Well first all damage in PvP is affected by battle spirit and halved. Secondly don’t be that guy spamming snipe on people fighting out numbered. Other than that there’s no way in hell to tell you what was up as description of battle are often biased and there’s no way to tell what was actually going on.
Well first all damage in PvP is affected by battle spirit and halved. Secondly don’t be that guy spamming snipe on people fighting out numbered. Other than that there’s no way in hell to tell you what was up as description of battle are often biased and there’s no way to tell what was actually going on.
Thanks but I’ll play however I want to play. I gave you no context, but you just presume that’s all I do. I wasn’t asking for play advice, I asked if I was wrong in presumption to imagine balance as I do.
Projectile builds are weak against a skilled player. DK, Warden, Templar and NB all also have anti-range utility build into their kit. Ranged projectiles are easily reacted to: "oh, a snipe noise from somewhere?" *roll dodges*And I think Zos is too, but maybe someone can help educate me.
So, historically, I always imagined character balance on any game like a scale (hence the word balance) with damage on one side, Defense on the other. And I’ve most recently built a glass canon. However some ppl have builds that I simply cannot kill, that have substantial damage to go along with their incredibly high armor and survivability.
I’m running about 4200 weapon damage and 12k~ pen, yet I was hitting these dude from max range snipe, WHILE they were 1vXing and my hits were laughable (6k at best), and they could heal through my damage, AND the others they were facing (3-4 others) without an actual healer present.
I acknowledge that I’m no grandmaster at ESO, but a serious question emerges... 2, actually: How, and why?
Enlighten me.
lmao snipe spammer questioning game balance... ironic.
The_Outsider wrote: »Projectile builds are weak against a skilled player. DK, Warden, Templar and NB all also have anti-range utility build into their kit. Ranged projectiles are easily reacted to: "oh, a snipe noise from somewhere?" *roll dodges*And I think Zos is too, but maybe someone can help educate me.
So, historically, I always imagined character balance on any game like a scale (hence the word balance) with damage on one side, Defense on the other. And I’ve most recently built a glass canon. However some ppl have builds that I simply cannot kill, that have substantial damage to go along with their incredibly high armor and survivability.
I’m running about 4200 weapon damage and 12k~ pen, yet I was hitting these dude from max range snipe, WHILE they were 1vXing and my hits were laughable (6k at best), and they could heal through my damage, AND the others they were facing (3-4 others) without an actual healer present.
I acknowledge that I’m no grandmaster at ESO, but a serious question emerges... 2, actually: How, and why?
Enlighten me.
The assumption you should be able to kill someone from 41m away just spamming one ability is unbalanced in itself. Also, 4,200 WD probably is far from a true cannon, glass or no.
Your Xv1 scenario doesn’t say anything about balance but a lot about the players involved.
Well first all damage in PvP is affected by battle spirit and halved. Secondly don’t be that guy spamming snipe on people fighting out numbered. Other than that there’s no way in hell to tell you what was up as description of battle are often biased and there’s no way to tell what was actually going on.
Thanks but I’ll play however I want to play. I gave you no context, but you just presume that’s all I do. I wasn’t asking for play advice, I asked if I was wrong in presumption to imagine balance as I do.
You did not talk about balance at all. You made the assumption that you should be able to kill a 1vXer by spamming snipe and then went on to list your stats and ask why that person didn’t die. So in other words, balance in your mind is when you should be allowed to kill people by snipe spamming them while they’re being 1vXed? This has nothing to do with balance and everything to do you with you simply being outplayed. Want to knows what’s not balanced? Lethal arrow. It’s the furthest ranged attack in the game, hits really hard, provides defile which scales stupidly well cp, and can be combined with CC poisons to act like a ranged incap strike. Being outplayed does not mean something is not balanced. Good players know that damage doesn’t come from using one skill but from lining up burst using several skills and animation cancelling. In this way someone can build to survive while using their knowledge of the game and skill to provide offensive damage as well.
The assumption you should be able to kill someone from 41m away just spamming one ability is unbalanced in itself. Also, 4,200 WD probably is far from a true cannon, glass or no.
Your Xv1 scenario doesn’t say anything about balance but a lot about the players involved.
No, my scenario says everything about balance. This guy wasn’t even fighting me, and I hit hard (snipes from anywhere normally 10k up to 16k but have zero survivability, and that’s how it should be). He was 1vXing, while eating my snipe for lunch. THAT is not balance.
By the majority of you not seeing the imbalance in my OP, I now understand why this game is not balanced in anyway... it apparently is NOT common sense to understand something so simple as the concept of balance.
You're running a projectile build. In your example, you were ineffective against a player who was 1vXing.The_Outsider wrote: »Projectile builds are weak against a skilled player. DK, Warden, Templar and NB all also have anti-range utility build into their kit. Ranged projectiles are easily reacted to: "oh, a snipe noise from somewhere?" *roll dodges*And I think Zos is too, but maybe someone can help educate me.
So, historically, I always imagined character balance on any game like a scale (hence the word balance) with damage on one side, Defense on the other. And I’ve most recently built a glass canon. However some ppl have builds that I simply cannot kill, that have substantial damage to go along with their incredibly high armor and survivability.
I’m running about 4200 weapon damage and 12k~ pen, yet I was hitting these dude from max range snipe, WHILE they were 1vXing and my hits were laughable (6k at best), and they could heal through my damage, AND the others they were facing (3-4 others) without an actual healer present.
I acknowledge that I’m no grandmaster at ESO, but a serious question emerges... 2, actually: How, and why?
Enlighten me.
You’re arguing with someone else other than me. I know ranger builds are counterable. What’s that have to do with my post in any way?
