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New Werewolf DLC

HairyFairy
HairyFairy
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All I really want to say is, I'm excited about this, but @ZOS_MattFiror We are going to need a WW re-work, a re-balance of WW for this next DLC will be perfect!

Please don't give us a WW DLC while WW is dead.
Hello darkness my old friend

HairyFairy- MagNB
Scary-Fairy- MagDK
HairyFairy's Kitty- StamNB
Your a Lizard Hairy- MagSorc
Jarl HairyFairy- StamDK
Lord HairyFairy- MagPlar
Craazy Fairy- StamSorc
HairyFairy The Colossus - StamPlar
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Necro-*** - Magcro
  • Ragnarock41
    Ragnarock41
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    HairyFairy wrote: »
    All I really want to say is, I'm excited about this, but @ZOS_MattFiror We are going to need a WW re-work, a re-balance of WW for this next DLC will be perfect!

    Please don't give us a WW DLC while WW is dead.

    Why does it even matter? It was exactly the case for Dragon Bones DLC; a dlc about dragons while dragonknights are dead.

    And this will be the same thing.

    ZOS does not care about gameplay. They only push out content, sell that content, then they'll see you in the next 3/6 months.
    Edited by Ragnarock41 on June 11, 2018 10:50AM
  • Taternater
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    The ability to stay in WW form permanently unless deactivated. Transforming back and forth. That's what I want. That's why I dropped WW and went vamp, because WW's temporary transformation was annoying. If that change is added, all my toons, or the 2 of them, will drop vamp and go WW.
  • JD2013
    JD2013
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    HairyFairy wrote: »
    All I really want to say is, I'm excited about this, but @ZOS_MattFiror We are going to need a WW re-work, a re-balance of WW for this next DLC will be perfect!

    Please don't give us a WW DLC while WW is dead.

    Why does it even matter? It was exactly the case for Dragon Bones DLC; a dlc about dragons while dragonknights are dead.

    And this will be the same thing.

    ZOS does not care about gameplay. They only push out content, sell that content, then they'll see you in the next 3/6 months.

    latest?cb=20130914193218
    Sweetrolls for all!

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    Crafting bag OP! ZOS nerf pls!
  • Cously
    Cously
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    I agree. Werewolf needs a lot of work still. Whilst many people claims it can be OP, etc. Remember, we are stuck with 5 skills and NO ultimate plus a *** timer.
  • HairyFairy
    HairyFairy
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    HairyFairy wrote: »
    All I really want to say is, I'm excited about this, but @ZOS_MattFiror We are going to need a WW re-work, a re-balance of WW for this next DLC will be perfect!

    Please don't give us a WW DLC while WW is dead.

    Why does it even matter? It was exactly the case for Dragon Bones DLC; a dlc about dragons while dragonknights are dead.

    And this will be the same thing.

    ZOS does not care about gameplay. They only push out content, sell that content, then they'll see you in the next 3/6 months.

    You made zero sense here, implying that dragon bones had anything to do with DragonKnights? Okay also DK's aren't dead by any means and I could easily show you how with a few 1v1's.
    Hello darkness my old friend

    HairyFairy- MagNB
    Scary-Fairy- MagDK
    HairyFairy's Kitty- StamNB
    Your a Lizard Hairy- MagSorc
    Jarl HairyFairy- StamDK
    Lord HairyFairy- MagPlar
    Craazy Fairy- StamSorc
    HairyFairy The Colossus - StamPlar
    Thanos Ender of Worlds - Stamcro
    Necro-*** - Magcro
  • redshirt_49
    redshirt_49
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    Werewolf attacks are insanely powerful though, if you just went and removed the timer, it would be the most broken thing ever.
  • HairyFairy
    HairyFairy
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    Correct, WW need's to be balanced along with this dlc. take off the timer, treat it like overload, you gain ult, you use ult as you're in ww form, however the difference is you can leave ww form before using all of the ult, as if not to completely deplete your ult stores. Good change I think
    Hello darkness my old friend

    HairyFairy- MagNB
    Scary-Fairy- MagDK
    HairyFairy's Kitty- StamNB
    Your a Lizard Hairy- MagSorc
    Jarl HairyFairy- StamDK
    Lord HairyFairy- MagPlar
    Craazy Fairy- StamSorc
    HairyFairy The Colossus - StamPlar
    Thanos Ender of Worlds - Stamcro
    Necro-*** - Magcro
  • Qbiken
    Qbiken
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    Werewolf attacks are insanely powerful though, if you just went and removed the timer, it would be the most broken thing ever.

    There´re a lot of things that would make werewolf OP, while I´m not advocating to remove the timer, it wouldn´t make them OP. Giving them a stamina scaled heal would make them OP....
  • Earrindo
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    Personally, I am just hoping for some awesome hircine/wolf themed armors that reveal a little skin. Skinchanger makes you look like a furry refrigerator, and Hircines Veneer cant be uses for outfit appearance.

