I been saying this since they released BGs. The system now is completely senseless. I made a whole post about it, but I can not understand what ZOS is thinking. Make it possible for 2v2, 3v3, 4v4. 1 team versus another. There is no reasoning with Zenimax, they release visually enticing game worlds and that's about it. They have no clue how to run a player versus player game at all
I been saying this since they released BGs. The system now is completely senseless. I made a whole post about it, but I can not understand what ZOS is thinking. Make it possible for 2v2, 3v3, 4v4. 1 team versus another. There is no reasoning with Zenimax, they release visually enticing game worlds and that's about it. They have no clue how to run a player versus player game at all
Cyrodil is very well done from a planning and strategy standpoint... it’s the lag that’s the issue.
BGs could be great, but I think ZOS wants to see a higher population before making them competitive or making the leaderboard more meaningful.
DeadlyRecluse wrote: »I think the underlying design theory is that it's simply not possible to have PvP in this game "balanced" to the point where two-team battlegrounds is anything besides a stomp.
The 3-way design, in theory, hides imbalances mechanically as well as obscuring some imbalances in the matchmaking.
In a perfect world, I think 2 team, ranked battlegrounds would be insanely fun. In the world given to us, I think it would be a toxic salt marsh. I'd love to be proven wrong, though.
DeadlyRecluse wrote: »I think the underlying design theory is that it's simply not possible to have PvP in this game "balanced" to the point where two-team battlegrounds is anything besides a stomp.
The 3-way design, in theory, hides imbalances mechanically as well as obscuring some imbalances in the matchmaking.
In a perfect world, I think 2 team, ranked battlegrounds would be insanely fun. In the world given to us, I think it would be a toxic salt marsh. I'd love to be proven wrong, though.
How do you think two team BGs could be balanced so that wouldn't be the case?
A 6v6 format would allow for more role diversity and specific role goals, so it would probably be theoretically easier to balance than 4v4v4.
Not really. I assume OP has made this suggestion because it is what he/she is accustomed to.
If games mostly did XvXvX and one started doing XvX then people would be posting it needs to be XvXvX. It is merely because it is what they are accustomed to.
Not really. I assume OP has made this suggestion because it is what he/she is accustomed to.
If games mostly did XvXvX and one started doing XvX then people would be posting it needs to be XvXvX. It is merely because it is what they are accustomed to.
Not really. I assume OP has made this suggestion because it is what he/she is accustomed to.
If games mostly did XvXvX and one started doing XvX then people would be posting it needs to be XvXvX. It is merely because it is what they are accustomed to.
Not really. I assume OP has made this suggestion because it is what he/she is accustomed to.
If games mostly did XvXvX and one started doing XvX then people would be posting it needs to be XvXvX. It is merely because it is what they are accustomed to.
I've played other XvX games and no one ever complains about wanting XvXvX. Something like 5v5/6v6 is generally considered fairly balanced and competitive. The larger team size compared to 4 man teams allows for a bit more strategy and role diversification, while being less chaotic than XvXvX or Zerg vs Zerg.
CatchMeTrolling wrote: »Not really. I assume OP has made this suggestion because it is what he/she is accustomed to.
If games mostly did XvXvX and one started doing XvX then people would be posting it needs to be XvXvX. It is merely because it is what they are accustomed to.
I've played other XvX games and no one ever complains about wanting XvXvX. Something like 5v5/6v6 is generally considered fairly balanced and competitive. The larger team size compared to 4 man teams allows for a bit more strategy and role diversification, while being less chaotic than XvXvX or Zerg vs Zerg.
Think you missed his point and making his point simultaneously.
CatchMeTrolling wrote: »Not really. I assume OP has made this suggestion because it is what he/she is accustomed to.
If games mostly did XvXvX and one started doing XvX then people would be posting it needs to be XvXvX. It is merely because it is what they are accustomed to.
I've played other XvX games and no one ever complains about wanting XvXvX. Something like 5v5/6v6 is generally considered fairly balanced and competitive. The larger team size compared to 4 man teams allows for a bit more strategy and role diversification, while being less chaotic than XvXvX or Zerg vs Zerg.
Think you missed his point and making his point simultaneously.
The OP's point is that XvXvX is too chaotic for strategy. That's patently wrong.
