Balance = everyone the same..
Not sure what zos issue is its not rocket science.. All classes should do same damage same heals and same defence..
Not sure why others have so much difficulty understanding this concept.
And I think Zos is too, but maybe someone can help educate me.
So, historically, I always imagined character balance on any game like a scale (hence the word balance) with damage on one side, Defense on the other. And I’ve most recently built a glass canon. However some ppl have builds that I simply cannot kill, that have substantial damage to go along with their incredibly high armor and survivability.
I’m running about 4200 weapon damage and 12k~ pen, yet I was hitting these dude from max range snipe, WHILE they were 1vXing and my hits were laughable (6k at best), and they could heal through my damage, AND the others they were facing (3-4 others) without an actual healer present.
I acknowledge that I’m no grandmaster at ESO, but a serious question emerges... 2, actually: How, and why?
Enlighten me.
And I think Zos is too, but maybe someone can help educate me.
So, historically, I always imagined character balance on any game like a scale (hence the word balance) with damage on one side, Defense on the other. And I’ve most recently built a glass canon. However some ppl have builds that I simply cannot kill, that have substantial damage to go along with their incredibly high armor and survivability.
I’m running about 4200 weapon damage and 12k~ pen, yet I was hitting these dude from max range snipe, WHILE they were 1vXing and my hits were laughable (6k at best), and they could heal through my damage, AND the others they were facing (3-4 others) without an actual healer present.
I acknowledge that I’m no grandmaster at ESO, but a serious question emerges... 2, actually: How, and why?
Enlighten me.
OP, they criticize your post and your tactic, but you ARE correct. First... historically, that is exactly how many tactics were accomplished. Lay down a killzone and pick off targets from range. Mostly... because it works and minimizes danger to the attackers. That's why high ground is a sought in almost all situations.
Second, you point IS extremely valid. IF ESO PvP was even REMOTELY balanced (which it is not and never will be), a glass cannon SHOULD be able to do enough damage to wipe someone out quickly, with the downside being that they couldn't take much damage themselves and would go down quickly if attacked.
BUT... this game IS NOT and NEVER WILL BE balanced. There are broken skills, broken armor sets and broken monster sets. And worse, there are broken builds that capitalize on all of those to become neigh impossible to kill 1v1 for someone using a non-broken build.
People will TRY to say "Learn to Play", etc... but they are usually the ones using the broken builds to begin with. And I don't blame them. If something works, why not do it. I blame ESO and their complete lack of any motivation to make REAL changes.
Each item and skill should have a PvE and a PvP tab... then they'd have one effect against PvE monsters and a completely different effect against players in PvP. Then, they could balance the two arenas separately instead of trying the IMPOSSIBLE and balancing them together.
IF ESO PvP was even REMOTELY balanced (which it is not and never will be), a glass cannon SHOULD be able to do enough damage to wipe someone out quickly, with the downside being that they couldn't take much damage themselves and would go down quickly if attacked.
Peekachu99 wrote: »Well first all damage in PvP is affected by battle spirit and halved. Secondly don’t be that guy spamming snipe on people fighting out numbered. Other than that there’s no way in hell to tell you what was up as description of battle are often biased and there’s no way to tell what was actually going on.
Thanks but I’ll play however I want to play. I gave you no context, but you just presume that’s all I do. I wasn’t asking for play advice, I asked if I was wrong in presumption to imagine balance as I do.
You did not talk about balance at all. You made the assumption that you should be able to kill a 1vXer by spamming snipe and then went on to list your stats and ask why that person didn’t die. So in other words, balance in your mind is when you should be allowed to kill people by snipe spamming them while they’re being 1vXed? This has nothing to do with balance and everything to do you with you simply being outplayed. Want to knows what’s not balanced? Lethal arrow. It’s the furthest ranged attack in the game, hits really hard, provides defile which scales stupidly well cp, and can be combined with CC poisons to act like a ranged incap strike. Being outplayed does not mean something is not balanced. Good players know that damage doesn’t come from using one skill but from lining up burst using several skills and animation cancelling. In this way someone can build to survive while using their knowledge of the game and skill to provide offensive damage as well.
