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Imperial city reimagined

Shadowasrial
Shadowasrial
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As it stands now imperial city is a very lonely place. Especially since it’s short lived lifespan when it launched. Now it is very little than a nightblade killing field. Not that I mind since I spend a great deal of time there myself ganking for telvar. But what if we could give it new life and longevity in a form of pvp combat that every hardcore pvp player has wanted and keeps it separate from the land of pve.

What if we made the city a free for all zone? Now since the imperial city is technically under control of molag bal and there is no actual alliance dominating the zone I advise reworking the imperial city as a free for all zone where there are no alliances and groups of maximum size 4. This means that it takes the entire population of the city which is normally divided by 3 due to faction restraints and instead makes it into one large pool of players. This means that if you want to group up with a red or a blue or a yellow you can however you will damage all others outside your group. And means you will no longer be able to heal those of your own alliance unless they are in your group. Remove the flags and remove the alliance spawn restrictions to any of the spawn locations. So that means when you die you can spawn at any of the respawn locations from all the original alliance spawn points. Making it so if your killed you have a choice to spawn elsewhere from where you were killed. Give imperial city it’s own leaderboard. Every 10 minutes molag bals voice can echo out and count your telvar Stones you have gained adding them to the leaderboard the leaderboard won’t count previously owned stones. The bases remain untouched so you can bank your telvar. Telvar is gained in the exact same way that it is now. From world bosses killing mobs and players. However there will be some new smaller objectives. Instead of capturing an a flag for your alliance you are capturing spawn points for yourself or your group. Capturing a flag spaced in 4 corners of each zone will give you telvar and give an additional telvar multiplyer up x4 telvar maximum gained. So as to not break the telvar gains you can only capture up to 4 flags. If you attempt to capture a 5th your first flag is freed l. You can also spawn on these flags. The goal of this mini pvp area is to become molag bals champion. Who ever has the most telvar earned each scoring period has a temporary emp buff. Giving you 10 minutes of extra power to gain either more telvar and advance on leaderboards. New ranks coldharbor themed will be awarded as well as coldharbor siege weapons from rewards of the worthy and new dyes titles and costumes. Adding these new rewards and titles and ranks would give players something to shoot for again instead of constantly having to farm another 5 stars on another toon. This will allow those who have gotten their 5 stars a chance at winning something again. And they could make it take every bit as long as it takes to get grand overlord if they want. Or make it an easier faster ranking system but honestly I’m fine with both.
  • Eirella
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    I really like the idea of not having any factions in IC and it just being FFA! Would love to see something like this, especially with group size being capped at a smaller amount.
    (PC/NA) - | @Eirella - formerly @jinxgames | CP 1000+ | Mainly PvPer (EP) | Haxus
    /uninstalled
  • Tasear
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    Issue with imperial city is too many load screens and overall time to get to location.
  • Shadowasrial
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    Yes with the population being unrestricted by alliance it increases both the pool to play with and the pool of those to fight while at the same time not making a group so incredibly overpowered. Yes you will see some groups working together but they would be taking risks to do so in the ways of crossfire and the like
  • Shadowasrial
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    Tasear wrote: »
    Issue with imperial city is too many load screens and overall time to get to location.
    While I do agree load times are an issue those issues are potentially getting fixed with Summerset. As for location that is a small price to pay for the ability to give one of the least played pvp zones a good shock to the heart that just might resuscitate it.
  • TheRealPotoroo
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    Oh look, yet another How To Revive IC thread. And we hadn't even finished the last one.

    IC is dead because it's a stupid hybrid zone that fails to mesh PVE and PVP, which are incompatible game modes. IC is dead because the majority of the player base hate getting ganked when they're minding their own business doing quests so they just won't go there. And since ZoS will never redesign this hopeless hybrid it will never be revived.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • msetten
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    Nice idea, though they should also keep a separate PvE only instance, which allows PvE-ers to play the quests in the IC without having to worry about being attacked by other players. That would be a win-win for both types of players.
  • josiahva
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    IC used to be just fine before they put the worthless flags in the districts and restricted the respawn timer....back before that, nightly district fights were a thing, and plenty of people wandering the sewers as a sideline....now, its a no mans land
  • josiahva
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    msetten wrote: »
    Nice idea, though they should also keep a separate PvE only instance, which allows PvE-ers to play the quests in the IC without having to worry about being attacked by other players. That would be a win-win for both types of players.

    no, it really wouldnt, all it would do is reduce the population. PvE players need to just suck it up and accept there is risk in IC
  • TheRealPotoroo
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    josiahva wrote: »
    msetten wrote: »
    Nice idea, though they should also keep a separate PvE only instance, which allows PvE-ers to play the quests in the IC without having to worry about being attacked by other players. That would be a win-win for both types of players.

    no, it really wouldnt, all it would do is reduce the population. PvE players need to just suck it up and accept there is risk in IC

    You have it the wrong way around. PVE players have been driven away from IC and they won't come back because of the PVP they want no part of.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • DRAGON_KILLER_HUNTER
    DRAGON_KILLER_HUNTER
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    imperial city isnt a lonely place, leave it alone.
    Edited by DRAGON_KILLER_HUNTER on May 15, 2018 6:28PM
  • josiahva
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    josiahva wrote: »
    msetten wrote: »
    Nice idea, though they should also keep a separate PvE only instance, which allows PvE-ers to play the quests in the IC without having to worry about being attacked by other players. That would be a win-win for both types of players.

    no, it really wouldnt, all it would do is reduce the population. PvE players need to just suck it up and accept there is risk in IC

    You have it the wrong way around. PVE players have been driven away from IC and they won't come back because of the PVP they want no part of.

