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Pvpers, would you like a pvp bag?

  • Malthorne
    Malthorne
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    Yes
    Siege Bag FTW
  • Korah_Eaglecry
    Korah_Eaglecry
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    Yes
    Id definitely like to see this.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Recremen
    Recremen
    ✭✭✭✭✭
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    Recremen wrote: »
    Recremen wrote: »
    Why can't they just have a stackable item that functions just like a rewards bag? Click to "open" it, an out pops a siege.
    It doesn't need to have an HP bar when it's still just an "Unassembled Battering Ram", so you circumvent that whole problem.

    Problem with that is when you pick up the siege.

    No, because it would never be "packed" again. Just like taking an item out of a Runebox for example. The container itself disappears, leaving only the seige weapon itself.

    We already know this is doable from a programming standpoint.
    GHsdriz.png

    But then you have the same exact problem as before and solve nothing?

    The issue it solves is that having 10 Trebuchets doesn't take up 10 inventory slots.
    Which I already explained. I already explained this in my first post.
    The post that you responded to.
    The post where I specifically said the containers would stack.
    Honestly I think you are just being obtuse at this point.

    @MisterBigglesworth

    No, I understood what you meant perfectly, but either you haven't followed through on the logic or you don't understand how people are using siege. Frequently, people are not putting down a single siege, but multiple siege. If all of those then can't go back in the bag (because of the HP issue) then your solution works for a very brief time before it all goes to hell again. You'd also need to quickslot the stackable bag instead of the units themselves, which means you'd then have to go back and quickslot the individual units you place if you want to use them again. Not super convenient! And if you want to get around that problem by rewriting how the quickslots work, I would hope you'd instead spend your time coding a more elegant solution, since yours, while temporarily helpful, degrades in value as it's used.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Recremen
    Recremen
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    danno8 wrote: »
    Actually I do want a Siege bag, but I want it to have a cap on how much siege you can carry.

    Deploying anti-siege is pointless in this game since everyone can carry a virtually unlimited supply of siege. Having a cap on the amount of siege you can carry would make flipping and holding resources a little bit more important while sieging keeps, and also make destroying siege have a point.

    I don't imagine this will be a popular idea, but it bothers me that we can all carry 200 trebuchets in our backpacks each. I honestly have no idea why they are increasing siege damage against other siege in SI when it is so pointless to destroy siege.

    @danno8

    You bring up an excellent point regarding countersiege, but honestly the whole attrition thing doesn't pan out in live gameplay. If people are running out of siege and we somehow don't already have a resource flipped then we just start placing down siege for each other. If even that isn't doing it we send a couple people to flip a resource quickly while the rest maintain control of the keep. There are two main used for countersiege right now: dragging the fight out slightly longer so reinforcements can arrive by making people have to waste time placing new siege, and giving the point-and-click heroes something more to do to contribute in the fight.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Tiara_Ra
    Tiara_Ra
    ✭✭✭
    Yes
    Sure. Few sets, transmute-stone boxes, normal and fire siege, camp, oil, repair kits - and my bag is totally full (200 slots).
    PC EU, ESO player since beta & early accessCo-GM PvP guild "Lagacy"
  • Tirps
    Tirps
    ✭✭✭✭
    Yes
    Yes, even tho it is little bit hilarious to think that you could pull out 20 trebutches out from yours bag.. but thats already possible so why not :D . Or atleast make them able to stack.
    cp1k+ ( ´•౪•`)
  • Kel
    Kel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    This is one of those things that I didn't know I needed until I read it.
    We need this so much!
  • kargen27
    kargen27
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    Recremen wrote: »
    Recremen wrote: »
    Recremen wrote: »
    Why can't they just have a stackable item that functions just like a rewards bag? Click to "open" it, an out pops a siege.
    It doesn't need to have an HP bar when it's still just an "Unassembled Battering Ram", so you circumvent that whole problem.

    Problem with that is when you pick up the siege.

    No, because it would never be "packed" again. Just like taking an item out of a Runebox for example. The container itself disappears, leaving only the seige weapon itself.

    We already know this is doable from a programming standpoint.
    GHsdriz.png

    But then you have the same exact problem as before and solve nothing?

    The issue it solves is that having 10 Trebuchets doesn't take up 10 inventory slots.
    Which I already explained. I already explained this in my first post.
    The post that you responded to.
    The post where I specifically said the containers would stack.
    Honestly I think you are just being obtuse at this point.

