SixVoltCar wrote: »Premades are not the issue. Most premades I encounter suck. Only one or two really good pvp groups stand out. The rest is awful and most of the time my PUG team and I roll over them.
The issue is that people come to BG with no experience and poor gear that will not help them compete against those groups of player who are not always good pvp players but just people teamed together and play the game.
What I have noticed so far is simple :
- You have a low CP in your group => it probably is a lowbie and he will get rekt whatever healing you try to do. There is nothing you can do for him and he will just hurt your team for it...
- People who don't play the game i.e => capture the flags for the domination, focus the ball for chaosball.. Most of the time, a game is lost because of this
- People who don't play for the team i.e => they go around like crazy in deathmatch, chasing that one guy who went away instead of helping the team mates who die because of no support.
What is URGENTLY NEEDED IN BG to adress these issues is :
- Players filtered by CP rank. Even though CP don't matter in BGs, it just tells people with experience of the game and their class. I know it is not perfect and it has flaws, but it would help DRASTICALLY the PUGs team with players split like this : 0-> 160 CP / 160->500 CP / 501+ CP
Oh look, the "play better" solution.
SixVoltCar wrote: »Premades are not the issue. Most premades I encounter suck. Only one or two really good pvp groups stand out. The rest is awful and most of the time my PUG team and I roll over them.
The issue is that people come to BG with no experience and poor gear that will not help them compete against those groups of player who are not always good pvp players but just people teamed together and play the game.
What I have noticed so far is simple :
- You have a low CP in your group => it probably is a lowbie and he will get rekt whatever healing you try to do. There is nothing you can do for him and he will just hurt your team for it...
- People who don't play the game i.e => capture the flags for the domination, focus the ball for chaosball.. Most of the time, a game is lost because of this
- People who don't play for the team i.e => they go around like crazy in deathmatch, chasing that one guy who went away instead of helping the team mates who die because of no support.
What is URGENTLY NEEDED IN BG to adress these issues is :
- Players filtered by CP rank. Even though CP don't matter in BGs, it just tells people with experience of the game and their class. I know it is not perfect and it has flaws, but it would help DRASTICALLY the PUGs team with players split like this : 0-> 160 CP / 160->500 CP / 501+ CP
Oh look, the "play better" solution.
you have the recipie for a fair, palatable enough bg experience where while premade groups have a decent degree of influence in the outcome of a match, they still are not the dominating factor since there are 4 other players to which variables are created.
That’s just an elaborate way of saying skill should matter less. There is nothing unfair in a PuG vs Premade vs PuG match. Nobody is keeping the PuG team to play as a group, and nobody is keeping them from running cheeselord setups, and nobody is keeping them from getting their own group setup.
I know it’s a shocking thought, but there are people that picked up players they saw perform decently in previous matches to form their own group.
You can’t always cater to the lowest common denominator. The game already does it to a huge extent. 95% of game content is accessible to really everyone. Even BGs are. You get 7k AP no matter if it just stand there afk or were outplayed.
A rating based ranking system would be best, I agree on that. Why ZOS has not done that yet is something I don’t understand. But in the end the issue is the same as with damage proc sets. They are a band aid to artificially raise the skill base line. Which is the wrong way in my opinion.
What’s ruining BGs is Sloads, knight slayer and Zaan. We’re back in the days of selenes and viper. There are NBs running this or groups of mag DK/Templar tanks who permablock and wait for the proc damage to kill people. It’s disgusting and the players who do this are lame. The thing is they don’t even usually win, they just make the match suck.
What’s ruining BGs is Sloads, knight slayer and Zaan. We’re back in the days of selenes and viper. There are NBs running this or groups of mag DK/Templar tanks who permablock and wait for the proc damage to kill people. It’s disgusting and the players who do this are lame. The thing is they don’t even usually win, they just make the match suck.
more and more players are stacking sloads, its even worse when an entire premade uses it and targets one person and they just get deleted cause that oblivion damage lol
When I saw this in match pores:
"Battleground match making now adds an additional multiplier to the value of players who are grouped. This value scales differently between 2, 3, and 4 player groups.
This change is intended to improve the quality of matches between players. Pre-formed groups will generally be pitted against pre-formed groups, and solo players will generally be pitted against other solo players."
... I was like: OMG They really listen to us, they are not that bad after all. This was one of best things for me in these update... But then reality came... with a baseball bat.
ezeepeezee wrote: »You've got to learn to adapt.
When I queue solo, I don't expect to just be able to stand and fight against organized groups with balanced DPS, tanking and healing. I know I'll get crushed so I kite and fight on the fringes.
When I'm with a group, I stand and fight knowing that I have group support.
I think it's really important to realize that if you've never been in Cyrodiil, during prime-time, with a smaller group that can prevail over a larger force, that you simply are not going to hold a candle to those of us who have.
Some of this game's players have honed their skill over years of play, in a multitude of scenarios, and learned the keys to walking away from their fights victorious. Many have not.
For someone who has learned how to manage many situations, BGs presents a comparatively limited set of circumstances that a knowledgeable player can fine tune their playstyle and build around.
