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Malevolent Offering

Heresyall
Heresyall
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Malevolent Offering: This ability and its morphs now smart heal an ally in front of you instantly, instead of healing a specific target over time. Each cast of these abilities will place a damage over time effect on you that drains your health over 8 seconds.

So I went on pts and spammed the skill because I actually thought i could heal myself but I died in a few seconds.I think It's the worst designed skill in the game a heal that cost hp can either be op or trash (being trash since the modification tho) even the old agony was better/more usefull. Atleast make a small heal on the caster even 50-75% of the base heal plz .
Let's not talk about the other morph of cloak being a trash hot version of dragonblood (not even usefull in pve ).

The class is actually decent in PvP but there is only one way to play it (with shields) because of the amount of defile debuffs that stamina players can apply , it's impossible to sustain only with hots solo open worlds .Healing ward being the only burst "heal" costing 4100 magicka in light armor.

Nightblade shouldn't be able to heal but ZOSactually managed to make a skill that can't even be cast on the user .

Change Malevolant offering next update pls :)
-Heresya EP MagNB/AR 50
-Hȩresya EP MagNB/AR 50
-Lonely Player EP MagNB/AR 50
-The Godblade DC MagNB/ AR 50
-Useless Class EP MagNB/AR 50
-Crippled Class AD MagNB/AR 50
-The Serpent EP MagNB/ AR 50
-Harrowing Reaper EP MagNB / AR 50
-Lord Herrington EP MagDK/AR 47
-Mind Terror EP MagNecro/AR 35
[center
-Soul Siphoner EP MagNB/AR 38
  • Lynx7386
    Lynx7386
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    The new malevolent offering is designed for healer nightblades, just like the new dark cloak is designed for tank nightblades. Just because those abilities don't fit your personal view of how the class should play doesn't mean they're not useful to someone else.

    [Edit to remove flaming]
    Edited by [Deleted User] on May 12, 2018 9:33PM
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • ccfeeling
    ccfeeling
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    Can this skill heal myself if nobody around?
  • Lynx7386
    Lynx7386
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    ccfeeling wrote: »
    Can this skill heal myself if nobody around?

    No
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Heresyall
    Heresyall
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    ccfeeling wrote: »
    Can this skill heal myself if nobody around?

    nop ^^
    -Heresya EP MagNB/AR 50
    -Hȩresya EP MagNB/AR 50
    -Lonely Player EP MagNB/AR 50
    -The Godblade DC MagNB/ AR 50
    -Useless Class EP MagNB/AR 50
    -Crippled Class AD MagNB/AR 50
    -The Serpent EP MagNB/ AR 50
    -Harrowing Reaper EP MagNB / AR 50
    -Lord Herrington EP MagDK/AR 47
    -Mind Terror EP MagNecro/AR 35
    [center
    -Soul Siphoner EP MagNB/AR 38
  • exeeter702
    exeeter702
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    Its an insanely strong burst heal with minor mending tied to it. Its anything but trash.

    @Heresyall nightblade shouldnt be able to heal? Lol... what the hell are you talking about?, they have been capable healers long before the agony change.
    Edited by exeeter702 on May 12, 2018 8:12PM
  • Ladislao
    Ladislao
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    Malevolent Offering is a good enough ability in the current state.

    In my opinion, changes from PTS will make it much worse, because it's much easier to manage instantaneous health cost than cost over time (which, moreover, stacks with itself) AND you can't heal yourself anymore with this AND you can't even choose the target (now it's something like BoL).

    In short, I will miss :(
    Everything is viable
  • Heresyall
    Heresyall
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    exeeter702 wrote: »
    Its an insanely strong burst heal with minor mending tied to it. Its anything but trash.

    @Heresyall nightblade shouldnt be able to heal? Lol... what the hell are you talking about?, they have been capable healers long before the agony change.
    Agony isn't a burst heal on live btw it's an hot over 7 sec and next patch you won't be able to heal yourself with it even if nobody's around you, the skill is going to be useless but for people that want to do pledges dungeons in wich you don't even need a healer. In end game PVE nightblade will never get close to templar as healer for trials due to the passives and synergies templars provide .
    And for pvp the skill isn't worth unless you wan't to kill yourself using it ofc or playing with balls grp like zs.(1k direct dmg/sec is huge )
    -Heresya EP MagNB/AR 50
    -Hȩresya EP MagNB/AR 50
    -Lonely Player EP MagNB/AR 50
    -The Godblade DC MagNB/ AR 50
    -Useless Class EP MagNB/AR 50
    -Crippled Class AD MagNB/AR 50
    -The Serpent EP MagNB/ AR 50
    -Harrowing Reaper EP MagNB / AR 50
    -Lord Herrington EP MagDK/AR 47
    -Mind Terror EP MagNecro/AR 35
    [center
    -Soul Siphoner EP MagNB/AR 38
  • exeeter702
    exeeter702
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    Ladislao wrote: »
    Malevolent Offering is a good enough ability in the current state.

