Gallagher563 wrote: »Momentum is one of the best skills in the game for what it provides in regards to snare imunity a moderate heal and major brutality. If the skill was moved to Fighters Guild Skill Line this would open more gameplay options and reduce the effectiveness of snares along with granting pve players a moderate heal that would add an additional choice to viger.
Rohamad_Ali wrote: »But what would become of two handed skill line after ?
Gallagher563 wrote: »Momentum is one of the best skills in the game for what it provides in regards to snare imunity a moderate heal and major brutality. If the skill was moved to Fighters Guild Skill Line this would open more gameplay options and reduce the effectiveness of snares along with granting pve players a moderate heal that would add an additional choice to viger.
Gallagher563 wrote: »Momentum is one of the best skills in the game for what it provides in regards to snare imunity a moderate heal and major brutality. If the skill was moved to Fighters Guild Skill Line this would open more gameplay options and reduce the effectiveness of snares along with granting pve players a moderate heal that would add an additional choice to viger.
Would it, though? Right now, you have a choice between more damage (i.e. dual wield) or more survivability (i.e. 2H) as a stamina player. Move Momentum to FG, and then errrbody’s running DW/1HS or DW/bow. The skill would also be used by every mag user, and wouldn’t be a niche back bar option. By trying to open up gameplay options by moving a highly desirable skill to a world line accessible to everyone, you’d actually make builds even MORE static. Remember when Shuffle could be used irrespective of armour weight? It was a static feature of basically every heavy armour build; when Shuffle was later restricted to medium armour builds, people were forced to switch things up, opening up more build options.
Rohamad_Ali wrote: »But what would become of two handed skill line after ?
Twohothardware wrote: »Making Forward Momentum a Fighters Guild ability would make Magicka classes unbalanced as all hell. Imagine a MagSorc in it's current state with Forward Momentum while still using a Staff.
Tempestwrath wrote: »Gallagher563 wrote: »Momentum is one of the best skills in the game for what it provides in regards to snare imunity a moderate heal and major brutality. If the skill was moved to Fighters Guild Skill Line this would open more gameplay options and reduce the effectiveness of snares along with granting pve players a moderate heal that would add an additional choice to viger.
Would it, though? Right now, you have a choice between more damage (i.e. dual wield) or more survivability (i.e. 2H) as a stamina player. Move Momentum to FG, and then errrbody’s running DW/1HS or DW/bow. The skill would also be used by every mag user, and wouldn’t be a niche back bar option. By trying to open up gameplay options by moving a highly desirable skill to a world line accessible to everyone, you’d actually make builds even MORE static. Remember when Shuffle could be used irrespective of armour weight? It was a static feature of basically every heavy armour build; when Shuffle was later restricted to medium armour builds, people were forced to switch things up, opening up more build options.
But that's an argument that doesn't factor in that it would be replaced with another useful skill.
The problem with "2H is for survivability and DW is for damage" is that makes it an entirely PVP-centric argument. The reason for this is that DPS reigns supreme in PVE, so "less damage" is tantmount to "unviable." That's where 2H has been stuck for the last several years. It's not working.
There are a myriad of ways to differentiate the skill lines without making them revolve around the one kind of difference that makes one of the skill lines unusable in serious PVE.
Tempestwrath wrote: »Gallagher563 wrote: »Momentum is one of the best skills in the game for what it provides in regards to snare imunity a moderate heal and major brutality. If the skill was moved to Fighters Guild Skill Line this would open more gameplay options and reduce the effectiveness of snares along with granting pve players a moderate heal that would add an additional choice to viger.
Would it, though? Right now, you have a choice between more damage (i.e. dual wield) or more survivability (i.e. 2H) as a stamina player. Move Momentum to FG, and then errrbody’s running DW/1HS or DW/bow. The skill would also be used by every mag user, and wouldn’t be a niche back bar option. By trying to open up gameplay options by moving a highly desirable skill to a world line accessible to everyone, you’d actually make builds even MORE static. Remember when Shuffle could be used irrespective of armour weight? It was a static feature of basically every heavy armour build; when Shuffle was later restricted to medium armour builds, people were forced to switch things up, opening up more build options.
But that's an argument that doesn't factor in that it would be replaced with another useful skill.
The problem with "2H is for survivability and DW is for damage" is that makes it an entirely PVP-centric argument. The reason for this is that DPS reigns supreme in PVE, so "less damage" is tantmount to "unviable." That's where 2H has been stuck for the last several years. It's not working.
There are a myriad of ways to differentiate the skill lines without making them revolve around the one kind of difference that makes one of the skill lines unusable in serious PVE.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
kendellking_chaosb14_ESO wrote: »Tempestwrath wrote: »Gallagher563 wrote: »Momentum is one of the best skills in the game for what it provides in regards to snare imunity a moderate heal and major brutality. If the skill was moved to Fighters Guild Skill Line this would open more gameplay options and reduce the effectiveness of snares along with granting pve players a moderate heal that would add an additional choice to viger.
Would it, though? Right now, you have a choice between more damage (i.e. dual wield) or more survivability (i.e. 2H) as a stamina player. Move Momentum to FG, and then errrbody’s running DW/1HS or DW/bow. The skill would also be used by every mag user, and wouldn’t be a niche back bar option. By trying to open up gameplay options by moving a highly desirable skill to a world line accessible to everyone, you’d actually make builds even MORE static. Remember when Shuffle could be used irrespective of armour weight? It was a static feature of basically every heavy armour build; when Shuffle was later restricted to medium armour builds, people were forced to switch things up, opening up more build options.
But that's an argument that doesn't factor in that it would be replaced with another useful skill.
The problem with "2H is for survivability and DW is for damage" is that makes it an entirely PVP-centric argument. The reason for this is that DPS reigns supreme in PVE, so "less damage" is tantmount to "unviable." That's where 2H has been stuck for the last several years. It's not working.
There are a myriad of ways to differentiate the skill lines without making them revolve around the one kind of difference that makes one of the skill lines unusable in serious PVE.
Weapons fall into three classes, Damage Dealer, Healer and Tank.
Damage Dealer:
Stamina - Bow and DW
Magic - Flame and Lightning Staves
Healer:
Magic - Restoration Staff
Tank:
Stamina - Twohanded and Sword & Shield
Magic - Frost Staff LOL (I know it sucks but it is a tank weapon now)