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Premades are still ruining BG pug ques

  • Feanor
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    @SixVoltCar

    So what’s your solution for the skill gap? I think playing better is a valid answer, although certainly the most difficult to achieve.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Sotha_Sil
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    SixVoltCar wrote: »
    Sotha_Sil wrote: »
    Premades are not the issue. Most premades I encounter suck. Only one or two really good pvp groups stand out. The rest is awful and most of the time my PUG team and I roll over them.

    The issue is that people come to BG with no experience and poor gear that will not help them compete against those groups of player who are not always good pvp players but just people teamed together and play the game.

    What I have noticed so far is simple :
    - You have a low CP in your group => it probably is a lowbie and he will get rekt whatever healing you try to do. There is nothing you can do for him and he will just hurt your team for it...
    - People who don't play the game i.e => capture the flags for the domination, focus the ball for chaosball.. Most of the time, a game is lost because of this
    - People who don't play for the team i.e => they go around like crazy in deathmatch, chasing that one guy who went away instead of helping the team mates who die because of no support.

    What is URGENTLY NEEDED IN BG to adress these issues is :
    - Players filtered by CP rank. Even though CP don't matter in BGs, it just tells people with experience of the game and their class. I know it is not perfect and it has flaws, but it would help DRASTICALLY the PUGs team with players split like this : 0-> 160 CP / 160->500 CP / 501+ CP

    Oh look, the "play better" solution.

    I don't play in premades, and my solution is not "play better", it is to split people with their experience. To do so, we need to split people with different CPs. It is a start for improving the experience for new players and experienced players alike.

    It is even more needed with Summerset changes and the BG being free for all.

    As I said, most premade suck with bad pvp players, but they are better organized and will play the objectives better, they ahve better experience of the game => meaning they are high CP ranks most of the time. If you put these players against high CP people, there is a better chance that they will not compete as well. Fights would be fairer and more interesting with people of the same skill level.

    An even better solution, would be to create a UI allowing you to create your group, like in GW2, which is fabulous.
    Edited by Sotha_Sil on May 23, 2018 10:02AM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Aliyavana
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    SixVoltCar wrote: »
    Sotha_Sil wrote: »
    Premades are not the issue. Most premades I encounter suck. Only one or two really good pvp groups stand out. The rest is awful and most of the time my PUG team and I roll over them.

    The issue is that people come to BG with no experience and poor gear that will not help them compete against those groups of player who are not always good pvp players but just people teamed together and play the game.

    What I have noticed so far is simple :
    - You have a low CP in your group => it probably is a lowbie and he will get rekt whatever healing you try to do. There is nothing you can do for him and he will just hurt your team for it...
    - People who don't play the game i.e => capture the flags for the domination, focus the ball for chaosball.. Most of the time, a game is lost because of this
    - People who don't play for the team i.e => they go around like crazy in deathmatch, chasing that one guy who went away instead of helping the team mates who die because of no support.

    What is URGENTLY NEEDED IN BG to adress these issues is :
    - Players filtered by CP rank. Even though CP don't matter in BGs, it just tells people with experience of the game and their class. I know it is not perfect and it has flaws, but it would help DRASTICALLY the PUGs team with players split like this : 0-> 160 CP / 160->500 CP / 501+ CP

    Oh look, the "play better" solution.

    Lol
  • exeeter702
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    Feanor wrote: »
    you have the recipie for a fair, palatable enough bg experience where while premade groups have a decent degree of influence in the outcome of a match, they still are not the dominating factor since there are 4 other players to which variables are created.

    That’s just an elaborate way of saying skill should matter less. There is nothing unfair in a PuG vs Premade vs PuG match. Nobody is keeping the PuG team to play as a group, and nobody is keeping them from running cheeselord setups, and nobody is keeping them from getting their own group setup.

    I know it’s a shocking thought, but there are people that picked up players they saw perform decently in previous matches to form their own group.

    You can’t always cater to the lowest common denominator. The game already does it to a huge extent. 95% of game content is accessible to really everyone. Even BGs are. You get 7k AP no matter if it just stand there afk or were outplayed.

