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ESO has a big beautiful game world, please make more use of it Zenimax!

The_Remover
The_Remover
Soul Shriven
One of the most appealing aspects of an MMO, especially with the diverse + gorgeous landscapes this one has is experiencing the environments and exploring the game.

Obviously a lot of time and money went into developing these zones and locations. I think you can dream bigger than people doing a 5-10 minute quest at each location and then never returning again.

I'm enjoying my time in ESO, but there reaches a point where you sit in towns and travel via group or queue to instanced dungeons or PVP/BGs and no longer immerse yourself in the game world for any practical purpose.

In my WoW days we had world PVP and saw a lot of unusual locations more often and quests and repeatable quests were routinely added in to send you back there. I know there have been a few holiday things and expansion reveal quests that use old locations, but it's not enough.

Please make more use of the existing game world. Implement new quests in old zones and bring us small content updates adding smaller new things to do on a regular basis vs. only big new dungeons and new zones that will also end up unused one day. Collecting skyshards and doing quests and being done with a zone never to return again is a missed opportunity for both developers and the gamers I believe.

Thanks

  • cyclonus11
    cyclonus11
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    Add more interior spaces, too - way too many impenetrable doors in the game, as well as quested spaces that can no longer be entered once completed (adding even more impenetrable doors).
  • Rain_Greyraven
    Rain_Greyraven
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    @The_Remover awesome post and I totally agree. Many MMo's suffers so much from this...hundreds of hours in development time and an almost OCD attention to detail, for areas never to be used again.

    The sad part about all of this is it wouldn't be rocket science to make these areas useful again with exploration quest random dungeon instance quest etc, they could even link it to the housing system to make that more useful.

    Developers seem to be fixated on new areas without reusing what has already been created.
    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”

    ― Robert E. Howard


    So you want to be a game developer? Here is the best way to go about it.
  • Ohtimbar
    Ohtimbar
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    Agreed. I would even be amenable to purchasing smaller dlcs which add meaningful new content to existing zones.
    forever stuck in combat
  • TheShadowScout
    TheShadowScout
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    Agreed!

    It would be a very neat thing if we could get to revisit places that only were used once for some quest only in new incarnations... new quests taking us there, seeing the old surroundings filled with new mobs and go there for a new purpose...

    And more reasons to go through older regions.
    More daily quests, for one.
    I mean, there are so many possibilities... "messenger" quests where you have to go and find some wandering NPC to give a letter to, somewhere in some region; "prospector" and "harvester" and "hunter" and "woodcutter" and "fisherman" etc. quests where you have to harvest some resource (ore, plant-stuff, leather & meat, wood, fish... etc.) in some region; expüanded dark brotherhood quests where you not just knife someone down on the streets like a common thug, but have to break into a house and poison their wine or something (interact with wineglass, and similar) or follow some target that is hiding in some random place (wilderness, dwelve, public dungeon), TG questings where its not pickpocketing, but burglary they need done, "trader escort" quests where you basically accompany a trade wagon over several maps, "spread news" quest where you visit taverns in a series of cities to tell the latest, "treasure hunter" quests where you need to find some chests on some maps, etc.

    Of course, a lot of it could be added to some new guild DLC that gives you such options (much like the TG and DB repeatable quests take you all over the old maps...) - that way it would actually have a chance of getting done, since they certainly would not "waste" development resources on old regions when they cannot gain some extra profit from it...
  • Radinyn
    Radinyn
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    yes
  • Blazedont
    Blazedont
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    Yes please
    Money is everything
  • heaven13
    heaven13
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    Totally agree. I love this world and enjoy wandering aimlessly probably the most out of my activities. Would love little quests to go visit people in some of the less populated towns after I finish the initial quest that turns the map marker white.

    I've seen requests that players could "restore" towns once they've completed the quests there so NPCs move in, players can perhaps get a small house in the town, etc.
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  • Kiralyn2000
    Kiralyn2000
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    Well, from one point of view, there's quite a lot of things in the game that get you out in the world.

