, that's probably not a good idea, maybe add some counterplay"?
It needs to be fixed; end this dumbassery. If the current design is to remain I suggest it have the range reduced to 8 meters. The Defensive Rune morph is fine as is IMO.
Alright so I've slept on it. I'm still disgusted by the stupidity of this morph but I'm seeing a little more clearly now. A range nerf isn't ideal but the solution is pretty simple:
Rune Cage should be a dodgeable projectile (like a net from the sky, not from the caster) and Streak should be blockable. Then sorcs still have an answer to both types of defense without having one nightmare CC.
When you say, Streak should be blockable? It's already blockable.
Rune Cage was fine last patch. They just didn't need to buff it. And if they were so inclined to buff it, adding instant damage on break was not the smartest idea.
It's too strong now, it's overperforming.
Yeah I was just reiterating blockable Streak to say that Sorc would have an answer to both defenses.
What was wrong with crystal fragments having a CC, it had a lot more counter-play than rune cage. You can even setup a kill against a sorc by reflecting the frag back at it.
ZOS logic.
What was wrong with crystal fragments having a CC, it had a lot more counter-play than rune cage. You can even setup a kill against a sorc by reflecting the frag back at it.
ZOS logic.
I didn’t play mag sorc back then but I wouldn’t want to go back there. Having a dodgeable, blockable, reflectable CC would be useless these days. That worked back then, the game was entirely different.
Alright so I've slept on it. I'm still disgusted by the stupidity of this morph but I'm seeing a little more clearly now. A range nerf isn't ideal but the solution is pretty simple:
Rune Cage should be dodgeable and Streak should be blockable. Then sorcs still have an answer to both types of defense without having one nightmare CC.
Being able to dodge the CC would be an inconsistent singularity though - no class CC is dodgeable. And btw, Streak is not really a stun with a useable offensive window - 1.5 seconds is just too short considering the duration of the animation.
usmguy1234 wrote: »Crying about this when nightblades have fear. Fear works on multiple people and rune does a small amount of damage. Both allow unhindered burst.
itscompton wrote: »Alright so I've slept on it. I'm still disgusted by the stupidity of this morph but I'm seeing a little more clearly now. A range nerf isn't ideal but the solution is pretty simple:
Rune Cage should be dodgeable and Streak should be blockable. Then sorcs still have an answer to both types of defense without having one nightmare CC.
Being able to dodge the CC would be an inconsistent singularity though - no class CC is dodgeable. And btw, Streak is not really a stun with a useable offensive window - 1.5 seconds is just too short considering the duration of the animation.
Ummm binding/aurora javelin?
itscompton wrote: »Alright so I've slept on it. I'm still disgusted by the stupidity of this morph but I'm seeing a little more clearly now. A range nerf isn't ideal but the solution is pretty simple:
Rune Cage should be dodgeable and Streak should be blockable. Then sorcs still have an answer to both types of defense without having one nightmare CC.
Being able to dodge the CC would be an inconsistent singularity though - no class CC is dodgeable. And btw, Streak is not really a stun with a useable offensive window - 1.5 seconds is just too short considering the duration of the animation.
Ummm binding/aurora javelin?
Templars. They don’t have a CC worthy of the name. That said Javelin is tough to dodge actively on a short distance.
Biggest complaint people seem to have is how powerful this skill is in No-CP BG.
Obvious answer: add CP back to BG already.
For those who are actually think rune cage isn’t broken and needs a nerf, you either
A. Don’t want your precious No skill sorc build ruined
B. Have little PvP expirience and is just hopping on the “l2p” bandwagon.
This skill is cheap, undodgeable, unblockable, has a large range, and has the longest stun duration.
No other cc has a stun duration this long. Before you argue that stun duration means nothing and to just cc break. If you’re playing BG’s or any form of non cp PVP on a mag character that has little stam as it is, if you’re pressured and then hit with multiple cc’s by a sorc. Let’s say you’re in a 1v1 and you get hit with a rune cage, and another one. You will have no stam. You will be hit with an unavoidable burst that has no counterplay whatsoever. The only argument to this is, “have a lot of resistances” “keep your shields up” which is an atrocious argument full of holes and has no validation.