    @MisterBigglesworth

    No, I understood what you meant perfectly, but either you haven't followed through on the logic or you don't understand how people are using siege. Frequently, people are not putting down a single siege, but multiple siege. If all of those then can't go back in the bag (because of the HP issue) then your solution works for a very brief time before it all goes to hell again. You'd also need to quickslot the stackable bag instead of the units themselves, which means you'd then have to go back and quickslot the individual units you place if you want to use them again. Not super convenient! And if you want to get around that problem by rewriting how the quickslots work, I would hope you'd instead spend your time coding a more elegant solution, since yours, while temporarily helpful, degrades in value as it's used.

    Multiple siege is not the same as all your siege. I know I still have tons of siege equipment left from the last event that handed them out. Let's say for fun I have twenty of something. Right now it takes up twenty slots. If I had a bag (though I think a siege bank makes more sense) it would not take any slots. I put down four of those pieces of siege equipment and they then take up four slots. They can't go back in the bag but still I have 16 slots free because the others are still in the bag. I can pick those four up and place them again all I want until they are no longer good and they still take up only four slots. They can't go back in the bag because they have been used. Many people do both PvE and PvP. Would be nice if only the siege equipment you actually used was taking up space.

    I'm going to throw the idea of an NPC that allows siege storage out again. Put him by the banker in Cyrodiil. You can purchase slots for storage just like you can buy bank slots. When you go to Cyrodiil you visit the NPC and take out any siege equipment you think you might need. As you usually don't pick up a lot of items while busy with PvP having all that siege equipment in your bags will not matter and any siege equipment you feel you will not need will still be in storage. When you are leaving Cyrodiil you can visit the NPC and put all your siege back into storage. Frees up bank and character inventory slots and isn't any less convenient than what we have now. If you are running low on siege you have the option of hitting a merchant and buying more or popping back to the NPC that is storing your siege for you. Gives you more bag space and isn't any more an inconvenience than what we already have.
    and then the parrot said, "must be the water mines green too."
  • ayu_fever
    ayu_fever
    ✭✭✭✭✭
    Yes
    i am a hardcore pve care bear who avoids pvp like the plague in all video games, and even i think this is a fine idea.

    “those people” need a little feature or quality of life improvement every couple of years :wink:
    PS4 NA

    all characters are members of the ebonheart pact master race
    BLOOD FOR THE PACT

    main character:
    Rebekah Straight-Fire, breton templar healer: THE FATEBRINGER (dungeons, trials, pvp)
    —MERIDIA’S LUSTRANT— 1100+CP; alliance rank 21 (major grade 1); Rebekah is the most devoted and loyal follower of the lady of infinite energies and the highest ascendant of meridia’s purified legion and was forged from meridia’s brilliant radiance of purity.

    other meta toons-
    Alexa Straight-Fire, breton warden healer: THE ALCHEMIST (dungeons, trials)
    Sasha Straight-Fire, nord dragonknight tank: THE UNBREAKABLE (dungeons, trials)
    Freyja Straight-Fire, nord warden tank: THE ICEBERG (dungeons, trials)
    Ororo Straight-Fire, dark elf magsorc: THE SHOCKWAVE (dungeons, trials)
    Michonne Straight-Fire, redguard stamDK: THE EVISCERATOR (dungeons, trials)

    just for fun toons-
    Rhea Straight-Fire, wood elf warden stam healer: THE RANGER
    Shiva Straight-Fire, high elf warden ice mage: THE CRYOMANCER
    Morgana Straight-Fire, dark elf necromancer solo play: THE DEATHSINGER
    Lucille Straight-Fire, dark elf nightblade solo play: THE VOIDWALKER
    Diana Straight-Fire, nord templar tank: THE CLERIC
    Falsetto Straight-Fire, orc stamsorc werewolf: THE THUNDERHOWL
  • Recremen
    Recremen
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    kargen27 wrote: »
    Recremen wrote: »
    Recremen wrote: »
    Recremen wrote: »
    Why can't they just have a stackable item that functions just like a rewards bag? Click to "open" it, an out pops a siege.
    It doesn't need to have an HP bar when it's still just an "Unassembled Battering Ram", so you circumvent that whole problem.

    Problem with that is when you pick up the siege.

    No, because it would never be "packed" again. Just like taking an item out of a Runebox for example. The container itself disappears, leaving only the seige weapon itself.

    We already know this is doable from a programming standpoint.
    GHsdriz.png

    But then you have the same exact problem as before and solve nothing?

    The issue it solves is that having 10 Trebuchets doesn't take up 10 inventory slots.
    Which I already explained. I already explained this in my first post.
    The post that you responded to.
    The post where I specifically said the containers would stack.
    Honestly I think you are just being obtuse at this point.