    In my opinion, changes from PTS will make it much worse, because it's much easier to manage instantaneous health cost than cost over time (which, moreover, stacks with itself) AND you can't heal yourself anymore with this AND you can't even choose the target (now it's something like BoL).

    In short, I will miss :(

    Yeah honeslty, being a SUPER charged hot fits more in line with nb heals imo. the heal should remain an 8 second hot, buff its tooltip by about 30 percent but rebalance it so it sees greater gains from increased healing done modifiers and less on magicka and SD so the best millage out of the skilll is obtained by magblade builds set up for healing compared to non healing 35k+ magicka magblades who are damage focused.
  • Getern
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    Agony as CC used to be damn useful.
    Literally fossilize for MagBlades, very usefull ganker's tool as well. Those casuals without knowledge to get off the horse, thats what was it for. How many times I saved my one of my boiz asses with CCing theirs pursuers.

    Currently this skill is total garbage. What kind of utility it is? There are better heals and they dont require self HP sacrafice. Whoever was responsible for that change was an IDIOT.

    One of best examples to tell that ZOSE in current state is total garbage. (since 2.4)
    Edited by Getern on May 12, 2018 9:58PM
  • exeeter702
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    Getern wrote: »
    Agony as CC used to be damn useful.
    Literally fossilize for MagBlades, very usefull ganker's tool as well. Those casuals without knowledge to get off the horse, thats what was it for. How many times I saved my one of my boiz asses with CCing theirs pursuers.

    Currently this skill is total garbage. What kind of utility it is? There are better heals and they dont require self HP sacrafice. Whoever was responsible for that change was an IDIOT.

    One of best examples to tell that ZOSE in current state is total garbage. (since 2.4)

    Original agony was terrible and served one purpose, to set up meteor impacts. Not even remotely in the same universe as fossilize. It was a terrible CC that broke from a breeze of wind and gave cc immunity in the process. Your example of its usefulness is laughable.

    There is literally no stronger hot in the game and it nets NBs near 100 percent minor mending uptime in the process. The self damage (especially next patch) is almost a zero factor since you will negate its cost passively while healing, and in pvp, the risk of spending hp for the reward of firing off a huge smart burst heal are exactly the kind of interesting choices that make for interesting skills and gameplay. Maybe stop looking at the skill through the lense of a stamblade or calling people idiots when you clearly dont grasp the strengths of the skill.
    Edited by exeeter702 on May 12, 2018 10:34PM
  • Ectheliontnacil
    Ectheliontnacil
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    I came here to cry about the strife nerf. :s
  • Heresyall
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    I came here to cry about the strife nerf. :s

    And path ...
    Edited by Heresyall on May 13, 2018 1:42AM
    -Heresya EP MagNB/AR 50
    -Hȩresya EP MagNB/AR 50
    -Lonely Player EP MagNB/AR 50
    -The Godblade DC MagNB/ AR 50
    -Useless Class EP MagNB/AR 50
    -Crippled Class AD MagNB/AR 50
    -The Serpent EP MagNB/ AR 50
    -Harrowing Reaper EP MagNB / AR 50
    -Lord Herrington EP MagDK/AR 47
    -Mind Terror EP MagNecro/AR 35
    [center
    -Soul Siphoner EP MagNB/AR 38
  • mb10
    mb10
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    May definitely be the worst designed skill in the whole game...

    A heal that costs... health lol
  • ccfeeling
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    Healing skill cannot save myself, i love your idea Zos.
  • Excaltic
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    Just change it into heal yourself -and- at least 2 other players...

    What good is a healer when you can't heal yourself with a healing skill and while healing others you kill yourself (hp cost) in the process...

    This skill totally fails...
  • brandonv516
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    It will be one of those skills that they will analyze down the road and decide to nerf something else in hopes that this skill will be more desirable. And they will fail at that too.
  • Lynx7386
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    Excaltic wrote: »
    Just change it into heal yourself -and- at least 2 other players...

    What good is a healer when you can't heal yourself with a healing skill and while healing others you kill yourself (hp cost) in the process...

    This skill totally fails...

    You guys arent understanding the use of the ability.

    Malevolent offering is not meant to be your primary spammable heal. You'll only kill yourself using it that way.

    Up until now, nightblade healers have been mostly in a good spot, but they lack one major advantage that others (primarily templars) had: A burst heal. Nightblades relied entirely on stacking heal over time effects in order to keep people alive, and when the sh!t hit the fan and someone took a massive hit and was at risk of dying, a nightblade had nothing in their toolkit to handle it.