Before people argue that fossilize and mass hysteria is also an unblockable/undodgeable cc. They required the user to be in MELEE range. Meaning a ranged magblade has to approach his opponent very closely to use this cc. Same goes for a magDK. These cc’s have actual counter play. Maintain your distance from the opponent. That being said mass hysteria is quite a costly skill, and can not be spammed like rune cage. Same thing applies to fossilize. They’re both expensive skills unlike rune cage which require you to be in MELEE range. Rune cage on the other hand has a massive range and you can just hit people from a good distance and use a burst that requires no skill and has no Counterplay.
Now let’s talk about damage output along with these cc’s. DK’s who use fossilize do not have the burst potential sorcs do. They’ll just whip or leap you which is completely survivable. Nightblades yes they do have quite a good burst but then again, must be in melee range and it’s no guarantee their burst will land 100% like a sorc will. Sorcs already have multiple cc’s at their disposal along with hard hitting abilities such as frags, curse, mages wrath, and overload. It requires absolutely no skill to land a sorc burst combo. “Curse, meteor, rune cage frags, endless fury” there is no counter play to this stupid combo. It’s even worse that you can deliver this combo from any range. It would be a different story if you needs to be in melee range but this isn’t the case. if you actually think this combo takes any form of skill and think this is an “l2p” issue. Perhaps you should PvP outside of your 3 different shields you constantly spam.
Patch after patch zos has buffed sorcs every time. Due to the fact that there’s a decent amount of players who favor sorcs and are constantly shutting down any argument with “HURRR DURRR L2P BRO SORCS R PURFECTLY BALANCED” This is enough with the sorc buff after buff. This class has been requiring less and less skill to play every patch and this patch clearly shows just how little skill this trash class requires. BG’s is littered with rune cage spammers who do the wombo combo crap. It’s absolutely atrocious how there’s so many sorc fanboys who constantly cry about their precious builds saying how it’s “balanced”. Zos you honestly need to consider just how ridiculous this is. This all started in clockwork patch with the crystal frag cc removal and the addition to rune cage. Honestly who’s idea was this????? Bring back frag cc and remove this rune cage crap entirely. It was for the most part fine how it was before clockwork city patch.
Anti_Virus wrote: »For those who are actually think rune cage isn’t broken and needs a nerf, you either
A. Don’t want your precious No skill sorc build ruined
B. Have little PvP expirience and is just hopping on the “l2p” bandwagon.
This skill is cheap, undodgeable, unblockable, has a large range, and has the longest stun duration.
No other cc has a stun duration this long. Before you argue that stun duration means nothing and to just cc break. If you’re playing BG’s or any form of non cp PVP on a mag character that has little stam as it is, if you’re pressured and then hit with multiple cc’s by a sorc. Let’s say you’re in a 1v1 and you get hit with a rune cage, and another one. You will have no stam. You will be hit with an unavoidable burst that has no counterplay whatsoever. The only argument to this is, “have a lot of resistances” “keep your shields up” which is an atrocious argument full of holes and has no validation.
Before people argue that fossilize and mass hysteria is also an unblockable/undodgeable cc. They required the user to be in MELEE range. Meaning a ranged magblade has to approach his opponent very closely to use this cc. Same goes for a magDK. These cc’s have actual counter play. Maintain your distance from the opponent. That being said mass hysteria is quite a costly skill, and can not be spammed like rune cage. Same thing applies to fossilize. They’re both expensive skills unlike rune cage which require you to be in MELEE range. Rune cage on the other hand has a massive range and you can just hit people from a good distance and use a burst that requires no skill and has no Counterplay.