    @MisterBigglesworth

    No, I understood what you meant perfectly, but either you haven't followed through on the logic or you don't understand how people are using siege. Frequently, people are not putting down a single siege, but multiple siege. If all of those then can't go back in the bag (because of the HP issue) then your solution works for a very brief time before it all goes to hell again. You'd also need to quickslot the stackable bag instead of the units themselves, which means you'd then have to go back and quickslot the individual units you place if you want to use them again. Not super convenient! And if you want to get around that problem by rewriting how the quickslots work, I would hope you'd instead spend your time coding a more elegant solution, since yours, while temporarily helpful, degrades in value as it's used.

    Multiple siege is not the same as all your siege. I know I still have tons of siege equipment left from the last event that handed them out. Let's say for fun I have twenty of something. Right now it takes up twenty slots. If I had a bag (though I think a siege bank makes more sense) it would not take any slots. I put down four of those pieces of siege equipment and they then take up four slots. They can't go back in the bag but still I have 16 slots free because the others are still in the bag. I can pick those four up and place them again all I want until they are no longer good and they still take up only four slots. They can't go back in the bag because they have been used. Many people do both PvE and PvP. Would be nice if only the siege equipment you actually used was taking up space.

    I'm going to throw the idea of an NPC that allows siege storage out again. Put him by the banker in Cyrodiil. You can purchase slots for storage just like you can buy bank slots. When you go to Cyrodiil you visit the NPC and take out any siege equipment you think you might need. As you usually don't pick up a lot of items while busy with PvP having all that siege equipment in your bags will not matter and any siege equipment you feel you will not need will still be in storage. When you are leaving Cyrodiil you can visit the NPC and put all your siege back into storage. Frees up bank and character inventory slots and isn't any less convenient than what we have now. If you are running low on siege you have the option of hitting a merchant and buying more or popping back to the NPC that is storing your siege for you. Gives you more bag space and isn't any more an inconvenience than what we already have.

    @kargen27

    The event that gives all that siege is once a year and doesn't really reflect average siege use. And it's still an inelegant solution that breaks down with use. Like sure, it's slightly better than the existing system, but why bother advocating for a half-assed solution when other ideas out there accomplish more?
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • MisterBigglesworth
    MisterBigglesworth
    ✭✭✭✭✭
    Recremen wrote: »

    The event that gives all that siege is once a year and doesn't really reflect average siege use. And it's still an inelegant solution that breaks down with use. Like sure, it's slightly better than the existing system, but why bother advocating for a half-assed solution when other ideas out there accomplish more?

    I see @ZOS_BrianWheeler poking around the forums today. Please weigh in! :grimace:
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    Recremen wrote: »
    kargen27 wrote: »
    Recremen wrote: »
    Recremen wrote: »
    Recremen wrote: »
    Why can't they just have a stackable item that functions just like a rewards bag? Click to "open" it, an out pops a siege.
    It doesn't need to have an HP bar when it's still just an "Unassembled Battering Ram", so you circumvent that whole problem.

    Problem with that is when you pick up the siege.

    No, because it would never be "packed" again. Just like taking an item out of a Runebox for example. The container itself disappears, leaving only the seige weapon itself.

    We already know this is doable from a programming standpoint.
    GHsdriz.png

    But then you have the same exact problem as before and solve nothing?

    The issue it solves is that having 10 Trebuchets doesn't take up 10 inventory slots.
    Which I already explained. I already explained this in my first post.
    The post that you responded to.
    The post where I specifically said the containers would stack.
    Honestly I think you are just being obtuse at this point.

    @MisterBigglesworth

    No, I understood what you meant perfectly, but either you haven't followed through on the logic or you don't understand how people are using siege. Frequently, people are not putting down a single siege, but multiple siege. If all of those then can't go back in the bag (because of the HP issue) then your solution works for a very brief time before it all goes to hell again. You'd also need to quickslot the stackable bag instead of the units themselves, which means you'd then have to go back and quickslot the individual units you place if you want to use them again. Not super convenient! And if you want to get around that problem by rewriting how the quickslots work, I would hope you'd instead spend your time coding a more elegant solution, since yours, while temporarily helpful, degrades in value as it's used.

    Multiple siege is not the same as all your siege. I know I still have tons of siege equipment left from the last event that handed them out. Let's say for fun I have twenty of something. Right now it takes up twenty slots. If I had a bag (though I think a siege bank makes more sense) it would not take any slots. I put down four of those pieces of siege equipment and they then take up four slots. They can't go back in the bag but still I have 16 slots free because the others are still in the bag. I can pick those four up and place them again all I want until they are no longer good and they still take up only four slots. They can't go back in the bag because they have been used. Many people do both PvE and PvP. Would be nice if only the siege equipment you actually used was taking up space.