    Daily quests: Fighter/Mage/Thief/DB Guilds, Undaunted Delve, Orsinium, Clockwork City, Morrowind, etc
    Crafting, either farming materials, or going after surveys
    Dolmens
    World-drop item sets
    Thievery

    Of course, you may not consider any of those to be meaningful things. And yeah, more would be nice. /shrug

    (I go out in the world all the time. But, then, I don't have a guild list to teleport to; nor do I queue/teleport to dungeons.)
  • Dhukath
    Dhukath
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    Totally agree, it was nice to see older zones incorporated in to the Summerset pre quest.

    Would love to see rare spawns spread through Tamriel, or random invasions, you could even have random pvp border disputes, there's so much they could do.
  • Dolnor
    Dolnor
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    Part of my wandering the lands, I try to find out-of-bounds access points. It breaks up "the usual" in the game. Unlike some YouTube/Twitch "influencers", I don't stream/video capture what I find (except once in closed beta...I release the video in post-release after the access point was blocked). Now I just capture a few pictures and enjoy the area.

    TQQdles™,

    Dolnor Numbwit
    Eternal Exploring Newbie
  • eso_lags
    eso_lags
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    One of the most appealing aspects of an MMO, especially with the diverse + gorgeous landscapes this one has is experiencing the environments and exploring the game.

    Obviously a lot of time and money went into developing these zones and locations. I think you can dream bigger than people doing a 5-10 minute quest at each location and then never returning again.

    I'm enjoying my time in ESO, but there reaches a point where you sit in towns and travel via group or queue to instanced dungeons or PVP/BGs and no longer immerse yourself in the game world for any practical purpose.

    In my WoW days we had world PVP and saw a lot of unusual locations more often and quests and repeatable quests were routinely added in to send you back there. I know there have been a few holiday things and expansion reveal quests that use old locations, but it's not enough.

    Please make more use of the existing game world. Implement new quests in old zones and bring us small content updates adding smaller new things to do on a regular basis vs. only big new dungeons and new zones that will also end up unused one day. Collecting skyshards and doing quests and being done with a zone never to return again is a missed opportunity for both developers and the gamers I believe.

    Thanks

    This is the same way i feel about the game. I love going to all the different places but there is just NO incentive to go there. Like ive always said, mounts would have been a nice reason to go. Different mounts for different zones with different quests needed to get them. But zos blew it on that because of greed. I just want incentive to go places. One thing zos does right is making zones and scenery. It really is awesome.

    And the same thing can be said for cyrodil. You end up playing ring around the rosie via the inner keeps and you never have incentive to go to other places. I mean sometimes we all do go to another keep to take it or fight there for some reason. But if you pop into cyrodil looking for a fight, chances are you're gonna end up fighting in the area of; aleswell and chalmen, brk and alessia, ash and roebeck, or aleswell and ash... This is how it goes most of the time in a balanced campaign of players.

    I also wish they had more towns in cyrodil with incentive to go there. More npcs, quests etc. Just tons of stuff. Bigger keeps with more flags. Even maybe a mini emp type thing like "lord" or something for putting in a lot of work at one keep. Of course this would require that they look at game performance. LOL.
  • Jayman1000
    Jayman1000
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    It's never gonna happen so keep dreaming, overland is a snoozefest. Period. My dream is that overland would have dynamically changing enemies, dynamically changing events, roaming worldbosses, roaming hordes of enemies. And generally up the difficulty on overland content with oh say 2x or something like that, double hp and dmg for all enemies! But then give better loot. Tis but a dream and shall forever be so.
  • efster
    efster
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    Agreed. Cyrodiil in particular needs more going on other than the handful of random quests scattered around the place (that all lead you back to the towns anyway). I'd especially like to see more encounters like the women about to punish a dude for dating them all at once somewhere up north, or the treasure hunters who go hostile if you try to take the chest they're digging up, the picnicking zombies, etc.

