We are currently investigating issues some players are having on the megaservers. We will update as new information becomes available.
We are currently investigating issues some players are having with the ESO Store and Account System. We will update as new information becomes available.
In response to the ongoing issue, the North American and European megaservers are currently unavailable while we perform maintenance.
https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
In response to the ongoing issue, the ESO Store and Account System have been taken offline for maintenance.

New Werewolf DLC

  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Hexi wrote: »
    Hexi wrote: »
    Yeah, because WW doesn't outdps dps builds, it's dead? Funny how I see constant "WTB WW bite" spam for a thing that's "dead"

    You'll get kicked from a lot of dungeons just because you're a werewolf. And the sad part is: You can't blame them for kicking you really.
    Werewolf dps.. well it sucks, unless you're a 40 years old role playing lady who wants to become the new rat king by beating wayrest sewers normal, for some reason.

    You can't tank, you can't heal, you need to sacrifice a lot of things to be a werewolf, you have no second bar, you sacrifice gear to be more efficient as werewolf, you sacrifice your ultimate to be a werewolf, and your werewolf uptime is limited.

    So yeah, these are all the reasons why WW is not a pve thing.

    Then who plays werewolf?

    1. role players.

    2. PvP'ers.


    I really don't understand how you can come to the conclusion that werewolf is not bad in PvE, just based on the fact that you saw people ask for werewolf bites.

    I don't use Mages Guild skills on my stamina NB, so it's bad and they should just remove it.

    WW is nice for people who are in healing/tanking specs but want to effectively solo some stuff without respeccing. It's not going to outdps a dps, but it sure as hell is going to outdps a healer Templar who doesn't have 400 skyshards.

    I only have vampirism for the sneak speed passive, which you can get from a set as well so why not remove that too? Hell, why not just remove Sorc and Warden alltogether cause NB can outdps them, DK outtank them and Templar can outheal them. I mean, what's the point rite??!

    Are you really trying to tell me that werewolf is okay because your healer uses it to do overland pve?

    Okay. I've had enough forums for today.

  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    HairyFairy wrote: »
    HairyFairy wrote: »
    All I really want to say is, I'm excited about this, but @ZOS_MattFiror We are going to need a WW re-work, a re-balance of WW for this next DLC will be perfect!

    Please don't give us a WW DLC while WW is dead.

    Why does it even matter? It was exactly the case for Dragon Bones DLC; a dlc about dragons while dragonknights are dead.

    And this will be the same thing.

    ZOS does not care about gameplay. They only push out content, sell that content, then they'll see you in the next 3/6 months.

    You made zero sense here, implying that dragon bones had anything to do with DragonKnights? Okay also DK's aren't dead by any means and I could easily show you how with a few 1v1's.

    Sure, if you're on PC EU, we can have a few 1v1s. Even though I'm an open world spec and duels prove nothing about game balance, send me your IGN, and the rules in a PM, and I'll happily duel.
    Edited by Ragnarock41 on June 11, 2018 12:48PM
  • Hexi
    Hexi
    ✭✭✭✭✭
    Hexi wrote: »
    Hexi wrote: »
    Yeah, because WW doesn't outdps dps builds, it's dead? Funny how I see constant "WTB WW bite" spam for a thing that's "dead"

    You'll get kicked from a lot of dungeons just because you're a werewolf. And the sad part is: You can't blame them for kicking you really.
    Werewolf dps.. well it sucks, unless you're a 40 years old role playing lady who wants to become the new rat king by beating wayrest sewers normal, for some reason.

    You can't tank, you can't heal, you need to sacrifice a lot of things to be a werewolf, you have no second bar, you sacrifice gear to be more efficient as werewolf, you sacrifice your ultimate to be a werewolf, and your werewolf uptime is limited.

    So yeah, these are all the reasons why WW is not a pve thing.

    Then who plays werewolf?

    1. role players.

    2. PvP'ers.


    I really don't understand how you can come to the conclusion that werewolf is not bad in PvE, just based on the fact that you saw people ask for werewolf bites.

    I don't use Mages Guild skills on my stamina NB, so it's bad and they should just remove it.

    WW is nice for people who are in healing/tanking specs but want to effectively solo some stuff without respeccing. It's not going to outdps a dps, but it sure as hell is going to outdps a healer Templar who doesn't have 400 skyshards.