He’s basically the poster child for zerglings, given his description. Pro tip, 1vXers are only so against potatoes.
Peekachu99 wrote: »Well first all damage in PvP is affected by battle spirit and halved. Secondly don’t be that guy spamming snipe on people fighting out numbered. Other than that there’s no way in hell to tell you what was up as description of battle are often biased and there’s no way to tell what was actually going on.
Thanks but I’ll play however I want to play. I gave you no context, but you just presume that’s all I do. I wasn’t asking for play advice, I asked if I was wrong in presumption to imagine balance as I do.
You did not talk about balance at all. You made the assumption that you should be able to kill a 1vXer by spamming snipe and then went on to list your stats and ask why that person didn’t die. So in other words, balance in your mind is when you should be allowed to kill people by snipe spamming them while they’re being 1vXed? This has nothing to do with balance and everything to do you with you simply being outplayed. Want to knows what’s not balanced? Lethal arrow. It’s the furthest ranged attack in the game, hits really hard, provides defile which scales stupidly well cp, and can be combined with CC poisons to act like a ranged incap strike. Being outplayed does not mean something is not balanced. Good players know that damage doesn’t come from using one skill but from lining up burst using several skills and animation cancelling. In this way someone can build to survive while using their knowledge of the game and skill to provide offensive damage as well.
He’s basically the poster child for zerglings, given his description. Pro tip, 1vXers are only so against potatoes.
Well first all damage in PvP is affected by battle spirit and halved. Secondly don’t be that guy spamming snipe on people fighting out numbered. Other than that there’s no way in hell to tell you what was up as description of battle are often biased and there’s no way to tell what was actually going on.
Thanks but I’ll play however I want to play. I gave you no context, but you just presume that’s all I do. I wasn’t asking for play advice, I asked if I was wrong in presumption to imagine balance as I do.
profundidob16_ESO wrote: »The devs and most players are missing the poing entirely. Eventually everyone reaches the point where they realize that balance is not possible but the closer the game comes to balance the less fun it becomes until you're finally fighting there forever without anyone ever winning.
The game should not be made perfectly balanced but rather unbalanced and optimized in that direction, just like rock paper scissors. That way it would be a given that things are not balanced and commonly accepted but everyone would be having fun in playing their chose role.
The rogue and mage dps type glass cannons would have blast 1 shotting eachother killer-be-killed style.
The pure tank type builds would have a blast surviving whatever tries to hit him but never doing dmge themselves
The pure cc types would not kill people often or easy but would disrupt the entire player field and experience great fun moving the chesspieces on the board
The pure healer types would truly enjoy being someone's pocket healer and keep him alive forever, until the cc archetype roots and cc's them and the killer-be-killed dps finishes him off.
No one would be immortal and excel but everyone would clearly feel the power and effect of the role they chose to play and experience the true fun and satisfactory feelings that they bring
profundidob16_ESO wrote: »The devs and most players are missing the poing entirely. Eventually everyone reaches the point where they realize that balance is not possible but the closer the game comes to balance the less fun it becomes until you're finally fighting there forever without anyone ever winning.
The game should not be made perfectly balanced but rather unbalanced and optimized in that direction, just like rock paper scissors. That way it would be a given that things are not balanced and commonly accepted but everyone would be having fun in playing their chose role.
The rogue and mage dps type glass cannons would have blast 1 shotting eachother killer-be-killed style.
The pure tank type builds would have a blast surviving whatever tries to hit him but never doing dmge themselves
The pure cc types would not kill people often or easy but would disrupt the entire player field and experience great fun moving the chesspieces on the board
The pure healer types would truly enjoy being someone's pocket healer and keep him alive forever, until the cc archetype roots and cc's them and the killer-be-killed dps finishes him off.
