MisterBigglesworth wrote: »MisterBigglesworth wrote: »MisterBigglesworth wrote: »Why can't they just have a stackable item that functions just like a rewards bag? Click to "open" it, an out pops a siege.
It doesn't need to have an HP bar when it's still just an "Unassembled Battering Ram", so you circumvent that whole problem.
Problem with that is when you pick up the siege.
No, because it would never be "packed" again. Just like taking an item out of a Runebox for example. The container itself disappears, leaving only the seige weapon itself.
We already know this is doable from a programming standpoint.
But then you have the same exact problem as before and solve nothing?
The issue it solves is that having 10 Trebuchets doesn't take up 10 inventory slots.
Which I already explained. I already explained this in my first post.
The post that you responded to.
The post where I specifically said the containers would stack.
Honestly I think you are just being obtuse at this point.
Actually I do want a Siege bag, but I want it to have a cap on how much siege you can carry.
Deploying anti-siege is pointless in this game since everyone can carry a virtually unlimited supply of siege. Having a cap on the amount of siege you can carry would make flipping and holding resources a little bit more important while sieging keeps, and also make destroying siege have a point.
I don't imagine this will be a popular idea, but it bothers me that we can all carry 200 trebuchets in our backpacks each. I honestly have no idea why they are increasing siege damage against other siege in SI when it is so pointless to destroy siege.
MisterBigglesworth wrote: »MisterBigglesworth wrote: »MisterBigglesworth wrote: »Why can't they just have a stackable item that functions just like a rewards bag? Click to "open" it, an out pops a siege.
It doesn't need to have an HP bar when it's still just an "Unassembled Battering Ram", so you circumvent that whole problem.
Problem with that is when you pick up the siege.
No, because it would never be "packed" again. Just like taking an item out of a Runebox for example. The container itself disappears, leaving only the seige weapon itself.
We already know this is doable from a programming standpoint.
But then you have the same exact problem as before and solve nothing?
The issue it solves is that having 10 Trebuchets doesn't take up 10 inventory slots.
Which I already explained. I already explained this in my first post.
The post that you responded to.
The post where I specifically said the containers would stack.
Honestly I think you are just being obtuse at this point.
@MisterBigglesworth
No, I understood what you meant perfectly, but either you haven't followed through on the logic or you don't understand how people are using siege. Frequently, people are not putting down a single siege, but multiple siege. If all of those then can't go back in the bag (because of the HP issue) then your solution works for a very brief time before it all goes to hell again. You'd also need to quickslot the stackable bag instead of the units themselves, which means you'd then have to go back and quickslot the individual units you place if you want to use them again. Not super convenient! And if you want to get around that problem by rewriting how the quickslots work, I would hope you'd instead spend your time coding a more elegant solution, since yours, while temporarily helpful, degrades in value as it's used.
MisterBigglesworth wrote: »MisterBigglesworth wrote: »MisterBigglesworth wrote: »Why can't they just have a stackable item that functions just like a rewards bag? Click to "open" it, an out pops a siege.
It doesn't need to have an HP bar when it's still just an "Unassembled Battering Ram", so you circumvent that whole problem.
Problem with that is when you pick up the siege.
No, because it would never be "packed" again. Just like taking an item out of a Runebox for example. The container itself disappears, leaving only the seige weapon itself.
We already know this is doable from a programming standpoint.
But then you have the same exact problem as before and solve nothing?
The issue it solves is that having 10 Trebuchets doesn't take up 10 inventory slots.
Which I already explained. I already explained this in my first post.
The post that you responded to.
The post where I specifically said the containers would stack.
Honestly I think you are just being obtuse at this point.
@MisterBigglesworth
No, I understood what you meant perfectly, but either you haven't followed through on the logic or you don't understand how people are using siege. Frequently, people are not putting down a single siege, but multiple siege. If all of those then can't go back in the bag (because of the HP issue) then your solution works for a very brief time before it all goes to hell again. You'd also need to quickslot the stackable bag instead of the units themselves, which means you'd then have to go back and quickslot the individual units you place if you want to use them again. Not super convenient! And if you want to get around that problem by rewriting how the quickslots work, I would hope you'd instead spend your time coding a more elegant solution, since yours, while temporarily helpful, degrades in value as it's used.
