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Dear ZOS: Please take a look at the jewellery crafting numbers

  • Jameliel
    Jameliel
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    Recette wrote: »
    People are whining about this way too much. The system is perfect the way it is right now. Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort.

    People im MMOs yearn way too much for instant gratification, which is exactly what this system does not provide. That is a good thing since it means stuff won't get shallow and boring a short while after release.

    To sum it up, the jewelery crafting system is excellent.

    Props to Zenimax for implementing it the way they did. :smile:

    This is ridiculous. You are in the extreme minority. People like you accept almost anything. Jewelry crafting as is takes far too long and is too expensive. I put enough "effort" into my job. When I play a game, I want to do that..Play. I don't want to spend literal days worth of hours running around swinging a virtual pickaxe with my fingers crossed. The grind is horrible on many levels.
  • AlnilamE
    AlnilamE
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    Jameliel wrote: »
    Recette wrote: »
    People are whining about this way too much. The system is perfect the way it is right now. Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort.

    People im MMOs yearn way too much for instant gratification, which is exactly what this system does not provide. That is a good thing since it means stuff won't get shallow and boring a short while after release.

    To sum it up, the jewelery crafting system is excellent.

    Props to Zenimax for implementing it the way they did. :smile:

    This is ridiculous. You are in the extreme minority. People like you accept almost anything. Jewelry crafting as is takes far too long and is too expensive. I put enough "effort" into my job. When I play a game, I want to do that..Play. I don't want to spend literal days worth of hours running around swinging a virtual pickaxe with my fingers crossed. The grind is horrible on many levels.

    How does it compare to leveling Blacksmithing or Woodworking? How about enchanting?

    I remember it took me a few months to hit level 50 in those. With the writs and the accessibility of intricate jewelry, it's going to take far less time to level Jewelcrafting.
    The Moot Councillor
  • idk
    idk
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    ezio45 wrote: »
    Recette wrote: »
    People are whining about this way too much. The system is perfect the way it is right now. Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort.

    People im MMOs yearn way too much for instant gratification, which is exactly what this system does not provide. That is a good thing since it means stuff won't get shallow and boring a short while after release.

    To sum it up, the jewelery crafting system is excellent.

    Props to Zenimax for implementing it the way they did. :smile:

    IT TAKES 10 DAYS OF GAMEPLAY OF NON STOP GRINDING TO UPGRADE 3 JEWELRY TO GOLD IF SEAMS ARE AS PREVALENT AS ANCESTOR SILK IN FELLS RUN

    on average ^ when you refind things you can get 0 gold dust from a stack of raw jewelry mats

    ARE YOU OUT OF YOUR MIND

    Zos stated they intend for it to be hard to upgrade jewelry.

    The real benefit we get is being able to change traits and research is certainly just as easy as with the rest of the crafting.
  • Fur_like_snow
    Fur_like_snow
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    Sadly the dream of gold julianos and hunding will just have to stay a dream. :'(
  • Zachary_Shadow
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    I think the upgrading system for Jewelry Crafting is utterly ridiculous. I'm fine with the other grinding aspects of the new system, such as seams being a bit rarer than other crafting materials or with the 6 new research traits that all require something to do. I'm completely fine with the leveling aspect as well and the research time. I wish we had a hireling, but I understand why we don't. The thing that doesn't make any sense to me is how grindy the upgrading system is.

    To the the people in this thread who are praising the system's extreme difficulty, saying that, "Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort." I would agree with you, I do think crafting requires some investment in it, but this much? At this rate, upgrading your jewelry to gold can take months (for those who don't play everyday). No new system should take months to require THAT much time and effort. There are definitely going to be people who are rich, who are lucky, or who grind for days and days for hours and hours without sleep who may get gold jewelry way before others, but that kind of commitment shouldn't be required. It's a game, it should be fun, not a system where people are losing sleep just so they can get some fictional gear.

