Maintenance for the week of February 9:
• NA megaservers for maintenance – February 9, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for maintenance – February 9, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
Imperial city reimagined
As it stands now imperial city is a very lonely place. Especially since it’s short lived lifespan when it launched. Now it is very little than a nightblade killing field. Not that I mind since I spend a great deal of time there myself ganking for telvar. But what if we could give it new life and longevity in a form of pvp combat that every hardcore pvp player has wanted and keeps it separate from the land of pve.
What if we made the city a free for all zone? Now since the imperial city is technically under control of molag bal and there is no actual alliance dominating the zone I advise reworking the imperial city as a free for all zone where there are no alliances and groups of maximum size 4. This means that it takes the entire population of the city which is normally divided by 3 due to faction restraints and instead makes it into one large pool of players. This means that if you want to group up with a red or a blue or a yellow you can however you will damage all others outside your group. And means you will no longer be able to heal those of your own alliance unless they are in your group. Remove the flags and remove the alliance spawn restrictions to any of the spawn locations. So that means when you die you can spawn at any of the respawn locations from all the original alliance spawn points. Making it so if your killed you have a choice to spawn elsewhere from where you were killed. Give imperial city it’s own leaderboard. Every 10 minutes molag bals voice can echo out and count your telvar Stones you have gained adding them to the leaderboard the leaderboard won’t count previously owned stones. The bases remain untouched so you can bank your telvar. Telvar is gained in the exact same way that it is now. From world bosses killing mobs and players. However there will be some new smaller objectives. Instead of capturing an a flag for your alliance you are capturing spawn points for yourself or your group. Capturing a flag spaced in 4 corners of each zone will give you telvar and give an additional telvar multiplyer up x4 telvar maximum gained. So as to not break the telvar gains you can only capture up to 4 flags. If you attempt to capture a 5th your first flag is freed l. You can also spawn on these flags. The goal of this mini pvp area is to become molag bals champion. Who ever has the most telvar earned each scoring period has a temporary emp buff. Giving you 10 minutes of extra power to gain either more telvar and advance on leaderboards. New ranks coldharbor themed will be awarded as well as coldharbor siege weapons from rewards of the worthy and new dyes titles and costumes. Adding these new rewards and titles and ranks would give players something to shoot for again instead of constantly having to farm another 5 stars on another toon. This will allow those who have gotten their 5 stars a chance at winning something again. And they could make it take every bit as long as it takes to get grand overlord if they want. Or make it an easier faster ranking system but honestly I’m fine with both.