Major Defile is fine, Befoul is way overtuned. No defense will change my mind.
GrumpyDuckling wrote: »
Defile applies at the end of all these, instead of just taking away from them, making it too strong as it can lower your healing, which has many multiplicative buffs stacked down to below normal with a single ability.
ok lets do some math then with the typical healbot class, alright?
if i make any mistakes in my calculation, pls say so.
a typical pvp healbot is in heavy armor, has around 30% crit, 37k magicka and around 2.5k spelldamage on his backbar. this results in a base breath of life of around 10k. with minor and major sorcer he reaches around 3.1k spelldamage and a breath of life tooltip of around 11.2k. now lets take an unbuffed breath of life of 10k as baseline.
a heavy armor magplar has access to the following increasing healing done bonus: 8% from minor mending plus from the cp tree blessed. from passives he gets additional 12% at max when low health. lets assume he has 27 points in blesses, resulting in 7% more healing done. ok now the math: 10k*(1+0.08+0.07)=11500 healing (we leave the 12% out, since it only counts when practically dead). now lets half that, since battlespirit is there: 5750 healing.
ok now we get to the healing received part, where defile comes in too. lets assume our templar has 27 points (7%) into qick recovery and is defiled with basic major defile: 5750*(1+0.07-0.3)=4428 healing, which is already less than the base.
with major and minor defile its 5750*(1+0.07-0.3-0.15)=3565
now the enemy has also a lots in befoul, lets say 100 points (was 55% more defile, right?)
5750*(1+0.07-.465-0.2325)=2142 healing with a breath of life, when the base skill heals for 5k in pvp?
ok now the hardcorecase: templar is fully buffed with around 3.1k spelldamage, with the 12% healing from the pretty much dead passive and does a crit against fully defiled:
11.2k/2=5.6k (after battlespirit)
5600*(1+0.08+0.12+0.07)=7112
7112*1.6=11379 with the crit healing
11379*(1+0.07-0.465-0.2325)=4239....still less than the original tooltip unbuffed in pvp, and this is the healbot class. such a heal has probably around a 30% chance, otherwise its around 2.3k maybe.
so back why defile and befoul is problematic: there are too many sources of defile and its too easy to apply defile (constantly). befoul does more than it should. the counters to defile like healing done and received, so basically major/ minor mending and vitality are not accessible for most of the classes (healer class has only minor mending) and with a decent amount of cps spent into blessed or quick recovery you get not enough to counter.
ok lets do some math then with the typical healbot class, alright?
if i make any mistakes in my calculation, pls say so.
a typical pvp healbot is in heavy armor, has around 30% crit, 37k magicka and around 2.5k spelldamage on his backbar. this results in a base breath of life of around 10k. with minor and major sorcer he reaches around 3.1k spelldamage and a breath of life tooltip of around 11.2k. now lets take an unbuffed breath of life of 10k as baseline.
a heavy armor magplar has access to the following increasing healing done bonus: 8% from minor mending plus from the cp tree blessed. from passives he gets additional 12% at max when low health. lets assume he has 27 points in blesses, resulting in 7% more healing done. ok now the math: 10k*(1+0.08+0.07)=11500 healing (we leave the 12% out, since it only counts when practically dead). now lets half that, since battlespirit is there: 5750 healing.
ok now we get to the healing received part, where defile comes in too. lets assume our templar has 27 points (7%) into qick recovery and is defiled with basic major defile: 5750*(1+0.07-0.3)=4428 healing, which is already less than the base.
with major and minor defile its 5750*(1+0.07-0.3-0.15)=3565
now the enemy has also a lots in befoul, lets say 100 points (was 55% more defile, right?)