    I think some ways they could make it better would be to at least upgrade the chance of getting the grains. I understand why they made it to where you need 10 grains to get one plate, but saying the chances of getting said grains are the same (or in my experience, lower) than getting the fully built upgrading materials versus other crafting systems, it's too much. Maybe add a skill into the skill line where people have a better chance of getting multiple grains from one extraction (as in, instead of only getting one grain, maybe you get two-four). At the moment, it will require 80 grains to get 8 gold upgrading materials. If it's the same as other crafting systems where you are likely to get one gold material every 100 resources refined, then that means you need to refine 8000 jewelry crafting materials in order to get the chance of getting 80 grains. This doesn't include deconstructing gold jewelry, which I don't know the chances of getting the gold grains are.

    There are definitely ways to improve the experience of this new system. I wish ZOS would listen to the majority of it's community instead of those who believe that everyone has the time to put that much effort into one system. I definitely agree that it needs some time commitment, but not this much. Gold jewelry can still be difficult to get, even after improving the upgrading system. I just don't think it should take months to improve one piece of jewelry to gold and have to do that all over again for the next.

    Again, to reiterate, some fixes they can add instead of removing the grains are: improving the chances of getting grains from refining and extracting jewelry; adding a skill that gives more grains for each extraction; possibly adding a skill that increases the chances of getting more grains from refinement, etc.

    There are multiple ways you can do this ZOS to make both sides happy, where you can make it better for those who can't play the game every hour of every day and where you can still keep it at a difficult level for those who want the system to be difficult. I just hope you listen ZOS.
    Edited by Zachary_Shadow on May 28, 2018 9:01PM
  • Linaleah
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    idk wrote: »
    ezio45 wrote: »
    Recette wrote: »
    People are whining about this way too much. The system is perfect the way it is right now. Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort.

    People im MMOs yearn way too much for instant gratification, which is exactly what this system does not provide. That is a good thing since it means stuff won't get shallow and boring a short while after release.

    To sum it up, the jewelery crafting system is excellent.

    Props to Zenimax for implementing it the way they did. :smile:

    IT TAKES 10 DAYS OF GAMEPLAY OF NON STOP GRINDING TO UPGRADE 3 JEWELRY TO GOLD IF SEAMS ARE AS PREVALENT AS ANCESTOR SILK IN FELLS RUN

    on average ^ when you refind things you can get 0 gold dust from a stack of raw jewelry mats

    ARE YOU OUT OF YOUR MIND

    Zos stated they intend for it to be hard to upgrade jewelry.

    The real benefit we get is being able to change traits and research is certainly just as easy as with the rest of the crafting.

    in that case, they shouldn't have included master writs asking for GOLD JEWELRY.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • WhoThenNow7
    WhoThenNow7
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    I'm on console and I gotta say hearing all of this is very disappointing.

    My guess is they wanted to make it as painful as trying to grind a certain piece in a dungeon that takes hundreds of runs to get. I've already decided screw jewelry crafting- city of ash here I go again.
  • idk
    idk
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    Linaleah wrote: »
    idk wrote: »
    ezio45 wrote: »
    Recette wrote: »
    People are whining about this way too much. The system is perfect the way it is right now. Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort.

    People im MMOs yearn way too much for instant gratification, which is exactly what this system does not provide. That is a good thing since it means stuff won't get shallow and boring a short while after release.

    To sum it up, the jewelery crafting system is excellent.

    Props to Zenimax for implementing it the way they did. :smile:

    IT TAKES 10 DAYS OF GAMEPLAY OF NON STOP GRINDING TO UPGRADE 3 JEWELRY TO GOLD IF SEAMS ARE AS PREVALENT AS ANCESTOR SILK IN FELLS RUN

    on average ^ when you refind things you can get 0 gold dust from a stack of raw jewelry mats

    ARE YOU OUT OF YOUR MIND

    Zos stated they intend for it to be hard to upgrade jewelry.

    The real benefit we get is being able to change traits and research is certainly just as easy as with the rest of the crafting.

    in that case, they shouldn't have included master writs asking for GOLD JEWELRY.