Multiple siege is not the same as all your siege. I know I still have tons of siege equipment left from the last event that handed them out. Let's say for fun I have twenty of something. Right now it takes up twenty slots. If I had a bag (though I think a siege bank makes more sense) it would not take any slots. I put down four of those pieces of siege equipment and they then take up four slots. They can't go back in the bag but still I have 16 slots free because the others are still in the bag. I can pick those four up and place them again all I want until they are no longer good and they still take up only four slots. They can't go back in the bag because they have been used. Many people do both PvE and PvP. Would be nice if only the siege equipment you actually used was taking up space.
I'm going to throw the idea of an NPC that allows siege storage out again. Put him by the banker in Cyrodiil. You can purchase slots for storage just like you can buy bank slots. When you go to Cyrodiil you visit the NPC and take out any siege equipment you think you might need. As you usually don't pick up a lot of items while busy with PvP having all that siege equipment in your bags will not matter and any siege equipment you feel you will not need will still be in storage. When you are leaving Cyrodiil you can visit the NPC and put all your siege back into storage. Frees up bank and character inventory slots and isn't any less convenient than what we have now. If you are running low on siege you have the option of hitting a merchant and buying more or popping back to the NPC that is storing your siege for you. Gives you more bag space and isn't any more an inconvenience than what we already have.
The event that gives all that siege is once a year and doesn't really reflect average siege use. And it's still an inelegant solution that breaks down with use. Like sure, it's slightly better than the existing system, but why bother advocating for a half-assed solution when other ideas out there accomplish more?
MisterBigglesworth wrote: »MisterBigglesworth wrote: »MisterBigglesworth wrote: »Why can't they just have a stackable item that functions just like a rewards bag? Click to "open" it, an out pops a siege.
It doesn't need to have an HP bar when it's still just an "Unassembled Battering Ram", so you circumvent that whole problem.
Problem with that is when you pick up the siege.
No, because it would never be "packed" again. Just like taking an item out of a Runebox for example. The container itself disappears, leaving only the seige weapon itself.
We already know this is doable from a programming standpoint.
But then you have the same exact problem as before and solve nothing?
The issue it solves is that having 10 Trebuchets doesn't take up 10 inventory slots.
Which I already explained. I already explained this in my first post.
The post that you responded to.
The post where I specifically said the containers would stack.
Honestly I think you are just being obtuse at this point.
@MisterBigglesworth
No, I understood what you meant perfectly, but either you haven't followed through on the logic or you don't understand how people are using siege. Frequently, people are not putting down a single siege, but multiple siege. If all of those then can't go back in the bag (because of the HP issue) then your solution works for a very brief time before it all goes to hell again. You'd also need to quickslot the stackable bag instead of the units themselves, which means you'd then have to go back and quickslot the individual units you place if you want to use them again. Not super convenient! And if you want to get around that problem by rewriting how the quickslots work, I would hope you'd instead spend your time coding a more elegant solution, since yours, while temporarily helpful, degrades in value as it's used.
Multiple siege is not the same as all your siege. I know I still have tons of siege equipment left from the last event that handed them out. Let's say for fun I have twenty of something. Right now it takes up twenty slots. If I had a bag (though I think a siege bank makes more sense) it would not take any slots. I put down four of those pieces of siege equipment and they then take up four slots. They can't go back in the bag but still I have 16 slots free because the others are still in the bag. I can pick those four up and place them again all I want until they are no longer good and they still take up only four slots. They can't go back in the bag because they have been used. Many people do both PvE and PvP. Would be nice if only the siege equipment you actually used was taking up space.
I'm going to throw the idea of an NPC that allows siege storage out again. Put him by the banker in Cyrodiil. You can purchase slots for storage just like you can buy bank slots. When you go to Cyrodiil you visit the NPC and take out any siege equipment you think you might need. As you usually don't pick up a lot of items while busy with PvP having all that siege equipment in your bags will not matter and any siege equipment you feel you will not need will still be in storage. When you are leaving Cyrodiil you can visit the NPC and put all your siege back into storage. Frees up bank and character inventory slots and isn't any less convenient than what we have now. If you are running low on siege you have the option of hitting a merchant and buying more or popping back to the NPC that is storing your siege for you. Gives you more bag space and isn't any more an inconvenience than what we already have.
