Maintenance for the week of January 20:
• PC/Mac: No maintenance – January 20
• NA megaservers for maintenance – January 22, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• EU megaservers for maintenance – January 22, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)
We will be performing maintenance for patch 10.3.1 on the PTS on Tuesday at 10:00AM EST (15:00 UTC).

Please move Momentum to Fighters Guild Skill Line.

Gallagher563
Gallagher563
✭✭✭
Momentum is one of the best skills in the game for what it provides in regards to snare imunity a moderate heal and major brutality. If the skill was moved to Fighters Guild Skill Line this would open more gameplay options and reduce the effectiveness of snares along with granting pve players a moderate heal that would add an additional choice to viger.
Edited by Gallagher563 on May 5, 2018 10:06PM
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    But what would become of two handed skill line after ?
  • Ladislao
    Ladislao
    ✭✭✭✭✭
    Momentum is one of the best skills in the game for what it provides in regards to snare imunity a moderate heal and major brutality. If the skill was moved to Fighters Guild Skill Line this would open more gameplay options and reduce the effectiveness of snares along with granting pve players a moderate heal that would add an additional choice to viger.

    GeorgeBlack, is that you? :o
    Everything is viable
  • Gallagher563
    Gallagher563
    ✭✭✭
    If they added another damage over time ability that would buff 2handers in pve and you would loose nothing in pvp.
  • Tempestwrath
    Tempestwrath
    ✭✭✭
    I'm in favor of this idea. Momentum originally worked quite differently and it kind of gradually was reworked into something that doesn't really fit the skill line in any way. If removed, another skill could be added to 2H that lets it grow into an identity beyond a PVP utility skill line.

    Giving a single skill line all the answers for a given gametype a really bad idea and if 2H were being developed today, it would probably be very different from what it's morphed into over time.
  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    But what would become of two handed skill line after ?

    I wouldn't say it would be non existent, but it would be about as common as werewolves are. Which is almost non existent.
  • Aurielle
    Aurielle
    ✭✭✭✭✭
    ✭✭✭✭✭
    Momentum is one of the best skills in the game for what it provides in regards to snare imunity a moderate heal and major brutality. If the skill was moved to Fighters Guild Skill Line this would open more gameplay options and reduce the effectiveness of snares along with granting pve players a moderate heal that would add an additional choice to viger.

    Would it, though? Right now, you have a choice between more damage (i.e. dual wield) or more survivability (i.e. 2H) as a stamina player. Move Momentum to FG, and then errrbody’s running DW/1HS or DW/bow. The skill would also be used by every mag user, and wouldn’t be a niche back bar option. By trying to open up gameplay options by moving a highly desirable skill to a world line accessible to everyone, you’d actually make builds even MORE static. Remember when Shuffle could be used irrespective of armour weight? It was a static feature of basically every heavy armour build; when Shuffle was later restricted to medium armour builds, people were forced to switch things up, opening up more build options.
  • Tempestwrath
    Tempestwrath
    ✭✭✭
    Aurielle wrote: »
    Momentum is one of the best skills in the game for what it provides in regards to snare imunity a moderate heal and major brutality. If the skill was moved to Fighters Guild Skill Line this would open more gameplay options and reduce the effectiveness of snares along with granting pve players a moderate heal that would add an additional choice to viger.

    Would it, though? Right now, you have a choice between more damage (i.e. dual wield) or more survivability (i.e. 2H) as a stamina player. Move Momentum to FG, and then errrbody’s running DW/1HS or DW/bow. The skill would also be used by every mag user, and wouldn’t be a niche back bar option. By trying to open up gameplay options by moving a highly desirable skill to a world line accessible to everyone, you’d actually make builds even MORE static. Remember when Shuffle could be used irrespective of armour weight? It was a static feature of basically every heavy armour build; when Shuffle was later restricted to medium armour builds, people were forced to switch things up, opening up more build options.

    But that's an argument that doesn't factor in that it would be replaced with another useful skill.

    The problem with "2H is for survivability and DW is for damage" is that makes it an entirely PVP-centric argument. The reason for this is that DPS reigns supreme in PVE, so "less damage" is tantmount to "unviable." That's where 2H has been stuck for the last several years. It's not working.

