Expansions and DLC directly affect gameplay and so they want them to be reasonably accessable as far as pricing goes.
Everything else is convenience or luxury, so they fall into a different ballpark.
Expansions and DLC directly affect gameplay and so they want them to be reasonably accessable as far as pricing goes.
Everything else is convenience or luxury, so they fall into a different ballpark.
Expansions and DLC directly affect gameplay and so they want them to be reasonably accessable as far as pricing goes.
Everything else is convenience or luxury, so they fall into a different ballpark.
@Dymence
Ok.... a house, a medium size home (the new one, i might add), costs 6,000 crowns but a motif 5,000? And it was the celestial one, the same they gave on the aniversary event.
I wish Master Merchant existed for game developers
Expansions and DLC directly affect gameplay and so they want them to be reasonably accessable as far as pricing goes.
Everything else is convenience or luxury, so they fall into a different ballpark.
@Dymence
Ok.... a house, a medium size home (the new one, i might add), costs 6,000 crowns but a motif 5,000? And it was the celestial one, the same they gave on the aniversary event.
I wish Master Merchant existed for game developers
I'm not saying I agree with their pricing as it is. I'm simply stating why they price things they way they do. Everything convenience or luxury they can practically price as they see fit, no matter how ridiculous.
degarmo_ESO wrote: »Agreed, I'd be prone to spend a lot more crowns if prices were lowered. I mean, it's not a real item made with real materials. It's literally reproducable with practically zero cost after the designer/coders are paid. Bandwidth, etc. negligible. Lower the prices significantly for many items, and crowns will flow.
As it stands now, I tend to hoard my crowns for something "special". Haven't found that yet, so, other than what i get for ESO Plus, I don't buy extra crowns ever. That would change for many people if there was a bit more ofan equilzation of price. What do I know though, they probably have researched it already. Right?
wtlonewolf20 wrote: »This is an example of what zoe probably probably sees in their data: People with subs dont need dlc, but they probably spend more money on cosmetics and houses.
They already put the Outfit Slots twice on sale @50% off. They clearly aren't getting the expected revenue they thought they would at 1500 crowns a piece. They should just mark it up as a loss and reduce the price permanently and account wide. Keep voting with your wallet, don't give them any sales.
Edit: Typo.
Just yesterday I bought 5 livingroom-doors plus frames and an Anthrazit-housedoor for 4500 Euros.Am I the only one who doesn't understand crown store prices???
Morrowind expansion costs 3,500 crowns but an insta research scroll or a motif costs 5000 crowns? does this makes any sense?
You don't seem to understand something here.My point is, ZOS could make A LOT of more money, if they made a crown store with prices that made sense, it almost feels as if different IT departments are running the crown store.
They already put the Outfit Slots twice on sale @50% off. They clearly aren't getting the expected revenue they thought they would at 1500 crowns a piece. They should just mark it up as a loss and reduce the price permanently and account wide. Keep voting with your wallet, don't give them any sales.
Edit: Typo.
You don't seem to understand something here.My point is, ZOS could make A LOT of more money, if they made a crown store with prices that made sense, it almost feels as if different IT departments are running the crown store.
ZoS is making A LOT of money with its current model, which is why they're putting more focus on the store.
Don't blame ZoS for the prices.
Blame gamers for paying them.
Kiralyn2000 wrote: »Yeah, those prices for the research scrolls seem perfectly fine - they're an encouragement to NOT get them. This reduces how much people use them. Which is just fine.
(Hmm, if you think about it, some of the most 'overpriced' things are all stuff you can get in game: motifs that you can farm, research that just takes time, access to a merchant or bank which just takes a bit of time and travel, mount training - time, etc. So they're charging you an arm and a leg to be lazy and/or for instant gratification. Which seems ok to me. Again, the prices are an encouragement to not do that. So take the hint, and don't do that. )
Kiralyn2000 wrote: »Yeah, those prices for the research scrolls seem perfectly fine - they're an encouragement to NOT get them. This reduces how much people use them. Which is just fine.
(Hmm, if you think about it, some of the most 'overpriced' things are all stuff you can get in game: motifs that you can farm, research that just takes time, access to a merchant or bank which just takes a bit of time and travel, mount training - time, etc. So they're charging you an arm and a leg to be lazy and/or for instant gratification. Which seems ok to me. Again, the prices are an encouragement to not do that. So take the hint, and don't do that. )
I don't mind the prices of convenience things (except maybe banker/merchant since they're not completely functional). It's the other stuff that I disagree with on pricing...
Crown store exclusive stuff like costumes, mounts, outfit slots, houses.
Mounts used to be 900 for a horse. 1,200 for some of the exotic mounts. 1,800 was top price for the fancy ones. Nowadays, mounts are rarely below 2,500.
Pets were 400 crowns, 700 for the fancier ones. The coral mudcrab just released is 1,200 crowns which (I think) is the most expensive pet released to date and costs as much as some of the early mounts.
Costumes are now regularly released for 2000 crowns (1000 crowns used to get a 3 pack).
Outfit slots are character bound and the same cost as an account wide new character slot.
And houses...crown exclusive houses are about 3x the cost of the game, if not more so.
Crown exclusive pricing is the offender here, not the convenience items.