    A rating based ranking system would be best, I agree on that. Why ZOS has not done that yet is something I don’t understand. But in the end the issue is the same as with damage proc sets. They are a band aid to artificially raise the skill base line. Which is the wrong way in my opinion.

    Did you even read what i wrote? ffs...

    Skill should always matter more, but until you have a healthy enough player pool size to justify an elaborate ranked matchmaking system all you are doing is pretending your 3 way 4 man team bg format is in anyway competitive, it is not. Bgs especially of this nature are casual by design.

    The art in good development of this type of thing is to creare environments where player performance carries weight (which in small scale pvp that usually is the case) while still avoiding the pitfalls of stacked matchmaking when your sample size of players is not nearly healthy enough to justify mutliple tiers of queues.

    As long as its 3 way team format, you are kidding yourself if you think these bgs will be anything but casual experiences. My entire point is that they should make larger scale 2 team bgs (8v8) for the same demographic that they are targeting already. If they determine the playerbase is there, then by all means work on crafting a good competitive format with a ranked mmr system. 3 way bgs are not a competitive format.

    "An elaborate way of saying skill should matter less" lol.... gtfo man...
    Edited by exeeter702 on May 23, 2018 4:12PM
  • Aliyavana
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    and im running into two premade teams frequently still
  • Aliyavana
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    pugs should get bonus ap for queing solo, and having to put up with premades
  • Vapirko
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    What’s ruining BGs is Sloads, knight slayer and Zaan. We’re back in the days of selenes and viper. There are NBs running this or groups of mag DK/Templar tanks who permablock and wait for the proc damage to kill people. It’s disgusting and the players who do this are lame. The thing is they don’t even usually win, they just make the match suck.
  • Aliyavana
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    Vapirko wrote: »
    What’s ruining BGs is Sloads, knight slayer and Zaan. We’re back in the days of selenes and viper. There are NBs running this or groups of mag DK/Templar tanks who permablock and wait for the proc damage to kill people. It’s disgusting and the players who do this are lame. The thing is they don’t even usually win, they just make the match suck.

    more and more players are stacking sloads, its even worse when an entire premade uses it and targets one person and they just get deleted cause that oblivion damage lol
  • Vapirko
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    Aliyavana wrote: »
    Vapirko wrote: »
    What’s ruining BGs is Sloads, knight slayer and Zaan. We’re back in the days of selenes and viper. There are NBs running this or groups of mag DK/Templar tanks who permablock and wait for the proc damage to kill people. It’s disgusting and the players who do this are lame. The thing is they don’t even usually win, they just make the match suck.

    more and more players are stacking sloads, its even worse when an entire premade uses it and targets one person and they just get deleted cause that oblivion damage lol

    Yeah it’s really *** toxic. It’s easily as bad as vipers was if not worse. Idk who at ZOS thought that was a good idea. You’ve got premade groups all running sloads. If that doesn’t get nerfed within a few weeks ZOS is really dropping the ball.
  • efduncanub17_ESO
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    This is why we need competitive BGs and MMR based play
  • Girl_Number8
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    Ajaxduo wrote: »
    Why can’t they just make separate queues for Team and Solo? Like...every other game?

    Best reply :)
  • Mureel
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    Sorry but nope. If you go into BG and only expect to win, you will be disappointed.

    If you go in looking for a GF, and can learn some stuff and be ok about dying/not winning - you'll have fun, you'll get better and you'll pull off some AMAZING wins sometimes that just make you :D because it's an awesome feeling to see those same names and at the end, you've won.

    So many people still treat every match like Battle Royale - that if you look over there and it's a big mess - go for the objective and just get your points as best you can.

    Sometimes your own group mates will be all 'going for kills because chievo' and in that case just stack with them and help them rack their kills. You get a chance to learn and can make some of your own kills as well, if you stick together.

    Be flexible and just go have fun.

    If you're not having fun just because you lost/died- I think BG is not for you.

