Rohamad_Ali wrote: »I have no idea what a lag switch is or how it functions . Can someone explain please ?
Edit: but lag switches don’t work the way you think. They would only apply to your target (I.e. teleporting and rubberbanding). They wouldn’t make you lag.
Depending on the game, it would affect you as well as your target.
I was recently playing a physics based game where the devs were foolish enough to combine the Asian and NA servers. Asian players would often appear to be in one place on your screen, but were actually not there. You'd hit them directly, but they'd take no damage. With no target locking system, as far as the servers were concerned you were swinging at thin air. It was very frustrating.
I don't think lag switching would be very effective in ESO, due to the targetting system mechanics. Maybe there are people successfully lag switching, but I suspect the OP is just enjoying Cyrodiil's high performance. If it is always the same person or people, then I'd be suspicious.
Waffennacht wrote: »Only twice ever have I suspected cheating on console.
It's that rare
usmguy1234 wrote: »So...I had a rant about an issue I've had for as very long time (even before the summerset debacle). I'd attack someone not even in a zerg and freeze up and usually crash. I always attributed this to bad internet. I've since moved and have very good internet but the same issues exist (even pre summerset) Anyways back to the rant...I had multiple people tell me oh you ran in to a lag switch user. I know the premise behind lag switches but figured doing something like that on console would be very difficult. So long story short a part of me wants to not believe such things exist and if they do are very limited... the other part of me..I guess my pride wants to wave the finger at the dirty cheater.
Just wondering if anyone on here has had similar experiences or heard similar stories so I can put this question to rest.
Edit: added artificial latency to the title. This explains the scenario better. Thanks @Thogard for pointing this out.
The times when you’re in combat are the times when the most data is being transferred and you have the highest incidence of packet loss.
Also Australians are a thing.
Nerf Australians?
Edit: but lag switches don’t work the way you think. They would only apply to your target (I.e. teleporting and rubberbanding). They wouldn’t make you lag.
usmguy1234 wrote: »@Diddly_D_Potatoes My ping is about 30 to a test server in Texas.... same state that some of zos' servers are. So, insanely smooth until you attack said people. This happens about 1 in every 50 fights I'm in but extremely annoying. Most of these people are general and above and can be extremely toxic in game chat. Disclaimer... I'm not saying they are cheating but something is off.