    I would suggest the value they placed on those master writs not appropriate. They need to be increased. I believe the nirn trait increases the value of a master writ in the other crafts which would be due to it being a more rare trait then it seems jewelry master writs should have more value.
  • AndyMac
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    I've got JC to level 43 after only several hours of dolmen farming - the basic grind doesn't seem that bad to me. You can get to six traits pretty quickly - which opens up quite a few really good sets - and research scrolls are only 10 vouchers to help

    Enchanting is harder to level - and that's not even close to how it was in 2014 - no inspiration back then :) Getting max JC traits won't be anything like getting to 9 trait crafter.

    So the basic levelling seems OK to me.

    I will say that selling the mats from the decon has been well worth doing.

    As for gold upgrade mats - it should require 8 per piece like the other crafts - not essentially 80- that's ridiculous. That said, I've run my main with purple jewellery quite a bit over the years. Gold jewellery is a nice to have - but when builds change regularly, I doubt I'll bother grinding gold mats.

    Imo only players who already get the maximum from their gear would notice the difference so I question the value of doing it.
    Edited by AndyMac on May 29, 2018 9:59PM
    Andymac - Magicka DK - EP Grand Overlord - Flawless Conqueror
  • Charliff1966
    Charliff1966
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    Jameliel wrote: »
    Recette wrote: »
    People are whining about this way too much. The system is perfect the way it is right now. Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort.

    People im MMOs yearn way too much for instant gratification, which is exactly what this system does not provide. That is a good thing since it means stuff won't get shallow and boring a short while after release.

    To sum it up, the jewelery crafting system is excellent.

    Props to Zenimax for implementing it the way they did. :smile:

    This is ridiculous. You are in the extreme minority. People like you accept almost anything. Jewelry crafting as is takes far too long and is too expensive. I put enough "effort" into my job. When I play a game, I want to do that..Play. I don't want to spend literal days worth of hours running around swinging a virtual pickaxe with my fingers crossed. The grind is horrible on many levels.

    Not everybody needs to get everything in a game.
  • VilniusNastavnik
    VilniusNastavnik
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    There are people who opened their money hole and cashed out several hundred IRL dollars to get jewelry crafting researched to cap already.
    There are already people who have forked out several hundred thousand in game gold to get enough necklaces and rings to get to level 50.

    These are the same people who say there is nothing wrong with the system and that if they could do it (with money) everyone should be able to do it.

    As Josiavah said, there is minimal benefit of Blue to Gold Jewelry. To give an example:
    Moondancer: There is 40 Magicka, and 6 spell damage difference between Blue and Gold. That equates to... 10 dps if that.

    I do not like the 10x requirements for tempering, I won't be using it for that until the cost drops, or it becomes in line with the rest of the professions. I will simply be using it transmute existing sets to other traits. Berserking to Robust, or Alkosh to Healthy as two examples. I always run at least 1 dungeon/trials set anyway so I can maintain the crafted set to be weapons / armor.
    Active Toons:
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    Picture of my Active Toons.

    Location: Australia - Wollongong, NSW - Sydney.

    Obligatory ESO Fashion website plug: Vil's Portfolio
  • DoctorESO
    DoctorESO
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    siggi1856 wrote: »
    In my humble opinion the numbers should be reworked. Compared to all other crafting professions jewellery crafting will cost 10x more, because you need 10 times the materials to upgrade. And I am not talking about the prices in the moment, because they are for sure much higher, because the system is new.

    The same situation with master writs, i got a master writ for 105 vouchers and have to craft legendary jewellery. I will never do that, because it costs 10 times more than a blacksmithing 105 voucher writ.

    Similar situation with the gear. Its easier/cheaper to farm or buy purple or gold gear than to craft it.

    I totally understand that ZOS wants it to be special, but i think 10x more special is far too much.

    You also need to pay more real life cash (to be able to access the feature).
  • Iselin
    Iselin
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    AlnilamE wrote: »
    Jameliel wrote: »
    Recette wrote: »
    People are whining about this way too much. The system is perfect the way it is right now. Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort.

    People im MMOs yearn way too much for instant gratification, which is exactly what this system does not provide. That is a good thing since it means stuff won't get shallow and boring a short while after release.

    To sum it up, the jewelery crafting system is excellent.

