VilniusNastavnik wrote: »There are people who opened their money hole and cashed out several hundred IRL dollars to get jewelry crafting researched to cap already.
There are already people who have forked out several hundred thousand in game gold to get enough necklaces and rings to get to level 50.
These are the same people who say there is nothing wrong with the system and that if they could do it (with money) everyone should be able to do it.
As Josiavah said, there is minimal benefit of Blue to Gold Jewelry. To give an example:
Moondancer: There is 40 Magicka, and 6 spell damage difference between Blue and Gold. That equates to... 10 dps if that.
I do not like the 10x requirements for tempering, I won't be using it for that until the cost drops, or it becomes in line with the rest of the professions. I will simply be using it transmute existing sets to other traits. Berserking to Robust, or Alkosh to Healthy as two examples. I always run at least 1 dungeon/trials set anyway so I can maintain the crafted set to be weapons / armor.
I have done neither of those things. I *may* look for researchable items in the future, but for now I am covered.People are whining about this way too much. The system is perfect the way it is right now. Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort.
People im MMOs yearn way too much for instant gratification, which is exactly what this system does not provide. That is a good thing since it means stuff won't get shallow and boring a short while after release.
To sum it up, the jewelery crafting system is excellent.
Props to Zenimax for implementing it the way they did.
This is ridiculous. You are in the extreme minority. People like you accept almost anything. Jewelry crafting as is takes far too long and is too expensive. I put enough "effort" into my job. When I play a game, I want to do that..Play. I don't want to spend literal days worth of hours running around swinging a virtual pickaxe with my fingers crossed. The grind is horrible on many levels.
How does it compare to leveling Blacksmithing or Woodworking? How about enchanting?
I remember it took me a few months to hit level 50 in those. With the writs and the accessibility of intricate jewelry, it's going to take far less time to level Jewelcrafting.
You don't even get what we're talking about do you?
No one is complaining about getting it to 50 nor researching the traits because that is exactly like the other armor/weapon crafts. Much easier to research all 9 traits compared to blacksmithing as a matter of fact because it's only 2 items to research compared to 14.
It's the 10X upgrade grind to get the mats needed to go from white to green and green to blue and blue to purple and purple to gold that anyone who crafts their own will have to do. That's what this thread is about.
I do get it. But you guys forgot what it was like to be new and not have resources. When you had to consider carefully if you were going to upgrade to purple, let alone gold.
As ViniusNastavnik said above, the main purpose of this is to be able to retrait jewelry.
Though I'm sure that in a few months when everyone has their refining passives maxed, the improvers will become more common. And in a year, people will start improving jewelry to gold without batting an eye like they do with everything else.
Retraiting is not what crafting is about lol. Being able to improve and retrait drops is not even crafting in the true sense of the term.
I get that this is what non-crafters think about but those of us who craft from white to whatever improved quality we're happy with do the full thing.
And I'm glad you brought up the scarcity of our upgade mats when we were new to the game and it took us a while to think nothing about making something we crafted purple. Now keep that thought and that timeline in mind... you got it? Now multiply that by 10.
People are whining about this way too much. The system is perfect the way it is right now. Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort.
People im MMOs yearn way too much for instant gratification, which is exactly what this system does not provide. That is a good thing since it means stuff won't get shallow and boring a short while after release.
To sum it up, the jewelery crafting system is excellent.
Props to Zenimax for implementing it the way they did.
People are whining about this way too much. The system is perfect the way it is right now. Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort.
People im MMOs yearn way too much for instant gratification, which is exactly what this system does not provide. That is a good thing since it means stuff won't get shallow and boring a short while after release.
To sum it up, the jewelery crafting system is excellent.
Props to Zenimax for implementing it the way they did.
They raised the ceiling and lowered the floor.
It's weird how in an MMO people want everything day 1. It's a weird mentality.
If instant gratification is your thing surely there are better genres of games.
WhiteCoatSyndrome wrote: »And so gold jewelry will remain rare...just as they intended, and thats just fine actually because the difference between purple and gold is marginal at best. The only people really hurt by this are those who run 2 crafted sets...but its the cost of running 2 crafted sets I suppose.
So with a few exceptions, jewelry post-Summerset is exactly the same as jewelry pre-Summerset because no one can get the new traits to drop, and no one can get the mats to upgrade, meaning everyone runs the same dropped sets they ran beforehand. Making it a waste of time both for the developers who made it and the players who use it! I wish I could say I was happy to know that their development funds were being spent making content that added meaningfully to the game, but, well...
People are whining about this way too much. The system is perfect the way it is right now. Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort.
People im MMOs yearn way too much for instant gratification, which is exactly what this system does not provide. That is a good thing since it means stuff won't get shallow and boring a short while after release.
To sum it up, the jewelery crafting system is excellent.
Props to Zenimax for implementing it the way they did.
My concern has been that only a % of them are eligible to switch off between jewelry and ore, and that the bulk of them will forever only be ore. That's a problem if you use the addon (I always forget addon names) that marks where you found something. Last thing you want is 400% extra markers watering down the ones you found jewelry at. Is there anything that disproves this concern?TheCyberDruid wrote: »The main problem with the '10th of upgrade material' system will be that people are 'cherry picking' JC nodes which in turn will respawn in 80% (?) of the time as normal metal nodes. Making the JC nodes more rare over time unless nameless heroes (me) pick up those pesky metal nodes and make room for the glorious JC nodes to respawn. In the first few days it was pretty clear that the JC node rate is between 20-25% of the nodes, but over the course of a week those percentages dwindled. Getting the raw materials and thus a chance to get the upgrade materials by refining it will be 'interesting'. Given how most of the 'please loot chests completely' discussions go I don't have high hopes that people will understand that grabbing all metal nodes will increase the chance for them to actually find JC nodes.
Oh and don't even get me started about Psijic portals...
CyberSkooma wrote: »People are whining about this way too much. The system is perfect the way it is right now. Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort.
People im MMOs yearn way too much for instant gratification, which is exactly what this system does not provide. That is a good thing since it means stuff won't get shallow and boring a short while after release.
To sum it up, the jewelery crafting system is excellent.
Props to Zenimax for implementing it the way they did.
This mindset is a problem. If you want jewelry crafting to be difficult, fine. But this is near impossible for many people to do.
Yes. Impossible
ZOS continues to widen the gap between players. You have your casual players that just want to play, your hardcore veteran players that want everything to be only accomplish-able by the top 1%, and then the ones in the middle that just get screwed with every update.
I just did the jewellery daily writ on 9(!) jewellery level 50 chars and i got: 0 gold stuff, 0 purple stuff, 0 surveys. in the moment i lose money if i do the writs. that is not how understand "rewarding".
The writs are so weak that I have done nearly 150 Max Tier JC writs already from 13 max Jcfers so far and still only have obtained 2/10 lesser tempers I mean really come on
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
xXSilverDragonXx wrote: »Jewelry in its current released state convinced me that ZOS has zero connection with reality and its player base or gives ZERO cares about them.
To level jewelry you have to grind dolmens because jewelry does not drop as much or as often as light, heavy and medium. This alone really made the whole thing utterly absurd. You would have to wait ages to level to 50 though NORMAL REGULAR GAMEPLAY that does not include grinding dolmens. It should level in 1/2 to 3/4 the time it does and there should be trait stones that are not just the ancient three coming from refining mats. This system is a joke.