Currently the quality level of materials gathered is dependent on two criteria the players actual level/players actual craft level and the skill level (skill point assigned) . With this update this is going to make an already tedious task a slog thru hell. If you are level 50+ you will get 50 percent low(current skill level) nodes and 50 percent player level nodes. To me this is unacceptable if anything mat gathering should be based on skill level paid for alone.(this includes surveys as well) as a compromise position mat gathering should be current tier bought and the next tier not paid for. as an example when gathering mats on a fully leveled character means found resources will be rubidite ore and what ever tier blacksmith skill i have slotted. this will make jewlery leveling painful beyond reason.
Currently the quality level of materials gathered is dependent on two criteria the players actual level/players actual craft level and the skill level (skill point assigned) . With this update this is going to make an already tedious task a slog thru hell. If you are level 50+ you will get 50 percent low(current skill level) nodes and 50 percent player level nodes. To me this is unacceptable if anything mat gathering should be based on skill level paid for alone.(this includes surveys as well) as a compromise position mat gathering should be current tier bought and the next tier not paid for. as an example when gathering mats on a fully leveled character means found resources will be rubidite ore and what ever tier blacksmith skill i have slotted. this will make jewlery leveling painful beyond reason.
I have 50 in all tradeskills on all 15 characters and have never leveled tradeskill by crafting, I bet no one ever has. The only way to level skill always was deconning things (which is nonsence honestly, but this is ZOS), so it wont be a problem at all
FrancisCrawford wrote: »Provisioning and alchemy say Hi.
But yeah -- it doesn't sound as if leveling the skill line or trait research will be the big problem, except for the first couple months. The materials themselves will be.
VaranisArano wrote: »I went farming for jewelry mats on the PTS and it was pretty simple. 50% were the low level mat, i.e. what I could actually use according to my jewelry crafting level like if I were to make jewelry for writs. 50% were the platinum mat, i.e. what I can wear according to my level.
I didn't find it to be painful, especially I wont use the low level mat unless I do writs to raise jewelry crafting or trade jewelry for decon and I will want to stockpile the max level mat for when I can use it to make jewelry or to send it to a jewelry crafter when I order a set.
@Beardimus - it's fine if you simply want to level your crafting and/or only cater to yourself at your level.
If you want to make anything outside of those material ranges, (for an alt for example) it's a complete pain in the bum.
If you want anything outside of those ranges, you buy a stack from a guild trader. Writs also grant reward boxes that have varying tier mats for that same reason.@Beardimus - it's fine if you simply want to level your crafting and/or only cater to yourself at your level.
If you want to make anything outside of those material ranges, (for an alt for example) it's a complete pain in the bum.