    Props to Zenimax for implementing it the way they did. :smile:

    This is ridiculous. You are in the extreme minority. People like you accept almost anything. Jewelry crafting as is takes far too long and is too expensive. I put enough "effort" into my job. When I play a game, I want to do that..Play. I don't want to spend literal days worth of hours running around swinging a virtual pickaxe with my fingers crossed. The grind is horrible on many levels.

    How does it compare to leveling Blacksmithing or Woodworking? How about enchanting?

    I remember it took me a few months to hit level 50 in those. With the writs and the accessibility of intricate jewelry, it's going to take far less time to level Jewelcrafting.

    You don't even get what we're talking about do you?

    No one is complaining about getting it to 50 nor researching the traits because that is exactly like the other armor/weapon crafts. Much easier to research all 9 traits compared to blacksmithing as a matter of fact because it's only 2 items to research compared to 14.

    It's the 10X upgrade grind to get the mats needed to go from white to green and green to blue and blue to purple and purple to gold that anyone who crafts their own will have to do. That's what this thread is about.
  • ezio45
    ezio45
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    idk wrote: »
    ezio45 wrote: »
    Recette wrote: »
    People are whining about this way too much. The system is perfect the way it is right now. Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort.

    People im MMOs yearn way too much for instant gratification, which is exactly what this system does not provide. That is a good thing since it means stuff won't get shallow and boring a short while after release.

    To sum it up, the jewelery crafting system is excellent.

    Props to Zenimax for implementing it the way they did. :smile:

    IT TAKES 10 DAYS OF GAMEPLAY OF NON STOP GRINDING TO UPGRADE 3 JEWELRY TO GOLD IF SEAMS ARE AS PREVALENT AS ANCESTOR SILK IN FELLS RUN

    on average ^ when you refind things you can get 0 gold dust from a stack of raw jewelry mats

    ARE YOU OUT OF YOUR MIND

    Zos stated they intend for it to be hard to upgrade jewelry.

    The real benefit we get is being able to change traits and research is certainly just as easy as with the rest of the crafting.

    theres a difference between hard and so hard it might as well not exist
  • ezio45
    ezio45
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    I think the upgrading system for Jewelry Crafting is utterly ridiculous. I'm fine with the other grinding aspects of the new system, such as seams being a bit rarer than other crafting materials or with the 6 new research traits that all require something to do. I'm completely fine with the leveling aspect as well and the research time. I wish we had a hireling, but I understand why we don't. The thing that doesn't make any sense to me is how grindy the upgrading system is.

    To the the people in this thread who are praising the system's extreme difficulty, saying that, "Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort." I would agree with you, I do think crafting requires some investment in it, but this much? At this rate, upgrading your jewelry to gold can take months (for those who don't play everyday). No new system should take months to require THAT much time and effort. There are definitely going to be people who are rich, who are lucky, or who grind for days and days for hours and hours without sleep who may get gold jewelry way before others, but that kind of commitment shouldn't be required. It's a game, it should be fun, not a system where people are losing sleep just so they can get some fictional gear.

    I think some ways they could make it better would be to at least upgrade the chance of getting the grains. I understand why they made it to where you need 10 grains to get one plate, but saying the chances of getting said grains are the same (or in my experience, lower) than getting the fully built upgrading materials versus other crafting systems, it's too much. Maybe add a skill into the skill line where people have a better chance of getting multiple grains from one extraction (as in, instead of only getting one grain, maybe you get two-four). At the moment, it will require 80 grains to get 8 gold upgrading materials. If it's the same as other crafting systems where you are likely to get one gold material every 100 resources refined, then that means you need to refine 8000 jewelry crafting materials in order to get the chance of getting 80 grains. This doesn't include deconstructing gold jewelry, which I don't know the chances of getting the gold grains are.

    There are definitely ways to improve the experience of this new system. I wish ZOS would listen to the majority of it's community instead of those who believe that everyone has the time to put that much effort into one system. I definitely agree that it needs some time commitment, but not this much. Gold jewelry can still be difficult to get, even after improving the upgrading system. I just don't think it should take months to improve one piece of jewelry to gold and have to do that all over again for the next.

    Again, to reiterate, some fixes they can add instead of removing the grains are: improving the chances of getting grains from refining and extracting jewelry; adding a skill that gives more grains for each extraction; possibly adding a skill that increases the chances of getting more grains from refinement, etc.