    I only have vampirism for the sneak speed passive, which you can get from a set as well so why not remove that too? Hell, why not just remove Sorc and Warden alltogether cause NB can outdps them, DK outtank them and Templar can outheal them. I mean, what's the point rite??!

    Are you really trying to tell me that werewolf is okay because your healer uses it to do overland pve?

    Okay. I've had enough forums for today.

    There are many things in the game that have limited use, if you remove things based on that then you might as well just play a moba. Maybe you should try one.

  • Xepla
    Xepla
    ✭✭
    Glaiceana wrote: »
    I am just happy to get something that is werewolf based, even if it is just dungeons, and even if nothing changes with werewolf.
    I would however love for the story quest to be different based on if you are werewolf already or not. There's only a few quests in the game that actually do that, usually just side quests and only the dialogue is slightly different if they know you are a werewolf.
    For this one, if you get to meet Hircine himself, it would be great if you could be on good terms with him, having spoke to him in the Hunting Grounds when you became a werewolf. It wouldn't make sense to have to be against him with no choice about it.
    2HF2Ar6.gif

    In the Orsinium DLC you get some unique choices and interactions as an Orc. I expect the same will be true for WW
    Those who listen at doors always wonder what is beyond them. - Mephala, the Webspinner
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Hexi wrote: »
    Hexi wrote: »
    Hexi wrote: »
    Yeah, because WW doesn't outdps dps builds, it's dead? Funny how I see constant "WTB WW bite" spam for a thing that's "dead"

    You'll get kicked from a lot of dungeons just because you're a werewolf. And the sad part is: You can't blame them for kicking you really.
    Werewolf dps.. well it sucks, unless you're a 40 years old role playing lady who wants to become the new rat king by beating wayrest sewers normal, for some reason.

    You can't tank, you can't heal, you need to sacrifice a lot of things to be a werewolf, you have no second bar, you sacrifice gear to be more efficient as werewolf, you sacrifice your ultimate to be a werewolf, and your werewolf uptime is limited.

    So yeah, these are all the reasons why WW is not a pve thing.

    Then who plays werewolf?

    1. role players.

    2. PvP'ers.


    I really don't understand how you can come to the conclusion that werewolf is not bad in PvE, just based on the fact that you saw people ask for werewolf bites.

    I don't use Mages Guild skills on my stamina NB, so it's bad and they should just remove it.

    WW is nice for people who are in healing/tanking specs but want to effectively solo some stuff without respeccing. It's not going to outdps a dps, but it sure as hell is going to outdps a healer Templar who doesn't have 400 skyshards.

    I only have vampirism for the sneak speed passive, which you can get from a set as well so why not remove that too? Hell, why not just remove Sorc and Warden alltogether cause NB can outdps them, DK outtank them and Templar can outheal them. I mean, what's the point rite??!

    Are you really trying to tell me that werewolf is okay because your healer uses it to do overland pve?

    Okay. I've had enough forums for today.

    There are many things in the game that have limited use, if you remove things based on that then you might as well just play a moba. Maybe you should try one.

    When did I say ''remove werewolf''? Do you realize I'm a werewolf player myself?
    Edited by Ragnarock41 on June 11, 2018 1:06PM
  • xxthir13enxx
    xxthir13enxx
    ✭✭✭✭✭
    Things you never hear in trials

    “Is everyone ready with their Werewolf Ult!? Okay Let’s Go!”


    “We’re losing it....We’re losing it....——Hold onnnn my Werewolf Ult issssss Ready!!!!! Yesssss!”
  • Enslaved
    Enslaved
    ✭✭✭✭✭
    ✭✭✭✭
    Not sure I would have more than 4 WW I have atm, even if zos "balance" them the way they balanced new dlc/chapters the past few times. As long as vampirism provide non transform bonuses, less damage taken under 50% HP and mistform, Ill mainly play the ugly pale vampires.
  • Hexi
    Hexi
    ✭✭✭✭✭
    Hexi wrote: »
    Hexi wrote: »
    Hexi wrote: »
    Yeah, because WW doesn't outdps dps builds, it's dead? Funny how I see constant "WTB WW bite" spam for a thing that's "dead"

    You'll get kicked from a lot of dungeons just because you're a werewolf. And the sad part is: You can't blame them for kicking you really.
    Werewolf dps.. well it sucks, unless you're a 40 years old role playing lady who wants to become the new rat king by beating wayrest sewers normal, for some reason.

