zParallaxz wrote: »They once had enough money to make a super bowl ad, now they barely have enough resources to put enough content into one patch because apparently “ there’s only so much time”. A quote from Gina lol
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Ragnarock41 wrote: »lordrichter wrote: »zParallaxz wrote: »They once had enough money to make a super bowl ad, now they barely have enough resources to put enough content into one patch because apparently “ there’s only so much time”. A quote from Gina lol
Super Bowl ads, and those big money contests, are paid using the marketing budget. A lot of people, myself included, questioned whether they were worth the money. Personally, I am glad that they aren't doing that sort of stuff anymore.
As for what ZOS is spending the bulk of the money on, I still have my eye on a new, unannounced, MMO game.
probably going to be something like fallout mmo or whatever.
Ahhhhh yes, EA and SWTOR, a game that is literally unplayable if you don't sub. Having to pay to hide your helmet slot or have extra action bars...
They mainly said B2P, and they were right. No one expected how money hungry they became though.
Worse than EA right now tbh
I haven't logged in to SWTOR for a few months but I find it hard to believe that any developer could be worse than EA when it comes down to money grab.
EA lets you buy your houses in game with credits, all the houses they make you can either use real $ or credits, also decorations you have the option to buy any decoration in the game if someone bought it with real $ and listed it on the gtn. All the best things now a days on ZoS are online cash shop only.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
As i assume an combat balance patch would be a lot like the Morrowind mega nerf I hope its delayed to some time after the heat death of the universe.zParallaxz wrote: »I’m just asking because when Gina made the post of why there were no combat balancing patches coming ( it’s been the 5 patch since we gotten one and they keep saying next patch) she blamed having a lack of time to put more into the patch.
In short asking for combat balance patch is a lot like requesting close in air support from the death star.
They mainly said B2P, and they were right. No one expected how money hungry they became though.
Worse than EA right now tbh
I haven't logged in to SWTOR for a few months but I find it hard to believe that any developer could be worse than EA when it comes down to money grab.
EA lets you buy your houses in game with credits, all the houses they make you can either use real $ or credits, also decorations you have the option to buy any decoration in the game if someone bought it with real $ and listed it on the gtn. All the best things now a days on ZoS are online cash shop only.
uh.... nope. yes, there are cash shop only houses, but majority of houses can be bought with in game gold. and as for furniture , dear god you are so... so wrong... SOMEONE had to buy that furniture with real money. someone had to get lucky to get it drop from gambling crates they bought with real money. drops are a crapshoot, so its difficult to get enough furnishings. and expensive. and vast VAST majority of furniture in SWTOR is bought with real life money. in ESO, most of the furniture is acquired by in game means. and i wouldn't even say crown exclusive stuff is best. far from it.
the one thing swtor has over ESO is ability to buy outfits slots with credits. of course.. to buy ANYTHING with credits, or to acess end game, you HAVE to be a subscriber. so there's that...
no, EA still wins by far when it comes to money grabbing, and swtor isn't even the worst of it.
ZoS is not perfect by far and they have been getting worse lately, but they still have a long long way to go before reaching EA levels.
as for the original topic... aren't they balancing combat in Summerset?
There's so much potential with ESO, but they have to focus on certain issues at a time, so everything goes right.
Summerset focus was making tank and healers better in gameplay and diversity in population along with some minor dps things along way. This could be quite amazing if population of healers and tanks increase. This would mean lower queue times for dps. Yes I know there will always be more popular class for these roles, but many people do enough tanking or healing on certain classes more.
There's been some performance increases for high end pcs... well allowing eso to use more then core if I got it correct. This will I think increase pvp experience and raiding experience for many. If you read more into patch notes they working on how rending is done so to effect this will help everyone's performance.
I see your discontent though so lets talk more on it.
* What would make cydrolli more enjoyable? Is it just performance you speak of or something more?
*
"this deadly combo of gear spaced the difference between a casual player and veteran player quite significantly."
Do you find this more of an issue in pvp then pve? Is it the gear that separates players from the experience? What do you think could be different?
So yes what do you wish would of have been worked on?
zParallaxz wrote: »There's so much potential with ESO, but they have to focus on certain issues at a time, so everything goes right.
Summerset focus was making tank and healers better in gameplay and diversity in population along with some minor dps things along way. This could be quite amazing if population of healers and tanks increase. This would mean lower queue times for dps. Yes I know there will always be more popular class for these roles, but many people do enough tanking or healing on certain classes more.
There's been some performance increases for high end pcs... well allowing eso to use more then core if I got it correct. This will I think increase pvp experience and raiding experience for many. If you read more into patch notes they working on how rending is done so to effect this will help everyone's performance.
I see your discontent though so lets talk more on it.
* What would make cydrolli more enjoyable? Is it just performance you speak of or something more?
*
"this deadly combo of gear spaced the difference between a casual player and veteran player quite significantly."
