Ragnarock41 wrote: »Yeah, because WW doesn't outdps dps builds, it's dead? Funny how I see constant "WTB WW bite" spam for a thing that's "dead"
You'll get kicked from a lot of dungeons just because you're a werewolf. And the sad part is: You can't blame them for kicking you really.
Werewolf dps.. well it sucks, unless you're a 40 years old role playing lady who wants to become the new rat king by beating wayrest sewers normal, for some reason.
You can't tank, you can't heal, you need to sacrifice a lot of things to be a werewolf, you have no second bar, you sacrifice gear to be more efficient as werewolf, you sacrifice your ultimate to be a werewolf, and your werewolf uptime is limited.
So yeah, these are all the reasons why WW is not a pve thing.
Then who plays werewolf?
1. role players.
2. PvP'ers.
I really don't understand how you can come to the conclusion that werewolf is not bad in PvE, just based on the fact that you saw people ask for werewolf bites.
I don't use Mages Guild skills on my stamina NB, so it's bad and they should just remove it.
WW is nice for people who are in healing/tanking specs but want to effectively solo some stuff without respeccing. It's not going to outdps a dps, but it sure as hell is going to outdps a healer Templar who doesn't have 400 skyshards.
I only have vampirism for the sneak speed passive, which you can get from a set as well so why not remove that too? Hell, why not just remove Sorc and Warden alltogether cause NB can outdps them, DK outtank them and Templar can outheal them. I mean, what's the point rite??!
HairyFairy wrote: »Ragnarock41 wrote: »HairyFairy wrote: »All I really want to say is, I'm excited about this, but @ZOS_MattFiror We are going to need a WW re-work, a re-balance of WW for this next DLC will be perfect!
Please don't give us a WW DLC while WW is dead.
Why does it even matter? It was exactly the case for Dragon Bones DLC; a dlc about dragons while dragonknights are dead.
And this will be the same thing.
ZOS does not care about gameplay. They only push out content, sell that content, then they'll see you in the next 3/6 months.
You made zero sense here, implying that dragon bones had anything to do with DragonKnights? Okay also DK's aren't dead by any means and I could easily show you how with a few 1v1's.
Ragnarock41 wrote: »Ragnarock41 wrote: »Yeah, because WW doesn't outdps dps builds, it's dead? Funny how I see constant "WTB WW bite" spam for a thing that's "dead"
You'll get kicked from a lot of dungeons just because you're a werewolf. And the sad part is: You can't blame them for kicking you really.
Werewolf dps.. well it sucks, unless you're a 40 years old role playing lady who wants to become the new rat king by beating wayrest sewers normal, for some reason.
You can't tank, you can't heal, you need to sacrifice a lot of things to be a werewolf, you have no second bar, you sacrifice gear to be more efficient as werewolf, you sacrifice your ultimate to be a werewolf, and your werewolf uptime is limited.
So yeah, these are all the reasons why WW is not a pve thing.
Then who plays werewolf?
1. role players.
2. PvP'ers.
I really don't understand how you can come to the conclusion that werewolf is not bad in PvE, just based on the fact that you saw people ask for werewolf bites.
I don't use Mages Guild skills on my stamina NB, so it's bad and they should just remove it.
WW is nice for people who are in healing/tanking specs but want to effectively solo some stuff without respeccing. It's not going to outdps a dps, but it sure as hell is going to outdps a healer Templar who doesn't have 400 skyshards.
I only have vampirism for the sneak speed passive, which you can get from a set as well so why not remove that too? Hell, why not just remove Sorc and Warden alltogether cause NB can outdps them, DK outtank them and Templar can outheal them. I mean, what's the point rite??!
Are you really trying to tell me that werewolf is okay because your healer uses it to do overland pve?
Okay. I've had enough forums for today.
I am just happy to get something that is werewolf based, even if it is just dungeons, and even if nothing changes with werewolf.
I would however love for the story quest to be different based on if you are werewolf already or not. There's only a few quests in the game that actually do that, usually just side quests and only the dialogue is slightly different if they know you are a werewolf.
For this one, if you get to meet Hircine himself, it would be great if you could be on good terms with him, having spoke to him in the Hunting Grounds when you became a werewolf. It wouldn't make sense to have to be against him with no choice about it.