    Some awesome sleeveless long coats with wolf head epaulets perhaps?
    A furry mantle/collar with a wolfs head clasp?

    I just hope theres some cool flavor to the DLC and accompanying update, as dungeon DLCs are just super boring really. I try and get vet done once for the busts and then thats it *shrugs*

    I would also like to see Werewolves given some love, but as indicated by the presence of a class rep thread for werewolves, I suspect any changes that get made will be tied to the results of the class rep program, and not the DLC.
  • Cously
    Cously
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    Werewolf attacks are insanely powerful though, if you just went and removed the timer, it would be the most broken thing ever.

    Really? Have you seem the costs of skills. Have you dealth with the time it takes to transform in stress settings like middle of Cyrodiil or even BGs?
  • redshirt_49
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    I would buff werewolf by giving it some passives that work out of WW mode, like stamina and health regeneration bonuses. Or a permanent maximum health bonus or something.
  • TheShadowScout
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    Personally I just want werewolves to finally be affected by moon phases... and be required to hunt at least once under the full moon every game-month or suffer a deboff... but eh. Guess time will tell.
  • Glaiceana
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    I am just happy to get something that is werewolf based, even if it is just dungeons, and even if nothing changes with werewolf.
    I would however love for the story quest to be different based on if you are werewolf already or not. There's only a few quests in the game that actually do that, usually just side quests and only the dialogue is slightly different if they know you are a werewolf.
    For this one, if you get to meet Hircine himself, it would be great if you could be on good terms with him, having spoke to him in the Hunting Grounds when you became a werewolf. It wouldn't make sense to have to be against him with no choice about it.
    2HF2Ar6.gif
    Priests of Hircine
    Werewolves who bite for FREE! PC/EU
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    Main Character: Ithaera - Stam DK, Nord, Female, DD, Werewolf.
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  • Cously
    Cously
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    No bonus, nothing you give to werewolf matters as long the timer is limited / lagging. It's just not viable to use.
  • oMrRust
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    I believe the Werewolves as of now are op and fine the way they are.. the timer is just fine as well. get two-three other people as WW's. the timer is much longer..
  • The_Sadist
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    It would make a degree of sense for them to balance / adjust werewolves alongside the DLC. However, I don't necessarily think that there will be changes purely because there's new dungeons with a werewolf theme. It's like if they decided to revamp the Argonians because of Murkmire.
    I'm still pretty keen for other were-creatures to be introduced and for proper skill line progression, but who knows if that will ever happen!
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
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  • Taternater
    Taternater
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    oMrRust wrote: »
    I believe the Werewolves as of now are op and fine the way they are.. the timer is just fine as well. get two-three other people as WW's. the timer is much longer..

    I understand what you say, but when my character was a werewolf it would have been nice to stay in WW form throughout the dungeon, or at least when clearing the trash mobs, without having to deal with a timer. At least I would have had fun doing that.
  • purple-magicb16_ESO
    purple-magicb16_ESO
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    People are not understanding that ww transformation is the ultimate, hence the reason why you have to work to maintain transformation and hence the reason some feel its's op. I disagree with the permanent ww form until deactivation. Keep making ppl work for it! It makes ww more violent and in character. And this is coming from someone that uses ww all the time.

    WW doesn't just stand for werewolf, it also stands for Violent, Violent Violent, Violent!
    Edited by purple-magicb16_ESO on June 11, 2018 11:11AM
    I don't comment here often but when I do, I get [snip]
  • Taternater
    Taternater
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    People are not understanding that ww is the ultimate, hence the reason why you have to work to maintain transformation and hence the reason some feel its's op. I disagree with the permanent ww form until deactivation. Keep making ppl work for it! It makes ww more violent and in character.

    WW doesn't just stand for werewolf, it also stands for Violent, Violent Violent, Violent!

    Not exactly. If a wolf was bitten by a werewolf, then when transformed into a half human it would probably be less violent than normal.
  • neverwalk
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    it's a push to get players to buy Werewolf from crown store. Fight the werewolfs by being a Werewolf.
  • Peekachu99
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    People are not understanding that ww transformation is the ultimate, hence the reason why you have to work to maintain transformation and hence the reason some feel its's op. I disagree with the permanent ww form until deactivation. Keep making ppl work for it! It makes ww more violent and in character. And this is coming from someone that uses ww all the time.

    WW doesn't just stand for werewolf, it also stands for Violent, Violent Violent, Violent!

    Please explain the Warden’s bear then.
  • Lord_Eomer
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    HairyFairy wrote: »
    All I really want to say is, I'm excited about this, but @ZOS_MattFiror We are going to need a WW re-work, a re-balance of WW for this next DLC will be perfect!

    Please don't give us a WW DLC while WW is dead.

    New dungeons should drop Were Wolf relevant sets!
  • gimpdrb14_ESO
    gimpdrb14_ESO
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    whats this WW dlc you speak of?
  • DuskMarine
    DuskMarine
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    HairyFairy wrote: »
    All I really want to say is, I'm excited about this, but @ZOS_MattFiror We are going to need a WW re-work, a re-balance of WW for this next DLC will be perfect!