    Edited to add: I personally consider it some kind of honour when people I've killed before/beat before make an effort to focus me personally, 2+ at a time. It means I'm doing something right, if they wanna make that much effort to get me off the board.
    Edited by Mureel on May 24, 2018 9:25AM
  • Tonnopesce
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    So after 10 random 1-49 bg i can almost for shure say that the new system works better than expected.
    I encountered only 1 pre made group and i was accused to be in a pre made 5 times ( you know a simple hi, we need to stack and work togheder before the match starts can change everything..)
    The real issue are some builds made to destroy all the fun in there, i had 7/7 impen s&b with my warden but i still got 8-9 k executioner from some players ( they manage to get over 30 kills, litterally one shotting people).
    Other than that it went pretty well, and even the rule that you get the bonus only if you are in the first or second piace is challenging and fun.
    Signature


  • MajBludd
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    @vizier my first pvp experience I got to vr 10 or so and jumped into azuras, which at the time was the main vet pvp server. I got squashed repeatedly.

    Why, because I jumped into the shark tank thinking because I reached a vet level I'd be on par with the players in Azuras. I was wrong.

    Then I found under 50, bwb at the time. It changed my experience for pvp. Loved it.

    I know plenty of players, have many who have asked me to join guilds. I don't, because, I'm pvp guilds are cancer. Where most think it's their responsibility to "balance campaigns". Which they usually do the opposite.

    So, my point is, if you think rolling pugs helps the overall health of pvp, you are wrong. As you see many saying they won't go back.

    Sure, they should give it a try again, but a lot don't do that.

    If I go into bgs, I go random for those reasons, to maybe help a new player. At the most I group with 1 other and that's it.
  • Peekachu99
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    Mayrael wrote: »
    When I saw this in match pores:

    "Battleground match making now adds an additional multiplier to the value of players who are grouped. This value scales differently between 2, 3, and 4 player groups.

    This change is intended to improve the quality of matches between players. Pre-formed groups will generally be pitted against pre-formed groups, and solo players will generally be pitted against other solo players.
    "

    ... I was like: OMG They really listen to us, they are not that bad after all. This was one of best things for me in these update... But then reality came... with a baseball bat.

    It’s possible that there still aren’t enough people queuing, in which case you’ll be seeing premades regardless. This would be the most obvious cause.
  • JWillCHS
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    ezeepeezee wrote: »
    You've got to learn to adapt.

    When I queue solo, I don't expect to just be able to stand and fight against organized groups with balanced DPS, tanking and healing. I know I'll get crushed so I kite and fight on the fringes.

    When I'm with a group, I stand and fight knowing that I have group support.

    I think it's really important to realize that if you've never been in Cyrodiil, during prime-time, with a smaller group that can prevail over a larger force, that you simply are not going to hold a candle to those of us who have.

    Some of this game's players have honed their skill over years of play, in a multitude of scenarios, and learned the keys to walking away from their fights victorious. Many have not.

    For someone who has learned how to manage many situations, BGs presents a comparatively limited set of circumstances that a knowledgeable player can fine tune their playstyle and build around.

    That's just how it is. But I assure you that if you learn how to prevail in battlegrounds, you'll actually have a lot more fun in Cyrodiil. There is so much more fighting experience to be gained in the constant melee of BGs.

    This. I am "the" example of someone who learned through Battlegrounds. One of my biggest complaints about Cyrodiil was based around the amount of quality fights I could have for learning purposes verses a limited amount of time to play. When Morrowind was announced I was very much happy to see Battlegrounds. Plus the barrier to entry was lower with it being no-CP.

    Playing magicka Templar in BGs can be a rough experience since many players are all about mobility, and high burst damage. I had to learn real quick how to cooperate in a duo and group capacity. Also playing while covering less distance than a Stamden or Stam Sorc. And I had no idea how important LoS was.

    When BG went CP I jumped into Cyrodiil for the first time in months. My first encounter was a 1vX situation and I came out on top. I'm still not the most skilled player and I do not play the stamina meta. But this entire year has been one hell of a learning experience. It was actually the first time I took the game serious. I started doing Trials, vMA, running vet dungeons, maxing out my crafting skills, farming gear sets, making gold, etc. All this to "improve" my PvP experience. And I definitely gained a better understanding of the game.

