MLGProPlayer wrote: »JasonSilverSpring wrote: »People questioning how it accidentally got included should consider that they surely had included in some test branch to test it. Probably the code and files related to it got erroneously included in the live build.
I manage a group that does software development (not video gaming) and we have had test code get accidentally loaded. Embarrassing and frustrating but it can happen.
We won't know for sure which it is, but I will give them the benefit of the doubt.
I noticed in this thread that when people contacted RedShell there seemed to be some confusion about ESO and how to opt out. To me that supports the accident scenario.
Tinfoil hatters aren't always the most knowledgeable about the details of what they're protesting about.
Anyone with some development/online business knowledge, here and on Reddit, kept a level head throughout this whole thing.
TequilaFire wrote: »MLGProPlayer wrote: »JasonSilverSpring wrote: »People questioning how it accidentally got included should consider that they surely had included in some test branch to test it. Probably the code and files related to it got erroneously included in the live build.
I manage a group that does software development (not video gaming) and we have had test code get accidentally loaded. Embarrassing and frustrating but it can happen.
We won't know for sure which it is, but I will give them the benefit of the doubt.
I noticed in this thread that when people contacted RedShell there seemed to be some confusion about ESO and how to opt out. To me that supports the accident scenario.
Tinfoil hatters aren't always the most knowledgeable about the details of what they're protesting about.
Anyone with some development/online business knowledge, here and on Reddit, kept a level head throughout this whole thing.
Even the less informed have rights you know.
lordrichter wrote: »I, for one, accept the explanation provided by @ZOS_MattFiror
He shows up here very rarely, and this is something Gina and Jessica could have posted. Given that it is still their intent to use it at some point in the future, and how easy it is for unintended stuff to get into their builds, I have no reason to not believe it.
edit... besides, does it matter if that is the reason? What I am more interested in is when they decide they want to use it.
lordrichter wrote: »I, for one, accept the explanation provided by @ZOS_MattFiror
He shows up here very rarely, and this is something Gina and Jessica could have posted. Given that it is still their intent to use it at some point in the future, and how easy it is for unintended stuff to get into their builds, I have no reason to not believe it.
edit... besides, does it matter if that is the reason? What I am more interested in is when they decide they want to use it.
Might be acceptable to some, but no one "Accidentally" leaves something like that still coded into the update of that magnitude especially a day before a law gets put in motion.
lordrichter wrote: »I, for one, accept the explanation provided by @ZOS_MattFiror
He shows up here very rarely, and this is something Gina and Jessica could have posted. Given that it is still their intent to use it at some point in the future, and how easy it is for unintended stuff to get into their builds, I have no reason to not believe it.
edit... besides, does it matter if that is the reason? What I am more interested in is when they decide they want to use it.
Might be acceptable to some, but no one "Accidentally" leaves something like that still coded into the update of that magnitude especially a day before a law gets put in motion.
lordrichter wrote: »lordrichter wrote: »I, for one, accept the explanation provided by @ZOS_MattFiror
He shows up here very rarely, and this is something Gina and Jessica could have posted. Given that it is still their intent to use it at some point in the future, and how easy it is for unintended stuff to get into their builds, I have no reason to not believe it.
edit... besides, does it matter if that is the reason? What I am more interested in is when they decide they want to use it.
Might be acceptable to some, but no one "Accidentally" leaves something like that still coded into the update of that magnitude especially a day before a law gets put in motion.
Yeah, people accidentally leave all sorts of stuff coded into programs. This can especially happen if they are evaluating software, like what they said they were doing with Red Shell. ZOS is not exactly water tight in the code management department, if you catch my drift. (at one point, it seemed like a contest to see if a patch fixed more things than it broke) Yeah, someone knew it was still there and decided it wasn't critical to remove it, but I don't think that decision happened at the right level, which is why Firor was the one to deliver the message.
Rohamad_Ali wrote: »How does one accidentally release a spyware program ?
ZOS_MattFiror wrote: »Everyone,
My apologies for the confusion over the integration of Red Shell into ESO. Here’s what happened: we have been experimenting with a better way to link which advertisements and web content new players see to the eventual account that is created in the game. The ONLY purpose this would be used for is to determine from which origin points our new players come from, so we can better plan where to place advertisements and other web content. Existing accounts will never encounter this, as they are already created.
Several factors came together in Update 18 and Red Shell was erroneously added to the live build when we were still testing and evaluating it. It has never been active in ESO, even though the base tech is in the client – i.e. it was never enabled. So, we will remove it from Update 18, which will take place in the PC/Mac incremental build scheduled for this coming Monday (it was never considered for Console, so won’t be in Tuesday’s U18 launch). We never should have done this without giving everyone a heads up it was coming, and we will learn from this mistake.
That being said, we are still investigating how to use this technology in the future to grow and sustain ESO more effectively. When/if we do so, we will give everyone a heads up with clear instructions as to what it is doing, how it is doing it, and how to opt-out should you so desire.
Check out the patch notes on Monday for the notice that Red Shell has been removed from U18, and we will keep everyone posted – and again, my apologies.
Matt
Are we idiots?
It was no accident that a third party (redshell) was installed, ZOS has to pay them!!! Look at the Redshell website, ZOS is their customer!
And it was not an oversight. I had a response from redshell telling me how to opt out before Firor said it was an oversight... so it doesn't sound like an oversight.
I do not believe Matt's statement and if he is lying to the players then I am not sure how I feel about ESO moving forward. I gave Redshell more personal info to opt out, but perhaps it is safer to opt out from something else.
