gethemshauna wrote: »It scales like every other % damage mitigation, nothing fancy.
Damage mitigation is basically capped at 50% (it can go higher I believe, technically, but it's not worth discussing for this). Resistances and other buffs determine the amount of damage mitigation you get. This passive is one of those things that factors into the formula for determining damage mitigation. There is in fact a formula for this, but the takeaway is that the higher your mitigation is, the less effect any more mitigation gives. This is why a Nord is typically less preferred for tanking than a Redguard, despite a Nord having a straight up buff to damage mitigation.
So what the undeath passive would appear to do is start applying some higher numbers in the damage mitigation formula once you hit 50% health, presumably starting at 1% added resistance when you're at 50% health and going to 33% added resistance when you are near 0% health/a % health that no one has determined yet as far as I know. Either way though, as you add more damage mitigation, the added mitigation has less of an effect due to the formula, and having the cap at 50% mitigation, so you will not likely be able to actually get full 33% mitigation even at 1 health.
For a vampire tank with 33k resistances, for example, if you add on major protection, you won't actually get more than about 2% effective added mitigation. If you add on undeath, it's likely to be down to about 1% instead of your expected 33%. For non-tanks, the effect from undeath will be stronger, but at that point you're not really worrying about staying alive as much, because you don't really have the health to survive without healing anyway. Undeath is just helping out a little bit with one of the deficiencies vampires get.
tl;dr the effect of undeath, while undoubtedly a good thing to use as a vampire, has negligible effect, and so even if the scaling were widely known, it's not the most important thing to know. Otherwise, we know at least that even with linear scaling you'll get diminishing returns, and when you're most concerned about damage mitigation - as a tank - you'll receive the least benefit from undeath.
Littlebluelizard wrote: »You gain aprox 0,667% damage mitigation for every 1% health you go below 50%. You can use this to calculate your mitigation:
https://jscalc.io/calc/fiasVNPSGsOdmsF6
Includes vampire, resistances, aegis, major protection, maim, everything.
EDIT: Go on Monster Forms, choose Vampire, then Undeath passive and use the slider.
EDIT 2: @usmguy1234 Yes it does work on shields.
usmguy1234 wrote: »Does undeath work on shields?
Damage mitigation is basically capped at 50% (it can go higher I believe, technically, but it's not worth discussing for this). Resistances and other buffs determine the amount of damage mitigation you get. This passive is one of those things that factors into the formula for determining damage mitigation. There is in fact a formula for this, but the takeaway is that the higher your mitigation is, the less effect any more mitigation gives. This is why a Nord is typically less preferred for tanking than a Redguard, despite a Nord having a straight up buff to damage mitigation.
So what the undeath passive would appear to do is start applying some higher numbers in the damage mitigation formula once you hit 50% health, presumably starting at 1% added resistance when you're at 50% health and going to 33% added resistance when you are near 0% health/a % health that no one has determined yet as far as I know. Either way though, as you add more damage mitigation, the added mitigation has less of an effect due to the formula, and having the cap at 50% mitigation, so you will not likely be able to actually get full 33% mitigation even at 1 health.
For a vampire tank with 33k resistances, for example, if you add on major protection, you won't actually get more than about 2% effective added mitigation. If you add on undeath, it's likely to be down to about 1% instead of your expected 33%. For non-tanks, the effect from undeath will be stronger, but at that point you're not really worrying about staying alive as much, because you don't really have the health to survive without healing anyway. Undeath is just helping out a little bit with one of the deficiencies vampires get.
tl;dr the effect of undeath, while undoubtedly a good thing to use as a vampire, has negligible effect, and so even if the scaling were widely known, it's not the most important thing to know. Otherwise, we know at least that even with linear scaling you'll get diminishing returns, and when you're most concerned about damage mitigation - as a tank - you'll receive the least benefit from undeath.
This is so wrong on so many levels. The 50% mitigation cap applies to only resistances. Yes, different mitigation sources stack multiplicatively, so adding different sources yields diminishing returns when you look at absolute values, but the benefit is, you can see directly what it does. If minor protection says it reduces damage by 8%, that's exactly what it does. If you had taken 10k from a hit before it was applied, regardless of the mitigation you had at that point, you will take 9.2k damage with it active. The same applies to every other category of mitigation. The only things that work differently are buffs that modify an existing multiplier (for example things that "increase the amount of damage you can block" etc).
And while I see people dismissing good mitigation, have you tried building a mitigation tank? Because let me tell you, all those mitigation sources that you dismiss as weak add up to the point that you can survive what was designed to be 1-shots with just barely over 30k HP (the nightblade boss in vCoS comes to mind with the heavy attack if adds weren't interrupted). And besides, damage you don't take is damage that doesn't have to be healed, so if you have to sustain yourself, it saves you a lot of resources, and if you rely on healers, you save them a lot of stressful pong games with your health bar.
As for the vampire passive, it incentivises high HP builds. If your HP is high enough that at 50% you're still able to survive all hits a tank is supposed to be able to take, that extra mitigation comes in very handy at improving that ability further. Couple it with DK's Green Dragon Blood that scales very well with max HP, and you have yourself a very self-sufficient tank.