@kargen27
The event that gives all that siege is once a year and doesn't really reflect average siege use. And it's still an inelegant solution that breaks down with use. Like sure, it's slightly better than the existing system, but why bother advocating for a half-assed solution when other ideas out there accomplish more?
MisterBigglesworth wrote: »Why can't they just have a stackable item that functions just like a rewards bag? Click to "open" it, an out pops a siege.
It doesn't need to have an HP bar when it's still just an "Unassembled Battering Ram", so you circumvent that whole problem.
Problem with that is when you pick up the siege.
MisterBigglesworth wrote: »MisterBigglesworth wrote: »MisterBigglesworth wrote: »Why can't they just have a stackable item that functions just like a rewards bag? Click to "open" it, an out pops a siege.
It doesn't need to have an HP bar when it's still just an "Unassembled Battering Ram", so you circumvent that whole problem.
Problem with that is when you pick up the siege.
No, because it would never be "packed" again. Just like taking an item out of a Runebox for example. The container itself disappears, leaving only the seige weapon itself.
We already know this is doable from a programming standpoint.
But then you have the same exact problem as before and solve nothing?
The issue it solves is that having 10 Trebuchets doesn't take up 10 inventory slots.
Which I already explained. I already explained this in my first post.
The post that you responded to.
The post where I specifically said the containers would stack.
Honestly I think you are just being obtuse at this point.
@MisterBigglesworth
No, I understood what you meant perfectly, but either you haven't followed through on the logic or you don't understand how people are using siege. Frequently, people are not putting down a single siege, but multiple siege. If all of those then can't go back in the bag (because of the HP issue) then your solution works for a very brief time before it all goes to hell again. You'd also need to quickslot the stackable bag instead of the units themselves, which means you'd then have to go back and quickslot the individual units you place if you want to use them again. Not super convenient! And if you want to get around that problem by rewriting how the quickslots work, I would hope you'd instead spend your time coding a more elegant solution, since yours, while temporarily helpful, degrades in value as it's used.
Multiple siege is not the same as all your siege. I know I still have tons of siege equipment left from the last event that handed them out. Let's say for fun I have twenty of something. Right now it takes up twenty slots. If I had a bag (though I think a siege bank makes more sense) it would not take any slots. I put down four of those pieces of siege equipment and they then take up four slots. They can't go back in the bag but still I have 16 slots free because the others are still in the bag. I can pick those four up and place them again all I want until they are no longer good and they still take up only four slots. They can't go back in the bag because they have been used. Many people do both PvE and PvP. Would be nice if only the siege equipment you actually used was taking up space.
I'm going to throw the idea of an NPC that allows siege storage out again. Put him by the banker in Cyrodiil. You can purchase slots for storage just like you can buy bank slots. When you go to Cyrodiil you visit the NPC and take out any siege equipment you think you might need. As you usually don't pick up a lot of items while busy with PvP having all that siege equipment in your bags will not matter and any siege equipment you feel you will not need will still be in storage. When you are leaving Cyrodiil you can visit the NPC and put all your siege back into storage. Frees up bank and character inventory slots and isn't any less convenient than what we have now. If you are running low on siege you have the option of hitting a merchant and buying more or popping back to the NPC that is storing your siege for you. Gives you more bag space and isn't any more an inconvenience than what we already have.
@kargen27
The event that gives all that siege is once a year and doesn't really reflect average siege use. And it's still an inelegant solution that breaks down with use. Like sure, it's slightly better than the existing system, but why bother advocating for a half-assed solution when other ideas out there accomplish more?
If you read my post you will see I am not advocating for a siege bag though a siege bag would be multitudes better than what we have now. I am suggesting something similar to a bank that would be for siege equipment only. Depending on the space allowed it would solve most players problems.
And that event has an impact that goes well beyond the the length of the event. I still have tons of camps taking up bag space from that event. As far as the camps go though I would be happy if they would let me put the things in the guild bank. If they can't do that then let me store them without taking up character or bank space.
I saw this in another thread, but I didn't want to necro it. Crafters get their regents stacked infinitely saving a lot of space via the eso plus craft bag. Would you pvpers like a pvp bag to store all those siege and repairs? would be some love for pvpers if zos did this