People are whining about this way too much. The system is perfect the way it is right now. Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort.
People im MMOs yearn way too much for instant gratification, which is exactly what this system does not provide. That is a good thing since it means stuff won't get shallow and boring a short while after release.
To sum it up, the jewelery crafting system is excellent.
Props to Zenimax for implementing it the way they did.
People are whining about this way too much. The system is perfect the way it is right now. Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort.
People im MMOs yearn way too much for instant gratification, which is exactly what this system does not provide. That is a good thing since it means stuff won't get shallow and boring a short while after release.
To sum it up, the jewelery crafting system is excellent.
Props to Zenimax for implementing it the way they did.
This is ridiculous. You are in the extreme minority. People like you accept almost anything. Jewelry crafting as is takes far too long and is too expensive. I put enough "effort" into my job. When I play a game, I want to do that..Play. I don't want to spend literal days worth of hours running around swinging a virtual pickaxe with my fingers crossed. The grind is horrible on many levels.
People are whining about this way too much. The system is perfect the way it is right now. Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort.
People im MMOs yearn way too much for instant gratification, which is exactly what this system does not provide. That is a good thing since it means stuff won't get shallow and boring a short while after release.
To sum it up, the jewelery crafting system is excellent.
Props to Zenimax for implementing it the way they did.
IT TAKES 10 DAYS OF GAMEPLAY OF NON STOP GRINDING TO UPGRADE 3 JEWELRY TO GOLD IF SEAMS ARE AS PREVALENT AS ANCESTOR SILK IN FELLS RUN
on average ^ when you refind things you can get 0 gold dust from a stack of raw jewelry mats
ARE YOU OUT OF YOUR MIND
People are whining about this way too much. The system is perfect the way it is right now. Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort.
People im MMOs yearn way too much for instant gratification, which is exactly what this system does not provide. That is a good thing since it means stuff won't get shallow and boring a short while after release.
To sum it up, the jewelery crafting system is excellent.
Props to Zenimax for implementing it the way they did.
IT TAKES 10 DAYS OF GAMEPLAY OF NON STOP GRINDING TO UPGRADE 3 JEWELRY TO GOLD IF SEAMS ARE AS PREVALENT AS ANCESTOR SILK IN FELLS RUN
on average ^ when you refind things you can get 0 gold dust from a stack of raw jewelry mats
ARE YOU OUT OF YOUR MIND
Zos stated they intend for it to be hard to upgrade jewelry.
The real benefit we get is being able to change traits and research is certainly just as easy as with the rest of the crafting.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
People are whining about this way too much. The system is perfect the way it is right now. Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort.
People im MMOs yearn way too much for instant gratification, which is exactly what this system does not provide. That is a good thing since it means stuff won't get shallow and boring a short while after release.
To sum it up, the jewelery crafting system is excellent.
Props to Zenimax for implementing it the way they did.
IT TAKES 10 DAYS OF GAMEPLAY OF NON STOP GRINDING TO UPGRADE 3 JEWELRY TO GOLD IF SEAMS ARE AS PREVALENT AS ANCESTOR SILK IN FELLS RUN
on average ^ when you refind things you can get 0 gold dust from a stack of raw jewelry mats
ARE YOU OUT OF YOUR MIND
Zos stated they intend for it to be hard to upgrade jewelry.
The real benefit we get is being able to change traits and research is certainly just as easy as with the rest of the crafting.
in that case, they shouldn't have included master writs asking for GOLD JEWELRY.
People are whining about this way too much. The system is perfect the way it is right now. Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort.
People im MMOs yearn way too much for instant gratification, which is exactly what this system does not provide. That is a good thing since it means stuff won't get shallow and boring a short while after release.
To sum it up, the jewelery crafting system is excellent.
Props to Zenimax for implementing it the way they did.