    Malevolent offering fills that gap. You use your heal over time effects for the most part, but if someone takes a big hit you now have an instant, huge burst heal you can use to get them back up to max health right away.

    You should not be spamming it, or relying on it to heal yourself, you have other abilities for that.


    EDIT:

    Also, anyone advocating for the absolute piece of crap manual targeting system it used to have is downright loony. There was no good way to 'aim' that heal, especially on consoles, which made it 100% worthless. At least now you dont have to try and manually target the DPS in the middle of a mob of enemies and other group members in order to effectively heal them. Smart targeting was definitely needed.
    Edited by Lynx7386 on May 13, 2018 3:32AM
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Tasear
    Tasear
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    Ladislao wrote: »
    Malevolent Offering is a good enough ability in the current state.

    In my opinion, changes from PTS will make it much worse, because it's much easier to manage instantaneous health cost than cost over time (which, moreover, stacks with itself) AND you can't heal yourself anymore with this AND you can't even choose the target (now it's something like BoL).

    In short, I will miss :(

    What do you mean choose?
  • ccfeeling
    ccfeeling
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    I cant agree MO became healer skill only.

    Zos, u made a huge mistake .
  • ShadowMonarch
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    Useless ability in pvp.

    Should be reworked to at least be useful in both.
  • schorse
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    I mentioned some things in PTS forum but I think it's interesting for people to know. I checked that like 3-4 weeks ago so things may have changed.

    The 8 second "Health Drain Cost" pulls you out of cloak every second leaving you unable to cloak for 8 seconds.

    You can spam it through walls so nighblades will hide somewhere in a tower and heal their mates.

    The heal amount is very high. I reached around 18k tooltip heal on PTS.
  • Getern
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    exeeter702 wrote: »
    Getern wrote: »
    Agony as CC used to be damn useful.
    Literally fossilize for MagBlades, very usefull ganker's tool as well. Those casuals without knowledge to get off the horse, thats what was it for. How many times I saved my one of my boiz asses with CCing theirs pursuers.

    Currently this skill is total garbage. What kind of utility it is? There are better heals and they dont require self HP sacrafice. Whoever was responsible for that change was an IDIOT.

    One of best examples to tell that ZOSE in current state is total garbage. (since 2.4)

    Original agony was terrible and served one purpose, to set up meteor impacts. Not even remotely in the same universe as fossilize. It was a terrible CC that broke from a breeze of wind and gave cc immunity in the process. Your example of its usefulness is laughable.

    There is literally no stronger hot in the game and it nets NBs near 100 percent minor mending uptime in the process. The self damage (especially next patch) is almost a zero factor since you will negate its cost passively while healing, and in pvp, the risk of spending hp for the reward of firing off a huge smart burst heal are exactly the kind of interesting choices that make for interesting skills and gameplay. Maybe stop looking at the skill through the lense of a stamblade or calling people idiots when you clearly dont grasp the strengths of the skill.

    When exacly was it working like that? Becasue out of my memory skill was fulfilling my presented expectations. Might be subjective, but currently skill has no use for me at all. I was maining Magblade and true, Fear was superior, always was. Agonty still, sometimes was useful, even for ganking (on Magica, yes) and for control while running in group. Useful range CC.
    I make it sound a little more clear so it wont sound so... generally. "I think" people resonsible for the change are IDIOTS.
    Edited by Getern on May 13, 2018 9:06AM
  • maxjapank
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    Being unable to heal myself is sorta what breaks it for me. I don't mind the overall design at all. And I'm glad to have a burst heal for others. But just wish it I could use it as a burst heal for myself.
  • Ladislao
    Ladislao
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    Tasear wrote: »
    Ladislao wrote: »
    Malevolent Offering is a good enough ability in the current state.

    In my opinion, changes from PTS will make it much worse, because it's much easier to manage instantaneous health cost than cost over time (which, moreover, stacks with itself) AND you can't heal yourself anymore with this AND you can't even choose the target (now it's something like BoL).

    In short, I will miss :(

    What do you mean choose?

    Now Malevolent Offering allows you to heal the target you are hovering over (or heal yourself if there is no target).

    In the next patch, it will heal the target within a radius that needs it most (in the game's opinion). Just like templar's Rushed Ceremony except the possibility to heal yourself.
    Everything is viable
  • Tasear
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    Useless ability in pvp.

    Should be reworked to at least be useful in both.

    Blood porting my friend!
  • Samadhi
    Samadhi
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    Lynx7386 wrote: »
    ...
    Also, anyone advocating for the absolute piece of crap manual targeting system it used to have is downright loony. There was no good way to 'aim' that heal, especially on consoles, which made it 100% worthless. At least now you dont have to try and manually target the DPS in the middle of a mob of enemies and other group members in order to effectively heal them. Smart targeting was definitely needed.

