The Nova Ultimate is in a tough spot for PvP right now, its usability in PvE is debatable. While it is a very nice Ulti for some trials (especially for less experienced groups), offering the only source of the Major Maim Buff in the game, its cost is very high and often gets outshined by Aggressive Horn. I would still say that it is in a viable spot for PvE, as many groups still use it for damage mitigation. It is also necessary for PvE to have this Ult cost alot, as it offers a very strong buff to the group.
However, the use case in PvP is limited, for various reasons.
The biggest reason is probably that Nova is a ground-based Ultimate. This means that it is static and can be negated (and probably will be in a situation where using it would matter). Also, PvP is very mobile nowadays which makes Ultimates with a very high cost and a static effect very situational. This was partially addressed by making the Nova debuff stay on the enemies after moving out. However, this is not enough (especially because the effect obviously can be purged after moving out) and will not make templars use the ultimate in a group-based scenario. They will much rather use a healing ultimate, which is just flat out great for keeping their group alive and arguably one of the best ultimates for group-based pvp right now.
I understand that a morph offering mobility a la Eye of the Storm / Permafrost would probably be too much. Thats why I suggest the following change:
1. On activation of the synergy, the templar gets 10 Ultimate points back for each enemy hit with the synergy, to a maximum of 8 players hit.
2. On activation of the synergy, the templar gets 10 Ultimate points back for each friendly player standing in the nova at the time of activation, to a maximum of 8 players.
The numbers mentioned can obviously be tweaked by the internal testing team. Also, my personal opinion is that this behavior should only affect players and not mobs in PvE because I think Nova would otherwise be too strong in PvE.
In general, please consider negate not affecting
ground based ultimates. This would open up so many new possibilities - Veil of Blades, Nova, Standard and Forest are all ultimates that suffer from negates heavily in PvP.
If you have other suggestions on how to improve Nova, feel free to share them below!
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