Pve Zone wide raid system

Shadowasrial
Shadowasrial
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Imagine your randomly strolling thru a zone and suddenly you see everyone in the zone around you sprinting to some giant portal in the sky. Would this get you curious? I mean it’s not your typical anchor portal no this is something much bigger.

Zone raids. Now some games have giant world bosses that once a certain daily quest has been triggered and achieved a large chain of zone quests spawn that trigger a large scale world boss that takes dozens of players to subdue. Guild wars 2 had it in the form of dragons. We could have it in the form of molag bal, mehrunes dagon and malacath. The daedric Princes of destruction if you will. The completion of this world boss takes the coordination of a great deal of players and rewards all who participate appropriately with a wonderful treasure chest containing rare rewards. Let’s say rare furnishings, legendary upgrade materials, rare jewelry of gold quality from the zones overland content , gold and other lower rewards. The bosses could be set on world timers that reset upon completion or failure if anyone played guild wars 2 then you know what kind of giant boss fights I’m talking about. I think that one these bosses would give each alliance a great challenge to rally on and mingle with other pve explorers. I know in my past experience that I made many friends from grouping up with randoms doing these world bosses. These new world overland bosses would spawn massive daedric invasions that require the zone to shut the daedric portals spawning subdue the enemies invading the zone and nearby villages and ultimately repell the daedric prince in question. Each world boss quest line would start in stages. Closing a daedric portal. Triggering the gods attention. Additional larger portals open flooding the zone with daedra threatening to overwhelm a nearby location. Defending said location from hordes of daedra causes the daedric prince to send down multiple generals of amazing power requiring multiple groups to split up and kill them before he timer runs out. Upon completion each general spawns a portal taking you to the final fight location. If you complete the objective then the daedric prince spawns in a massive portal to enter through and you have a set timer to repel the daedric prince before the timer hits 0. If you succeed you earn the legendary chest with legendary rewards in said chest. If not then you all die and a small chest filled with common materials furnishing plans etc. So let me know your opinion
Edited by Shadowasrial on May 15, 2018 5:36PM
  • Nightfall12
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    While it may sound fun, think of the problems it would produce.
    As is now in some spots Like Rawl' if people start dueling it lags everything down. And it get very bad outside Wayrest at the Undaunted enclave.


    Now if these events were far enough away from the city areas as to not cause any extra load around them it would be pretty awesome fun.

    Ummm stuff… about stuff…or something.
  • Ectheliontnacil
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    Yesterday I saw like 50-60 players on a dolmen in alikir. May have been some guild event. Anyway it looked awesome, would be cool if we saw this more often.

    I wouldn't ever participate though, never was fond of zerging. :D
    Edited by Ectheliontnacil on May 15, 2018 5:46PM
  • Shadowasrial
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    Yes these events would primarily take place in the wilds and near towns that otherwise get very little attention
  • Shadowasrial
    Shadowasrial
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    With the new fixed they are implementingin cyrodil at Summerset which has effectively reduced lag and load screens despite how many giant armies are laying siege to the keeps I think a large event like this could actually be achieved if the devs take the time to do it right.
  • Tasear
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    Would add more dimensions to progression.
  • Shadowasrial
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    Tasear wrote: »
    Would add more dimensions to progression.

    Absolutely. Absolutely and this would grant many people opportunities to group up for common goals and make new friends as well. Also in addition to the new daily rewards and monthly rewards this would compliment the system enormously
    Edited by Shadowasrial on May 15, 2018 5:58PM
  • lillybit
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    It sounds fantastic, but Craglorn was created to be a group zone and had to be downgraded and the main quest made solo to get people to go there. I've only managed to complete the zone on one character, right after the changes were made. When I tried on a second character, right after completing the first, interest had already disappeared and it was impossible to get a group together for it. I don't see enough people in zone actually being prepared to get together for it unless it can just be used as a grinding spot. Then it would be overrun to the point where there wouldn't be any challenge to it.
    Even if they did something like that, they'd probably do it like Molag Bal in Imperial City Sewers and only a few would actually get any reward, which would give people little incentive to take part.
    I think there are too many solo players that would complain about the zone suddenly being flooded with enemies that interfere with their questing too.
    PS4 EU
  • Shadowasrial
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    Well as for it getting boring this type of boss would be giving you highly valuable items that if you are an active pver you can trigger the event in all 3 zones it takes place and farm it multiple times a day. The point is to kill the boss and get the reward. And by winning you gain legendary materials which in itself makes the whole thing worthwhile
  • ArchMikem
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    Big%2Beyes%2Bshocked.gif

    Actually, Malacath is the Prince of Vengeance, not just rampant destruction.

    But yes this would be a fun idea, random giant world bosses! Though I got scared for a moment you were talking about openworld PvP.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • DaveMoeDee
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    This may sound great now, but will eventually feel no different than world bosses, dolmen, or those small little daedric portals that open overland.
  • NewBlacksmurf
    NewBlacksmurf
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    No thanks.

    Those experiences were never fun for most


    Honestly the 12 man isn’t as popular as I’d hope either
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • ilikepickles
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    This content just turns into a mindless zerg in any game that has it.

    No thanks.
  • DanteYoda
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    No it just turns maps into zergs.. stops solo customers from completing quests and literally destroys servers stability.. for everyone..