    There are multiple ways you can do this ZOS to make both sides happy, where you can make it better for those who can't play the game every hour of every day and where you can still keep it at a difficult level for those who want the system to be difficult. I just hope you listen ZOS.

    think decon is about a 75% chance at dust according to one vid i watched
    Edited by ezio45 on May 28, 2018 10:56PM
  • klowdy1
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    Gimme spellcrafting too :)

    Lol, the way JC has gone, it would cost you 100k to make a spell, and it would take your entire mana/stam bar to use it. The artificial content has gotten way out of hand. Instead of making meaningful updates, we get this, sprinkled with an overtuned dungeon (later), and a balance update that breaks balance in a new and exciting way (also later). Glad I'm waiting for a sale to buy SS. I'm going back to GW2/WoW/Skyforge/BDO cor now, cutting ESO out of the mix.
  • Tabbycat
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    I'm not fond of how they implemented the jewelry crafting thing. But I will keep plucking away at it. My crafter is already at level five. Go me.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • ezio45
    ezio45
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    Jameliel wrote: »
    Recette wrote: »
    People are whining about this way too much. The system is perfect the way it is right now. Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort.

    People im MMOs yearn way too much for instant gratification, which is exactly what this system does not provide. That is a good thing since it means stuff won't get shallow and boring a short while after release.

    To sum it up, the jewelery crafting system is excellent.

    Props to Zenimax for implementing it the way they did. :smile:

    This is ridiculous. You are in the extreme minority. People like you accept almost anything. Jewelry crafting as is takes far too long and is too expensive. I put enough "effort" into my job. When I play a game, I want to do that..Play. I don't want to spend literal days worth of hours running around swinging a virtual pickaxe with my fingers crossed. The grind is horrible on many levels.

    Not everybody needs to get everything in a game.

    like 10% of people who play this game will be able to do this, only professional farmers that ONLY do that, what is so hard to understand, 3 jewelry to gold will take 24000 raw jc mats, thats an average of 4800 nodes you will have to pick up for 1 set of jewelry, not how much you need, how many nodes you need to find and harvest
    There are people who opened their money hole and cashed out several hundred IRL dollars to get jewelry crafting researched to cap already.
    There are already people who have forked out several hundred thousand in game gold to get enough necklaces and rings to get to level 50.

    These are the same people who say there is nothing wrong with the system and that if they could do it (with money) everyone should be able to do it.

    As Josiavah said, there is minimal benefit of Blue to Gold Jewelry. To give an example:
    Moondancer: There is 40 Magicka, and 6 spell damage difference between Blue and Gold. That equates to... 10 dps if that.

    I do not like the 10x requirements for tempering, I won't be using it for that until the cost drops, or it becomes in line with the rest of the professions. I will simply be using it transmute existing sets to other traits. Berserking to Robust, or Alkosh to Healthy as two examples. I always run at least 1 dungeon/trials set anyway so I can maintain the crafted set to be weapons / armor.

    the mat will never be in line with other crafts, expect it to cost 10 times more than a temp

  • AlnilamE
    AlnilamE
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    There are people who opened their money hole and cashed out several hundred IRL dollars to get jewelry crafting researched to cap already.
    There are already people who have forked out several hundred thousand in game gold to get enough necklaces and rings to get to level 50.

    These are the same people who say there is nothing wrong with the system and that if they could do it (with money) everyone should be able to do it.

    As Josiavah said, there is minimal benefit of Blue to Gold Jewelry. To give an example:
    Moondancer: There is 40 Magicka, and 6 spell damage difference between Blue and Gold. That equates to... 10 dps if that.

    I do not like the 10x requirements for tempering, I won't be using it for that until the cost drops, or it becomes in line with the rest of the professions. I will simply be using it transmute existing sets to other traits. Berserking to Robust, or Alkosh to Healthy as two examples. I always run at least 1 dungeon/trials set anyway so I can maintain the crafted set to be weapons / armor.