This is ridiculous. You are in the extreme minority. People like you accept almost anything. Jewelry crafting as is takes far too long and is too expensive. I put enough "effort" into my job. When I play a game, I want to do that..Play. I don't want to spend literal days worth of hours running around swinging a virtual pickaxe with my fingers crossed. The grind is horrible on many levels.
In my humble opinion the numbers should be reworked. Compared to all other crafting professions jewellery crafting will cost 10x more, because you need 10 times the materials to upgrade. And I am not talking about the prices in the moment, because they are for sure much higher, because the system is new.
The same situation with master writs, i got a master writ for 105 vouchers and have to craft legendary jewellery. I will never do that, because it costs 10 times more than a blacksmithing 105 voucher writ.
Similar situation with the gear. Its easier/cheaper to farm or buy purple or gold gear than to craft it.
I totally understand that ZOS wants it to be special, but i think 10x more special is far too much.
People are whining about this way too much. The system is perfect the way it is right now. Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort.
People im MMOs yearn way too much for instant gratification, which is exactly what this system does not provide. That is a good thing since it means stuff won't get shallow and boring a short while after release.
To sum it up, the jewelery crafting system is excellent.
Props to Zenimax for implementing it the way they did.
This is ridiculous. You are in the extreme minority. People like you accept almost anything. Jewelry crafting as is takes far too long and is too expensive. I put enough "effort" into my job. When I play a game, I want to do that..Play. I don't want to spend literal days worth of hours running around swinging a virtual pickaxe with my fingers crossed. The grind is horrible on many levels.
How does it compare to leveling Blacksmithing or Woodworking? How about enchanting?
I remember it took me a few months to hit level 50 in those. With the writs and the accessibility of intricate jewelry, it's going to take far less time to level Jewelcrafting.
People are whining about this way too much. The system is perfect the way it is right now. Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort.
People im MMOs yearn way too much for instant gratification, which is exactly what this system does not provide. That is a good thing since it means stuff won't get shallow and boring a short while after release.
To sum it up, the jewelery crafting system is excellent.
Props to Zenimax for implementing it the way they did.
IT TAKES 10 DAYS OF GAMEPLAY OF NON STOP GRINDING TO UPGRADE 3 JEWELRY TO GOLD IF SEAMS ARE AS PREVALENT AS ANCESTOR SILK IN FELLS RUN
on average ^ when you refind things you can get 0 gold dust from a stack of raw jewelry mats
ARE YOU OUT OF YOUR MIND
Zos stated they intend for it to be hard to upgrade jewelry.
The real benefit we get is being able to change traits and research is certainly just as easy as with the rest of the crafting.
Zachary_Shadow wrote: »I think the upgrading system for Jewelry Crafting is utterly ridiculous. I'm fine with the other grinding aspects of the new system, such as seams being a bit rarer than other crafting materials or with the 6 new research traits that all require something to do. I'm completely fine with the leveling aspect as well and the research time. I wish we had a hireling, but I understand why we don't. The thing that doesn't make any sense to me is how grindy the upgrading system is.
To the the people in this thread who are praising the system's extreme difficulty, saying that, "Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort." I would agree with you, I do think crafting requires some investment in it, but this much? At this rate, upgrading your jewelry to gold can take months (for those who don't play everyday). No new system should take months to require THAT much time and effort. There are definitely going to be people who are rich, who are lucky, or who grind for days and days for hours and hours without sleep who may get gold jewelry way before others, but that kind of commitment shouldn't be required. It's a game, it should be fun, not a system where people are losing sleep just so they can get some fictional gear.
I think some ways they could make it better would be to at least upgrade the chance of getting the grains. I understand why they made it to where you need 10 grains to get one plate, but saying the chances of getting said grains are the same (or in my experience, lower) than getting the fully built upgrading materials versus other crafting systems, it's too much. Maybe add a skill into the skill line where people have a better chance of getting multiple grains from one extraction (as in, instead of only getting one grain, maybe you get two-four). At the moment, it will require 80 grains to get 8 gold upgrading materials. If it's the same as other crafting systems where you are likely to get one gold material every 100 resources refined, then that means you need to refine 8000 jewelry crafting materials in order to get the chance of getting 80 grains. This doesn't include deconstructing gold jewelry, which I don't know the chances of getting the gold grains are.