    Between the nerfs I never switched to a new class(although I did level a DK for a PvE tank). So I always adjusted with magplar even when I felt like I was playing at a disadvantage sometimes. Although now I think the Psijic Order skill line has given the class more than enough ways to deal with the stamina meta. ;)

    I do understand how people feel about premades when you're trying to have some casual fun with a limited amount of time to play. While there are premades, numerous players in the BG community have been playing with each other for a year. You get to a point where a match starts with 2 or 3 people who fought for; and against each other since last May. No voice chat required, just a subconscious thought of already winning since you already know how your teammates play.

    Edited by JWillCHS on May 24, 2018 12:08PM
  • Aliyavana
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    Mureel wrote: »
    Sorry but nope. If you go into BG and only expect to win, you will be disappointed.

    If you go in looking for a GF, and can learn some stuff and be ok about dying/not winning - you'll have fun, you'll get better and you'll pull off some AMAZING wins sometimes that just make you :D because it's an awesome feeling to see those same names and at the end, you've won.

    So many people still treat every match like Battle Royale - that if you look over there and it's a big mess - go for the objective and just get your points as best you can.

    Sometimes your own group mates will be all 'going for kills because chievo' and in that case just stack with them and help them rack their kills. You get a chance to learn and can make some of your own kills as well, if you stick together.

    Be flexible and just go have fun.

    If you're not having fun just because you lost/died- I think BG is not for you.

    Edited to add: I personally consider it some kind of honour when people I've killed before/beat before make an effort to focus me personally, 2+ at a time. It means I'm doing something right, if they wanna make that much effort to get me off the board.

    You can't have a good fight against a full stack of premades that melt you
  • Aliyavana
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    Mureel wrote: »
    Sorry but nope. If you go into BG and only expect to win, you will be disappointed.

    If you go in looking for a GF, and can learn some stuff and be ok about dying/not winning - you'll have fun, you'll get better and you'll pull off some AMAZING wins sometimes that just make you :D because it's an awesome feeling to see those same names and at the end, you've won.

    So many people still treat every match like Battle Royale - that if you look over there and it's a big mess - go for the objective and just get your points as best you can.

    Sometimes your own group mates will be all 'going for kills because chievo' and in that case just stack with them and help them rack their kills. You get a chance to learn and can make some of your own kills as well, if you stick together.

    Be flexible and just go have fun.

    If you're not having fun just because you lost/died- I think BG is not for you.

    Edited to add: I personally consider it some kind of honour when people I've killed before/beat before make an effort to focus me personally, 2+ at a time. It means I'm doing something right, if they wanna make that much effort to get me off the board.

    You can't have a good fight against a full stack of premades that melt you
  • SickDuck
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    The change added with Summerset for matching pre-made groups vs randoms is great, maybe needs some more tweaking.

    I’d love to see the matchig system weighting the group members win/lose ratio to provide more fair fights. Or at least the AvA level. Maybe adjusting the rewards for people with better track records to reward for long term efforts.
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • templesus
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    Tbh this is a l2p issue. Most of the premades consist of average at best players. Whenever I Q solo, and fight premades, I single handledly dominate 90% of the teams. If you want BGs to be catered towards casuals, then thats different, and they should ensure pugs fight pugs.
    Edited by templesus on May 24, 2018 5:41PM
  • Vizier
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    MajBludd wrote: »
    @vizier my first pvp experience I got to vr 10 or so and jumped into azuras, which at the time was the main vet pvp server. I got squashed repeatedly.

    Why, because I jumped into the shark tank thinking because I reached a vet level I'd be on par with the players in Azuras. I was wrong.

    Then I found under 50, bwb at the time. It changed my experience for pvp. Loved it.

    I know plenty of players, have many who have asked me to join guilds. I don't, because, I'm pvp guilds are cancer. Where most think it's their responsibility to "balance campaigns". Which they usually do the opposite.

    So, my point is, if you think rolling pugs helps the overall health of pvp, you are wrong. As you see many saying they won't go back.