    I have done neither of those things. I *may* look for researchable items in the future, but for now I am covered.
    Iselin wrote: »
    AlnilamE wrote: »
    Jameliel wrote: »
    Recette wrote: »
    People are whining about this way too much. The system is perfect the way it is right now. Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort.

    People im MMOs yearn way too much for instant gratification, which is exactly what this system does not provide. That is a good thing since it means stuff won't get shallow and boring a short while after release.

    To sum it up, the jewelery crafting system is excellent.

    Props to Zenimax for implementing it the way they did. :smile:

    This is ridiculous. You are in the extreme minority. People like you accept almost anything. Jewelry crafting as is takes far too long and is too expensive. I put enough "effort" into my job. When I play a game, I want to do that..Play. I don't want to spend literal days worth of hours running around swinging a virtual pickaxe with my fingers crossed. The grind is horrible on many levels.

    How does it compare to leveling Blacksmithing or Woodworking? How about enchanting?

    I remember it took me a few months to hit level 50 in those. With the writs and the accessibility of intricate jewelry, it's going to take far less time to level Jewelcrafting.

    You don't even get what we're talking about do you?

    No one is complaining about getting it to 50 nor researching the traits because that is exactly like the other armor/weapon crafts. Much easier to research all 9 traits compared to blacksmithing as a matter of fact because it's only 2 items to research compared to 14.

    It's the 10X upgrade grind to get the mats needed to go from white to green and green to blue and blue to purple and purple to gold that anyone who crafts their own will have to do. That's what this thread is about.

    I do get it. But you guys forgot what it was like to be new and not have resources. When you had to consider carefully if you were going to upgrade to purple, let alone gold.

    As ViniusNastavnik said above, the main purpose of this is to be able to retrait jewelry.

    Though I'm sure that in a few months when everyone has their refining passives maxed, the improvers will become more common. And in a year, people will start improving jewelry to gold without batting an eye like they do with everything else.
    The Moot Councillor
  • idrankyourbeer
    idrankyourbeer
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    i cant believe we have to spend money just to endure this crap
  • Iselin
    Iselin
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    AlnilamE wrote: »
    There are people who opened their money hole and cashed out several hundred IRL dollars to get jewelry crafting researched to cap already.
    There are already people who have forked out several hundred thousand in game gold to get enough necklaces and rings to get to level 50.

    These are the same people who say there is nothing wrong with the system and that if they could do it (with money) everyone should be able to do it.

    As Josiavah said, there is minimal benefit of Blue to Gold Jewelry. To give an example:
    Moondancer: There is 40 Magicka, and 6 spell damage difference between Blue and Gold. That equates to... 10 dps if that.

    I do not like the 10x requirements for tempering, I won't be using it for that until the cost drops, or it becomes in line with the rest of the professions. I will simply be using it transmute existing sets to other traits. Berserking to Robust, or Alkosh to Healthy as two examples. I always run at least 1 dungeon/trials set anyway so I can maintain the crafted set to be weapons / armor.

    I have done neither of those things. I *may* look for researchable items in the future, but for now I am covered.
    Iselin wrote: »
    AlnilamE wrote: »
    Jameliel wrote: »
    Recette wrote: »
    People are whining about this way too much. The system is perfect the way it is right now. Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort.

    People im MMOs yearn way too much for instant gratification, which is exactly what this system does not provide. That is a good thing since it means stuff won't get shallow and boring a short while after release.

    To sum it up, the jewelery crafting system is excellent.

    Props to Zenimax for implementing it the way they did. :smile:

    This is ridiculous. You are in the extreme minority. People like you accept almost anything. Jewelry crafting as is takes far too long and is too expensive. I put enough "effort" into my job. When I play a game, I want to do that..Play. I don't want to spend literal days worth of hours running around swinging a virtual pickaxe with my fingers crossed. The grind is horrible on many levels.

    How does it compare to leveling Blacksmithing or Woodworking? How about enchanting?

    I remember it took me a few months to hit level 50 in those. With the writs and the accessibility of intricate jewelry, it's going to take far less time to level Jewelcrafting.

    You don't even get what we're talking about do you?