ZOS_MattFiror wrote: »Everyone,
My apologies for the confusion over the integration of Red Shell into ESO. Here’s what happened: we have been experimenting with a better way to link which advertisements and web content new players see to the eventual account that is created in the game. The ONLY purpose this would be used for is to determine from which origin points our new players come from, so we can better plan where to place advertisements and other web content. Existing accounts will never encounter this, as they are already created.
Several factors came together in Update 18 and Red Shell was erroneously added to the live build when we were still testing and evaluating it. It has never been active in ESO, even though the base tech is in the client – i.e. it was never enabled. So, we will remove it from Update 18, which will take place in the PC/Mac incremental build scheduled for this coming Monday (it was never considered for Console, so won’t be in Tuesday’s U18 launch). We never should have done this without giving everyone a heads up it was coming, and we will learn from this mistake.
That being said, we are still investigating how to use this technology in the future to grow and sustain ESO more effectively. When/if we do so, we will give everyone a heads up with clear instructions as to what it is doing, how it is doing it, and how to opt-out should you so desire.
Check out the patch notes on Monday for the notice that Red Shell has been removed from U18, and we will keep everyone posted – and again, my apologies.
Matt
MarbleQuiche wrote: »ZOS_MattFiror wrote: »Everyone,
My apologies for the confusion over the integration of Red Shell into ESO. Here’s what happened: we have been experimenting with a better way to link which advertisements and web content new players see to the eventual account that is created in the game. The ONLY purpose this would be used for is to determine from which origin points our new players come from, so we can better plan where to place advertisements and other web content. Existing accounts will never encounter this, as they are already created.
Several factors came together in Update 18 and Red Shell was erroneously added to the live build when we were still testing and evaluating it. It has never been active in ESO, even though the base tech is in the client – i.e. it was never enabled. So, we will remove it from Update 18, which will take place in the PC/Mac incremental build scheduled for this coming Monday (it was never considered for Console, so won’t be in Tuesday’s U18 launch). We never should have done this without giving everyone a heads up it was coming, and we will learn from this mistake.
That being said, we are still investigating how to use this technology in the future to grow and sustain ESO more effectively. When/if we do so, we will give everyone a heads up with clear instructions as to what it is doing, how it is doing it, and how to opt-out should you so desire.
Check out the patch notes on Monday for the notice that Red Shell has been removed from U18, and we will keep everyone posted – and again, my apologies.
Matt
Almost there. The part I bolded will make you non-compliant with GDPR. European customers will either need to opt in, or be presented with two equally prominent options - to opt in or to opt out.
That aside, it's good to see you taking this seriously.
Seems like the only reason we got an apology is that they got caught red handed (pun intended).If they had not got called out,that shiz would be merrily humming away on all of our machines....
Sorry but how could you accidentally install spyware to your own game and don't know about it? It sounds like bs written by your lawyer and I don't believe in it. @ZOS_MattFiror
Sorry but how could you accidentally install spyware to your own game and don't know about it? It sounds like bs written by your lawyer and I don't believe in it. @ZOS_MattFiror
Arnorien16 wrote: »MarbleQuiche wrote: »ZOS_MattFiror wrote: »Everyone,
My apologies for the confusion over the integration of Red Shell into ESO. Here’s what happened: we have been experimenting with a better way to link which advertisements and web content new players see to the eventual account that is created in the game. The ONLY purpose this would be used for is to determine from which origin points our new players come from, so we can better plan where to place advertisements and other web content. Existing accounts will never encounter this, as they are already created.
Several factors came together in Update 18 and Red Shell was erroneously added to the live build when we were still testing and evaluating it. It has never been active in ESO, even though the base tech is in the client – i.e. it was never enabled. So, we will remove it from Update 18, which will take place in the PC/Mac incremental build scheduled for this coming Monday (it was never considered for Console, so won’t be in Tuesday’s U18 launch). We never should have done this without giving everyone a heads up it was coming, and we will learn from this mistake.
That being said, we are still investigating how to use this technology in the future to grow and sustain ESO more effectively. When/if we do so, we will give everyone a heads up with clear instructions as to what it is doing, how it is doing it, and how to opt-out should you so desire.
Check out the patch notes on Monday for the notice that Red Shell has been removed from U18, and we will keep everyone posted – and again, my apologies.
Matt
Almost there. The part I bolded will make you non-compliant with GDPR. European customers will either need to opt in, or be presented with two equally prominent options - to opt in or to opt out.
That aside, it's good to see you taking this seriously.
GDPR will come into play depending on the type of Data gathered, if PII is not recorded or data is anonymized the regulations are much more lax.
So it either goes 2 ways i see it from what Matt Frior said:
You have incompetent staff with a proven track record who have access and can accidentally compile this code into a 'working' version on LIVE. ZOS have trouble making the most simple patches go smooth, yet this got patched and was working giving no errors or signs to the user.
Sorry but how could you accidentally install spyware to your own game and don't know about it? It sounds like bs written by your lawyer and I don't believe in it. @ZOS_MattFiror
MLGProPlayer wrote: »So it either goes 2 ways i see it from what Matt Frior said:
You have incompetent staff with a proven track record who have access and can accidentally compile this code into a 'working' version on LIVE. ZOS have trouble making the most simple patches go smooth, yet this got patched and was working giving no errors or signs to the user.
Have you ever worked in development or with a development team? Unintended code makes its into live patches all the time. It has nothing to do with competence. People make mistakes, especially in fields of work as complicated as this one.
#crowncratecompensation
MLGProPlayer wrote: »Sorry but how could you accidentally install spyware to your own game and don't know about it? It sounds like bs written by your lawyer and I don't believe in it. @ZOS_MattFiror
1. It's not spyware
2. It happens all the time (spending one week in a workplace that deals with software development would teach you this)
People really shouldn't comment on things they don't know anything about.