    WRONG. I used to be solely be PvE, IC is what made me learn to PvP and learn to enjoy it, I didnt whine and cry about being killed by a PvPer, I adjusted my build and learned to fight back.
  • OdinForge
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    Imperial City is not lonely if you go to PC NA Shor around prime-time, there will be 20 DC somewhere in stealth permanently waiting to keep you company, give you the ol 1-2-we-zerged-you.

    I however support most of the ideas of OP such as limiting ally group sizes to 4 and creating a free for all of sorts. To eliminate the ridiculous zerging that happens, and make tel var collecting more thrilling.
    The Age of Wrobel.
  • Ragged_Claw
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    josiahva wrote: »
    msetten wrote: »
    Nice idea, though they should also keep a separate PvE only instance, which allows PvE-ers to play the quests in the IC without having to worry about being attacked by other players. That would be a win-win for both types of players.

    no, it really wouldnt, all it would do is reduce the population. PvE players need to just suck it up and accept there is risk in IC

    It wouldn't reduce the population since PvE players rarely go there anyway... If I go there it's only to farm Tel Var and I accept that I am likely to get ganked by players looking for easy kills. I no longer bother going there for the PvE quests because getting ganked over and over whilst trying to complete a quest is stupidly annoying.
    PC EU & NA
  • getemshauna
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    imperial city isnt a lonely place, leave it alone.

    This
    Founder of Call of the Undaunted
    Youtube Channel
  • Shadowasrial
    Shadowasrial
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    As it is now there are very few pve players in IC so why not just convert it to a pvp free for all?
  • Vanthras79
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    Could we rotate the city and remove the three broken bridges ret con?

    What say you @ZOS_BrianWheeler and @ZOS_RichLambert ?
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • TheRealPotoroo
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    josiahva wrote: »
    msetten wrote: »
    Nice idea, though they should also keep a separate PvE only instance, which allows PvE-ers to play the quests in the IC without having to worry about being attacked by other players. That would be a win-win for both types of players.

    no, it really wouldnt, all it would do is reduce the population. PvE players need to just suck it up and accept there is risk in IC

    You have it the wrong way around. PVE players have been driven away from IC and they won't come back because of the PVP they want no part of.
    josiahva wrote: »
    josiahva wrote: »
    msetten wrote: »
    Nice idea, though they should also keep a separate PvE only instance, which allows PvE-ers to play the quests in the IC without having to worry about being attacked by other players. That would be a win-win for both types of players.

    no, it really wouldnt, all it would do is reduce the population. PvE players need to just suck it up and accept there is risk in IC

    You have it the wrong way around. PVE players have been driven away from IC and they won't come back because of the PVP they want no part of.

    WRONG. I used to be solely be PvE, IC is what made me learn to PvP and learn to enjoy it, I didnt whine and cry about being killed by a PvPer, I adjusted my build and learned to fight back.

    No, I'm not wrong. The constant stream of How To Revive IC threads is proof that it is deserted and the reason it is deserted is because the PVE majority want nothing to do with it. Players like you are the exception that proves the rule.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • Shadowasrial
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    Hence why not enhance the pvp aspect to bring more pvp players instead. Pull from the giant zergs from up top and bring them to the city. Not like pve doesn’t get new content every dlc
  • N0TPLAYER2
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    josiahva wrote: »
    IC used to be just fine before they put the worthless flags in the districts and restricted the respawn timer....back before that, nightly district fights were a thing, and plenty of people wandering the sewers as a sideline....now, its a no mans land

    Man. Those weekend nights where the streets were FULL and PACKED with players. You died you respawned on the roof and dove back in. You could be getting zerged and just dive right back in. Now anyone who doesn’t control the district had a loading screen, spawn in the base, another loading screen to come back out. It just isn’t fun.

    I remember me and one friend taking on 12x people right outside the spawn. We were killing multiples before dying ourselves but they kept sitting below our spawn and we kept going back at them. We def killed them much more than they killed us. Was a blast.

    Anyone remember when they broke the spawn timers and the adds would respawn immediately? Ahh man I farmed so many monster teeth and leveled up two different characters way faster than sr runs every could.