    Please don't give us a WW DLC while WW is dead.

    Why does it even matter? It was exactly the case for Dragon Bones DLC; a dlc about dragons while dragonknights are dead.

    And this will be the same thing.

    ZOS does not care about gameplay. They only push out content, sell that content, then they'll see you in the next 3/6 months.

    yea wrobel kinda proved that with the sloads issue saying he didnt understand why people couldnt just self heal through that undgodly dot.
  • Edaphon
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    whats this WW dlc you speak of?

    https://www.elderscrollsonline.com/en-us/news/post/26417?Announcing-Wolfhunter-&-Murkmire-DLC-game-packs
    HairyFairy wrote: »
    All I really want to say is, I'm excited about this, but @ZOS_MattFiror We are going to need a WW re-work, a re-balance of WW for this next DLC will be perfect!

    Please don't give us a WW DLC while WW is dead.

    New dungeons should drop Were Wolf relevant sets!

    A WW related monster set would be pretty cool.
    Edited by Edaphon on June 11, 2018 12:08PM
  • Ragnarock41
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    JD2013 wrote: »
    HairyFairy wrote: »
    All I really want to say is, I'm excited about this, but @ZOS_MattFiror We are going to need a WW re-work, a re-balance of WW for this next DLC will be perfect!

    Please don't give us a WW DLC while WW is dead.

    Why does it even matter? It was exactly the case for Dragon Bones DLC; a dlc about dragons while dragonknights are dead.

    And this will be the same thing.

    ZOS does not care about gameplay. They only push out content, sell that content, then they'll see you in the next 3/6 months.

    latest?cb=20130914193218

    I see myself as more of a goat(and I guarantee you I'm a very charming goat), but I tell what I see. When zenimax does right, I give them credit, when they screw up, I tell that they screwed up.
    Edited by Ragnarock41 on June 11, 2018 1:55PM
  • Hexi
    Hexi
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    Yeah, because WW doesn't outdps dps builds, it's dead? Funny how I see constant "WTB WW bite" spam for a thing that's "dead"
  • Ragnarock41
    Ragnarock41
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    Hexi wrote: »
    Yeah, because WW doesn't outdps dps builds, it's dead? Funny how I see constant "WTB WW bite" spam for a thing that's "dead"

    You'll get kicked from a lot of dungeons just because you're a werewolf. And the sad part is: You can't blame them for kicking you really.
    Werewolf dps.. well it sucks, unless you're a 40 years old role playing lady who wants to become the new rat king by beating wayrest sewers normal, for some reason.

    You can't tank, you can't heal, you need to sacrifice a lot of things to be a werewolf, you have no second bar, you sacrifice gear to be more efficient as werewolf, you sacrifice your ultimate to be a werewolf, and your werewolf uptime is limited.

    So yeah, these are all the reasons why WW is not a pve thing.

    Then who plays werewolf?

    1. role players.

    2. PvP'ers.


    I really don't understand how you can come to the conclusion that werewolf is not bad in PvE, just based on the fact that you saw people ask for werewolf bites.
    Edited by Ragnarock41 on June 11, 2018 12:19PM
  • Michaelkeir
    Michaelkeir
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    Wait....we have a werewolf DLC coming? Can you post a link so i can get excited as well.
  • Hexi
    Hexi
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    Hexi wrote: »
    Yeah, because WW doesn't outdps dps builds, it's dead? Funny how I see constant "WTB WW bite" spam for a thing that's "dead"

    You'll get kicked from a lot of dungeons just because you're a werewolf. And the sad part is: You can't blame them for kicking you really.
    Werewolf dps.. well it sucks, unless you're a 40 years old role playing lady who wants to become the new rat king by beating wayrest sewers normal, for some reason.

    You can't tank, you can't heal, you need to sacrifice a lot of things to be a werewolf, you have no second bar, you sacrifice gear to be more efficient as werewolf, you sacrifice your ultimate to be a werewolf, and your werewolf uptime is limited.

    So yeah, these are all the reasons why WW is not a pve thing.

    Then who plays werewolf?

    1. role players.

    2. PvP'ers.


    I really don't understand how you can come to the conclusion that werewolf is not bad in PvE, just based on the fact that you saw people ask for werewolf bites.

    I don't use Mages Guild skills on my stamina NB, so it's bad and they should just remove it.

    WW is nice for people who are in healing/tanking specs but want to effectively solo some stuff without respeccing. It's not going to outdps a dps, but it sure as hell is going to outdps a healer Templar who doesn't have 400 skyshards.

    I only have vampirism for the sneak speed passive, which you can get from a set as well so why not remove that too? Hell, why not just remove Sorc and Warden alltogether cause NB can outdps them, DK outtank them and Templar can outheal them. I mean, what's the point rite??!
    Edited by Hexi on June 11, 2018 12:30PM
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