In a 3-way fight you need more strategy than an XvX. You need to be careful how you approach the fight to avoid getting sandwiched between two teams. You need to be choose when to pull back and when to push based on that. If you approach the fights without strategy and you get rekt, you can't complain that the game is too chaotic for strategy.
If the map design and objectives did not drastically change but they merely reduced the teams by 1... then BGs would be nothing more than face planting into the opposition. These maps are round/circular, designed for XvXvX. They are not linear with various lanes/alleys. The maps don't encourage any strategy and neither really do the game modes. The only thing that encourages some strategy is the 3-team dynamic.
The only problem is, especially on PC, the lack of voice comms means players don't coordinate at all. I'm not sure if console is better.
Not really. I assume OP has made this suggestion because it is what he/she is accustomed to.
If games mostly did XvXvX and one started doing XvX then people would be posting it needs to be XvXvX. It is merely because it is what they are accustomed to.
Not really. I assume OP has made this suggestion because it is what he/she is accustomed to.
If games mostly did XvXvX and one started doing XvX then people would be posting it needs to be XvXvX. It is merely because it is what they are accustomed to.
There's a good reason literally every competitive game (including Chess, Go, etc) and sport are two teams. Three teams is just a gimmick in instanced pvp.
CatchMeTrolling wrote: »Not really. I assume OP has made this suggestion because it is what he/she is accustomed to.
If games mostly did XvXvX and one started doing XvX then people would be posting it needs to be XvXvX. It is merely because it is what they are accustomed to.
I've played other XvX games and no one ever complains about wanting XvXvX. Something like 5v5/6v6 is generally considered fairly balanced and competitive. The larger team size compared to 4 man teams allows for a bit more strategy and role diversification, while being less chaotic than XvXvX or Zerg vs Zerg.
Think you missed his point and making his point simultaneously.
The OP's point is that XvXvX is too chaotic for strategy. That's patently wrong.
In a 3-way fight you need more strategy than an XvX. You need to be careful how you approach the fight to avoid getting sandwiched between two teams. You need to be choose when to pull back and when to push based on that. If you approach the fights without strategy and you get rekt, you can't complain that the game is too chaotic for strategy.
If the map design and objectives did not drastically change but they merely reduced the teams by 1... then BGs would be nothing more than face planting into the opposition. These maps are round/circular, designed for XvXvX. They are not linear with various lanes/alleys. The maps don't encourage any strategy and neither really do the game modes. The only thing that encourages some strategy is the 3-team dynamic.
The only problem is, especially on PC, the lack of voice comms means players don't coordinate at all. I'm not sure if console is better.
The fact that you need "more" strategy just leads to even more imbalanced matches than you would otherwise get with two teams because it gives organized premades an advantage.
It's not a good system.
CatchMeTrolling wrote: »Not really. I assume OP has made this suggestion because it is what he/she is accustomed to.
If games mostly did XvXvX and one started doing XvX then people would be posting it needs to be XvXvX. It is merely because it is what they are accustomed to.
I've played other XvX games and no one ever complains about wanting XvXvX. Something like 5v5/6v6 is generally considered fairly balanced and competitive. The larger team size compared to 4 man teams allows for a bit more strategy and role diversification, while being less chaotic than XvXvX or Zerg vs Zerg.
Think you missed his point and making his point simultaneously.
The OP's point is that XvXvX is too chaotic for strategy. That's patently wrong.
In a 3-way fight you need more strategy than an XvX. You need to be careful how you approach the fight to avoid getting sandwiched between two teams. You need to be choose when to pull back and when to push based on that. If you approach the fights without strategy and you get rekt, you can't complain that the game is too chaotic for strategy.
If the map design and objectives did not drastically change but they merely reduced the teams by 1... then BGs would be nothing more than face planting into the opposition. These maps are round/circular, designed for XvXvX. They are not linear with various lanes/alleys. The maps don't encourage any strategy and neither really do the game modes. The only thing that encourages some strategy is the 3-team dynamic.
The only problem is, especially on PC, the lack of voice comms means players don't coordinate at all. I'm not sure if console is better.
The fact that you need "more" strategy just leads to even more imbalanced matches than you would otherwise get with two teams because it gives organized premades an advantage.
It's not a good system.