5750*(1+0.07-.465-0.2325)=2142 healing with a breath of life, when the base skill heals for 5k in pvp?
ok now the hardcorecase: templar is fully buffed with around 3.1k spelldamage, with the 12% healing from the pretty much dead passive and does a crit against fully defiled:
11.2k/2=5.6k (after battlespirit)
5600*(1+0.08+0.12+0.07)=7112
7112*1.6=11379 with the crit healing
11379*(1+0.07-0.465-0.2325)=4239....still less than the original tooltip unbuffed in pvp, and this is the healbot class. such a heal has probably around a 30% chance, otherwise its around 2.3k maybe.
so back why defile and befoul is problematic: there are too many sources of defile and its too easy to apply defile (constantly). befoul does more than it should. the counters to defile like healing done and received, so basically major/ minor mending and vitality are not accessible for most of the classes (healer class has only minor mending) and with a decent amount of cps spent into blessed or quick recovery you get not enough to counter.
GrumpyDuckling wrote: »- Defile can be purged, and every class has access to purge (yes, I know it's expensive).
GrumpyDuckling wrote: »
WillhelmBlack wrote: »GrumpyDuckling wrote: »
Perhaps it's the fact you can stack defile to way over 50%????????? What is the max? 80%?
Healing buffs:
Minor Mending: 8%
Major Mending: 25%
Minor Vitality: 8%
Major Vitality: 30%
Rapid Mending: 8%
Quick to Heal: 10%
CP total increase: up to 30%
Healing debuffs:
Minor Defile: 15%
Major Defile: 30%
CP total increase: up to 55%
There is nothing wrong with the current balance of defile in terms of strength. The issue is that classes such as stamblade and stamplar struggle for strong healing buffs, and defile is too accessible. The potential is certainly way higher for healing, but the accessibility is too high for Defile. Major Defile should be strong, but linked to ultimates and not normal abilities. The duration of Duroks Bane should also be decreased.
@GrumpyDuckling
I didnt go with higher numbers in cps for quick recovery or blessed, because nobody runs that. I for example have 11 points (3%) in blessed and zero in quick recovery, because both doesnt scale well and the benefit is pretty small. Both trees give 15% healing at maximum. So a breath of life with major mending (if that was a thing for templars) and 100 points in both quick recovery and blesses results in 4146 healing (5k base) when countered by major defile with 100cps in befoul.
But why stacking so much into befoul you ask? There are lots of people around going for the defiler job and mostly do that with duroks bane, which in fight cant be really cleansed. So the real difference in here is, that no class has much of access to a lot of healing done or healing received buffs, meanwhile defile is very prevalent. If you want to have really good healing, you really need to build for it. Meanwhile you can be a defiler with ease.
You say you can have different heals at once. This pretty much only applies to stamina classes with vigor and rally, since most magicka classes have one heal ability to heal up. Templars for example only have breath of life to keep them alive.
Health regen is just a dead stat for magicka classes and if stamina classes go for it (via trollking mostly) is because they gave up their only burst heal rally for it.
To the cleansing. I just told you that defile is too prevalent, cleansing against an enemy with reverb bash is no option at all for any class but templar. Its the only class, which can remove such a thing decently. For everyone else is 5k magicka for 2 negative effects no option. Additionally there are defile sources, which permanently debuff, so even cleansing on the templar is senseless in that case.
Putting points into befoul makes you have less sustain, right. But you can keep the high damage from the blue cp at max. The choice should be damage versus befoul and not sustain versus befoul. Anyway sacrificing some sustain atm is no sacrifice at all, since you have free damage everywhere through proc sets.
Healing can be shared, so you can healed by another person or what do you mean there? Even if you get healed by a friend (if you are in a group and not solo) the defile still counts for those heals too. At the same time you can eat damage from the defilers friend, so that argument doesnt make sense at all.
Chilly-McFreeze wrote: »Meanwhile, my no cp solo stam sorc has access to how many of your said heal buffs?
Issue is that half your points don't hold true in no cp pvp, which is arguably a big part of pvp since some campaigns + entire battleground holds it.
