Why is it intended design to remove a player from a dungeon once the group leaves before the player can even finish watching the story unfold or finish the quest? This is absurd. This needed to be fixed years ago. I came back to the game with hopes these issues were addressed. First dungeon I do, it happens again. How is this still a thing? Why even have quests in dungeons then?
No one is asking you to move mountains here. Just disable the feature that automatically kicks a player from the dungeon if the group disbands so the bloody player can actually finish the quest. What reason could there possibly be to NOT implement this fix?