And I’m so tired of being in the thick of of the fight and “some” cheeky Templar dark flare spams me and then soul assaults me from 28 meters. Definitely reduce soul assault and dark flare to 8 meters.
Gtfo here with this 8 meters BS. Shorten the stun, take the damage down a little but we’re not forcing a ranged class to get into melee range to CC. Wtf is everyone’s problem with this skill? It’s just a little stronger than it should be. I literally do not care about this skill when I’m on my stam toons except that the stun should be shorter maybe 2-3 seconds so that if you’re low on stam but you’re properly use LOS when you’re in trouble, you could get hit with it and have a chance for it to end before your enemy catches up.
Littlebluelizard wrote: »The range of the skill is not the problem imo... A skill that goes through block and roll dodge has literally 0 counter play, the design is already flawled. Yes, the same applies to Petrify. *** that too. Both skills go through CC immunity when it shouldn't (not 100% of the time, but still), adding even more salt to the fellow PvPer.
I'd prefer if Rune Cage was a projectile that you could block/dodge. I agree that the other morph is fine as is.
Littlebluelizard wrote: »The range of the skill is not the problem imo... A skill that goes through block and roll dodge has literally 0 counter play, the design is already flawled. Yes, the same applies to Petrify. *** that too. Both skills go through CC immunity when it shouldn't (not 100% of the time, but still), adding even more salt to the fellow PvPer.
I'd prefer if Rune Cage was a projectile that you could block/dodge. I agree that the other morph is fine as is.
If anything its the epitome of counter play . How does a ranged damage class ever land a skill with classes being able to dodge all day and have passive dodge?
And I’m so tired of being in the thick of of the fight and “some” cheeky Templar dark flare spams me and then soul assaults me from 28 meters. Definitely reduce soul assault and dark flare to 8 meters.
Gtfo here with this 8 meters BS. Shorten the stun, take the damage down a little but we’re not forcing a ranged class to get into melee range to CC. Wtf is everyone’s problem with this skill? It’s just a little stronger than it should be. I literally do not care about this skill when I’m on my stam toons except that the stun should be shorter maybe 2-3 seconds so that if you’re low on stam but you’re properly use LOS when you’re in trouble, you could get hit with it and have a chance for it to end before your enemy catches up.
And I’m so tired of being in the thick of of the fight and “some” cheeky Templar dark flare spams me and then soul assaults me from 28 meters. Definitely reduce soul assault and dark flare to 8 meters.
Gtfo here with this 8 meters BS. Shorten the stun, take the damage down a little but we’re not forcing a ranged class to get into melee range to CC. Wtf is everyone’s problem with this skill? It’s just a little stronger than it should be. I literally do not care about this skill when I’m on my stam toons except that the stun should be shorter maybe 2-3 seconds so that if you’re low on stam but you’re properly use LOS when you’re in trouble, you could get hit with it and have a chance for it to end before your enemy catches up.
Have you even played PvP this patch? Just a little stronger than it should be? Lol. This skill is a nightmare. If you're fighting 1v1 you can deal with it. If you are outnumbered AT ALL your are freaking toast and there is nothing you can do about it. RC itself doesn't seem threatening by tooltip but it guarantees that the entire combo will land and you'll pop like a balloon unless you have 40k HP.
And I’m so tired of being in the thick of of the fight and “some” cheeky Templar dark flare spams me and then soul assaults me from 28 meters. Definitely reduce soul assault and dark flare to 8 meters.
Gtfo here with this 8 meters BS. Shorten the stun, take the damage down a little but we’re not forcing a ranged class to get into melee range to CC. Wtf is everyone’s problem with this skill? It’s just a little stronger than it should be. I literally do not care about this skill when I’m on my stam toons except that the stun should be shorter maybe 2-3 seconds so that if you’re low on stam but you’re properly use LOS when you’re in trouble, you could get hit with it and have a chance for it to end before your enemy catches up.
Have you even played PvP this patch? Just a little stronger than it should be? Lol. This skill is a nightmare. If you're fighting 1v1 you can deal with it. If you are outnumbered AT ALL your are freaking toast and there is nothing you can do about it. RC itself doesn't seem threatening by tooltip but it guarantees that the entire combo will land and you'll pop like a balloon unless you have 40k HP.
2 sorc v you, even the worst players ever and your toasted INSTANTLY ....
Thats the "INSTANTLY" that is game breaking for me ...
No wonder that since a few days BG are filling with noob sorcs.
8 out of 12 players often this week end.
This needs to be adressed.
Alright so I've slept on it. I'm still disgusted by the stupidity of this morph but I'm seeing a little more clearly now. A range nerf isn't ideal but the solution is pretty simple:
Rune Cage should be dodgeable and Streak should be blockable. Then sorcs still have an answer to both types of defense without having one nightmare CC.
Alright so I've slept on it. I'm still disgusted by the stupidity of this morph but I'm seeing a little more clearly now. A range nerf isn't ideal but the solution is pretty simple:
Rune Cage should be dodgeable and Streak should be blockable. Then sorcs still have an answer to both types of defense without having one nightmare CC.
Being able to dodge the CC would be an inconsistent singularity though - no class CC is dodgeable. And btw, Streak is not really a stun with a useable offensive window - 1.5 seconds is just too short considering the duration of the animation.
leepalmer95 wrote: »This skill on a class where revolves around setting up several skills to hit at once is stupid.
Curse/ meteor/ frag + fury. Literally cannot do anything, 0 counterplay.
And I’m so tired of being in the thick of of the fight and “some” cheeky Templar dark flare spams me and then soul assaults me from 28 meters. Definitely reduce soul assault and dark flare to 8 meters.
Gtfo here with this 8 meters BS. Shorten the stun, take the damage down a little but we’re not forcing a ranged class to get into melee range to CC. Wtf is everyone’s problem with this skill? It’s just a little stronger than it should be. I literally do not care about this skill when I’m on my stam toons except that the stun should be shorter maybe 2-3 seconds so that if you’re low on stam but you’re properly use LOS when you’re in trouble, you could get hit with it and have a chance for it to end before your enemy catches up.
And I’m so tired of being in the thick of of the fight and “some” cheeky Templar dark flare spams me and then soul assaults me from 28 meters. Definitely reduce soul assault and dark flare to 8 meters.
Gtfo here with this 8 meters BS. Shorten the stun, take the damage down a little but we’re not forcing a ranged class to get into melee range to CC. Wtf is everyone’s problem with this skill? It’s just a little stronger than it should be. I literally do not care about this skill when I’m on my stam toons except that the stun should be shorter maybe 2-3 seconds so that if you’re low on stam but you’re properly use LOS when you’re in trouble, you could get hit with it and have a chance for it to end before your enemy catches up.
You mean how a Ranged MNB has to be in Melee range to use a class Cc?
Our move that was exactly like this was change to hurt the caster. That what rune cage should be changed too. A 4k heal in pvp that hurts the caster.