You're not thinking this through correctly, imo at least.
Organised premades will always have a huge advantage over randoms, 2 or 3 teams does not change that in the slightest. There's a reason no other MOBA or team shooter game allows it to happen in ranked matches.
However, I would actually argue that if one team is a premade and the other two are randoms, at least the randoms can focus on each other while avoiding/kiting the premade. Or they can least kill-steal from the premade when it's pummeling the other team. Equally, if 2 out of 3 teams are premades the 3rd team can opportunistically pick up the scraps of the fight between the premades.
If there are only 2 teams in the arena and one of them is a premade running as a blob with a healbot and synchronising ults, there's absolutely nothing the other (random) team can do.
That'd be definitely worse in my opinion. But like I said, to each their own.
CatchMeTrolling wrote: »Not really. I assume OP has made this suggestion because it is what he/she is accustomed to.
If games mostly did XvXvX and one started doing XvX then people would be posting it needs to be XvXvX. It is merely because it is what they are accustomed to.
I've played other XvX games and no one ever complains about wanting XvXvX. Something like 5v5/6v6 is generally considered fairly balanced and competitive. The larger team size compared to 4 man teams allows for a bit more strategy and role diversification, while being less chaotic than XvXvX or Zerg vs Zerg.
Think you missed his point and making his point simultaneously.
The OP's point is that XvXvX is too chaotic for strategy. That's patently wrong.
In a 3-way fight you need more strategy than an XvX. You need to be careful how you approach the fight to avoid getting sandwiched between two teams. You need to be choose when to pull back and when to push based on that. If you approach the fights without strategy and you get rekt, you can't complain that the game is too chaotic for strategy.
If the map design and objectives did not drastically change but they merely reduced the teams by 1... then BGs would be nothing more than face planting into the opposition. These maps are round/circular, designed for XvXvX. They are not linear with various lanes/alleys. The maps don't encourage any strategy and neither really do the game modes. The only thing that encourages some strategy is the 3-team dynamic.
The only problem is, especially on PC, the lack of voice comms means players don't coordinate at all. I'm not sure if console is better.
The fact that you need "more" strategy just leads to even more imbalanced matches than you would otherwise get with two teams because it gives organized premades an advantage.
It's not a good system.
You're not thinking this through correctly, imo at least.
Organised premades will always have a huge advantage over randoms, 2 or 3 teams does not change that in the slightest. There's a reason no other MOBA or team shooter game allows it to happen in ranked matches.
However, I would actually argue that if one team is a premade and the other two are randoms, at least the randoms can focus on each other while avoiding/kiting the premade. Or they can least kill-steal from the premade when it's pummeling the other team. Equally, if 2 out of 3 teams are premades the 3rd team can opportunistically pick up the scraps of the fight between the premades.
If there are only 2 teams in the arena and one of them is a premade running as a blob with a healbot and synchronising ults, there's absolutely nothing the other (random) team can do.
That'd be definitely worse in my opinion. But like I said, to each their own.
@exeeter702
I agree with everything for the most part, but I think 6v6 with multiple objectives would be better than 8v8. 6v6 allows for good players to have a bit more influence on the outcome, while not being as heavily weighted as in 4v4. Especially with multiple objectives, it would still encourage teams to split up and the teamplay strategy would likely end up being similar to class based shooters like TF2 where you have faster classes play more independently and your tankier, less mobile players play alongside the healer.
Besides that, I don't think you should limit premades to only being able to fill part of a team, but instead just queue against other premades with the same group count. Or with a ranking system, have premades queued at a higher level than their average rank. CS:GO does essentially that with 5 man teams getting put against players of the highest group member's rank.
I wish this were an option. They could even keep the 4v4v4 but have a separate queue for XvX. I also want a free-for-all deathmatch mode (not battle royal). I think this would be an amazing addition and would probably be far more popular than team based play.
I wish this were an option. They could even keep the 4v4v4 but have a separate queue for XvX. I also want a free-for-all deathmatch mode (not battle royal). I think this would be an amazing addition and would probably be far more popular than team based play.
Free-for-all sucks. It could be great for some warm-up, but as a real mode — just useless. So you're running solo around killing each other without perfecting the teamplay? Nah sorry, I can do that in Cyro as well.