    It's such a pretty zone but it's just.... so empty. Yes, it's a war zone, but people have lived there for generations. I've been replaying Fallout 4 as I wait for Summerset and you cannot go one minute in any direction there without a shack, house, cave, bunker, NPC encounter,, or just a random area with a few containers and maybe a holotape or letter that tells you about what happened there or who lived there. And Fallout is set in a post-nuclear wasteland, not an active war zone, so the "lol war zone, all the people have left" argument has never held water for me.
    AD is the best looking faction. I don't make the rules, I just enforce them.
  • TigerSeptim
    TigerSeptim
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    Plus this is Bethesda we're talking about! This one thinks they plan to have part of each province in ESO- fewer big reveals in the main series. And you can never discover a fishing hole, say, and return after you've out-leveled the local mobs. Because you never out-level them.

    What is the point of saving beautiful places if one can't kick back and enjoy the view? A certain line from LotR comes to mind...
  • swippy
    swippy
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    great idea. you already know there's a writer/developer who sometimes runs around and thinks "wouldn't it be cool if i could link this story to this one over here, or make a whole new story about the people who live in this place" but then probably never even pitches the idea because they can't think of a way to tie it in to a major new release.

    wasted potential. tiny DLCs like that aren't a bad idea. don't even schedule them, just release them when you've got 10 or 15 new quests done, and offer it up for a few bucks without fanfare, just "Worldbuilding Update" or something like that. i'm almost sure they have people with great stories that -- as it is -- would never be told. let these storytellers enrich our world! it will be satisfying for everybody.
  • Priyasekarssk
    Priyasekarssk
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    One of the most appealing aspects of an MMO, especially with the diverse + gorgeous landscapes this one has is experiencing the environments and exploring the game.

    Obviously a lot of time and money went into developing these zones and locations. I think you can dream bigger than people doing a 5-10 minute quest at each location and then never returning again.

    I'm enjoying my time in ESO, but there reaches a point where you sit in towns and travel via group or queue to instanced dungeons or PVP/BGs and no longer immerse yourself in the game world for any practical purpose.

    In my WoW days we had world PVP and saw a lot of unusual locations more often and quests and repeatable quests were routinely added in to send you back there. I know there have been a few holiday things and expansion reveal quests that use old locations, but it's not enough.

    Please make more use of the existing game world. Implement new quests in old zones and bring us small content updates adding smaller new things to do on a regular basis vs. only big new dungeons and new zones that will also end up unused one day. Collecting skyshards and doing quests and being done with a zone never to return again is a missed opportunity for both developers and the gamers I believe.

    Thanks

    ZOs are destroying themselves putting mountains in middle of the maps and grinding. No bang for buck. ESO+ is expensive compared to other games. ZOs seems keen on monetizing rather providig content.
  • Cpt_Teemo
    Cpt_Teemo
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    One of the most appealing aspects of an MMO, especially with the diverse + gorgeous landscapes this one has is experiencing the environments and exploring the game.

    Obviously a lot of time and money went into developing these zones and locations. I think you can dream bigger than people doing a 5-10 minute quest at each location and then never returning again.

    I'm enjoying my time in ESO, but there reaches a point where you sit in towns and travel via group or queue to instanced dungeons or PVP/BGs and no longer immerse yourself in the game world for any practical purpose.

    In my WoW days we had world PVP and saw a lot of unusual locations more often and quests and repeatable quests were routinely added in to send you back there. I know there have been a few holiday things and expansion reveal quests that use old locations, but it's not enough.

    Please make more use of the existing game world. Implement new quests in old zones and bring us small content updates adding smaller new things to do on a regular basis vs. only big new dungeons and new zones that will also end up unused one day. Collecting skyshards and doing quests and being done with a zone never to return again is a missed opportunity for both developers and the gamers I believe.

    Thanks

    ZOs are destroying themselves putting mountains in middle of the maps and grinding. No bang for buck. ESO+ is expensive compared to other games. ZOs seems keen on monetizing rather providig content.

    The only problem with the Eso+ the bundle month deals are so bad that you just stick with 1 month at a time mostly, almost every mmo has the average 12-15$ per month but all other mmo's have better deals for 3 month / 6 month / 12 month than ZoS does.
  • Dolnor
    Dolnor
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    So much more room to expand!