    You can't tank, you can't heal, you need to sacrifice a lot of things to be a werewolf, you have no second bar, you sacrifice gear to be more efficient as werewolf, you sacrifice your ultimate to be a werewolf, and your werewolf uptime is limited.

    So yeah, these are all the reasons why WW is not a pve thing.

    Then who plays werewolf?

    1. role players.

    2. PvP'ers.


    I really don't understand how you can come to the conclusion that werewolf is not bad in PvE, just based on the fact that you saw people ask for werewolf bites.

    I don't use Mages Guild skills on my stamina NB, so it's bad and they should just remove it.

    WW is nice for people who are in healing/tanking specs but want to effectively solo some stuff without respeccing. It's not going to outdps a dps, but it sure as hell is going to outdps a healer Templar who doesn't have 400 skyshards.

    I only have vampirism for the sneak speed passive, which you can get from a set as well so why not remove that too? Hell, why not just remove Sorc and Warden alltogether cause NB can outdps them, DK outtank them and Templar can outheal them. I mean, what's the point rite??!

    Are you really trying to tell me that werewolf is okay because your healer uses it to do overland pve?

    Okay. I've had enough forums for today.

    There are many things in the game that have limited use, if you remove things based on that then you might as well just play a moba. Maybe you should try one.

    When did I say ''remove werewolf''? Do you realize I'm a werewolf player myself?

    You said it was pointless, pointless things should be removed.

    But I guess you're just crying because you can't outdps people in yellow dungeon sets by pressing one button.
  • Skullstachio
    Skullstachio
    ✭✭✭✭✭
    Taternater wrote: »
    The ability to stay in WW form permanently unless deactivated. Transforming back and forth. That's what I want. That's why I dropped WW and went vamp, because WW's temporary transformation was annoying. If that change is added, all my toons, or the 2 of them, will drop vamp and go WW.

    Personally, the only possible way to be able to make the werewolf transformation a free toggle would be to let the timer remain but as the timer goes down, certain penalisations become more severe.

    In short: a free toggle has to have a particularly unique Penalty to ensure proper balance. (Like making the physical & spell resistance bonus gained from transforming decay slowly as the timer drops, feeding on corpses & taking damage to generate extra time could keep the armour bonus up.)
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • Hexi
    Hexi
    ✭✭✭✭✭
    Things you never hear in trials

    “Is everyone ready with their Werewolf Ult!? Okay Let’s Go!”


    “We’re losing it....We’re losing it....——Hold onnnn my Werewolf Ult issssss Ready!!!!! Yesssss!”

    Things you never hear in trials.

    "Man, I wish we could get some Wardens in here to boost our dps"

    Edited by Hexi on June 11, 2018 1:09PM
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Things you never hear in trials

    “Is everyone ready with their Werewolf Ult!? Okay Let’s Go!”


    “We’re losing it....We’re losing it....——Hold onnnn my Werewolf Ult issssss Ready!!!!! Yesssss!”

    Go to PvP lands, where everything works, while also nothing works. Seriously though its fun in PvP. Not super strong but fun.
    Hexi wrote: »
    Hexi wrote: »
    Hexi wrote: »
    Hexi wrote: »
    Yeah, because WW doesn't outdps dps builds, it's dead? Funny how I see constant "WTB WW bite" spam for a thing that's "dead"

    You'll get kicked from a lot of dungeons just because you're a werewolf. And the sad part is: You can't blame them for kicking you really.
    Werewolf dps.. well it sucks, unless you're a 40 years old role playing lady who wants to become the new rat king by beating wayrest sewers normal, for some reason.

    You can't tank, you can't heal, you need to sacrifice a lot of things to be a werewolf, you have no second bar, you sacrifice gear to be more efficient as werewolf, you sacrifice your ultimate to be a werewolf, and your werewolf uptime is limited.

    So yeah, these are all the reasons why WW is not a pve thing.

    Then who plays werewolf?

    1. role players.

    2. PvP'ers.


    I really don't understand how you can come to the conclusion that werewolf is not bad in PvE, just based on the fact that you saw people ask for werewolf bites.

    I don't use Mages Guild skills on my stamina NB, so it's bad and they should just remove it.