You asked how. Part of the how is because projectile builds are not very effective against skilled players for the reasons listed above^ You also asked why. Because projectiles are easily intentionally or unintentionally avoided.How, and why?
Well first all damage in PvP is affected by battle spirit and halved. Secondly don’t be that guy spamming snipe on people fighting out numbered. Other than that there’s no way in hell to tell you what was up as description of battle are often biased and there’s no way to tell what was actually going on.
Thanks but I’ll play however I want to play. I gave you no context, but you just presume that’s all I do. I wasn’t asking for play advice, I asked if I was wrong in presumption to imagine balance as I do.
You did not talk about balance at all. You made the assumption that you should be able to kill a 1vXer by spamming snipe and then went on to list your stats and ask why that person didn’t die. So in other words, balance in your mind is when you should be allowed to kill people by snipe spamming them while they’re being 1vXed? This has nothing to do with balance and everything to do you with you simply being outplayed. Want to knows what’s not balanced? Lethal arrow. It’s the furthest ranged attack in the game, hits really hard, provides defile which scales stupidly well cp, and can be combined with CC poisons to act like a ranged incap strike. Being outplayed does not mean something is not balanced. Good players know that damage doesn’t come from using one skill but from lining up burst using several skills and animation cancelling. In this way someone can build to survive while using their knowledge of the game and skill to provide offensive damage as well.
Outstanding comprehension.
No... the point of this is that I can dish out a ton of damage, and the guy ate it WHILE killing several other ppl. Regardless of what skill I was using to deal the damage (or attempt to), that is not balance.
I think that balance in ESO is in essence the same as what you mentioned, with a balance between attack and defensive capabilities. But unlike other MMOs, there's multiple types of attack and defensive capabilities in ESO.
Your capacity for attack can be meassured in things like weapon/spell damage, debuffs, and disables. Sorcs have the best weapon/spell damage, Nightblades have the best debufs, etc.
Your capacity for defense can be meassured in things like armor values, block effectiveness/cost, dodge roll, evasion, wards, purging, and self healing. Dragonknights have the best blocking, Templars have the best self healing, etc.
This makes ESO incredibly varied in terms of build choices, but also makes it far more complex in terms of balance.
Well first all damage in PvP is affected by battle spirit and halved. Secondly don’t be that guy spamming snipe on people fighting out numbered. Other than that there’s no way in hell to tell you what was up as description of battle are often biased and there’s no way to tell what was actually going on.
Thanks but I’ll play however I want to play. I gave you no context, but you just presume that’s all I do. I wasn’t asking for play advice, I asked if I was wrong in presumption to imagine balance as I do.
You did not talk about balance at all. You made the assumption that you should be able to kill a 1vXer by spamming snipe and then went on to list your stats and ask why that person didn’t die. So in other words, balance in your mind is when you should be allowed to kill people by snipe spamming them while they’re being 1vXed? This has nothing to do with balance and everything to do you with you simply being outplayed. Want to knows what’s not balanced? Lethal arrow. It’s the furthest ranged attack in the game, hits really hard, provides defile which scales stupidly well cp, and can be combined with CC poisons to act like a ranged incap strike. Being outplayed does not mean something is not balanced. Good players know that damage doesn’t come from using one skill but from lining up burst using several skills and animation cancelling. In this way someone can build to survive while using their knowledge of the game and skill to provide offensive damage as well.
Well first all damage in PvP is affected by battle spirit and halved. Secondly don’t be that guy spamming snipe on people fighting out numbered. Other than that there’s no way in hell to tell you what was up as description of battle are often biased and there’s no way to tell what was actually going on.
Thanks but I’ll play however I want to play. I gave you no context, but you just presume that’s all I do. I wasn’t asking for play advice, I asked if I was wrong in presumption to imagine balance as I do.
You did not talk about balance at all. You made the assumption that you should be able to kill a 1vXer by spamming snipe and then went on to list your stats and ask why that person didn’t die. So in other words, balance in your mind is when you should be allowed to kill people by snipe spamming them while they’re being 1vXed? This has nothing to do with balance and everything to do you with you simply being outplayed. Want to knows what’s not balanced? Lethal arrow. It’s the furthest ranged attack in the game, hits really hard, provides defile which scales stupidly well cp, and can be combined with CC poisons to act like a ranged incap strike. Being outplayed does not mean something is not balanced. Good players know that damage doesn’t come from using one skill but from lining up burst using several skills and animation cancelling. In this way someone can build to survive while using their knowledge of the game and skill to provide offensive damage as well.
Outstanding comprehension.
No... the point of this is that I can dish out a ton of damage, and the guy ate it WHILE killing several other ppl. Regardless of what skill I was using to deal the damage (or attempt to), that is not balance.
The_Outsider wrote: »Projectile builds are weak against a skilled player. DK, Warden, Templar and NB all also have anti-range utility build into their kit. Ranged projectiles are easily reacted to: "oh, a snipe noise from somewhere?" *roll dodges*And I think Zos is too, but maybe someone can help educate me.
So, historically, I always imagined character balance on any game like a scale (hence the word balance) with damage on one side, Defense on the other. And I’ve most recently built a glass canon. However some ppl have builds that I simply cannot kill, that have substantial damage to go along with their incredibly high armor and survivability.
I’m running about 4200 weapon damage and 12k~ pen, yet I was hitting these dude from max range snipe, WHILE they were 1vXing and my hits were laughable (6k at best), and they could heal through my damage, AND the others they were facing (3-4 others) without an actual healer present.
I acknowledge that I’m no grandmaster at ESO, but a serious question emerges... 2, actually: How, and why?
Enlighten me.
You’re arguing with someone else other than me. I know ranger builds are counterable. What’s that have to do with my post in any way?