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Console FoV questions?

Rellick1313
I’ve been playing off and on for a few years now on XB1 and I change my fov settings once a month. Can’t get a good setting that doesn’t make me nauseous, give me a headache, etc. this is the only game I’ve ever played that does this.

Does anyone know what the default FoV is for console? What about max and min as well? I’m thinking if I can match it to other games I play I’ll be alright.

Also I do constantly use the zoom in/out feature and I mostly play in 3rd person.

Best Answer

  • Marginis
    Marginis
    ✭✭✭✭✭
    Typically on console games you're looking at an FOV somewhere between 70 and 90. Unfortunately, ESO does not have a numerical value posted for this - they have a slider. From what I can tell just visually, the slider seems to go from around 60 or 70 to about 110 or 120, so you're probably best putting the slider right around the midpoint. One thing to keep in mind too, is that your monitor and distance from your monitor have an effect on what FOV might be most appropriate for you, in addition to players' individual preferences. My preference, for example, is usually somewhere between 90 and 120, whatever the distance from my TV screen, for the peripheral vision-like effect it gives me. Anything lower and it tends to feel like I'm walking with blinders on and meter-long goggles attached to my face. Anything higher and I get that dizzy effect you're talking about.

    So here's what I would do:
    1. Make sure you're in a comfy position, at the distance from your monitor you typically play, with the screen angled directly toward you.
    2. Go into first person, to a place in-game you're familiar with, where there are objects that you know how they should look, like humanoid NPCs.
    3. Pull out your weapons, and set your FOV to around the midpoint of the slider.
    4. Take a moment, look around in first person, move your actual eyes from the TV screen and to the walls or furniture on either side, see how the FOV in-game and your "real life FOV" match up.
    5. Adjust the FOV slider accordingly, tweaking it as you need. Your goal should be to have something that feels natural. Typically, higher FOVs work best when your screen is taking up more of your actual vision, and lower FOVs feel more natural if you have a smaller screen or are farther away from it.
    6. Repeat steps 4 and 5 until you get an appropriate FOV.
    7. Adjust the third person FOV to match the first person FOV you set up. It should feel roughly similar.
    8. Repeat steps 4 and 5 with your third person FOV until you achieve a desirable result.

    If you're looking for a comparison, something like Call of Duty 4: Modern Warfare had an FOV right around 90, and Call of Duty: Modern Warfare 2 had an FOV around 70. Far Cry 3 was a bit lower, I think, probably somewhere around 60, and Battlefield gameplay from PC players on youtube is usually more around 100. Most games (console or otherwise) default to somewhere 70-80 these days. Check out games that assign numerical values to their FOV slider, like Battlefield 1, if you're looking for some more accuracy.

    Hope this helps, let me know if you have any questions!
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
    Answer ✓
  • Rellick1313
    This was super helpful! Sorry it took so long to see it!
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