That's just how it is. But I assure you that if you learn how to prevail in battlegrounds, you'll actually have a lot more fun in Cyrodiil. There is so much more fighting experience to be gained in the constant melee of BGs.
Sorry but nope. If you go into BG and only expect to win, you will be disappointed.
If you go in looking for a GF, and can learn some stuff and be ok about dying/not winning - you'll have fun, you'll get better and you'll pull off some AMAZING wins sometimes that just make youbecause it's an awesome feeling to see those same names and at the end, you've won.
So many people still treat every match like Battle Royale - that if you look over there and it's a big mess - go for the objective and just get your points as best you can.
Sometimes your own group mates will be all 'going for kills because chievo' and in that case just stack with them and help them rack their kills. You get a chance to learn and can make some of your own kills as well, if you stick together.
Be flexible and just go have fun.
If you're not having fun just because you lost/died- I think BG is not for you.
Edited to add: I personally consider it some kind of honour when people I've killed before/beat before make an effort to focus me personally, 2+ at a time. It means I'm doing something right, if they wanna make that much effort to get me off the board.
Sorry but nope. If you go into BG and only expect to win, you will be disappointed.
If you go in looking for a GF, and can learn some stuff and be ok about dying/not winning - you'll have fun, you'll get better and you'll pull off some AMAZING wins sometimes that just make youbecause it's an awesome feeling to see those same names and at the end, you've won.
So many people still treat every match like Battle Royale - that if you look over there and it's a big mess - go for the objective and just get your points as best you can.
Sometimes your own group mates will be all 'going for kills because chievo' and in that case just stack with them and help them rack their kills. You get a chance to learn and can make some of your own kills as well, if you stick together.
Be flexible and just go have fun.
If you're not having fun just because you lost/died- I think BG is not for you.
Edited to add: I personally consider it some kind of honour when people I've killed before/beat before make an effort to focus me personally, 2+ at a time. It means I'm doing something right, if they wanna make that much effort to get me off the board.
@vizier my first pvp experience I got to vr 10 or so and jumped into azuras, which at the time was the main vet pvp server. I got squashed repeatedly.
Why, because I jumped into the shark tank thinking because I reached a vet level I'd be on par with the players in Azuras. I was wrong.
Then I found under 50, bwb at the time. It changed my experience for pvp. Loved it.
I know plenty of players, have many who have asked me to join guilds. I don't, because, I'm pvp guilds are cancer. Where most think it's their responsibility to "balance campaigns". Which they usually do the opposite.
So, my point is, if you think rolling pugs helps the overall health of pvp, you are wrong. As you see many saying they won't go back.
Sure, they should give it a try again, but a lot don't do that.
If I go into bgs, I go random for those reasons, to maybe help a new player. At the most I group with 1 other and that's it.
@vizier my first pvp experience I got to vr 10 or so and jumped into azuras, which at the time was the main vet pvp server. I got squashed repeatedly.
Why, because I jumped into the shark tank thinking because I reached a vet level I'd be on par with the players in Azuras. I was wrong.
Then I found under 50, bwb at the time. It changed my experience for pvp. Loved it.
I know plenty of players, have many who have asked me to join guilds. I don't, because, I'm pvp guilds are cancer. Where most think it's their responsibility to "balance campaigns". Which they usually do the opposite.
So, my point is, if you think rolling pugs helps the overall health of pvp, you are wrong. As you see many saying they won't go back.
Sure, they should give it a try again, but a lot don't do that.
If I go into bgs, I go random for those reasons, to maybe help a new player. At the most I group with 1 other and that's it.
Shrug. I don't have a great deal of sympathy for the type of player that quits over being rolled by a good player or experienced team. It should be a given good teams will be encountered. The player base should be aware of that. That competitive excellence is frowned upon rather than aspired to says more about the player base rather than the player teams you so easily call 'cancer." If getting beaten doesn't reveal a benchmark to strive for then maybe a competitive PvP experience isn't for them.
I can see it now....PUG Only queues for a Small Team Instance. No irony there.
If you’re on your Stam sorc you probably have a lot of games played. You’re a BG regular.
The queue will probably put you in the more advanced queue.
I’ve been getting nothing but premades and really strong solo players when I solo queue on my Stam warden
I don't believe there was any patch notes saying that bg experience put you up with premades more often. only notes I saw was that premades would be put with pugs less often
they tweaked the MMR formula to increase the 'premium" a team gets just for being a team. they also delayed matches that would be poorly matched.... the MMR has always been there, it just wasn't a big factor.
@vizier my first pvp experience I got to vr 10 or so and jumped into azuras, which at the time was the main vet pvp server. I got squashed repeatedly.
Why, because I jumped into the shark tank thinking because I reached a vet level I'd be on par with the players in Azuras. I was wrong.
Then I found under 50, bwb at the time. It changed my experience for pvp. Loved it.
I know plenty of players, have many who have asked me to join guilds. I don't, because, I'm pvp guilds are cancer. Where most think it's their responsibility to "balance campaigns". Which they usually do the opposite.
