What does "END GAME" mean to you?
I found two lines of thought about what gamers and game makers say about End Game Content.
#1 You completed everything the game offered and its time to move on.
#2 Developers continue to add new content.Playable after beating last Boss.
I would like to suggest that there is a possible #3.
#3 The abilty of players to entertain themselves by creating within the game, a sub game.
Which I see happening with some of the great imagination of guilds that offer their members various activitys and opportunities.
To me the life blood of a game comes from the ability of 3 main participates continualy commun icating to each other to keep the game fresh and fun.
#1 This one people dont consider much, but if the communitys of players cant convince the Publishers, that we the players are willing to commit to a game
they will not realse the funds to the developers, who want to give us what we are asking for.
#2 People forget this game is a developers Baby, they have to play the same game ever day more then we do.You really think they enjoy a broken game?
They cannot do anything with out funds, which comes from the Publishers.
#3 Players can hurt a game by bad mouthing, instead communicating whats the proble. A developer goes to the publishers to ask for more money to
include new stuff, publishers say...Gee Bob I been reading Players are saying the game is dead, maybe we need to keep our money. The developer says
if we upgrade our stuff that will keep us ahead the rest industry. Publisher pulls out his calculator, Each Chip cost $10,000 dollars for each servor.
Silence...Pay To Play games. Did you know before any game is made someone had to pay for it and commit millions dollars they my or may not see again?
The Publishers are Our Friends, They got the game to us to begin with. The Developers are our Friends. The game is their baby, if nothing else
they want to prove to their Peers who the best. Then there' is us players, that make a choice in an area with so many incredible choices, we sometimes dont
know what we want.
I apologise for not being technical and I am certainly no authority about the industry, but in the last 2 months I have gone all the way back to
the earlyist days of blogging on the web, from what developers, gamers, and the console, pc makers were saying to each other,
and I started seeing what they werent saying to each other.
In every case it was COST.
For the Publisher who put the money up front it was an investment.
For the Developer it was an opportunity to create something that they have a passion for.
For the Player it was always better be faster, greater, cheaper and more entertining then the competition.
So how did so many good games that came out fail so quick?
I blame it on Us players for not realizing the limitations placed on the Publishers and Developers, We wanted too much with out offering alot help
in return.
End Game became a matter of players sitting on the sidelines doing nothing to be part of the games life blood, when the whole concept depended
not only on their finacial commitment, but now they have to be able to keep a game alive by communicating what the experiance has become, and how to help
adjust the game. How many people that play MMORPGS take th time to learn how it work? Not many. I've used the comparison of how many people understand
how a combustion engine works? Not many. But they can use one.
I dont want to get too long winded, so here is a brief on how to keep a game you like from dying.
#1 Publishers. Its so important to the people with the Wallet that you The costumer continue to make money for them. Thats just reality in any industry.
#2 Developers. I dont think any thing is more frustrating for a Game developer than be told The money They need next is on hold. (Thats just reality)
#3 Players. We are at the stage so many games and new ideas are being thrown at us We becoming jaded and actually delusional about what we want.
Solution.
Pick a Game. There really isnt any thing out there thats better or more entertaing then the Game You help.
Elder Scrolls Online to Me at 60 and 25 years playing is probally My last game, I dont see anything out there thats any different experiance then
every thing I already played. I am looking at way in game to create Sub Universe that is alomost what you would get going to an amusement park.
I touched on it at the beginning and How Guilds were holding events. That factor alone makes for so many things that will Kep ESO alive long after
other games. I seen Maze contest, Fashion shows,Social events, the potential is there, The Players opportunity to make the game now.
Housing contest like jhart Luxury Furnishing, Guilds that become more speacialized in certain areas. Housing.Teaching,Guilds like ETU that regulary
hold Fan appreacation day and offer free services and crafting. Guilds that form alliance of 3-4 Trader Guilds, giving away $Million Gold Lottery.
Im just saying out loud what I read about the 20 years of Online Gaming was like.
Thank You for Your time, and if you have an opportunity to see the other persons point, even if you disagree, just say.
Thank You!
“Don’t wish it was easier, wish you were better.”