Ragnarock41 wrote: »Ragnarock41 wrote: »Yeah, because WW doesn't outdps dps builds, it's dead? Funny how I see constant "WTB WW bite" spam for a thing that's "dead"
You'll get kicked from a lot of dungeons just because you're a werewolf. And the sad part is: You can't blame them for kicking you really.
Werewolf dps.. well it sucks, unless you're a 40 years old role playing lady who wants to become the new rat king by beating wayrest sewers normal, for some reason.
You can't tank, you can't heal, you need to sacrifice a lot of things to be a werewolf, you have no second bar, you sacrifice gear to be more efficient as werewolf, you sacrifice your ultimate to be a werewolf, and your werewolf uptime is limited.
So yeah, these are all the reasons why WW is not a pve thing.
Then who plays werewolf?
1. role players.
2. PvP'ers.
I really don't understand how you can come to the conclusion that werewolf is not bad in PvE, just based on the fact that you saw people ask for werewolf bites.
I don't use Mages Guild skills on my stamina NB, so it's bad and they should just remove it.
WW is nice for people who are in healing/tanking specs but want to effectively solo some stuff without respeccing. It's not going to outdps a dps, but it sure as hell is going to outdps a healer Templar who doesn't have 400 skyshards.
I only have vampirism for the sneak speed passive, which you can get from a set as well so why not remove that too? Hell, why not just remove Sorc and Warden alltogether cause NB can outdps them, DK outtank them and Templar can outheal them. I mean, what's the point rite??!
Are you really trying to tell me that werewolf is okay because your healer uses it to do overland pve?
Okay. I've had enough forums for today.
There are many things in the game that have limited use, if you remove things based on that then you might as well just play a moba. Maybe you should try one.
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Yeah, because WW doesn't outdps dps builds, it's dead? Funny how I see constant "WTB WW bite" spam for a thing that's "dead"
You'll get kicked from a lot of dungeons just because you're a werewolf. And the sad part is: You can't blame them for kicking you really.
Werewolf dps.. well it sucks, unless you're a 40 years old role playing lady who wants to become the new rat king by beating wayrest sewers normal, for some reason.
You can't tank, you can't heal, you need to sacrifice a lot of things to be a werewolf, you have no second bar, you sacrifice gear to be more efficient as werewolf, you sacrifice your ultimate to be a werewolf, and your werewolf uptime is limited.
So yeah, these are all the reasons why WW is not a pve thing.
Then who plays werewolf?
1. role players.
2. PvP'ers.
I really don't understand how you can come to the conclusion that werewolf is not bad in PvE, just based on the fact that you saw people ask for werewolf bites.
I don't use Mages Guild skills on my stamina NB, so it's bad and they should just remove it.
WW is nice for people who are in healing/tanking specs but want to effectively solo some stuff without respeccing. It's not going to outdps a dps, but it sure as hell is going to outdps a healer Templar who doesn't have 400 skyshards.
I only have vampirism for the sneak speed passive, which you can get from a set as well so why not remove that too? Hell, why not just remove Sorc and Warden alltogether cause NB can outdps them, DK outtank them and Templar can outheal them. I mean, what's the point rite??!
Are you really trying to tell me that werewolf is okay because your healer uses it to do overland pve?
Okay. I've had enough forums for today.
There are many things in the game that have limited use, if you remove things based on that then you might as well just play a moba. Maybe you should try one.
When did I say ''remove werewolf''? Do you realize I'm a werewolf player myself?
Taternater wrote: »The ability to stay in WW form permanently unless deactivated. Transforming back and forth. That's what I want. That's why I dropped WW and went vamp, because WW's temporary transformation was annoying. If that change is added, all my toons, or the 2 of them, will drop vamp and go WW.
xxthir13enxx wrote: »Things you never hear in trials
“Is everyone ready with their Werewolf Ult!? Okay Let’s Go!”
“We’re losing it....We’re losing it....——Hold onnnn my Werewolf Ult issssss Ready!!!!! Yesssss!”
xxthir13enxx wrote: »Things you never hear in trials
“Is everyone ready with their Werewolf Ult!? Okay Let’s Go!”
“We’re losing it....We’re losing it....——Hold onnnn my Werewolf Ult issssss Ready!!!!! Yesssss!”