    Ahh the good ole days.
  • Silver_Strider
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    #Flagswereamistake
    Argonian forever
  • Gallagher563
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    If they separated IC so you could port straight their that would increase the population. If they did separate into a PVP and PVE zone the sewers should be the PVE part with the city being the PVP part.
  • geonsocal
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    josiahva wrote: »
    IC used to be just fine before they put the worthless flags in the districts and restricted the respawn timer....back before that, nightly district fights were a thing, and plenty of people wandering the sewers as a sideline....now, its a no mans land
    N0TPLAYER2 wrote: »
    josiahva wrote: »
    IC used to be just fine before they put the worthless flags in the districts and restricted the respawn timer....back before that, nightly district fights were a thing, and plenty of people wandering the sewers as a sideline....now, its a no mans land

    Man. Those weekend nights where the streets were FULL and PACKED with players. You died you respawned on the roof and dove back in. You could be getting zerged and just dive right back in. Now anyone who doesn’t control the district had a loading screen, spawn in the base, another loading screen to come back out. It just isn’t fun.

    I remember me and one friend taking on 12x people right outside the spawn. We were killing multiples before dying ourselves but they kept sitting below our spawn and we kept going back at them. We def killed them much more than they killed us. Was a blast.

    Anyone remember when they broke the spawn timers and the adds would respawn immediately? Ahh man I farmed so many monster teeth and leveled up two different characters way faster than sr runs every could.

    Ahh the good ole days.

    it's so insane that the patch that brought along those crappy district flags totally *** the great mojo that the player base itself had designed...

    it was as though zos didn't like the fact that we were using the imperial city districts in a way they had never envisioned...

    @Zos - give us direct access, get rid of the flags, get rid of the re-spawn/t-bag timer and let us rez at any friendly alliance platform location...

    as far as having IC a free for all - you'd need to completely remove the quests...it would be incredibly hard to complete some of those district quests with everyone in the map out to kill you...
    Edited by geonsocal on May 15, 2018 8:02PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • ThinkerOfThings
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    Oh look, yet another How To Revive IC thread. And we hadn't even finished the last one.

    IC is dead because it's a stupid hybrid zone that fails to mesh PVE and PVP, which are incompatible game modes. IC is dead because the majority of the player base hate getting ganked when they're minding their own business doing quests so they just won't go there. And since ZoS will never redesign this hopeless hybrid it will never be revived.

    I have owned IC since it's release and have not stepped in that zone once. You are absolutely correct, getting ganked while minding my own business is not my idea of how I want to spend the limited free time I have.
    "It is very, very sad being mortal. There is happiness, yes. But mostly sadness. As I have said, count only the happy hours." - Vivec
    XBOX - EP: Sen Sadri ( DE NB )
  • Aliyavana
    Aliyavana
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    Oh look, yet another How To Revive IC thread. And we hadn't even finished the last one.

    IC is dead because it's a stupid hybrid zone that fails to mesh PVE and PVP, which are incompatible game modes. IC is dead because the majority of the player base hate getting ganked when they're minding their own business doing quests so they just won't go there. And since ZoS will never redesign this hopeless hybrid it will never be revived.

    I have owned IC since it's release and have not stepped in that zone once. You are absolutely correct, getting ganked while minding my own business is not my idea of how I want to spend the limited free time I have.

    I didn't enjoy the story as I was constantly in a rush with fear of getting ganked
  • firedrgn
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    Pve players like myself dont like the pvp . I can live with that tho. I just dont like losing my stones that i collected i can be honest about that.

    I can mine boxes but the reward is kinda low
  • EölMPK
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    IC is dead because it's a stupid hybrid zone that fails to mesh PVE and PVP, which are incompatible game modes. IC is dead because the majority of the player base hate getting ganked when they're minding their own business doing quests so they just won't go there. And since ZoS will never redesign this hopeless hybrid it will never be revived.

    It's not true, it's very possible to mix pve and pvp, open world / full loot mmo's prove that. The thing is: it needs to be done well.

    [Edit to remove bait]
    Edited by [Deleted User] on May 15, 2018 9:17PM
    Eöl[MPK]
    PS4
    Grungebr - Altmer magicka templar
    Eölbr - Dunmer magicka necro
    Drizztbr - Khajiit stamina nb
    "In my thoughts and in my dreams, they're always in my mind
    These songs of hobbits, dwarves and men, and elves
    Come close your eyes, you can see them too...
    "


  • AlnilamE
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    If they separated IC so you could port straight their that would increase the population. If they did separate into a PVP and PVE zone the sewers should be the PVE part with the city being the PVP part.

    That doesn't make sense because the quests are in the districts.
    The Moot Councillor
  • Bruccius
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    Why is it always that you hear people say ''do more PvP'', or ''turn this more into a PvP zone'', IC was meant as a mixed zone, the best way to revive it is not by removing the Alliance idea, but by giving players the option to turn off PvP while they're exploring and doing quests in the Imperial City.

    Let PvP players enjoy PvP, and let PvE players enjoy PvE. The fact that IC is dead is not attributed to the Alliance system, but to the fact that it's a bad zone for PvP unless you're in massive groups, excluding the Nightblades who are responsible for the IC becoming dead in the first place.
  • DanteYoda
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    Remove the PvP and it would be full.
  • ArchMikem
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    How would making it a free for all make it any better? I'm certain my fellow Reds already would turn on me without hesitation if they could, that's just how the Pact is. My only saving grace in PvP situations is I have the chance at getting backup.

    Seriously if this game's PvP wasn't team based I'd never set foot in Cyrodiil.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
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