Do you find this more of an issue in pvp then pve? Is it the gear that separates players from the experience? What do you think could be different?
So yes what do you wish would of have been worked on?
My bad dude I was a bit tired, I mean in terms of pvp. The combination of proc sets were very strong in this patch, several different gear options resulted in six or more possible two to three second kill combos with no penelty or cool down. This made a casual with this gear from average to decent but a veteran from good to Oh god. In terms of pve people want the sustain back that’s a fact, however they want more complex bosses with an intriguing story on top of good loot. Game performance is always a plus too, the more improvements available should always be prioritized.
Yolokin_Swagonborn wrote: »As other have said, they aren't going broke. They just don't share the wealth, or reinvest in the game at all. It all gets syphoned to the top.
Yolokin_Swagonborn wrote: »As other have said, they aren't going broke. They just don't share the wealth, or reinvest in the game at all. It all gets syphoned to the top.
What would you like they do?
zParallaxz wrote: »I’m just asking because when Gina made the post of why there were no combat balancing patches coming ( it’s been the 5 patch since we gotten one and they keep saying next patch) she blamed having a lack of time to put more into the patch.
zParallaxz wrote: »On topic this is a new age of gaming or better yet its been the same, the gamer has the power. Many games now have shown that they can profit massively just from cosmetics (I.e fortnite and it’s 120 million a month just from battle pass and cosmetic sales), but they have to be transparent. That means no more postponing things you said would happen multiple times or using a simple of excuse of not enough time, if you care about your players they will always take care of you.
*only if You're sub.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
zParallaxz wrote: »I’m just asking because when Gina made the post of why there were no combat balancing patches coming ( it’s been the 5 patch since we gotten one and they keep saying next patch) she blamed having a lack of time to put more into the patch.
Combat balancing patches are last on the list, especially when they have a whole new expansion coming. Even WoW stops balancing for combat about a few months in advance because they are more worried and focused on bugs and other issues than 'does the mage pewpew too much?'. Take it from me who had a toon get stuck in an instanced event in that game. Nothing like Jaina Proudmoore destroying you over and over again because you can't get out of the instanced Dalaran, logging in and out not working and eventually not even be able to log onto that toon AT ALL and waiting for Blizzard to initiate a hotfix.
As for your edit complaint, that is quite simple. People suck. I was told of tales in WoW of GMs gracing the mere mortals and spawning Doom Lord Kazzak into a city or murlocs or something else, interacting with people. Know what the players did? Complain. How dare GMS drop a boss in town when I'm afk at the bank. If a GM has enough time to watch two people duel they could be doing this instead, etc etc. So they stopped doing that and eventually, just stopped being visible to players all together because the moment they were on, they got hounded by people complaining.
And the thing about Mag Wardens have no CC? Shamans from WoW have been going 10+ years now with no aggro dump. It is a literal, pray for the tank to pull aggro, pray that the rogue or hunter redirects aggro back onto the tank, or die. That was always fun trying to explain to groups that if the dps burst hit at the wrong time and that no, I can't fix a random proc, just please taunt the boss off me.zParallaxz wrote: »On topic this is a new age of gaming or better yet its been the same, the gamer has the power. Many games now have shown that they can profit massively just from cosmetics (I.e fortnite and it’s 120 million a month just from battle pass and cosmetic sales), but they have to be transparent. That means no more postponing things you said would happen multiple times or using a simple of excuse of not enough time, if you care about your players they will always take care of you.
Blizzard still owes players the dance studio that was supposed to be in when Wrath of the Lich King dropped in 2008. Never got that underwater raid in Cata (sorry Neptulon! we'll retcon you 'escaping' later on) either. It's very easy as a player to sit there and go 'stop postponing this! what happened to that!' but as someone who has alpha tested quite a few games and is still a tester for a game that doesn't even have as much content as ESO. Seeing those devs watch a video of a bug or someone explaining a glitch and this convo happening: going wait what, needs logs, k hotfix inc, wait...hotfix broke something else....can you guys send logs again, okay, think we see what happened, hotfix....and something else broke. Give us a minute. Okay. Guys? Sorry but it's looking like we can't expand the inventory with the way the code is set up. We can make the chests hold more stuff but not your personal bag unless we rewrite everything. Made me appreciate what they do for us gamers in terms of listening to our sordid demands of them.
zParallaxz wrote: »
No they are not, Gina Bruno said they have no plans to balance combat if it may have been implied,” no this is not a canned response” was said by her. Her main reasoning was that there was not enough time.
rikimm16_ESO wrote: »All ZoS income is being channeled to the next Bethesda ‘s ES6.
UncannyLinderman wrote: »Money hungry in some ways, absolutely. But there are people working on things every day with wages that need to be paid, and I doubt very much that several years in they're taking in much money from base copies selling. Our one month of subbing covers maybe one hours pay for the average Joe. If you work for a living, let that sink in.