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Yeah, because WW doesn't outdps dps builds, it's dead? Funny how I see constant "WTB WW bite" spam for a thing that's "dead"
You'll get kicked from a lot of dungeons just because you're a werewolf. And the sad part is: You can't blame them for kicking you really.
Werewolf dps.. well it sucks, unless you're a 40 years old role playing lady who wants to become the new rat king by beating wayrest sewers normal, for some reason.
You can't tank, you can't heal, you need to sacrifice a lot of things to be a werewolf, you have no second bar, you sacrifice gear to be more efficient as werewolf, you sacrifice your ultimate to be a werewolf, and your werewolf uptime is limited.
So yeah, these are all the reasons why WW is not a pve thing.
Then who plays werewolf?
1. role players.
2. PvP'ers.
I really don't understand how you can come to the conclusion that werewolf is not bad in PvE, just based on the fact that you saw people ask for werewolf bites.
I don't use Mages Guild skills on my stamina NB, so it's bad and they should just remove it.
WW is nice for people who are in healing/tanking specs but want to effectively solo some stuff without respeccing. It's not going to outdps a dps, but it sure as hell is going to outdps a healer Templar who doesn't have 400 skyshards.
I only have vampirism for the sneak speed passive, which you can get from a set as well so why not remove that too? Hell, why not just remove Sorc and Warden alltogether cause NB can outdps them, DK outtank them and Templar can outheal them. I mean, what's the point rite??!
Are you really trying to tell me that werewolf is okay because your healer uses it to do overland pve?
Okay. I've had enough forums for today.
There are many things in the game that have limited use, if you remove things based on that then you might as well just play a moba. Maybe you should try one.
When did I say ''remove werewolf''? Do you realize I'm a werewolf player myself?
You said it was pointless, pointless things should be removed.
Ragnarock41 wrote: »xxthir13enxx wrote: »Things you never hear in trials
“Is everyone ready with their Werewolf Ult!? Okay Let’s Go!”
“We’re losing it....We’re losing it....——Hold onnnn my Werewolf Ult issssss Ready!!!!! Yesssss!”
Go to PvP lands, where everything works, while also nothing works. Seriously though its fun in PvP. Not super strong but fun.Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Yeah, because WW doesn't outdps dps builds, it's dead? Funny how I see constant "WTB WW bite" spam for a thing that's "dead"
You'll get kicked from a lot of dungeons just because you're a werewolf. And the sad part is: You can't blame them for kicking you really.
Werewolf dps.. well it sucks, unless you're a 40 years old role playing lady who wants to become the new rat king by beating wayrest sewers normal, for some reason.
You can't tank, you can't heal, you need to sacrifice a lot of things to be a werewolf, you have no second bar, you sacrifice gear to be more efficient as werewolf, you sacrifice your ultimate to be a werewolf, and your werewolf uptime is limited.
So yeah, these are all the reasons why WW is not a pve thing.
Then who plays werewolf?
1. role players.
2. PvP'ers.
I really don't understand how you can come to the conclusion that werewolf is not bad in PvE, just based on the fact that you saw people ask for werewolf bites.
I don't use Mages Guild skills on my stamina NB, so it's bad and they should just remove it.
WW is nice for people who are in healing/tanking specs but want to effectively solo some stuff without respeccing. It's not going to outdps a dps, but it sure as hell is going to outdps a healer Templar who doesn't have 400 skyshards.
I only have vampirism for the sneak speed passive, which you can get from a set as well so why not remove that too? Hell, why not just remove Sorc and Warden alltogether cause NB can outdps them, DK outtank them and Templar can outheal them. I mean, what's the point rite??!
Are you really trying to tell me that werewolf is okay because your healer uses it to do overland pve?
Okay. I've had enough forums for today.
There are many things in the game that have limited use, if you remove things based on that then you might as well just play a moba. Maybe you should try one.
When did I say ''remove werewolf''? Do you realize I'm a werewolf player myself?
You said it was pointless, pointless things should be removed.
I never said it was pointless either mate. I suggest you should go back and read what I wrote, properly this time.
You may think that I implied werewolf is pointless, but that isn't the case, the only pointless thing is this thread, cause ''buff werewolf'' threads have been around for years now, and nothing has been done to make werewolves good again so far.
Michaelkeir wrote: »I see quite a few people on here saying WW's are OP...but do you mean PvP or PvE?