    WW is nice for people who are in healing/tanking specs but want to effectively solo some stuff without respeccing. It's not going to outdps a dps, but it sure as hell is going to outdps a healer Templar who doesn't have 400 skyshards.

    I only have vampirism for the sneak speed passive, which you can get from a set as well so why not remove that too? Hell, why not just remove Sorc and Warden alltogether cause NB can outdps them, DK outtank them and Templar can outheal them. I mean, what's the point rite??!

    Are you really trying to tell me that werewolf is okay because your healer uses it to do overland pve?

    Okay. I've had enough forums for today.

    There are many things in the game that have limited use, if you remove things based on that then you might as well just play a moba. Maybe you should try one.

    When did I say ''remove werewolf''? Do you realize I'm a werewolf player myself?

    You said it was pointless, pointless things should be removed.

    I never said it was pointless either mate. I suggest you should go back and read what I wrote, properly this time.

    You may think that I implied werewolf is pointless, but that isn't the case, the only pointless thing is this thread, cause ''buff werewolf'' threads have been around for years now, and nothing has been done to make werewolves good again so far.
    Edited by Ragnarock41 on June 11, 2018 1:18PM
  • Hexi
    Hexi
    ✭✭✭✭✭
    Things you never hear in trials

    “Is everyone ready with their Werewolf Ult!? Okay Let’s Go!”


    “We’re losing it....We’re losing it....——Hold onnnn my Werewolf Ult issssss Ready!!!!! Yesssss!”

    Go to PvP lands, where everything works, while also nothing works. Seriously though its fun in PvP. Not super strong but fun.
    Hexi wrote: »
    Hexi wrote: »
    Hexi wrote: »
    Hexi wrote: »
    Yeah, because WW doesn't outdps dps builds, it's dead? Funny how I see constant "WTB WW bite" spam for a thing that's "dead"

    You'll get kicked from a lot of dungeons just because you're a werewolf. And the sad part is: You can't blame them for kicking you really.
    Werewolf dps.. well it sucks, unless you're a 40 years old role playing lady who wants to become the new rat king by beating wayrest sewers normal, for some reason.

    You can't tank, you can't heal, you need to sacrifice a lot of things to be a werewolf, you have no second bar, you sacrifice gear to be more efficient as werewolf, you sacrifice your ultimate to be a werewolf, and your werewolf uptime is limited.

    So yeah, these are all the reasons why WW is not a pve thing.

    Then who plays werewolf?

    1. role players.

    2. PvP'ers.


    I really don't understand how you can come to the conclusion that werewolf is not bad in PvE, just based on the fact that you saw people ask for werewolf bites.

    I don't use Mages Guild skills on my stamina NB, so it's bad and they should just remove it.

    WW is nice for people who are in healing/tanking specs but want to effectively solo some stuff without respeccing. It's not going to outdps a dps, but it sure as hell is going to outdps a healer Templar who doesn't have 400 skyshards.

    I only have vampirism for the sneak speed passive, which you can get from a set as well so why not remove that too? Hell, why not just remove Sorc and Warden alltogether cause NB can outdps them, DK outtank them and Templar can outheal them. I mean, what's the point rite??!

    Are you really trying to tell me that werewolf is okay because your healer uses it to do overland pve?

    Okay. I've had enough forums for today.

    There are many things in the game that have limited use, if you remove things based on that then you might as well just play a moba. Maybe you should try one.

    When did I say ''remove werewolf''? Do you realize I'm a werewolf player myself?

    You said it was pointless, pointless things should be removed.

    I never said it was pointless either mate. I suggest you should go back and read what I wrote, properly this time.

    You may think that I implied werewolf is pointless, but that isn't the case, the only pointless thing is this thread, cause ''buff werewolf'' threads have been around for years now, and nothing has been done to make werewolves good again so far.

    How quaint, you go for the "Oh no, it sucks at everything in every way and is only good for RP, but I never said it was pointless!!!".

    I'll just ignore you, bye.
  • Michaelkeir
    Michaelkeir
    ✭✭✭✭✭
    I see quite a few people on here saying WW's are OP...but do you mean PvP or PvE?

    I'm no PvP expert...but I've seen some beastly WW's in Cryodiil. Now inbetween fights there was no way to keep their form up so there's that.

    But in endgame PvE I can assure you...that if you turn during a trail you will get removed from the group...quickly. I've even seen WW's get vote kicked out of Vet dungeons...a lot... unless they qued up with friends or guildmates.

