GaunterODim wrote: »it has been changed to work differently. you also dont fall through the grid on keeps anymore. i believe it came with the last update
GaunterODim wrote: »it has been changed to work differently. you also dont fall through the grid on keeps anymore. i believe it came with the last update
well it was a bug, you're not supposed too fall through objects which are supposed to have collision boxes...
As for knocking them off a wall too the ground (without attempting too glitch them through the grates above the inner doors) it still works on a regular basis as its being spammed in vivec to no end all the time by any mag based character barring bombblades who have no use for it.
Malamar1229 wrote: »Does this still work at alessia bridge? I haven't tried
JamieAubrey wrote: »GaunterODim wrote: »it has been changed to work differently. you also dont fall through the grid on keeps anymore. i believe it came with the last update
well it was a bug, you're not supposed too fall through objects which are supposed to have collision boxes...
As for knocking them off a wall too the ground (without attempting too glitch them through the grates above the inner doors) it still works on a regular basis as its being spammed in vivec to no end all the time by any mag based character barring bombblades who have no use for it.
Not working for me if I'm under Nikel/Sej, I knockback or knockUP and set up Mages Wrath for when they hit the ground but alas they dont fall off
Still_Mind wrote: »Not being able to knock players off walls is a painful kick in the game's fun factor...
Sadly, this seems to be the modus operandi of ZoS. Dynamic Ulti gen removed, nerfed several class-defining skills like chains to hell because they could pull defenders from walls (awesome mechanic against careless people), Sun Shield was an exceptional "anti-tool tool", several gap-closers were also gutted because they could bypass keep walls.
Moving an inch towards "Balance", which is unachievable in a game like ESO, at the expense of fun. Sad panda.
It's not about abusing what is perceived to be a "broken", or "overpowered" mechanic. It's about tactical dimensions, "creative space" for pvp enthusiasts, if you will.I guess for some people broken and/or overpowered things are fun. These people just can’t muster enough empathy for the receiving end.
I can confirm that this does not work anymore and is definitely NOT intended.
I used to be able to knock people off who stand near the edge of the keep platforms. Not anymore. Flame reach is meant to KNOCK BACK, so in opposite direction of the projectile hitting them.
I really hope this will get fixed soon, because you can still knock people off with a javelin! Either give javelin the same treatment or fix it! It was a great way to protect people from oils and other skills being spammed from the platforms.
Can we get an official response from ZOS, please? (Sorry I don't know how to tag Gina)