There are definitely ways to improve the experience of this new system. I wish ZOS would listen to the majority of it's community instead of those who believe that everyone has the time to put that much effort into one system. I definitely agree that it needs some time commitment, but not this much. Gold jewelry can still be difficult to get, even after improving the upgrading system. I just don't think it should take months to improve one piece of jewelry to gold and have to do that all over again for the next.
Again, to reiterate, some fixes they can add instead of removing the grains are: improving the chances of getting grains from refining and extracting jewelry; adding a skill that gives more grains for each extraction; possibly adding a skill that increases the chances of getting more grains from refinement, etc.
There are multiple ways you can do this ZOS to make both sides happy, where you can make it better for those who can't play the game every hour of every day and where you can still keep it at a difficult level for those who want the system to be difficult. I just hope you listen ZOS.
SirCritical wrote: »Gimme spellcrafting too
Charliff1966 wrote: »People are whining about this way too much. The system is perfect the way it is right now. Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort.
People im MMOs yearn way too much for instant gratification, which is exactly what this system does not provide. That is a good thing since it means stuff won't get shallow and boring a short while after release.
To sum it up, the jewelery crafting system is excellent.
Props to Zenimax for implementing it the way they did.
This is ridiculous. You are in the extreme minority. People like you accept almost anything. Jewelry crafting as is takes far too long and is too expensive. I put enough "effort" into my job. When I play a game, I want to do that..Play. I don't want to spend literal days worth of hours running around swinging a virtual pickaxe with my fingers crossed. The grind is horrible on many levels.
Not everybody needs to get everything in a game.
VilniusNastavnik wrote: »There are people who opened their money hole and cashed out several hundred IRL dollars to get jewelry crafting researched to cap already.
There are already people who have forked out several hundred thousand in game gold to get enough necklaces and rings to get to level 50.
These are the same people who say there is nothing wrong with the system and that if they could do it (with money) everyone should be able to do it.
As Josiavah said, there is minimal benefit of Blue to Gold Jewelry. To give an example:
Moondancer: There is 40 Magicka, and 6 spell damage difference between Blue and Gold. That equates to... 10 dps if that.
I do not like the 10x requirements for tempering, I won't be using it for that until the cost drops, or it becomes in line with the rest of the professions. I will simply be using it transmute existing sets to other traits. Berserking to Robust, or Alkosh to Healthy as two examples. I always run at least 1 dungeon/trials set anyway so I can maintain the crafted set to be weapons / armor.
VilniusNastavnik wrote: »There are people who opened their money hole and cashed out several hundred IRL dollars to get jewelry crafting researched to cap already.
There are already people who have forked out several hundred thousand in game gold to get enough necklaces and rings to get to level 50.
These are the same people who say there is nothing wrong with the system and that if they could do it (with money) everyone should be able to do it.
As Josiavah said, there is minimal benefit of Blue to Gold Jewelry. To give an example:
Moondancer: There is 40 Magicka, and 6 spell damage difference between Blue and Gold. That equates to... 10 dps if that.
I do not like the 10x requirements for tempering, I won't be using it for that until the cost drops, or it becomes in line with the rest of the professions. I will simply be using it transmute existing sets to other traits. Berserking to Robust, or Alkosh to Healthy as two examples. I always run at least 1 dungeon/trials set anyway so I can maintain the crafted set to be weapons / armor.
People are whining about this way too much. The system is perfect the way it is right now. Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort.
People im MMOs yearn way too much for instant gratification, which is exactly what this system does not provide. That is a good thing since it means stuff won't get shallow and boring a short while after release.
To sum it up, the jewelery crafting system is excellent.
Props to Zenimax for implementing it the way they did.
