Maintenance for the week of January 20:
• PC/Mac: No maintenance – January 20
• NA megaservers for maintenance – January 22, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• EU megaservers for maintenance – January 22, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)
We will be performing maintenance for patch 10.3.1 on the PTS on Tuesday at 10:00AM EST (15:00 UTC).
Follow Up passive needs rework/adjustment with the new changes, some cast abilities need change.
Patch Notes 4.0.0:
Rebalanced Light and Heavy Attack damage across weapon types to reinforce the concept that Light Attacks are for dealing damage and Heavy Attacks are for restoring resources
Meanwhile:
Follow Up: When you deal damage with a fully-charged Heavy Attack, your next direct damage attack within 7 seconds deals an additional 10% damage.
This passive goes against the new philosophy that heavy attacks should be only for resources. It encourages a heavy attack>skill>heavy attack>skill rotation.
Also, I'd look into weapon spammables that have cast time. You want more fast-paced playstyle, which is fine. But some cast times are too high to be usable. Flurry is a fine place imo, it just needs vMA weapons fixed. Wrecking Blow needs reduced cast time to allow more weaving, something like from 0.7-0.75 should be fine. and the other morph could maintain the 1s channel if it becomes a problem in PvP. Snipe could also have it's channel time reduced, 1,1s is just too punishing unless you're ganking, not to mention the skill pretty much snares you during the cast time. I understand reducing Snipe cast time would make it cancer in PvP, but I believe with a slight tweak in numbers could resolve the issue.