    I'm going to throw the idea of an NPC that allows siege storage out again. Put him by the banker in Cyrodiil. You can purchase slots for storage just like you can buy bank slots. When you go to Cyrodiil you visit the NPC and take out any siege equipment you think you might need. As you usually don't pick up a lot of items while busy with PvP having all that siege equipment in your bags will not matter and any siege equipment you feel you will not need will still be in storage. When you are leaving Cyrodiil you can visit the NPC and put all your siege back into storage. Frees up bank and character inventory slots and isn't any less convenient than what we have now. If you are running low on siege you have the option of hitting a merchant and buying more or popping back to the NPC that is storing your siege for you. Gives you more bag space and isn't any more an inconvenience than what we already have.

    @kargen27

    The event that gives all that siege is once a year and doesn't really reflect average siege use. And it's still an inelegant solution that breaks down with use. Like sure, it's slightly better than the existing system, but why bother advocating for a half-assed solution when other ideas out there accomplish more?

    If you read my post you will see I am not advocating for a siege bag though a siege bag would be multitudes better than what we have now. I am suggesting something similar to a bank that would be for siege equipment only. Depending on the space allowed it would solve most players problems.

    And that event has an impact that goes well beyond the the length of the event. I still have tons of camps taking up bag space from that event. As far as the camps go though I would be happy if they would let me put the things in the guild bank. If they can't do that then let me store them without taking up character or bank space.
    and then the parrot said, "must be the water mines green too."
  • RedRook
    RedRook
    ✭✭✭✭
    Yes
    Recremen wrote: »
    Why can't they just have a stackable item that functions just like a rewards bag? Click to "open" it, an out pops a siege.
    It doesn't need to have an HP bar when it's still just an "Unassembled Battering Ram", so you circumvent that whole problem.

    Problem with that is when you pick up the siege.

    So then "partially used" siege could stay in regular inventory and not go back in the bag, that seems reasonable. I could carry the ram I've used and am going to use, and still have access to others I haven't "assembled" yet for when this one gets killed by the oils.

    It would at least be some inventory relief, and allow sharing of the not-yet-used siege easily between characters. The amount of time spent juggling inventories in this game is crazy.
  • IZZEFlameLash
    IZZEFlameLash
    ✭✭✭✭✭
    Yes
    Give something worthwhile to pvp for at least. It'd probably keep me on longer than 30 minutes per 4 days.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Recremen
    Recremen
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    kargen27 wrote: »
    Recremen wrote: »
    kargen27 wrote: »
    Recremen wrote: »
    Recremen wrote: »
    Recremen wrote: »
    Why can't they just have a stackable item that functions just like a rewards bag? Click to "open" it, an out pops a siege.
    It doesn't need to have an HP bar when it's still just an "Unassembled Battering Ram", so you circumvent that whole problem.

    Problem with that is when you pick up the siege.

    No, because it would never be "packed" again. Just like taking an item out of a Runebox for example. The container itself disappears, leaving only the seige weapon itself.

    We already know this is doable from a programming standpoint.
    GHsdriz.png

    But then you have the same exact problem as before and solve nothing?

    The issue it solves is that having 10 Trebuchets doesn't take up 10 inventory slots.
    Which I already explained. I already explained this in my first post.
    The post that you responded to.
    The post where I specifically said the containers would stack.
    Honestly I think you are just being obtuse at this point.

    @MisterBigglesworth

    No, I understood what you meant perfectly, but either you haven't followed through on the logic or you don't understand how people are using siege. Frequently, people are not putting down a single siege, but multiple siege. If all of those then can't go back in the bag (because of the HP issue) then your solution works for a very brief time before it all goes to hell again. You'd also need to quickslot the stackable bag instead of the units themselves, which means you'd then have to go back and quickslot the individual units you place if you want to use them again. Not super convenient! And if you want to get around that problem by rewriting how the quickslots work, I would hope you'd instead spend your time coding a more elegant solution, since yours, while temporarily helpful, degrades in value as it's used.

    Multiple siege is not the same as all your siege. I know I still have tons of siege equipment left from the last event that handed them out. Let's say for fun I have twenty of something. Right now it takes up twenty slots. If I had a bag (though I think a siege bank makes more sense) it would not take any slots. I put down four of those pieces of siege equipment and they then take up four slots. They can't go back in the bag but still I have 16 slots free because the others are still in the bag. I can pick those four up and place them again all I want until they are no longer good and they still take up only four slots. They can't go back in the bag because they have been used. Many people do both PvE and PvP. Would be nice if only the siege equipment you actually used was taking up space.