No one would be immortal and excel but everyone would clearly feel the power and effect of the role they chose to play and experience the true fun and satisfactory feelings that they bring
While that would be fun it would be a totally different game. ZOS has been driving "play as you want" and that everyone can do everything. PvP is not the key factor here. PvE is.
Lol.Second, you point IS extremely valid. IF ESO PvP was even REMOTELY balanced (which it is not and never will be), a glass cannon SHOULD be able to do enough damage to wipe someone out quickly, with the downside being that they couldn't take much damage themselves and would go down quickly if attacked.
i imagine balance between different things like a rock-paper-scissors game. But to be balanced, everyone has to have a rock, a paper, and a scissor. Now, if someone who has a bigger rock, should be downed by either a paper well played, or a big paper.
problem here is that either the rock is absurdly high, or someone can't have a paper. As example: take permablock as a rock, and an unblockable CC as paper.
Merlin13KAGL wrote: »Lol.Second, you point IS extremely valid. IF ESO PvP was even REMOTELY balanced (which it is not and never will be), a glass cannon SHOULD be able to do enough damage to wipe someone out quickly, with the downside being that they couldn't take much damage themselves and would go down quickly if attacked.
So you argue that one should be able to build to one extreme (OP) and you assume someone else (1vX guy) couldn't build to the other?
The assumptions being made are about the 'X,' not the '1.' If he had a tanky build, you'd neither kill him 1v1, nor he, you.
The additional players were likely feeding him heals, via proc set, poison, or other method. Eating your damage was not a deal breaker.
Now change the scenario, and make it actually 1v1 without those other factors involved, and you and OP might actually have a case.
Sorry, but there's too many unknowns to come to any valid conclusion, let alone to call for nerfs.
Outstanding comprehension.
No... the point of this is that I can dish out a ton of damage, and the guy ate it WHILE killing several other ppl. Regardless of what skill I was using to deal the damage (or attempt to), that is not balance.
Outstanding comprehension.
No... the point of this is that I can dish out a ton of damage, and the guy ate it WHILE killing several other ppl. Regardless of what skill I was using to deal the damage (or attempt to), that is not balance.
@bg22
Your own post makes it clear you can't dish out a ton of damage.
4,200 weapon damage isn't high for a glass cannon build. You also have to consider a variety of buffs, multipliers, resource pools, passives, and so on. Your build isn't "balanced"- it's just weak. And overly simplistic. You are focusing on a few key stats instead of creating a build centered around mechanics.
Balance allows for skill to be a driving factor in the effectiveness of builds. For example, the highest weapon damage you can get is from Fury, but in order to activate that damage, you have to take a lot of hits.
What you were saying earlier, how he was eating your snipes for lunch? It may have been more true than you know. If he is running heavy truth, for example, then your weak spammy hits are only serving to amplify his damage and healing.There are any number of strategies he could be using, any number of mechanics, to fight people who (as you put it) are not yet grandmasters.
I'm not trying to belittle or make fun of you. I have been exactly where you are. But think about it this way: The guy you were fighting? You have access to all the same sets and abilities that he does. More importantly, he dies too- it's not like he wins every fight he gets into. You just have to figure out how to fight him properly. It's very unlikely that you can kill a well prepared, well informed player without also being prepared and informed.
If you can provide a little more information, I would be happy to share with you some tricks of the trade. I also highly recommend watching Kena's Sap Tank Video. The build itself is no longer functional (ZoS did a lot to nerf the playstyle). But the lessons that his video can teach you about building around mechanics are invaluable.
Feel free to message me if you have any questions.
No, most of what you said is correct, I know that. I know my build will not kill anyone with high crit resist and armor, it’s not made for it. But I have snipes that hit harder than anything I’ve seen with the most recent update. I hit ppl for 16k, and myself running all Devines (again, not built for survability in the way most are) hits hard. The point was, even though my character is not designed to kill heavy armor, he was also fighting (and beating) several others.
That’s kinda crazy.