So, my point is, if you think rolling pugs helps the overall health of pvp, you are wrong. As you see many saying they won't go back.
Sure, they should give it a try again, but a lot don't do that.
If I go into bgs, I go random for those reasons, to maybe help a new player. At the most I group with 1 other and that's it.
Shrug. I don't have a great deal of sympathy for the type of player that quits over being rolled by a good player or experienced team. It should be a given good teams will be encountered. The player base should be aware of that. That competitive excellence is frowned upon rather than aspired to says more about the player base rather than the player teams you so easily call 'cancer." If getting beaten doesn't reveal a benchmark to strive for then maybe a competitive PvP experience isn't for them.
I can see it now....PUG Only queues for a Small Team Instance. No irony there.
there is nothing competitive about being instant melted by a coordinated team while your team is unorganized. If you care about competition you would separate ques as premades would like fights with other premades, and if not then the motive is to farm easy ap off unorganized players. The majority of the time when I beat a premade is when its a objective game and they are playing it like its deathmatch.
@vizier my first pvp experience I got to vr 10 or so and jumped into azuras, which at the time was the main vet pvp server. I got squashed repeatedly.
Why, because I jumped into the shark tank thinking because I reached a vet level I'd be on par with the players in Azuras. I was wrong.
Then I found under 50, bwb at the time. It changed my experience for pvp. Loved it.
I know plenty of players, have many who have asked me to join guilds. I don't, because, I'm pvp guilds are cancer. Where most think it's their responsibility to "balance campaigns". Which they usually do the opposite.
So, my point is, if you think rolling pugs helps the overall health of pvp, you are wrong. As you see many saying they won't go back.
Sure, they should give it a try again, but a lot don't do that.
If I go into bgs, I go random for those reasons, to maybe help a new player. At the most I group with 1 other and that's it.
Shrug. I don't have a great deal of sympathy for the type of player that quits over being rolled by a good player or experienced team. It should be a given good teams will be encountered. The player base should be aware of that. That competitive excellence is frowned upon rather than aspired to says more about the player base rather than the player teams you so easily call 'cancer." If getting beaten doesn't reveal a benchmark to strive for then maybe a competitive PvP experience isn't for them.
I can see it now....PUG Only queues for a Small Team Instance. No irony there.
there is nothing competitive about being instant melted by a coordinated team while your team is unorganized. If you care about competition you would separate ques as premades would like fights with other premades, and if not then the motive is to farm easy ap off unorganized players. The majority of the time when I beat a premade is when its a objective game and they are playing it like its deathmatch.
I really don't think "premades" group up for the difference of 5k AP per match. This topic is as old actually as the "OMG tryhards are farming n00bs in Kyne with their gold geared chars". If you're not willing to group yourself or to become a better player BGs never will be enjoyable anyway. And why would you want to play in a "noob queue"? You certainly don't learn anything by avoiding the better players out there.
When you see the same group of 4 players for the next 5 or 6 matches, when they're from the same guild, when they win the matches 500 40 0, when the player with the highest death total is 3, when they wear gear that synergizes with eachother vs. your teams random mess, when they're 10 points from winning and they hold the relic by thier base so that they can farm kills....then you know you are up against a premade. And yes, they farm AP because organization stomps random.
When you see the same group of 4 players for the next 5 or 6 matches, when they're from the same guild, when they win the matches 500 40 0, when the player with the highest death total is 3, when they wear gear that synergizes with eachother vs. your teams random mess, when they're 10 points from winning and they hold the relic by thier base so that they can farm kills....then you know you are up against a premade. And yes, they farm AP because organization stomps random.
You don't get additional AP for player kills. They do it because they can, and it's fun for them.
When you see the same group of 4 players for the next 5 or 6 matches, when they're from the same guild, when they win the matches 500 40 0, when the player with the highest death total is 3, when they wear gear that synergizes with eachother vs. your teams random mess, when they're 10 points from winning and they hold the relic by thier base so that they can farm kills....then you know you are up against a premade. And yes, they farm AP because organization stomps random.
You don't get additional AP for player kills. They do it because they can, and it's fun for them.
When you see the same group of 4 players for the next 5 or 6 matches, when they're from the same guild, when they win the matches 500 40 0, when the player with the highest death total is 3, when they wear gear that synergizes with eachother vs. your teams random mess, when they're 10 points from winning and they hold the relic by thier base so that they can farm kills....then you know you are up against a premade. And yes, they farm AP because organization stomps random.
You don't get additional AP for player kills. They do it because they can, and it's fun for them.When you see the same group of 4 players for the next 5 or 6 matches, when they're from the same guild, when they win the matches 500 40 0, when the player with the highest death total is 3, when they wear gear that synergizes with eachother vs. your teams random mess, when they're 10 points from winning and they hold the relic by thier base so that they can farm kills....then you know you are up against a premade. And yes, they farm AP because organization stomps random.
You don't get additional AP for player kills. They do it because they can, and it's fun for them.
Didn't say you get points for it....yet they do it all the same. The point is, never saw a random doing that. It's a *** move, plain and simple.