    There are a myriad of ways to differentiate the skill lines without making them revolve around the one kind of difference that makes one of the skill lines unusable in serious PVE.
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    If this happend i would be forced to use the overperforming poison injection which i refuse to be carried by. I'll stick to DW/2H.
    PS4 NA DC
  • WillhelmBlack
    WillhelmBlack
    ✭✭✭✭✭
    ✭✭
    But what would become of two handed skill line after ?

    ^

    2H is a back bar weapon, for this ability and all your class buffs.
    PC EU
  • Gallagher563
    Gallagher563
    ✭✭✭
    If momentum is the only reason you run 2hand then that points to an issue with the rest of the skill line and that should result in the rest of the skill line being buffed and changed to fit eso now.
  • Twohothardware
    Twohothardware
    ✭✭✭✭✭
    Making Forward Momentum a Fighters Guild ability would make Magicka classes unbalanced as all hell. Imagine a MagSorc in it's current state with Forward Momentum while still using a Staff.
  • RoyJade
    RoyJade
    ✭✭✭✭✭
    Making Forward Momentum a Fighters Guild ability would make Magicka classes unbalanced as all hell. Imagine a MagSorc in it's current state with Forward Momentum while still using a Staff.

    Mmmh, I wonder… Why not giving the snare removal to evasion, keep snare immunity for shuffle, and give snare removal to immovable ? Mag toons won't be able to have snare immunity and will have to use heavy armor and a lot of stamina in order to remove snares (except if they purges or if they're DK), medium armor will be more useful and rally's heal component can be moved to the fighter's guild tree without troubles.

    I'm not sure about this idea, it need more brainstorming. Still, it seem to solve some of the primary issues (at lest if 2h get a new skill who boost it's power in pve without breaking pvp).
  • twistedmonk
    twistedmonk
    ✭✭✭
    well actually that's fine, 2-hander is ridiculously overloaded with skills. it used to suck but now that's the only thing people use in pvp at all.

    BUT there NEEDS to be a magic version of snare immunity/removal (and no, not purge that is not immunity and it costs 4x what other spells cost)

    or, how about this? get rid of snares altogether. you are perma snared in pvp as it is already unless you are a stamina 2-hander using forward momentum ((which seems the majority of players)

    thanks a lot ZOS
    Edited by twistedmonk on May 4, 2018 11:57PM
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    Aurielle wrote: »
    Momentum is one of the best skills in the game for what it provides in regards to snare imunity a moderate heal and major brutality. If the skill was moved to Fighters Guild Skill Line this would open more gameplay options and reduce the effectiveness of snares along with granting pve players a moderate heal that would add an additional choice to viger.

    Would it, though? Right now, you have a choice between more damage (i.e. dual wield) or more survivability (i.e. 2H) as a stamina player. Move Momentum to FG, and then errrbody’s running DW/1HS or DW/bow. The skill would also be used by every mag user, and wouldn’t be a niche back bar option. By trying to open up gameplay options by moving a highly desirable skill to a world line accessible to everyone, you’d actually make builds even MORE static. Remember when Shuffle could be used irrespective of armour weight? It was a static feature of basically every heavy armour build; when Shuffle was later restricted to medium armour builds, people were forced to switch things up, opening up more build options.

    But that's an argument that doesn't factor in that it would be replaced with another useful skill.

    The problem with "2H is for survivability and DW is for damage" is that makes it an entirely PVP-centric argument. The reason for this is that DPS reigns supreme in PVE, so "less damage" is tantmount to "unviable." That's where 2H has been stuck for the last several years. It's not working.

    There are a myriad of ways to differentiate the skill lines without making them revolve around the one kind of difference that makes one of the skill lines unusable in serious PVE.

    Weapons fall into three classes, Damage Dealer, Healer and Tank.

    Damage Dealer:
    Stamina - Bow and DW
    Magic - Flame and Lightning Staves

    Healer:
    Magic - Restoration Staff

    Tank:
    Stamina - Twohanded and Sword & Shield
    Magic - Frost Staff LOL (I know it sucks but it is a tank weapon now)
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Aurielle
    Aurielle
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aurielle wrote: »
    Momentum is one of the best skills in the game for what it provides in regards to snare imunity a moderate heal and major brutality. If the skill was moved to Fighters Guild Skill Line this would open more gameplay options and reduce the effectiveness of snares along with granting pve players a moderate heal that would add an additional choice to viger.