    I'm going to throw the idea of an NPC that allows siege storage out again. Put him by the banker in Cyrodiil. You can purchase slots for storage just like you can buy bank slots. When you go to Cyrodiil you visit the NPC and take out any siege equipment you think you might need. As you usually don't pick up a lot of items while busy with PvP having all that siege equipment in your bags will not matter and any siege equipment you feel you will not need will still be in storage. When you are leaving Cyrodiil you can visit the NPC and put all your siege back into storage. Frees up bank and character inventory slots and isn't any less convenient than what we have now. If you are running low on siege you have the option of hitting a merchant and buying more or popping back to the NPC that is storing your siege for you. Gives you more bag space and isn't any more an inconvenience than what we already have.

    @kargen27

    The event that gives all that siege is once a year and doesn't really reflect average siege use. And it's still an inelegant solution that breaks down with use. Like sure, it's slightly better than the existing system, but why bother advocating for a half-assed solution when other ideas out there accomplish more?

    If you read my post you will see I am not advocating for a siege bag though a siege bag would be multitudes better than what we have now. I am suggesting something similar to a bank that would be for siege equipment only. Depending on the space allowed it would solve most players problems.

    And that event has an impact that goes well beyond the the length of the event. I still have tons of camps taking up bag space from that event. As far as the camps go though I would be happy if they would let me put the things in the guild bank. If they can't do that then let me store them without taking up character or bank space.

    @kargen27

    Ah, my bad, I see where I went wrong. You had replied to the conversation I was having with the other person, so I'd assumed you were also advocating for their solution. In any case, my comment applies to either solution.

    The ideal solution to the siege inventory issue (assuming we are truly trying to minimize inventory impact) should satisfy certain properties. It should reduce inventory impact from a player perspective and it should reduce inventory impact from a server perspective. These are two different things, as the player would not noticed the burden if individual siege references were handled by a bag/banker, but the server certainly would need more room in the database for such references. There are ways you could optimize this but it's not really hitting the mark. What solves both problems and truly minimizes the inventory impact is finding some way to associate a single inventory space with a some kind of a count from which siege can be pulled, per siege type.

    Meanwhile, we also need to reconcile the HP issue. If we aren't somehow tracking siege HP then we are wasting our time because we can just pack up siege before it is destroyed, somehow magically restoring it to full health. No good! So the bag/banker idea, even if you can stack full-HP siege, loses out once you start actually using the siege because then it just has to wind up in your inventory anyway as you start needing to track individual HP values. Neither of these ideas can track HP and truly optimize the inventory issue. It also leads to the problem where you might place a bunch of siege and not be able to pick them back up, if your inventory is near full.

    My idea, as described earlier in this thread, solves all these issues. By just tracking an HP total per siege type we have found a way to track HP and associate it with a single inventory reference, while implicitly tracking siege "count" since you will always take a full siege HP pool out of the count when placing a new siege (unless there isn't enough to make a full siege, in which case it spawn a siege at that reduced HP pool). While this doesn't track each individual siege's individual HP, it does track HP overall so you still need to invest in repair kits or more siege if you want your supply to last. And really, who the hell wants to pull out a siege when it's at 1 HP? :p

    And I realize that event had impact beyond its scope, but only those of us who were making a million+ AP a day should feel the continued effects. Other people seem to have already used up all their siege just fine. In any case, the solution I present still works better for addressing that particular issue, which is why I talked about advocating for a half-assed system.

    @RedRook

    I hope the above covers your concerns as well.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • lao
    lao
    ✭✭✭✭
    Yes
    Aliyavana wrote: »
    I saw this in another thread, but I didn't want to necro it. Crafters get their regents stacked infinitely saving a lot of space via the eso plus craft bag. Would you pvpers like a pvp bag to store all those siege and repairs? would be some love for pvpers if zos did this

    give me a bag to store all those rewards of the worthy bags and the crap that comes out of it in.
  • GeneralSezme
    GeneralSezme
    ✭✭✭✭
    Yes
    Yes, pvpers already have to carry around more gear to switch between. PvE there are only so many sets you need to carry for your role.
    Invictus
    Cheese Engine
    HIGH LATËNCY

    My bombing videos

    Notable toons:
    Pact Corsair- Breton Magblade Former Emperor BWB Prolly Stole your scroll and bombed you
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