This is ridiculous. You are in the extreme minority. People like you accept almost anything. Jewelry crafting as is takes far too long and is too expensive. I put enough "effort" into my job. When I play a game, I want to do that..Play. I don't want to spend literal days worth of hours running around swinging a virtual pickaxe with my fingers crossed. The grind is horrible on many levels.
How does it compare to leveling Blacksmithing or Woodworking? How about enchanting?
I remember it took me a few months to hit level 50 in those. With the writs and the accessibility of intricate jewelry, it's going to take far less time to level Jewelcrafting.
You don't even get what we're talking about do you?
No one is complaining about getting it to 50 nor researching the traits because that is exactly like the other armor/weapon crafts. Much easier to research all 9 traits compared to blacksmithing as a matter of fact because it's only 2 items to research compared to 14.
It's the 10X upgrade grind to get the mats needed to go from white to green and green to blue and blue to purple and purple to gold that anyone who crafts their own will have to do. That's what this thread is about.
VilniusNastavnik wrote: »There are people who opened their money hole and cashed out several hundred IRL dollars to get jewelry crafting researched to cap already.
There are already people who have forked out several hundred thousand in game gold to get enough necklaces and rings to get to level 50.
These are the same people who say there is nothing wrong with the system and that if they could do it (with money) everyone should be able to do it.
As Josiavah said, there is minimal benefit of Blue to Gold Jewelry. To give an example:
Moondancer: There is 40 Magicka, and 6 spell damage difference between Blue and Gold. That equates to... 10 dps if that.
I do not like the 10x requirements for tempering, I won't be using it for that until the cost drops, or it becomes in line with the rest of the professions. I will simply be using it transmute existing sets to other traits. Berserking to Robust, or Alkosh to Healthy as two examples. I always run at least 1 dungeon/trials set anyway so I can maintain the crafted set to be weapons / armor.
I have done neither of those things. I *may* look for researchable items in the future, but for now I am covered.People are whining about this way too much. The system is perfect the way it is right now. Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort.
People im MMOs yearn way too much for instant gratification, which is exactly what this system does not provide. That is a good thing since it means stuff won't get shallow and boring a short while after release.
To sum it up, the jewelery crafting system is excellent.
Props to Zenimax for implementing it the way they did.
This is ridiculous. You are in the extreme minority. People like you accept almost anything. Jewelry crafting as is takes far too long and is too expensive. I put enough "effort" into my job. When I play a game, I want to do that..Play. I don't want to spend literal days worth of hours running around swinging a virtual pickaxe with my fingers crossed. The grind is horrible on many levels.
How does it compare to leveling Blacksmithing or Woodworking? How about enchanting?
I remember it took me a few months to hit level 50 in those. With the writs and the accessibility of intricate jewelry, it's going to take far less time to level Jewelcrafting.
You don't even get what we're talking about do you?
No one is complaining about getting it to 50 nor researching the traits because that is exactly like the other armor/weapon crafts. Much easier to research all 9 traits compared to blacksmithing as a matter of fact because it's only 2 items to research compared to 14.
It's the 10X upgrade grind to get the mats needed to go from white to green and green to blue and blue to purple and purple to gold that anyone who crafts their own will have to do. That's what this thread is about.
I do get it. But you guys forgot what it was like to be new and not have resources. When you had to consider carefully if you were going to upgrade to purple, let alone gold.
As ViniusNastavnik said above, the main purpose of this is to be able to retrait jewelry.
Though I'm sure that in a few months when everyone has their refining passives maxed, the improvers will become more common. And in a year, people will start improving jewelry to gold without batting an eye like they do with everything else.
VilniusNastavnik wrote: »There are people who opened their money hole and cashed out several hundred IRL dollars to get jewelry crafting researched to cap already.
There are already people who have forked out several hundred thousand in game gold to get enough necklaces and rings to get to level 50.
These are the same people who say there is nothing wrong with the system and that if they could do it (with money) everyone should be able to do it.
