Agony isn't a burst heal on live btw it's an hot over 7 sec and next patch you won't be able to heal yourself with it even if nobody's around you, the skill is going to be useless but for people that want to do pledges dungeons in wich you don't even need a healer. In end game PVE nightblade will never get close to templar as healer for trials due to the passives and synergies templars provide .exeeter702 wrote: »Its an insanely strong burst heal with minor mending tied to it. Its anything but trash.
@Heresyall nightblade shouldnt be able to heal? Lol... what the hell are you talking about?, they have been capable healers long before the agony change.
Malevolent Offering is a good enough ability in the current state.
In my opinion, changes from PTS will make it much worse, because it's much easier to manage instantaneous health cost than cost over time (which, moreover, stacks with itself) AND you can't heal yourself anymore with this AND you can't even choose the target (now it's something like BoL).
In short, I will miss
Agony as CC used to be damn useful.
Literally fossilize for MagBlades, very usefull ganker's tool as well. Those casuals without knowledge to get off the horse, thats what was it for. How many times I saved my one of my boiz asses with CCing theirs pursuers.
Currently this skill is total garbage. What kind of utility it is? There are better heals and they dont require self HP sacrafice. Whoever was responsible for that change was an IDIOT.
One of best examples to tell that ZOSE in current state is total garbage. (since 2.4)
Ectheliontnacil wrote: »I came here to cry about the strife nerf.
Just change it into heal yourself -and- at least 2 other players...
What good is a healer when you can't heal yourself with a healing skill and while healing others you kill yourself (hp cost) in the process...
This skill totally fails...
Malevolent Offering is a good enough ability in the current state.
In my opinion, changes from PTS will make it much worse, because it's much easier to manage instantaneous health cost than cost over time (which, moreover, stacks with itself) AND you can't heal yourself anymore with this AND you can't even choose the target (now it's something like BoL).
In short, I will miss
exeeter702 wrote: »Agony as CC used to be damn useful.
Literally fossilize for MagBlades, very usefull ganker's tool as well. Those casuals without knowledge to get off the horse, thats what was it for. How many times I saved my one of my boiz asses with CCing theirs pursuers.
Currently this skill is total garbage. What kind of utility it is? There are better heals and they dont require self HP sacrafice. Whoever was responsible for that change was an IDIOT.
One of best examples to tell that ZOSE in current state is total garbage. (since 2.4)
Original agony was terrible and served one purpose, to set up meteor impacts. Not even remotely in the same universe as fossilize. It was a terrible CC that broke from a breeze of wind and gave cc immunity in the process. Your example of its usefulness is laughable.
There is literally no stronger hot in the game and it nets NBs near 100 percent minor mending uptime in the process. The self damage (especially next patch) is almost a zero factor since you will negate its cost passively while healing, and in pvp, the risk of spending hp for the reward of firing off a huge smart burst heal are exactly the kind of interesting choices that make for interesting skills and gameplay. Maybe stop looking at the skill through the lense of a stamblade or calling people idiots when you clearly dont grasp the strengths of the skill.
Malevolent Offering is a good enough ability in the current state.
In my opinion, changes from PTS will make it much worse, because it's much easier to manage instantaneous health cost than cost over time (which, moreover, stacks with itself) AND you can't heal yourself anymore with this AND you can't even choose the target (now it's something like BoL).
In short, I will miss
What do you mean choose?
ShadowMonarch wrote: »Useless ability in pvp.
Should be reworked to at least be useful in both.
...
Also, anyone advocating for the absolute piece of crap manual targeting system it used to have is downright loony. There was no good way to 'aim' that heal, especially on consoles, which made it 100% worthless. At least now you dont have to try and manually target the DPS in the middle of a mob of enemies and other group members in order to effectively heal them. Smart targeting was definitely needed.
...
Also, anyone advocating for the absolute piece of crap manual targeting system it used to have is downright loony. There was no good way to 'aim' that heal, especially on consoles, which made it 100% worthless. At least now you dont have to try and manually target the DPS in the middle of a mob of enemies and other group members in order to effectively heal them. Smart targeting was definitely needed.
Controlled targeting was fun in PvP, where the skill could be applied to a tank as they entered the crowd and begin healing as they took damage
with smart targeting and instant heal it is no longer viable to use it for predictive healing in this manner
that said, personally looking forward to having it as an emergency heal,
so no real complaints about it being moved to smart targeting
...
Also, anyone advocating for the absolute piece of crap manual targeting system it used to have is downright loony. There was no good way to 'aim' that heal, especially on consoles, which made it 100% worthless. At least now you dont have to try and manually target the DPS in the middle of a mob of enemies and other group members in order to effectively heal them. Smart targeting was definitely needed.
Controlled targeting was fun in PvP, where the skill could be applied to a tank as they entered the crowd and begin healing as they took damage
with smart targeting and instant heal it is no longer viable to use it for predictive healing in this manner
that said, personally looking forward to having it as an emergency heal,
so no real complaints about it being moved to smart targeting
...
Also, anyone advocating for the absolute piece of crap manual targeting system it used to have is downright loony. There was no good way to 'aim' that heal, especially on consoles, which made it 100% worthless. At least now you dont have to try and manually target the DPS in the middle of a mob of enemies and other group members in order to effectively heal them. Smart targeting was definitely needed.
Controlled targeting was fun in PvP, where the skill could be applied to a tank as they entered the crowd and begin healing as they took damage
with smart targeting and instant heal it is no longer viable to use it for predictive healing in this manner
that said, personally looking forward to having it as an emergency heal,
so no real complaints about it being moved to smart targeting
Isn't predictive healing what funnel health, refreshing path, mutagen, healing springs, and siphon soul are for? We had enough heal over time effects in our toolkit, about time we also had a burst heal.
brandonv516 wrote: »...
Also, anyone advocating for the absolute piece of crap manual targeting system it used to have is downright loony. There was no good way to 'aim' that heal, especially on consoles, which made it 100% worthless. At least now you dont have to try and manually target the DPS in the middle of a mob of enemies and other group members in order to effectively heal them. Smart targeting was definitely needed.
Controlled targeting was fun in PvP, where the skill could be applied to a tank as they entered the crowd and begin healing as they took damage
with smart targeting and instant heal it is no longer viable to use it for predictive healing in this manner
that said, personally looking forward to having it as an emergency heal,
so no real complaints about it being moved to smart targeting
Just don't use it for yourself in an emergency.