    Sure, they should give it a try again, but a lot don't do that.

    If I go into bgs, I go random for those reasons, to maybe help a new player. At the most I group with 1 other and that's it.

    Shrug. I don't have a great deal of sympathy for the type of player that quits over being rolled by a good player or experienced team. It should be a given good teams will be encountered. The player base should be aware of that. That competitive excellence is frowned upon rather than aspired to says more about the player base rather than the player teams you so easily call 'cancer." If getting beaten doesn't reveal a benchmark to strive for then maybe a competitive PvP experience isn't for them.

    I can see it now....PUG Only queues for a Small Team Instance. No irony there.

  • Aliyavana
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    Vizier wrote: »
    MajBludd wrote: »
    @vizier my first pvp experience I got to vr 10 or so and jumped into azuras, which at the time was the main vet pvp server. I got squashed repeatedly.

    Why, because I jumped into the shark tank thinking because I reached a vet level I'd be on par with the players in Azuras. I was wrong.

    Then I found under 50, bwb at the time. It changed my experience for pvp. Loved it.

    I know plenty of players, have many who have asked me to join guilds. I don't, because, I'm pvp guilds are cancer. Where most think it's their responsibility to "balance campaigns". Which they usually do the opposite.

    So, my point is, if you think rolling pugs helps the overall health of pvp, you are wrong. As you see many saying they won't go back.

    Sure, they should give it a try again, but a lot don't do that.

    If I go into bgs, I go random for those reasons, to maybe help a new player. At the most I group with 1 other and that's it.

    Shrug. I don't have a great deal of sympathy for the type of player that quits over being rolled by a good player or experienced team. It should be a given good teams will be encountered. The player base should be aware of that. That competitive excellence is frowned upon rather than aspired to says more about the player base rather than the player teams you so easily call 'cancer." If getting beaten doesn't reveal a benchmark to strive for then maybe a competitive PvP experience isn't for them.

    I can see it now....PUG Only queues for a Small Team Instance. No irony there.

    there is nothing competitive about being instant melted by a coordinated team while your team is unorganized. If you care about competition you would separate ques as premades would like fights with other premades, and if not then the motive is to farm easy ap off unorganized players. The majority of the time when I beat a premade is when its a objective game and they are playing it like its deathmatch.
    Edited by Aliyavana on May 25, 2018 1:32AM
  • dsalter
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    my issue with BG's is that they tried to enforce this whole "3 way faction" bullcrap needlessly, thing should have been red v blue from the beginning, no throwing in a 3rd cause "HURR DURR THREEWAYS", it just adds another level of pointlessness since faction pride isn't even a thing, in BG's even less so because you can mix and match with cross factions.

    so 6v6/8v8 BG's with a max party sign up of 4. presto, even if its stacked, they aren't the full team.
    makes things fairer, allows more newbies/pugs to pit against eachother and even allows for bigger clashes which is what people wanted. not this silly 3 way execute proc spam mess.
    Edited by dsalter on May 25, 2018 2:32AM
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Teeba_Shei
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    Thogard wrote: »
    Aliyavana wrote: »
    Thogard wrote: »
    If you’re on your Stam sorc you probably have a lot of games played. You’re a BG regular.

    The queue will probably put you in the more advanced queue.

    I’ve been getting nothing but premades and really strong solo players when I solo queue on my Stam warden

    I don't believe there was any patch notes saying that bg experience put you up with premades more often. only notes I saw was that premades would be put with pugs less often

    they tweaked the MMR formula to increase the 'premium" a team gets just for being a team. they also delayed matches that would be poorly matched.... the MMR has always been there, it just wasn't a big factor.

    Didn't know it was you making this post, but I was thinking that sure sounds a lot like thogard.
  • Feanor
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    Aliyavana wrote: »
    Vizier wrote: »
    MajBludd wrote: »
    @vizier my first pvp experience I got to vr 10 or so and jumped into azuras, which at the time was the main vet pvp server. I got squashed repeatedly.