    Controlled targeting was fun in PvP, where the skill could be applied to a tank as they entered the crowd and begin healing as they took damage
    with smart targeting and instant heal it is no longer viable to use it for predictive healing in this manner

    that said, personally looking forward to having it as an emergency heal,
    so no real complaints about it being moved to smart targeting
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Lynx7386
    Lynx7386
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    Samadhi wrote: »
    Lynx7386 wrote: »
    ...
    Also, anyone advocating for the absolute piece of crap manual targeting system it used to have is downright loony. There was no good way to 'aim' that heal, especially on consoles, which made it 100% worthless. At least now you dont have to try and manually target the DPS in the middle of a mob of enemies and other group members in order to effectively heal them. Smart targeting was definitely needed.

    Controlled targeting was fun in PvP, where the skill could be applied to a tank as they entered the crowd and begin healing as they took damage
    with smart targeting and instant heal it is no longer viable to use it for predictive healing in this manner

    that said, personally looking forward to having it as an emergency heal,
    so no real complaints about it being moved to smart targeting

    Isn't predictive healing what funnel health, refreshing path, mutagen, healing springs, and siphon soul are for? We had enough heal over time effects in our toolkit, about time we also had a burst heal.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • brandonv516
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    Samadhi wrote: »
    Lynx7386 wrote: »
    ...
    Also, anyone advocating for the absolute piece of crap manual targeting system it used to have is downright loony. There was no good way to 'aim' that heal, especially on consoles, which made it 100% worthless. At least now you dont have to try and manually target the DPS in the middle of a mob of enemies and other group members in order to effectively heal them. Smart targeting was definitely needed.

    Controlled targeting was fun in PvP, where the skill could be applied to a tank as they entered the crowd and begin healing as they took damage
    with smart targeting and instant heal it is no longer viable to use it for predictive healing in this manner

    that said, personally looking forward to having it as an emergency heal,
    so no real complaints about it being moved to smart targeting

    Just don't use it for yourself in an emergency.
  • Samadhi
    Samadhi
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    Lynx7386 wrote: »
    Samadhi wrote: »
    Lynx7386 wrote: »
    ...
    Also, anyone advocating for the absolute piece of crap manual targeting system it used to have is downright loony. There was no good way to 'aim' that heal, especially on consoles, which made it 100% worthless. At least now you dont have to try and manually target the DPS in the middle of a mob of enemies and other group members in order to effectively heal them. Smart targeting was definitely needed.

    Controlled targeting was fun in PvP, where the skill could be applied to a tank as they entered the crowd and begin healing as they took damage
    with smart targeting and instant heal it is no longer viable to use it for predictive healing in this manner

    that said, personally looking forward to having it as an emergency heal,
    so no real complaints about it being moved to smart targeting

    Isn't predictive healing what funnel health, refreshing path, mutagen, healing springs, and siphon soul are for? We had enough heal over time effects in our toolkit, about time we also had a burst heal.

    Funnel Health is abysmal in Cyrodiil;
    since the heal is based on a % of damage done to target, and all damage done to enemy players is reduced
    it provides mediocre healing -- Offering is actually what replaced Funnel on my PvP healer bar to ensure the Siphoning increased Magicka passive is still active

    Refreshing Path and Siphon Soul mean getting up into risky areas while Offering has a range that allows me to hang back
    Mutagen is not on my PvP bar; Rapid Recovery allows me to leech AP more effectively :trollface:

    so that leaves Healing Springs which is okay, but certainly does not have the burst HoT that Offering made available

    as was said, am personally looking forward to the change
    but was able to find ways to make use of it in my current toolkit

    could not imagine trying to accurately target with a console controller tho, so respect that portion of your criticism
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Samadhi
    Samadhi
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    Samadhi wrote: »
    Lynx7386 wrote: »
    ...
    Also, anyone advocating for the absolute piece of crap manual targeting system it used to have is downright loony. There was no good way to 'aim' that heal, especially on consoles, which made it 100% worthless. At least now you dont have to try and manually target the DPS in the middle of a mob of enemies and other group members in order to effectively heal them. Smart targeting was definitely needed.

    Controlled targeting was fun in PvP, where the skill could be applied to a tank as they entered the crowd and begin healing as they took damage
    with smart targeting and instant heal it is no longer viable to use it for predictive healing in this manner

    that said, personally looking forward to having it as an emergency heal,
    so no real complaints about it being moved to smart targeting

    Just don't use it for yourself in an emergency.

    My emergency tool is still Dark Cloak and disengage -- my heal build does not even have a way to fight enemies anymore, so mobility and distance are my safety guards
    after the update will likely use Shadowy Disguise rather than the Cloak burst heal
    but at least ZOS is fixing the issue with all HoTs being made to crit while in Disguise
    so people will not be able to whine about my Nightblade providing imba heals from crit exploit
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
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