I'm no PvP expert...but I've seen some beastly WW's in Cryodiil. Now inbetween fights there was no way to keep their form up so there's that.
But in endgame PvE I can assure you...that if you turn during a trail you will get removed from the group...quickly. I've even seen WW's get vote kicked out of Vet dungeons...a lot... unless they qued up with friends or guildmates.
Building around a Werewolf is possible but difficult. I've even seen a few WW maelstrom arena completions with no deaths done...but again..they had to build for it and they gave up damage for survivability. That dosn't make them over powered...just on par with most builds.
In my opinion, what hurts a WW the most in PvE is no taunt, poor AoE, no way to rez down team mates, no way to keep your form up between fights or build ultimate while in form, and poor group utility. Also a heal based off of magika instead of stamina is an odd choice as well.
Now solo they aren't too bad. I use salvation (for WW up time) and shackle breaker (to help with heals) and i can solo most WB and complete maelstrom. So they aren't garbage but they aren't overpowered either. Im not saying they need a buff, but a slight adjustment wouldn't hurt.
Ragnarock41 wrote: »Michaelkeir wrote: »I see quite a few people on here saying WW's are OP...but do you mean PvP or PvE?
I'm no PvP expert...but I've seen some beastly WW's in Cryodiil. Now inbetween fights there was no way to keep their form up so there's that.
But in endgame PvE I can assure you...that if you turn during a trail you will get removed from the group...quickly. I've even seen WW's get vote kicked out of Vet dungeons...a lot... unless they qued up with friends or guildmates.
Building around a Werewolf is possible but difficult. I've even seen a few WW maelstrom arena completions with no deaths done...but again..they had to build for it and they gave up damage for survivability. That dosn't make them over powered...just on par with most builds.
In my opinion, what hurts a WW the most in PvE is no taunt, poor AoE, no way to rez down team mates, no way to keep your form up between fights or build ultimate while in form, and poor group utility. Also a heal based off of magika instead of stamina is an odd choice as well.
Now solo they aren't too bad. I use salvation (for WW up time) and shackle breaker (to help with heals) and i can solo most WB and complete maelstrom. So they aren't garbage but they aren't overpowered either. Im not saying they need a buff, but a slight adjustment wouldn't hurt.
Werewolves are kinda OP in PvP , untill you know how they work and their weakness, and when you do know , they are kind of free AP. Especially in open world. Defiles, bleeds and snares are extremely effective against werewolves. Also their main spammable is reflectable for some reason.
Ragnarock41 wrote: »Michaelkeir wrote: »I see quite a few people on here saying WW's are OP...but do you mean PvP or PvE?
I'm no PvP expert...but I've seen some beastly WW's in Cryodiil. Now inbetween fights there was no way to keep their form up so there's that.
But in endgame PvE I can assure you...that if you turn during a trail you will get removed from the group...quickly. I've even seen WW's get vote kicked out of Vet dungeons...a lot... unless they qued up with friends or guildmates.
Building around a Werewolf is possible but difficult. I've even seen a few WW maelstrom arena completions with no deaths done...but again..they had to build for it and they gave up damage for survivability. That dosn't make them over powered...just on par with most builds.
In my opinion, what hurts a WW the most in PvE is no taunt, poor AoE, no way to rez down team mates, no way to keep your form up between fights or build ultimate while in form, and poor group utility. Also a heal based off of magika instead of stamina is an odd choice as well.
Now solo they aren't too bad. I use salvation (for WW up time) and shackle breaker (to help with heals) and i can solo most WB and complete maelstrom. So they aren't garbage but they aren't overpowered either. Im not saying they need a buff, but a slight adjustment wouldn't hurt.
Werewolves are kinda OP in PvP , untill you know how they work and their weakness, and when you do know , they are kind of free AP. Especially in open world. Defiles, bleeds and snares are extremely effective against werewolves. Also their main spammable is reflectable for some reason.
So, they are actually not OP in PvP.
Yeah, because WW doesn't outdps dps builds, it's dead? Funny how I see constant "WTB WW bite" spam for a thing that's "dead"
HairyFairy wrote: »All I really want to say is, I'm excited about this, but @ZOS_MattFiror We are going to need a WW re-work, a re-balance of WW for this next DLC will be perfect!
Please don't give us a WW DLC while WW is dead.