DieAlteHexe wrote: »
MUDs do not really fulfill the requirement of the first M in MMO though - I played a few, at most around 100 characters concurrently, but most of the time far less than that. A few of those are still going strong, even to this day.
But given the ability to play even with that many in the same 'world' at that time in gaming history most player would have said it was massive then... not by todays standards but still felt epic when playing
Guild Wars
WoW
City of Heroes/Villains
Cabal Online
Hellgate London
EVE
Perfect World
Forsaken World
Secret World
Aion
Darkfall
Runes of Magic
Blade and Soul
Lord of the Rings Online
Dungeons and Dragons Online
Rift
Tera
Black Desert Online
ArcheAge
Skyforge
Wildstar
Star Wars: The Old Republic
Neverwinter
Guild Wars 2
Final Fantasy 14
Just to name a few
Guild Wars
WoW
City of Heroes/Villains
Cabal Online
Hellgate London
EVE
Perfect World
Forsaken World
Secret World
Aion
Darkfall
Runes of Magic
Blade and Soul
Lord of the Rings Online
Dungeons and Dragons Online
Rift
Tera
Black Desert Online
ArcheAge
Skyforge
Wildstar
Star Wars: The Old Republic
Neverwinter
Guild Wars 2
Final Fantasy 14
Just to name a few
DieAlteHexe wrote: »
MUDs do not really fulfill the requirement of the first M in MMO though - I played a few, at most around 100 characters concurrently, but most of the time far less than that. A few of those are still going strong, even to this day.
Anotherone773 wrote: »DieAlteHexe wrote: »
MUDs do not really fulfill the requirement of the first M in MMO though - I played a few, at most around 100 characters concurrently, but most of the time far less than that. A few of those are still going strong, even to this day.
While its implied that massive means number of players, it likely doesnt. Back when the term came into existence, game were mostly single player. Some games had limited multiplayer functionality where you could log into a server and do certain tasks with a small group of people. Most multiplayer games of the time were single player with a multiplayer feature in which you could battle other players, do group content together, or play against each other on the same map from different locations in the world. They were very limited in play and max players.
MMOs came out before the term was coined. Text based games of the late 90s, now often referred to as MUDs, were never called MUDs. They were called multiplayer online. Ultima online was the first to use the term in late 90s and it caught on as both a genre and "catchphrase". MMO likely either/or/both refers to a large amount of players ( with large being another loose term) and the fact that before MMOs multiplayer had extremely limited functionality for group play. While MMOS allow grouping for everything and thus allowed multiplayer abilities on a totally different level than traditional multiplayer.
I played, what is now called a MUD, in the late 90s, with over 1500 players on a server i could interact with. At the time that was pretty massive in size. But it was cooperative play more than group play. I would still consider games of that type to be a true MMO.
Ive also played many browser based games that are smaller in size with only a few hundred people logged in at a time. I would also consider those to be MMOs. They have the group functionality but not the size per server mainly because browser games are limited in capability. If a game has a single player mode, I dont consider it a MMO no matter how many players you put on a server or how much of it can be played multiplayer. True MMOs are designed to only be played in multiplayer mode.