    Building around a Werewolf is possible but difficult. I've even seen a few WW maelstrom arena completions with no deaths done...but again..they had to build for it and they gave up damage for survivability. That dosn't make them over powered...just on par with most builds.

    In my opinion, what hurts a WW the most in PvE is no taunt, poor AoE, no way to rez down team mates, no way to keep your form up between fights or build ultimate while in form, and poor group utility. Also a heal based off of magika instead of stamina is an odd choice as well.

    Now solo they aren't too bad. I use salvation (for WW up time) and shackle breaker (to help with heals) and i can solo most WB and complete maelstrom. So they aren't garbage but they aren't overpowered either. Im not saying they need a buff, but a slight adjustment wouldn't hurt.
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    I see quite a few people on here saying WW's are OP...but do you mean PvP or PvE?

    I'm no PvP expert...but I've seen some beastly WW's in Cryodiil. Now inbetween fights there was no way to keep their form up so there's that.

    But in endgame PvE I can assure you...that if you turn during a trail you will get removed from the group...quickly. I've even seen WW's get vote kicked out of Vet dungeons...a lot... unless they qued up with friends or guildmates.

    Building around a Werewolf is possible but difficult. I've even seen a few WW maelstrom arena completions with no deaths done...but again..they had to build for it and they gave up damage for survivability. That dosn't make them over powered...just on par with most builds.

    In my opinion, what hurts a WW the most in PvE is no taunt, poor AoE, no way to rez down team mates, no way to keep your form up between fights or build ultimate while in form, and poor group utility. Also a heal based off of magika instead of stamina is an odd choice as well.

    Now solo they aren't too bad. I use salvation (for WW up time) and shackle breaker (to help with heals) and i can solo most WB and complete maelstrom. So they aren't garbage but they aren't overpowered either. Im not saying they need a buff, but a slight adjustment wouldn't hurt.

    Werewolves are kinda OP in PvP , untill you know how they work and their weakness, and when you do know , they are kind of free AP. Especially in open world. Defiles, bleeds and snares are extremely effective against werewolves. Also their main spammable is reflectable for some reason. And lastly their sustain is bad and they can't stay in WW form forever aaaand they can't generate ultimate while in WW form.

    Kepp this info in mind, and you'll have a much easier time agaisnt them.
    Edited by Ragnarock41 on June 11, 2018 2:01PM
  • Belegnole
    Belegnole
    ✭✭✭✭✭
    I see quite a few people on here saying WW's are OP...but do you mean PvP or PvE?

    I'm no PvP expert...but I've seen some beastly WW's in Cryodiil. Now inbetween fights there was no way to keep their form up so there's that.

    But in endgame PvE I can assure you...that if you turn during a trail you will get removed from the group...quickly. I've even seen WW's get vote kicked out of Vet dungeons...a lot... unless they qued up with friends or guildmates.

    Building around a Werewolf is possible but difficult. I've even seen a few WW maelstrom arena completions with no deaths done...but again..they had to build for it and they gave up damage for survivability. That dosn't make them over powered...just on par with most builds.

    In my opinion, what hurts a WW the most in PvE is no taunt, poor AoE, no way to rez down team mates, no way to keep your form up between fights or build ultimate while in form, and poor group utility. Also a heal based off of magika instead of stamina is an odd choice as well.

    Now solo they aren't too bad. I use salvation (for WW up time) and shackle breaker (to help with heals) and i can solo most WB and complete maelstrom. So they aren't garbage but they aren't overpowered either. Im not saying they need a buff, but a slight adjustment wouldn't hurt.

    Werewolves are kinda OP in PvP , untill you know how they work and their weakness, and when you do know , they are kind of free AP. Especially in open world. Defiles, bleeds and snares are extremely effective against werewolves. Also their main spammable is reflectable for some reason.

    So, they are actually not OP in PvP.
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Belegnole wrote: »
    I see quite a few people on here saying WW's are OP...but do you mean PvP or PvE?

    I'm no PvP expert...but I've seen some beastly WW's in Cryodiil. Now inbetween fights there was no way to keep their form up so there's that.

    But in endgame PvE I can assure you...that if you turn during a trail you will get removed from the group...quickly. I've even seen WW's get vote kicked out of Vet dungeons...a lot... unless they qued up with friends or guildmates.