    Don't believe me look at how laggy cyrodiil is..
  • ArchMikem
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    No thanks.

    Those experiences were never fun for most


    Honestly the 12 man isn’t as popular as I’d hope either

    The Trials are a bad comparison. Those require groups to be formed and even then those groups only allow certain leveled and geared players to participate. Random spawning World Bosses on the scale of a Trial Boss however only needs any player to simply walk up and start shooting fire balls at it.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • themaddaedra
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    Nope.

    If you want to pug up and challenge, go for some already existing hard content with pugs. Or if you just want to pug then join dolmen madness or something. And what you suggest looks very similar to Barathrum Centrata event, apart from this one including PvP.

    What about people who don't want to kill zone bosses? You are talking about a zone invasion as if it's a super cool thing but to me it sounds like an annoying feature that keeps me from questing/mapping/exploring.

    Game is not lacking challenge. It's lacking stability and more massive content would help with nothing.
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  • Shadowasrial
    Shadowasrial
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    Nope.

    If you want to pug up and challenge, go for some already existing hard content with pugs. Or if you just want to pug then join dolmen madness or something. And what you suggest looks very similar to Barathrum Centrata event, apart from this one including PvP.

    What about people who don't want to kill zone bosses? You are talking about a zone invasion as if it's a super cool thing but to me it sounds like an annoying feature that keeps me from questing/mapping/exploring.

    Game is not lacking challenge. It's lacking stability and more massive content would help with nothing.

    So in what way would this content inhibit your ability to quest? I mean no one is going to force you to do the event. Personally I don’t see why anyone would be against larger scale social content
  • themaddaedra
    themaddaedra
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    Nope.

    If you want to pug up and challenge, go for some already existing hard content with pugs. Or if you just want to pug then join dolmen madness or something. And what you suggest looks very similar to Barathrum Centrata event, apart from this one including PvP.

    What about people who don't want to kill zone bosses? You are talking about a zone invasion as if it's a super cool thing but to me it sounds like an annoying feature that keeps me from questing/mapping/exploring.

    Game is not lacking challenge. It's lacking stability and more massive content would help with nothing.

    So in what way would this content inhibit your ability to quest? I mean no one is going to force you to do the event. Personally I don’t see why anyone would be against larger scale social content

    Well... Another no one is forcing you argument lol. You expect people to know better by time.
    These new world overland bosses would spawn massive daedric invasions that require the zone to shut the daedric portals spawning subdue the enemies invading the zone and nearby villages and ultimately repell the daedric prince in question.

    Idk i'd feel bit forced when trying to chill in a massively invaded zone tbh.
    Edited by themaddaedra on May 16, 2018 10:19AM
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  • lionofjudah7
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    Yesterday I saw like 50-60 players on a dolmen in alikir. May have been some guild event. Anyway it looked awesome, would be cool if we saw this more often.

    I wouldn't ever participate though, never was fond of zerging. :D

    Nope . You saw dolmen dumpster babies power leveling.
  • Kiralyn2000
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    Yesterday I saw like 50-60 players on a dolmen in alikir. May have been some guild event. Anyway it looked awesome, would be cool if we saw this more often.

    I'm assuming you mean "it looked awesome 10 minutes later once everything had finished loading".... :D
  • The_Remover
    The_Remover
    Soul Shriven
    I'm all for any zone content. There are huge zones and no incentive to revisit them once you've completed everything there. It's a waste of good art/development and game immersion.
    I don't really like how most players end up in a situation where they sit in a town or in a dungeon and see about 1% of the game world at end game.

    I had this problem with a certain other popular MMO back in the day... it sucks all the excitement out of a big open world MMO game IMO and I'd be all for anything that brings groups of people back out into the game world.
  • cyclonus11
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    It would be cool to have an occasional surprise Kerafyrm-like event every now and again.
  • TheShadowScout
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    Imagine your randomly strolling thru a zone and suddenly you see everyone in the zone around you sprinting to some giant portal in the sky. Would this get you curious? I mean it’s not your typical anchor portal no this is something much bigger.
    Imagine you are just in the middle of your daily questline, when this happens. And there are not enough players around to deal with it, and it happens somewhere that makes you take -huge- detours around to continue with your questing...

    I mean, if you want big fights, there is always the world bosses dailies in DLC zones... and then there is trials... and if you want bigger fights, well, look at cyrodil and IC how those work out... (or lag out)

    Now, additional content that revitalize old zones is a good idea. But huge events... not so much, -especially- not turning an storyline-shaking antagonist like Molag Bal or Mehunes Dagon into ac cheap "oh, been there, killed 'em" zone mid-boss.

    What -could- be done is adding something in places where it does not interfere - but we had that already with the old zone overland bosses getting buffed I suppose... and also, if they cannot make a new DLC for it, the chances of them spending resources refitting something are slim...
  • Katahdin
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    No thanks

    They did it in GW2 and once the sparkle wore off, the zerg zones were dead as a doornail and you could never complete them.

    I just ends up as a cluster eventually and ruins the experience. We saw how this would work out with the New Life Festival.
    The quest givers were in one zone, EVERYBODY went to that zone. The map lagged, people crashed left and right.
    Yea that was FUN!




    Not

    Edited by Katahdin on May 16, 2018 7:14PM
    Beta tester November 2013
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