    • Maybe they'll open up the Rift Roller Coaster for everyone to use?
    • Literally horizons filled with flat unused land!!!
    • Millions of square feet to use...if you survive the drop...good use of gliders for these spots! -)

    https://i.imgur.com/z1sZlRK.png


    TQQdles™,

    Dolnor Numbwit
    Eternal Testing Newbie
    Member, The Older Gamers (TOG)
  • Victus
    Victus
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    So like, closing rifts for the Psijic order?
    Throm the First - Redguard Dragon Knight - Daggerfall Covenant
  • CiliPadi
    CiliPadi
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    I wish they expanded the solo undaunted dailies to include *all* delves in Tamriel.
  • fred4
    fred4
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    Victus wrote: »
    So like, closing rifts for the Psijic order?
    This is the problem. You tell ZOS to make use of their wold. Well, they do. Every new char has to collect skyshards, and now this, the most mind-numbingly stupid use of the world.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • Waffennacht
    Waffennacht
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    Well, from one point of view, there's quite a lot of things in the game that get you out in the world.

    Daily quests: Fighter/Mage/Thief/DB Guilds, Undaunted Delve, Orsinium, Clockwork City, Morrowind, etc
    Crafting, either farming materials, or going after surveys
    Dolmens
    World-drop item sets
    Thievery

    Of course, you may not consider any of those to be meaningful things. And yeah, more would be nice. /shrug

    (I go out in the world all the time. But, then, I don't have a guild list to teleport to; nor do I queue/teleport to dungeons.)

    I don't see how these get you out and about.

    Those daily quests are - teleport take 5 sec to stomp stupidly easy NPCs, teleport away (k I guess I did see a public cave)
    Crafting? If you aren't going to starter zone you're farming wrong (yay island... Not really going out)
    Dolmens/world drops - I already have em, and if I don't, just go to the dolmen closest to a way shrine. I guess I did see the 50 ft of npc mobs on my way.
    Thievery - again if you aren't on a predetermined cycle, you're doing it wrong. Auridon bank circuit is +2k in less than 6 min. Or you want a specific blueprint - again all predetermined and about 50 ft from way shrine.


    There's literally like 0 reason for above world ESO, especially anything entertaining
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • ArchMikem
    ArchMikem
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    All I wanted was much larger scale zones. When I imagined Alik'r I thought of this vast desert that took you like twenty minutes to cross expansive dunes just to get to a player hub. Or woods so thick like Skyrim where it'd be so easy to get turned around and lost without looking at the map.

    But everything is so scaled down and wide open. The only time ZOS created a zone even close to what I hoped for was the beginning to Falkreath Hold, that path leading to the main gates. That part is gorgeous.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
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  • tnanever
    tnanever
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    One of the most appealing aspects of an MMO, especially with the diverse + gorgeous landscapes this one has is experiencing the environments and exploring the game.

    Obviously a lot of time and money went into developing these zones and locations. I think you can dream bigger than people doing a 5-10 minute quest at each location and then never returning again.

    I'm enjoying my time in ESO, but there reaches a point where you sit in towns and travel via group or queue to instanced dungeons or PVP/BGs and no longer immerse yourself in the game world for any practical purpose.

    In my WoW days we had world PVP and saw a lot of unusual locations more often and quests and repeatable quests were routinely added in to send you back there. I know there have been a few holiday things and expansion reveal quests that use old locations, but it's not enough.

    Please make more use of the existing game world. Implement new quests in old zones and bring us small content updates adding smaller new things to do on a regular basis vs. only big new dungeons and new zones that will also end up unused one day. Collecting skyshards and doing quests and being done with a zone never to return again is a missed opportunity for both developers and the gamers I believe.

    Thanks

    I agree. I think they could simply expand on Thieve's Guild and Dark Brotherhood, Fighter's/Mage's guild, etc. daily quests and make them more involved/interesting. They should definitely add something like that in Morrowind too. After beating the main story there isn't a need to go back again, unless you're just grinding for motifs or the handful of set equipment.
  • hexnotic
    hexnotic
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    N/A
    Edited by hexnotic on November 16, 2020 1:20PM
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