    Would it, though? Right now, you have a choice between more damage (i.e. dual wield) or more survivability (i.e. 2H) as a stamina player. Move Momentum to FG, and then errrbody’s running DW/1HS or DW/bow. The skill would also be used by every mag user, and wouldn’t be a niche back bar option. By trying to open up gameplay options by moving a highly desirable skill to a world line accessible to everyone, you’d actually make builds even MORE static. Remember when Shuffle could be used irrespective of armour weight? It was a static feature of basically every heavy armour build; when Shuffle was later restricted to medium armour builds, people were forced to switch things up, opening up more build options.

    But that's an argument that doesn't factor in that it would be replaced with another useful skill.

    The problem with "2H is for survivability and DW is for damage" is that makes it an entirely PVP-centric argument. The reason for this is that DPS reigns supreme in PVE, so "less damage" is tantmount to "unviable." That's where 2H has been stuck for the last several years. It's not working.

    There are a myriad of ways to differentiate the skill lines without making them revolve around the one kind of difference that makes one of the skill lines unusable in serious PVE.

    Why are we bringing PVE into this conversation? The OP is complaining about snares and feeling like there’s no alternative to using 2H (a PVP problem), and threw the “alternate to Vigor” argument in at the end to get PVEers on board. I can pretty much guarantee you that stam PVP builds will become even more static if Forward Momentum is moved to FG. I’m also doubtful that moving Forward Momentum into FG and replacing it with a new damage-oriented skill will do much for making 2H more desirable in PVE.
  • Zer0oo
    Zer0oo
    ✭✭✭✭✭
    How about actually tackling the problem with perm-snares instead of changing skills to deal with them?
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Tyrobag
    Tyrobag
    ✭✭✭✭✭
    ✭✭
    Um. no?
  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    Aurielle wrote: »
    Momentum is one of the best skills in the game for what it provides in regards to snare imunity a moderate heal and major brutality. If the skill was moved to Fighters Guild Skill Line this would open more gameplay options and reduce the effectiveness of snares along with granting pve players a moderate heal that would add an additional choice to viger.

    Would it, though? Right now, you have a choice between more damage (i.e. dual wield) or more survivability (i.e. 2H) as a stamina player. Move Momentum to FG, and then errrbody’s running DW/1HS or DW/bow. The skill would also be used by every mag user, and wouldn’t be a niche back bar option. By trying to open up gameplay options by moving a highly desirable skill to a world line accessible to everyone, you’d actually make builds even MORE static. Remember when Shuffle could be used irrespective of armour weight? It was a static feature of basically every heavy armour build; when Shuffle was later restricted to medium armour builds, people were forced to switch things up, opening up more build options.

    But that's an argument that doesn't factor in that it would be replaced with another useful skill.

    The problem with "2H is for survivability and DW is for damage" is that makes it an entirely PVP-centric argument. The reason for this is that DPS reigns supreme in PVE, so "less damage" is tantmount to "unviable." That's where 2H has been stuck for the last several years. It's not working.

    There are a myriad of ways to differentiate the skill lines without making them revolve around the one kind of difference that makes one of the skill lines unusable in serious PVE.

    Weapons fall into three classes, Damage Dealer, Healer and Tank.

    Damage Dealer:
    Stamina - Bow and DW
    Magic - Flame and Lightning Staves

    Healer:
    Magic - Restoration Staff

    Tank:
    Stamina - Twohanded and Sword & Shield
    Magic - Frost Staff LOL (I know it sucks but it is a tank weapon now)

    Lol this is funny because my tank actually does use a 2H for forward moment, and to proc troll king reliably.
  • Gallagher563
    Gallagher563
    ✭✭✭
    The two handed skill line would benefit more from another dps skill than a utility skill. The fact that people say that momentum is the only or main reason they run two hand is a strong indication the skill line needs rework. Moving momentum would do nothing but help everyone. Two hand will still be strong in pvp without momentum. The skill line still contains a gap closer and single target execute which duel wield does not have. Allowing staff users to run this skill will help magica characters which operate in 1vX situations and should benefit templar's the most. I don't really see the downside.
Sign In or Register to comment.