Now let’s talk about damage output along with these cc’s. DK’s who use fossilize do not have the burst potential sorcs do. They’ll just whip or leap you which is completely survivable. Nightblades yes they do have quite a good burst but then again, must be in melee range and it’s no guarantee their burst will land 100% like a sorc will. Sorcs already have multiple cc’s at their disposal along with hard hitting abilities such as frags, curse, mages wrath, and overload. It requires absolutely no skill to land a sorc burst combo. “Curse, meteor, rune cage frags, endless fury” there is no counter play to this stupid combo. It’s even worse that you can deliver this combo from any range. It would be a different story if you needs to be in melee range but this isn’t the case. if you actually think this combo takes any form of skill and think this is an “l2p” issue. Perhaps you should PvP outside of your 3 different shields you constantly spam.
Patch after patch zos has buffed sorcs every time. Due to the fact that there’s a decent amount of players who favor sorcs and are constantly shutting down any argument with “HURRR DURRR L2P BRO SORCS R PURFECTLY BALANCED” This is enough with the sorc buff after buff. This class has been requiring less and less skill to play every patch and this patch clearly shows just how little skill this trash class requires. BG’s is littered with rune cage spammers who do the wombo combo crap. It’s absolutely atrocious how there’s so many sorc fanboys who constantly cry about their precious builds saying how it’s “balanced”. Zos you honestly need to consider just how ridiculous this is. This all started in clockwork patch with the crystal frag cc removal and the addition to rune cage. Honestly who’s idea was this????? Bring back frag cc and remove this rune cage crap entirely. It was for the most part fine how it was before clockwork city patch.
funny enough, there was a graph from ZOS awhile ago(don't remeber where is is) that proved that the most used class in PVP is magicka Sorceror and the most used armor in PVP is light armor. Go figure.
That being said mass hysteria is quite a costly skill, and can not be spammed like rune cage. Same thing applies to fossilize. They’re both expensive skills unlike rune cage which require you to be in MELEE range
What was wrong with crystal fragments having a CC, it had a lot more counter-play than rune cage. You can even setup a kill against a sorc by reflecting the frag back at it.
ZOS logic.
I didn’t play mag sorc back then but I wouldn’t want to go back there. Having a dodgeable, blockable, reflectable CC would be useless these days. That worked back then, the game was entirely different.
"back there"? How far back do you think you're going?
Only 3 weeks ago, before Summerset dropped, 90% of MagSorcs were using dodgeable/blockable/reflectable Flame Reach as their only CC. It wasn't that much of a struggle to be honest. We were still doing fine offensively.
The only thing that changed with CWC (Frags CC nerf) was that everyone had to grind a Master's destro staff to get the same effect. And that meta didn't change till 3 weeks ago
I just wish people would at least be honest about facts and not try to paint the picture in a different color so it fits the agenda.That being said mass hysteria is quite a costly skill, and can not be spammed like rune cage. Same thing applies to fossilize. They’re both expensive skills unlike rune cage which require you to be in MELEE range
Rune Cage has a base cost of 3510. Mass Hysteria costs 3780, while Fossilize is 2700. Mass Hysteria is an AoE stun, while Fossilize has a 3 seconds immobilize after the stun ends.
Admittedly if you want to play a ranged mageBlade you can only use Cripple, or you play around it with Mass Hysteria and Shadow Image. For everything else Mass Hysteria synergizes well with the NB kit and play style. Same for DK, which is designed to fight melee.
Also you can’t just „spam“ Rune Cage - you can’t even cast the ability on an opponent that is CC immune. The skill is greyed out then and won’t apply.
As for the rest, it’s the usual „OMG Sorc OP nerf plox“ nonsense. From reading the forum I sometimes feel like playing a Sorc also enables you to change the weather, makes you rich and sexy in RL too, and can predict the next lottery numbers drawn.
"frostz417“ wrote:Cripple was nerfed to a different skill. So no magblades CANNOT use it.
I admit I was wrong on the cost of the abilities because of my lack of information.
It is the usual “nerf sorc” because it’s extrmely obvious now after they’ve been buffed constantly every **** patch that they need to be nerfed because they’re over performing and require no skill have have little to no counter play. But of course the ignorant sorc fanboys who don’t want their precious build ruined are always going to deny deny deny.