Cyrodiil feels like it never left beta. It's sad. =/ ZOS rarely discusses Cyordiil and PVP. It's become clear that it's not a priority, and fixing it is not (and has not) been on the agenda.
Cyrodiil feels like it never left beta. It's sad. =/ ZOS rarely discusses Cyordiil and PVP. It's become clear that it's not a priority, and fixing it is not (and has not) been on the agenda.
Actually during open beta performance was great and we had way more players on screen during a battle. I'm talking hundreds at a time and was epic to see. When your faction hit the road to engage an enemy objective you truly felt like part of a huge army with players almost as far as you could see. I remember being completely amazed at the performance with so many people on my screen engaged in battle including mass sieges. I thought man these guys have revolutionized net coding.
Then come to find out the game was running without any kind of cheat detection. So they basically cheated on implementing cheat detection knowing it would take a while for cheats to appear and give the false appearance of amazing performance.
Enter patch 1.6 as the most likely culprit of when it was introduced. Most folks blamed it on the lighting changes but many others like me suspect that is when the overhead(cpu/net processing cost) from a cheat detection system went live.
The introduction of the CP system also introduced more overhead costs from all the additional computations that have to be performed in real time for these traits which grew worse over time as more players achieved more and more traits.
There is no free ride in the world of computer processing and every additional calculation has a cost and eventually bottlenecks appear.
Now we have craptastic performance with about a 1/3 of the number of players engaged in the largest battles as compared to open beta.
ESO has never been the same and likely never will be from a performance standpoint as compared to open beta.
As for Cyrodiil: we know that performance (both server and client) is often not up to par, to put it mildly. These problems particularly plague Champion-ranked Campaigns and, coupled with some of the balance issues and bugs that are still present, result in an often-frustrating experience for some players. We will be addressing this in 2017 – from Champion System performance to class/armor balance to client/server performance in large battles. This is a priority for us, but as these issues are extremely complex, we will be re-thinking how some of the systems in the game interact with each other; changes of this magnitude cannot happen quickly. We are not taking this lightly – change needs to happen. We will have lots more information on Cyrodiil balance and fixes shortly, but right now, we are focusing on investigating and testing different options.
pdebie64b16_ESO wrote: »Iam on the same server and no issues at all, even on EU peak times.
This can't be anything else but a flat out lie though. It might not happen every day to the same extent, but i'm 100% sure that even someone living 10m from the servers would get crippling lag when the rest of us do. You can't not experience the server load, it's just impossible.
I'd love to know what Firor's long term plans for Cyrodiil are. Wait until the player base dries up and convert it into a PVE zone? Reboot/relaunch Cyrodiil with major fixes/improvements? Just keep it in a maintenance mode? PVP development doesn't seem to be a priority (Battleground aside). Cyrodiil needs big changes to succeed. For a game that touts millions of players you can literally look at the PVP queues during prime time and only see a few hundred players (assuming a poplock is about 100 people -vs- what it used to be)..WasteOfTime wrote: »I'll just leave this here , Matt Firor 1st feb 2017As for Cyrodiil: we know that performance (both server and client) is often not up to par, to put it mildly. These problems particularly plague Champion-ranked Campaigns and, coupled with some of the balance issues and bugs that are still present, result in an often-frustrating experience for some players. We will be addressing this in 2017 – from Champion System performance to class/armor balance to client/server performance in large battles. This is a priority for us, but as these issues are extremely complex, we will be re-thinking how some of the systems in the game interact with each other; changes of this magnitude cannot happen quickly. We are not taking this lightly – change needs to happen. We will have lots more information on Cyrodiil balance and fixes shortly, but right now, we are focusing on investigating and testing different options.
It's now 1 1/2 years later......
WasteOfTime wrote: »I'll just leave this here , Matt Firor 1st feb 2017As for Cyrodiil: we know that performance (both server and client) is often not up to par, to put it mildly. These problems particularly plague Champion-ranked Campaigns and, coupled with some of the balance issues and bugs that are still present, result in an often-frustrating experience for some players. We will be addressing this in 2017 – from Champion System performance to class/armor balance to client/server performance in large battles. This is a priority for us, but as these issues are extremely complex, we will be re-thinking how some of the systems in the game interact with each other; changes of this magnitude cannot happen quickly. We are not taking this lightly – change needs to happen. We will have lots more information on Cyrodiil balance and fixes shortly, but right now, we are focusing on investigating and testing different options.
It's now 1 1/2 years later......
pdebie64b16_ESO wrote: »pdebie64b16_ESO wrote: »Iam on the same server and no issues at all, even on EU peak times.
This can't be anything else but a flat out lie though. It might not happen every day to the same extent, but i'm 100% sure that even someone living 10m from the servers would get crippling lag when the rest of us do. You can't not experience the server load, it's just impossible.
Sorry i cant help it but iam not joking. I solo most of the time but are close to keep sieges/defences many times and dont experience lag, framedrops or whatever. Everything runs smooth enough and i dont have any delay in using my skills. Only thing i did (patches ago) was turning shadows comletely off.
Sorry for you guys who having issues
pdebie64b16_ESO wrote: »pdebie64b16_ESO wrote: »Iam on the same server and no issues at all, even on EU peak times.
This can't be anything else but a flat out lie though. It might not happen every day to the same extent, but i'm 100% sure that even someone living 10m from the servers would get crippling lag when the rest of us do. You can't not experience the server load, it's just impossible.
Sorry i cant help it but iam not joking. I solo most of the time but are close to keep sieges/defences many times and dont experience lag, framedrops or whatever. Everything runs smooth enough and i dont have any delay in using my skills. Only thing i did (patches ago) was turning shadows comletely off.
Sorry for you guys who having issues
Do you by chance defend/attack keeps by opperating siege?
That would explain why you don´t see issues as those only shoot once every several seconds.
Otherwise i´d have to agree with etaniel - the issues are universal for every player. There is no debate if they exist or not.
Can you see the lag issues in the video etaniel posted on page 1 of this topic? I have to ask because i´ve genuinely met people that are unable to perceive them due to various issues.
pdebie64b16_ESO wrote: »pdebie64b16_ESO wrote: »pdebie64b16_ESO wrote: »Iam on the same server and no issues at all, even on EU peak times.
This can't be anything else but a flat out lie though. It might not happen every day to the same extent, but i'm 100% sure that even someone living 10m from the servers would get crippling lag when the rest of us do. You can't not experience the server load, it's just impossible.
Sorry i cant help it but iam not joking. I solo most of the time but are close to keep sieges/defences many times and dont experience lag, framedrops or whatever. Everything runs smooth enough and i dont have any delay in using my skills. Only thing i did (patches ago) was turning shadows comletely off.
Sorry for you guys who having issues
Do you by chance defend/attack keeps by opperating siege?
That would explain why you don´t see issues as those only shoot once every several seconds.
Otherwise i´d have to agree with etaniel - the issues are universal for every player. There is no debate if they exist or not.
Can you see the lag issues in the video etaniel posted on page 1 of this topic? I have to ask because i´ve genuinely met people that are unable to perceive them due to various issues.
I dont use siege equipment, and yes i see the lag issues in that video. Maybe there is some lag iam not aware of but it doesnt affect my gameplay.
Back in the day in 2015 i quit eso for almost a year because serious lag issues in PvP, much worse then that video is showing like invisable enemies, (remember the steel tornado spam?) ranged attack what didnt hit, game totaly freezes, heavy delay with skils, instant deaths without having a clue who hits me and offcourse the never ending loading screens.