As Josiavah said, there is minimal benefit of Blue to Gold Jewelry. To give an example:
Moondancer: There is 40 Magicka, and 6 spell damage difference between Blue and Gold. That equates to... 10 dps if that.
I do not like the 10x requirements for tempering, I won't be using it for that until the cost drops, or it becomes in line with the rest of the professions. I will simply be using it transmute existing sets to other traits. Berserking to Robust, or Alkosh to Healthy as two examples. I always run at least 1 dungeon/trials set anyway so I can maintain the crafted set to be weapons / armor.
I have done neither of those things. I *may* look for researchable items in the future, but for now I am covered.People are whining about this way too much. The system is perfect the way it is right now. Crafting should be rewarding to those who are willing to invest time and effort into it, and not be instantly accessible to anyone without such effort.
People im MMOs yearn way too much for instant gratification, which is exactly what this system does not provide. That is a good thing since it means stuff won't get shallow and boring a short while after release.
To sum it up, the jewelery crafting system is excellent.
Props to Zenimax for implementing it the way they did.
This is ridiculous. You are in the extreme minority. People like you accept almost anything. Jewelry crafting as is takes far too long and is too expensive. I put enough "effort" into my job. When I play a game, I want to do that..Play. I don't want to spend literal days worth of hours running around swinging a virtual pickaxe with my fingers crossed. The grind is horrible on many levels.
How does it compare to leveling Blacksmithing or Woodworking? How about enchanting?
I remember it took me a few months to hit level 50 in those. With the writs and the accessibility of intricate jewelry, it's going to take far less time to level Jewelcrafting.
You don't even get what we're talking about do you?
No one is complaining about getting it to 50 nor researching the traits because that is exactly like the other armor/weapon crafts. Much easier to research all 9 traits compared to blacksmithing as a matter of fact because it's only 2 items to research compared to 14.
It's the 10X upgrade grind to get the mats needed to go from white to green and green to blue and blue to purple and purple to gold that anyone who crafts their own will have to do. That's what this thread is about.
I do get it. But you guys forgot what it was like to be new and not have resources. When you had to consider carefully if you were going to upgrade to purple, let alone gold.
As ViniusNastavnik said above, the main purpose of this is to be able to retrait jewelry.
Though I'm sure that in a few months when everyone has their refining passives maxed, the improvers will become more common. And in a year, people will start improving jewelry to gold without batting an eye like they do with everything else.
degarmo_ESO wrote: »They'll adjust it in time. It's only been a week. If they don't adjust it, then it'll be a rare thing for those that spend the most time doing it.
It's going to be okay.
On the other hand, in the real world, I'm still pissed off they put pizza toppings behind a paywall.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Pretty sure they didn't want to give us jewellery crafting, hence why this is such a pain. I mean, it's been YEARS, and it took until now. My character has been in all legendary gear for months and months, except jewellery, because there no easy way to get the sets I wanted before in gold.
Now, I can upgrade the ones I have.
Hard jewellery crafting>no jewellery crafting. imo.
As for writs, jewellery drops a lot, prices will calm down in a few months. Your choice to use, save, or sell. No one is forcing your to do them.
Pretty sure they didn't want to give us jewellery crafting, hence why this is such a pain. I mean, it's been YEARS, and it took until now. My character has been in all legendary gear for months and months, except jewellery, because there no easy way to get the sets I wanted before in gold.
Now, I can upgrade the ones I have.
Hard jewellery crafting>no jewellery crafting. imo.
As for writs, jewellery drops a lot, prices will calm down in a few months. Your choice to use, save, or sell. No one is forcing your to do them.
I actually said this before as well. They give us jewelry crafting but then make it extremely difficult to actually use while once again trying to force players to play content they don't want just to get the traits to research. They basically put golding jewelry out of the reach of the majority of players as well, leaving many who expected jewelry crafting to allow them to upgrade their purples to gold, out in the cold. So what's the point of adding a feature but then make it basically inaccessible for the majority of players?