    Building around a Werewolf is possible but difficult. I've even seen a few WW maelstrom arena completions with no deaths done...but again..they had to build for it and they gave up damage for survivability. That dosn't make them over powered...just on par with most builds.

    In my opinion, what hurts a WW the most in PvE is no taunt, poor AoE, no way to rez down team mates, no way to keep your form up between fights or build ultimate while in form, and poor group utility. Also a heal based off of magika instead of stamina is an odd choice as well.

    Now solo they aren't too bad. I use salvation (for WW up time) and shackle breaker (to help with heals) and i can solo most WB and complete maelstrom. So they aren't garbage but they aren't overpowered either. Im not saying they need a buff, but a slight adjustment wouldn't hurt.

    Werewolves are kinda OP in PvP , untill you know how they work and their weakness, and when you do know , they are kind of free AP. Especially in open world. Defiles, bleeds and snares are extremely effective against werewolves. Also their main spammable is reflectable for some reason.

    So, they are actually not OP in PvP.

    It all depends on whats your definition of PvP. I personally see them as free AP. Very few werewolves out there, and most of them can't even put out a proper fight. There are some cheesy dueling specs of course, but in open world? Nope.

    I also saw a few permablockers getting obliterated by WW duel builds, then crying about WW's being OP. So yeah. I think you see my point here.
    Edited by Ragnarock41 on June 11, 2018 2:38PM
  • Peekachu99
    Peekachu99
    ✭✭✭✭✭
    ✭✭
    Hexi wrote: »
    Yeah, because WW doesn't outdps dps builds, it's dead? Funny how I see constant "WTB WW bite" spam for a thing that's "dead"

    Pretty sure there are thousands upon thousands more vampires than WW. WW have a higher skill cap and require specific builds/ sets/ play styles. Vampirism can fit into literally any magika build, healer or tank.
  • ascan7
    ascan7
    ✭✭✭
    Maybe one of the monster set will be for werewolf play?
  • anadandy
    anadandy
    ✭✭✭✭✭
    ✭✭
    ascan7 wrote: »
    Maybe one of the monster set will be for werewolf play?

    From your mouth, to ZOS's ears! That's what I hope for as well - that it's not just a DLC dungeons with WW slapped on it - but actually offers something FOR werwolves. Because Lycans need love.
  • SenorCrouch
    SenorCrouch
    ✭✭✭
    I am excited for this WW dlc, I am really hoping that we get a set or something that has a bonus to remove that timer for werewolf. Or a rework for how werewolf works, that actually would probably be better. In any case I always hated the timer for werewolves. I love being a werewolf, but it is not fun when I am constantly thinking about that dumb timer.
    "What's the cross roads of Alessia Castle? I am trying to get pizza delivered."
  • Glaiceana
    Glaiceana
    ✭✭✭✭✭
    ✭✭
    ascan7 wrote: »
    Maybe one of the monster set will be for werewolf play?
    I hope so!
    Priests of Hircine
    Werewolves who bite for FREE! PC/EU
    Our total free bites: 7000+
    Guild Subreddit | Forum Thread | YouTube Playlist
    Total Champion Points: 1000+
    Main Character: Ithaera - Stam DK, Nord, Female, DD, Werewolf.
    Rothelnog - Stam NB, Orc, Male, DD, Werewolf.
    J'Xena - Mag DK, Khajiit, Female, DD, Werewolf.
    Dances-With-Frost-Dragons - DK, Argonian, Male, Tank, Werewolf.
    Raziel The Paradox - Mag TP, Dark Elf, Male, DD, Vampire.
    Swims-Through-Starlight - TP, Argonian, Female, Healer, Werewolf.
    Glaicean Mag Ward, High Elf, Male, Ice DD, Werewolf.
    Hjurne Hircine's Forsaken - Sorc, Redguard, Male, PvP DD, Werewolf.
    My Total Free Werewolf Bites: 400+ (Ask me about bites if you need one!)
    Playing since July 2015!
  • lionofjudah7
    lionofjudah7
    ✭✭✭
    HairyFairy wrote: »
    All I really want to say is, I'm excited about this, but @ZOS_MattFiror We are going to need a WW re-work, a re-balance of WW for this next DLC will be perfect!

    Please don't give us a WW DLC while WW is dead.

    The entitlement is strong with this one
Sign In or Register to comment.