    No one is complaining about getting it to 50 nor researching the traits because that is exactly like the other armor/weapon crafts. Much easier to research all 9 traits compared to blacksmithing as a matter of fact because it's only 2 items to research compared to 14.

    It's the 10X upgrade grind to get the mats needed to go from white to green and green to blue and blue to purple and purple to gold that anyone who crafts their own will have to do. That's what this thread is about.

    I do get it. But you guys forgot what it was like to be new and not have resources. When you had to consider carefully if you were going to upgrade to purple, let alone gold.

    As ViniusNastavnik said above, the main purpose of this is to be able to retrait jewelry.

    Though I'm sure that in a few months when everyone has their refining passives maxed, the improvers will become more common. And in a year, people will start improving jewelry to gold without batting an eye like they do with everything else.

    Retraiting is not what crafting is about lol. Being able to improve and retrait drops is not even crafting in the true sense of the term.

    I get that this is what non-crafters think about but those of us who craft from white to whatever improved quality we're happy with do the full thing.

    And I'm glad you brought up the scarcity of our upgade mats when we were new to the game and it took us a while to think nothing about making something we crafted purple. Now keep that thought and that timeline in mind... you got it? Now multiply that by 10.
  • ezio45
    ezio45
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    ✭✭✭
    AlnilamE wrote: »
    There are people who opened their money hole and cashed out several hundred IRL dollars to get jewelry crafting researched to cap already.
    There are already people who have forked out several hundred thousand in game gold to get enough necklaces and rings to get to level 50.

    These are the same people who say there is nothing wrong with the system and that if they could do it (with money) everyone should be able to do it.

    As Josiavah said, there is minimal benefit of Blue to Gold Jewelry. To give an example:
    Moondancer: There is 40 Magicka, and 6 spell damage difference between Blue and Gold. That equates to... 10 dps if that.

    I do not like the 10x requirements for tempering, I won't be using it for that until the cost drops, or it becomes in line with the rest of the professions. I will simply be using it transmute existing sets to other traits. Berserking to Robust, or Alkosh to Healthy as two examples. I always run at least 1 dungeon/trials set anyway so I can maintain the crafted set to be weapons / armor.

    I have done neither of those things. I *may* look for researchable items in the future, but for now I am covered.
    Iselin wrote: »
    AlnilamE wrote: »
    Jameliel wrote: »
    Recette wrote: »
    People are whining about this way too much. The system is perfect the way it is right now. Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort.

    People im MMOs yearn way too much for instant gratification, which is exactly what this system does not provide. That is a good thing since it means stuff won't get shallow and boring a short while after release.

    To sum it up, the jewelery crafting system is excellent.

    Props to Zenimax for implementing it the way they did. :smile:

    This is ridiculous. You are in the extreme minority. People like you accept almost anything. Jewelry crafting as is takes far too long and is too expensive. I put enough "effort" into my job. When I play a game, I want to do that..Play. I don't want to spend literal days worth of hours running around swinging a virtual pickaxe with my fingers crossed. The grind is horrible on many levels.

    How does it compare to leveling Blacksmithing or Woodworking? How about enchanting?

    I remember it took me a few months to hit level 50 in those. With the writs and the accessibility of intricate jewelry, it's going to take far less time to level Jewelcrafting.

    You don't even get what we're talking about do you?

    No one is complaining about getting it to 50 nor researching the traits because that is exactly like the other armor/weapon crafts. Much easier to research all 9 traits compared to blacksmithing as a matter of fact because it's only 2 items to research compared to 14.

    It's the 10X upgrade grind to get the mats needed to go from white to green and green to blue and blue to purple and purple to gold that anyone who crafts their own will have to do. That's what this thread is about.

    I do get it. But you guys forgot what it was like to be new and not have resources. When you had to consider carefully if you were going to upgrade to purple, let alone gold.

    As ViniusNastavnik said above, the main purpose of this is to be able to retrait jewelry.