    Why, because I jumped into the shark tank thinking because I reached a vet level I'd be on par with the players in Azuras. I was wrong.

    Then I found under 50, bwb at the time. It changed my experience for pvp. Loved it.

    I know plenty of players, have many who have asked me to join guilds. I don't, because, I'm pvp guilds are cancer. Where most think it's their responsibility to "balance campaigns". Which they usually do the opposite.

    So, my point is, if you think rolling pugs helps the overall health of pvp, you are wrong. As you see many saying they won't go back.

    Sure, they should give it a try again, but a lot don't do that.

    If I go into bgs, I go random for those reasons, to maybe help a new player. At the most I group with 1 other and that's it.

    Shrug. I don't have a great deal of sympathy for the type of player that quits over being rolled by a good player or experienced team. It should be a given good teams will be encountered. The player base should be aware of that. That competitive excellence is frowned upon rather than aspired to says more about the player base rather than the player teams you so easily call 'cancer." If getting beaten doesn't reveal a benchmark to strive for then maybe a competitive PvP experience isn't for them.

    I can see it now....PUG Only queues for a Small Team Instance. No irony there.

    there is nothing competitive about being instant melted by a coordinated team while your team is unorganized. If you care about competition you would separate ques as premades would like fights with other premades, and if not then the motive is to farm easy ap off unorganized players. The majority of the time when I beat a premade is when its a objective game and they are playing it like its deathmatch.

    I really don't think "premades" group up for the difference of 5k AP per match. This topic is as old actually as the "OMG tryhards are farming n00bs in Kyne with their gold geared chars". If you're not willing to group yourself or to become a better player BGs never will be enjoyable anyway. And why would you want to play in a "noob queue"? You certainly don't learn anything by avoiding the better players out there.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • kwisatz
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    Ajaxduo wrote: »
    Why can’t they just make separate queues for Team and Solo? Like...every other game?

    What about if you want to grup with 3 friends and you're not a pvp premade, just a bunch of casual noobs who want to have fun together trying pvp?
  • Kel
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    Feanor wrote: »
    Aliyavana wrote: »
    Vizier wrote: »
    MajBludd wrote: »
    @vizier my first pvp experience I got to vr 10 or so and jumped into azuras, which at the time was the main vet pvp server. I got squashed repeatedly.

    Why, because I jumped into the shark tank thinking because I reached a vet level I'd be on par with the players in Azuras. I was wrong.

    Then I found under 50, bwb at the time. It changed my experience for pvp. Loved it.

    I know plenty of players, have many who have asked me to join guilds. I don't, because, I'm pvp guilds are cancer. Where most think it's their responsibility to "balance campaigns". Which they usually do the opposite.

    So, my point is, if you think rolling pugs helps the overall health of pvp, you are wrong. As you see many saying they won't go back.

    Sure, they should give it a try again, but a lot don't do that.

    If I go into bgs, I go random for those reasons, to maybe help a new player. At the most I group with 1 other and that's it.

    Shrug. I don't have a great deal of sympathy for the type of player that quits over being rolled by a good player or experienced team. It should be a given good teams will be encountered. The player base should be aware of that. That competitive excellence is frowned upon rather than aspired to says more about the player base rather than the player teams you so easily call 'cancer." If getting beaten doesn't reveal a benchmark to strive for then maybe a competitive PvP experience isn't for them.

    I can see it now....PUG Only queues for a Small Team Instance. No irony there.

    there is nothing competitive about being instant melted by a coordinated team while your team is unorganized. If you care about competition you would separate ques as premades would like fights with other premades, and if not then the motive is to farm easy ap off unorganized players. The majority of the time when I beat a premade is when its a objective game and they are playing it like its deathmatch.

    I really don't think "premades" group up for the difference of 5k AP per match. This topic is as old actually as the "OMG tryhards are farming n00bs in Kyne with their gold geared chars". If you're not willing to group yourself or to become a better player BGs never will be enjoyable anyway. And why would you want to play in a "noob queue"? You certainly don't learn anything by avoiding the better players out there.

