That's like to say that "facts are facts, not lore". Mehnotimetocare wrote: »Keep in mind, wayshrines are a mechanic, not lore.
Ajaxandriel wrote: »About old lore this is something that could be useful for the OP question
http://en.uesp.net/wiki/Daggerfall:Travelers_League
http://en.uesp.net/wiki/Daggerfall:Teleporter_Service
So we can assume the Mages guild can be part of that ESO thing, knowing how the Mages just display portals almost each time they take action
From my p.o.v. there's also something possible about the wardens and the spinning of "truth". One can "tell" he has been there or there so the reality bends to this. (Just my own guess and headcanon tho)
But for instance one actual spell from then-implemented Warden is a kind of short-ranged portal (last skill in Winter line).That's like to say that "facts are facts, not lore". Mehnotimetocare wrote: »Keep in mind, wayshrines are a mechanic, not lore.
Ajaxandriel wrote: »About old lore this is something that could be useful for the OP question
http://en.uesp.net/wiki/Daggerfall:Travelers_League
http://en.uesp.net/wiki/Daggerfall:Teleporter_Service
So we can assume the Mages guild can be part of that ESO thing, knowing how the Mages just display portals almost each time they take action
From my p.o.v. there's also something possible about the wardens and the spinning of "truth". One can "tell" he has been there or there so the reality bends to this. (Just my own guess and headcanon tho)
But for instance one actual spell from then-implemented Warden is a kind of short-ranged portal (last skill in Winter line).That's like to say that "facts are facts, not lore". Mehnotimetocare wrote: »Keep in mind, wayshrines are a mechanic, not lore.
Wayshrine travel is only possible for the vestige due to the vestige's soul being "unmoored" as explained in an in-game lorebook. Not an option for regular NPCs
Makes me wonder if anyone's ever considered we don't see the kids, because they're always in the bathrooms?its just one of those things in Elder Scrolls that's glossed over like no kids or bathrooms in ESO it works because it works or used in Ex Machina situations
Merlin13KAGL wrote: »
Pendrillion wrote: »I even wonder why they dont abolish the damn wayshrines and give us portals... Not every char is a Vestige anymore...
notimetocare wrote: »Ajaxandriel wrote: »About old lore this is something that could be useful for the OP question
http://en.uesp.net/wiki/Daggerfall:Travelers_League
http://en.uesp.net/wiki/Daggerfall:Teleporter_Service
So we can assume the Mages guild can be part of that ESO thing, knowing how the Mages just display portals almost each time they take action
From my p.o.v. there's also something possible about the wardens and the spinning of "truth". One can "tell" he has been there or there so the reality bends to this. (Just my own guess and headcanon tho)
But for instance one actual spell from then-implemented Warden is a kind of short-ranged portal (last skill in Winter line).That's like to say that "facts are facts, not lore". Mehnotimetocare wrote: »Keep in mind, wayshrines are a mechanic, not lore.
Wayshrine travel is only possible for the vestige due to the vestige's soul being "unmoored" as explained in an in-game lorebook. Not an option for regular NPCs
That is a fishy way of them trying to justify what is obviously a player assistance mechanic. It's an aspect of Mmorpgs that we can't avoid. Sometimes immersion and lore are pushed to the limit of reason.
VaranisArano wrote: »Pendrillion wrote: »I even wonder why they dont abolish the damn wayshrines and give us portals... Not every char is a Vestige anymore...
Yet another reason why ZOS should have stuck with the original Coldharbor tutorial.
starkerealm wrote: »notimetocare wrote: »Ajaxandriel wrote: »About old lore this is something that could be useful for the OP question
http://en.uesp.net/wiki/Daggerfall:Travelers_League
http://en.uesp.net/wiki/Daggerfall:Teleporter_Service
So we can assume the Mages guild can be part of that ESO thing, knowing how the Mages just display portals almost each time they take action
From my p.o.v. there's also something possible about the wardens and the spinning of "truth". One can "tell" he has been there or there so the reality bends to this. (Just my own guess and headcanon tho)
But for instance one actual spell from then-implemented Warden is a kind of short-ranged portal (last skill in Winter line).That's like to say that "facts are facts, not lore". Mehnotimetocare wrote: »Keep in mind, wayshrines are a mechanic, not lore.