    Though I'm sure that in a few months when everyone has their refining passives maxed, the improvers will become more common. And in a year, people will start improving jewelry to gold without batting an eye like they do with everything else.

    again, it is PERMANENTLY 10x rarer, it is designed that way, there is no in a year it will be normal like the other crafts, no one that is not filthy rich can upgrade a year from now. A year from now golding out gear will be as expensive as an aether cipher
  • degarmo_ESO
    degarmo_ESO
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    They'll adjust it in time. It's only been a week. If they don't adjust it, then it'll be a rare thing for those that spend the most time doing it.

    It's going to be okay.

    On the other hand, in the real world, I'm still pissed off they put pizza toppings behind a paywall. ;)
    Edited by degarmo_ESO on May 29, 2018 12:04AM
  • Palidon
    Palidon
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    ZOS setup jewelery crafting to be a pain in the arse grind fest. Get use to it. Did you actually think it was going to be easy.
  • radiostar
    radiostar
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    And unless you can level up Engraving, you can't make the Psijic Order recipes, right?
    "Billions upon Billions of Stars"
  • Linaleah
    Linaleah
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    They'll adjust it in time. It's only been a week. If they don't adjust it, then it'll be a rare thing for those that spend the most time doing it.

    It's going to be okay.

    On the other hand, in the real world, I'm still pissed off they put pizza toppings behind a paywall. ;)

    you mean like they reduced the gold costs of creating outfits?

    people have been bringing up the problem with upgrade mats from the moment jewelry crafting became available on PTS. the ONLY thing that ZoS listened to was making JC seams spawn slightly more often.

    even with people continuing to express concern, there is a good chance its not changing. what makes you think they will bother changing anything if people stay silent? after all silence = we must be ok with it
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • ADarklore
    ADarklore
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    DamenAJ wrote: »
    Pretty sure they didn't want to give us jewellery crafting, hence why this is such a pain. I mean, it's been YEARS, and it took until now. My character has been in all legendary gear for months and months, except jewellery, because there no easy way to get the sets I wanted before in gold.

    Now, I can upgrade the ones I have.

    Hard jewellery crafting>no jewellery crafting. imo.

    As for writs, jewellery drops a lot, prices will calm down in a few months. Your choice to use, save, or sell. No one is forcing your to do them.

    I actually said this before as well. They give us jewelry crafting but then make it extremely difficult to actually use while once again trying to force players to play content they don't want just to get the traits to research. They basically put golding jewelry out of the reach of the majority of players as well, leaving many who expected jewelry crafting to allow them to upgrade their purples to gold, out in the cold. So what's the point of adding a feature but then make it basically inaccessible for the majority of players?
    Edited by ADarklore on May 29, 2018 2:26AM
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • DamenAJ
    DamenAJ
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    ADarklore wrote: »
    DamenAJ wrote: »
    Pretty sure they didn't want to give us jewellery crafting, hence why this is such a pain. I mean, it's been YEARS, and it took until now. My character has been in all legendary gear for months and months, except jewellery, because there no easy way to get the sets I wanted before in gold.

    Now, I can upgrade the ones I have.

    Hard jewellery crafting>no jewellery crafting. imo.

    As for writs, jewellery drops a lot, prices will calm down in a few months. Your choice to use, save, or sell. No one is forcing your to do them.

    I actually said this before as well. They give us jewelry crafting but then make it extremely difficult to actually use while once again trying to force players to play content they don't want just to get the traits to research. They basically put golding jewelry out of the reach of the majority of players as well, leaving many who expected jewelry crafting to allow them to upgrade their purples to gold, out in the cold. So what's the point of adding a feature but then make it basically inaccessible for the majority of players?

    Again Hard>None.

    People need to just play the game. If they want to make their gear gold... They can earn gold and buy mats, they can farm material, they can use surveys dropped from writs. Yes it may(Hard may) take a long time, but the alternative is just... What? Wait for the 150k-250k jewellery to show up at the gold vendor? How long might that take? How much cheaper is it? It gives people a slow, but reliable way to work towards a goal.
  • Fur_like_snow
    Fur_like_snow
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    Palidon wrote: »
    ZOS setup jewelery crafting to be a pain in the arse grind fest. Get use to it. Did you actually think it was going to be easy.

    No not easy, just consistent with the other crafting lines.

  • BuddyAces
    BuddyAces
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    They want to sell research scrolls. This was their answer.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
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