    You are naive then, or you don't play battlegrounds. When you see the same group of 4 players for the next 5 or 6 matches, when they're from the same guild, when they win the matches 500 40 0, when the player with the highest death total is 3, when they wear gear that synergizes with eachother vs. your teams random mess, when they're 10 points from winning and they hold the relic by thier base so that they can farm kills....then you know you are up against a premade. And yes, they farm AP because organization stomps random. Saying that they don't...you either defend this because you do it, or you never set foot in battlegrounds, full stop.
    Why do we want a "noob queue"? So at least there's a chance to actually compete for a win. I know, it's crazy....
    And what do you learn from constantly losing? You can be a top tier player and still get stomped as a random going against a premade. Battlegrounds are about teamwork. You can't "1vX" in battlegrounds, as much as some players think they can, especially in random groups. Players who queue solo usually do so because they don't have other players willing to PvP, so saying "get your own group" is just words to them. It's not a solution, it's a dismissal.
    The few times I got invited to run with 3 players in a premade (for 10 matches) it was night and day. We lost once. And it came down to them wearing gear that synergized and having a healer with them. Not alot of randoms get that.
    So, just because you personally don't think that, doesn't change the reality of what actually is.
    Edited by Kel on May 25, 2018 8:33AM
  • Feanor
    Feanor
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    When you see the same group of 4 players for the next 5 or 6 matches, when they're from the same guild, when they win the matches 500 40 0, when the player with the highest death total is 3, when they wear gear that synergizes with eachother vs. your teams random mess, when they're 10 points from winning and they hold the relic by thier base so that they can farm kills....then you know you are up against a premade. And yes, they farm AP because organization stomps random.

    You don't get additional AP for player kills. They do it because they can, and it's fun for them.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Kel
    Kel
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    Feanor wrote: »
    When you see the same group of 4 players for the next 5 or 6 matches, when they're from the same guild, when they win the matches 500 40 0, when the player with the highest death total is 3, when they wear gear that synergizes with eachother vs. your teams random mess, when they're 10 points from winning and they hold the relic by thier base so that they can farm kills....then you know you are up against a premade. And yes, they farm AP because organization stomps random.

    You don't get additional AP for player kills. They do it because they can, and it's fun for them.
    Feanor wrote: »
    When you see the same group of 4 players for the next 5 or 6 matches, when they're from the same guild, when they win the matches 500 40 0, when the player with the highest death total is 3, when they wear gear that synergizes with eachother vs. your teams random mess, when they're 10 points from winning and they hold the relic by thier base so that they can farm kills....then you know you are up against a premade. And yes, they farm AP because organization stomps random.

    You don't get additional AP for player kills. They do it because they can, and it's fun for them.

    Didn't say you get points for it....yet they do it all the same. The point is, never saw a random doing that. It's a *** move, plain and simple.
    Edited by Kel on May 25, 2018 8:41AM
  • Feanor
    Feanor
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    jabrone77 wrote: »
    Feanor wrote: »
    When you see the same group of 4 players for the next 5 or 6 matches, when they're from the same guild, when they win the matches 500 40 0, when the player with the highest death total is 3, when they wear gear that synergizes with eachother vs. your teams random mess, when they're 10 points from winning and they hold the relic by thier base so that they can farm kills....then you know you are up against a premade. And yes, they farm AP because organization stomps random.

    You don't get additional AP for player kills. They do it because they can, and it's fun for them.
    Feanor wrote: »
    When you see the same group of 4 players for the next 5 or 6 matches, when they're from the same guild, when they win the matches 500 40 0, when the player with the highest death total is 3, when they wear gear that synergizes with eachother vs. your teams random mess, when they're 10 points from winning and they hold the relic by thier base so that they can farm kills....then you know you are up against a premade. And yes, they farm AP because organization stomps random.

    You don't get additional AP for player kills. They do it because they can, and it's fun for them.

    Didn't say you get points for it....yet they do it all the same. The point is, never saw a random doing that. It's a *** move, plain and simple.

    It's not very different to scroll farming in Cyrodiil. Base spawn camping would be a *** move. This isn't by a long shot.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
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