Most classes, especially when not played in a coordinated group, don't even have access to half of the remaining buffs.
What you'd call much needed counterbalance to heal builds means downright davastation of non-healing builds' heals. Typicall ZoS manner of handling things, in the way of solving one issue they completely annihilate everything non-issue alike.
@GrumpyDuckling
i didnt say it needs to change because people dont use quick recovery or blessed cp trees. i said, that people less use those two, since they offer small effects for too many points, while you need to sacrifice defense or damage for it. meanwhile befoul scales very high with defile and only sacrificing some sustain with all the proc sets around is no sacrifice at all.
and now pls elaborate which class really have acces to which of the mending or vitality buffs and compare again.
GrumpyDuckling wrote: »@GrumpyDuckling
i didnt say it needs to change because people dont use quick recovery or blessed cp trees. i said, that people less use those two, since they offer small effects for too many points, while you need to sacrifice defense or damage for it. meanwhile befoul scales very high with defile and only sacrificing some sustain with all the proc sets around is no sacrifice at all.
and now pls elaborate which class really have acces to which of the mending or vitality buffs and compare again.
Please see the first post of the thread, in which I say, "most solo builds can realistically utilize ~8 of these healing buffs/strengthening tactics, if not more," and see the list.
GrumpyDuckling wrote: »@GrumpyDuckling
i didnt say it needs to change because people dont use quick recovery or blessed cp trees. i said, that people less use those two, since they offer small effects for too many points, while you need to sacrifice defense or damage for it. meanwhile befoul scales very high with defile and only sacrificing some sustain with all the proc sets around is no sacrifice at all.
and now pls elaborate which class really have acces to which of the mending or vitality buffs and compare again.
Please see the first post of the thread, in which I say, "most solo builds can realistically utilize ~8 of these healing buffs/strengthening tactics, if not more," and see the list.
sry but here i just disagree with you.
templars have minor mending
dks have major mending and minor vitality
wardens have major mending
sorcs....nothing
nightblades have minor vitaility and major mending tied to an ultimate
(i am sure, that i forgot something)
there is major mending tied to a resto heavy attack.
now say again how the healing buffs are comon and everyone has access to all those buffs.
but major defile is tied to a lot of skills.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »@GrumpyDuckling
i didnt say it needs to change because people dont use quick recovery or blessed cp trees. i said, that people less use those two, since they offer small effects for too many points, while you need to sacrifice defense or damage for it. meanwhile befoul scales very high with defile and only sacrificing some sustain with all the proc sets around is no sacrifice at all.
and now pls elaborate which class really have acces to which of the mending or vitality buffs and compare again.
Please see the first post of the thread, in which I say, "most solo builds can realistically utilize ~8 of these healing buffs/strengthening tactics, if not more," and see the list.
sry but here i just disagree with you.
templars have minor mending
dks have major mending and minor vitality
wardens have major mending
sorcs....nothing
nightblades have minor vitaility and major mending tied to an ultimate
(i am sure, that i forgot something)
there is major mending tied to a resto heavy attack.
now say again how the healing buffs are comon and everyone has access to all those buffs.
but major defile is tied to a lot of skills.
Not sure what you're disagreeing about. Here are 8 realistic healing buffs/strengthening tactics for any build, regardless of class.
Health Recovery
Blessed (champion point node)
Quick Recovery (champion point node)
Elfborn (champion point node) and/or Precise Strikes (champion point node)
Healing can crit (defile does not)
Healing scales with max attribute (defile does not)
Healing scales with spell/weapon damage (defile does not)
Powered Trait (no defiling trait counter)
This is just bare minimum for any build. Most builds are easily capable of more.
Edit: Oh, and if you want to talk about how major defile is tied to a lot of skills, then you also have to consider that healing is available from a lot of skills, and those different healing skills allow you to stack heals on yourself (unlike defile skills, because you can't stack a major debuff on itself from multiple skills).