Wayshrine travel is only possible for the vestige due to the vestige's soul being "unmoored" as explained in an in-game lorebook. Not an option for regular NPCs
That is a fishy way of them trying to justify what is obviously a player assistance mechanic. It's an aspect of Mmorpgs that we can't avoid. Sometimes immersion and lore are pushed to the limit of reason.
While partially true, the player's status with their soul anchored to a Daedric plane of Oblivion, and the associated effects, like their ability to recover from death, are explicitly rooted in both lore and mechanics.
The argument of, "no, I don't like it, therefore it must be lore-unfriendly, even though it's a mechanic," misses the point that, frequently in TES, established mechanics are intentionally baked into the more esoteric elements of the world's metaphysics.
notimetocare wrote: »starkerealm wrote: »notimetocare wrote: »Ajaxandriel wrote: »About old lore this is something that could be useful for the OP question
http://en.uesp.net/wiki/Daggerfall:Travelers_League
http://en.uesp.net/wiki/Daggerfall:Teleporter_Service
So we can assume the Mages guild can be part of that ESO thing, knowing how the Mages just display portals almost each time they take action
From my p.o.v. there's also something possible about the wardens and the spinning of "truth". One can "tell" he has been there or there so the reality bends to this. (Just my own guess and headcanon tho)
But for instance one actual spell from then-implemented Warden is a kind of short-ranged portal (last skill in Winter line).That's like to say that "facts are facts, not lore". Mehnotimetocare wrote: »Keep in mind, wayshrines are a mechanic, not lore.
Wayshrine travel is only possible for the vestige due to the vestige's soul being "unmoored" as explained in an in-game lorebook. Not an option for regular NPCs
That is a fishy way of them trying to justify what is obviously a player assistance mechanic. It's an aspect of Mmorpgs that we can't avoid. Sometimes immersion and lore are pushed to the limit of reason.
While partially true, the player's status with their soul anchored to a Daedric plane of Oblivion, and the associated effects, like their ability to recover from death, are explicitly rooted in both lore and mechanics.
The argument of, "no, I don't like it, therefore it must be lore-unfriendly, even though it's a mechanic," misses the point that, frequently in TES, established mechanics are intentionally baked into the more esoteric elements of the world's metaphysics.
Then, how after ww get back our soul does everything work the same? Even in post main quest story is it all the same? That is the contradiction that pushes it from lore to a fishy mechanic with barely justifiable lore
VaranisArano wrote: »By TES 3 Morrowind, we have widespread use of the Mark, Recall and Intervention spells which are fairly similar in use.
VaranisArano wrote: »Pendrillion wrote: »I even wonder why they dont abolish the damn wayshrines and give us portals... Not every char is a Vestige anymore...
Yet another reason why ZOS should have stuck with the original Coldharbor tutorial.
VaranisArano wrote: »Levitation is theoretically still possible, just outlawed (because Oblivion's cities were separate from the overland map, unlike in Morrowind).
lordrichter wrote: »VaranisArano wrote: »By TES 3 Morrowind, we have widespread use of the Mark, Recall and Intervention spells which are fairly similar in use.
Lol. By TES 4 Oblivion, Mark and Recall were gone, and by TES 5 Skyrim, forgotten.VaranisArano wrote: »Pendrillion wrote: »I even wonder why they dont abolish the damn wayshrines and give us portals... Not every char is a Vestige anymore...
Yet another reason why ZOS should have stuck with the original Coldharbor tutorial.
Yes. Game > Lore, though. That has always been the case. Studio policy demands that each game start in the latest chapter owned by the player, so they can immediately use the new content they paid for.
Personally, I would have fought to skip the new tutorial in each Chapter, use Wailing Prison for every chapter, and drop the character into the chapter zone instead of the starting islands. Then, I would have pushed to add an option to pick where the character was dropped.
Each new chapter would take place in whatever order the character experienced them, but essentially all at the same time, with story, dialog and Lore written accordingly non-specific as to when things happen relative to each other. That would be the hard part. Maybe too hard.VaranisArano wrote: »Levitation is theoretically still possible, just outlawed (because Oblivion's cities were separate from the overland map, unlike in Morrowind).
Still available in Skyrim, although only the Giants know how to cast it on others.
lordrichter wrote: »VaranisArano wrote: »Levitation is theoretically still possible, just outlawed (because Oblivion's cities were separate from the overland map, unlike in Morrowind).
Still available in Skyrim, although only the Giants know how to cast it on others.