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Frustrated Stamina Templar

Torbschka
Torbschka
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Hey,

well, Im usually playing stam sorc and magicka warden, recently I leveled an imperial stamina templar, because actually I like the paladin/templar theme.

I play almost solo 90% of the time and with stam sorc and even magden with "great" success. On the stamina teeplmar though, I just dont find a rounded setup (OFC, im just playing it for 2 days).

I did tried different Setups, all did include ravager:
5x ravager
5x bone pirate/impreg/armor master -heavy and medium
2x undaunted (troll,BS,malu,veli)

The thing is, I always had around 1,5-1,8k regen before potions buffs and it was no problem to fight in a 1v1, in a 1v1 I felt quite strong, sustain wasnt a problem, killing potential with ravager + potl +bleed was always good.

But for outnumbered fights my stamina drains so fast and I cant reset/recovery..

Do u guys run with at least 3k regen on stamplar? Im not kidding, I might try it, im just so frustated since I spent like 300k on that toon.

My playstyle (since stam sorc) relies actually heavily on movement / kiting and burst in the right moment, I heavy attacks if Im sure I'll Land it etc.

Thx for ur advice
  • CyrusArya
    CyrusArya
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    Stamplar sustain is tricky. It’s the worst of any stam class in the game. However, you do not need to build for that much regen if you learn how to properly manage resources on the class. Be judicious in your use of skills and defensive positioning. But the absolute most important aspect of stamplar outnumbered play is mastering that incredible damage potential stamplar has. My favorite damage profile in the game. On stamplar, your offense is your defense and sustain..literally. Drop players quick and repent their bodies, rinse and repeat.

    To that end, while ravager has a good damage ceiling, it is lackluster when it comes to giving you the on demand shredding power you need in tense 1vX situations. I would recommend Automaton or Master Axes+Agility as superior damage set options.
    A R Y A
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  • Kas
    Kas
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    I've played no class as much as stamplar and did so with great success (insane 1vX, 2vX, duelling tournaments, whatnot). For me the class is dead and has been for quite some time. I fully acknowledge that isn't the case for everyone and that some people enjoy its current role. However, there are a few things that ruin it for me and my personal playstyle:

    1) They keep reducing the defensive side (ritual cost increase, major mending gone, summerset to come: no "crit damage" for heals), whilst buffing the damage (added non-useless potl, jabs area, jabs damage to come). I don't enjoy a playstyle of "My medium-armor dawnbreaker + jabs combo can kill 3 stacking people in an instant but I just cannot take hits"
    2) Stamina warden seems very similar (powerful class-specific small-scale AoE skill combined with usual non-class specific stamina perks; the ability to create bursts (potl vs delayed ) but overall just slightly better. I've played mine quite a bit since morrowind that frankly its success was the major reason why my stamplar became my PvE char.
    3) Outside duels, I only play non CP (actually I'd prefer CP but as classic fulltime-job prime-time player, that's the only thing that gives me acceptable performance + action). While doable, sustain isn't trivial on Stamplars and imho you feel the lack of CP more than other classes.

    Thus, I cannot really give too much advice for how the class is currently played. One thing so: Expedition pots are absolutely crucial! You want to be moving a lot and run around in circles while jabbing, always getting behind the enemy our at least making several light attack miss and delay some skills. Immovable+Stam+Speed are great pots, Lingering+Speed work as well. I've even used Speed+Stam+Crapstat in duels where immocable and lingering were unwanted. I cannot stress enough how crucial speed is.

    That said, it's just not the meta of my stamplar style. I REALLY think that I did very well at a time. For the last few patches, however, someone else probably is beter advice
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • CatchMeTrolling
    CatchMeTrolling
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    Stamplar has the worst sustain in the game, the reason why there’s ones that just go full glass without building for sustain. There’s just no way to regain resources besides heavy attacking or killing someone, which can be unreliable in a 1vx.

    I usually run low sustain builds whether it’s stam or magic lowest 600/700 stam sorc; but for other classes like Warden 1100/1200 has been my lowest. Played stam sorc, Stam Warden, stamplar, magplar, magblade, magwarden and a little of magdk and stam nb. All of them has had better sustain than stamplar.

    I run 2000 plus regen but I still feel the strain of poor sustain. I put a few points into tenacity, try to heavy attack and try to run utility sets rather than damage. Right now I prefer engine guardian or bloodspawn, I’m also an argonian so that helps a little as well.

    I play cp and no cp so sustaining was never my issue but since stamplar has no real defense or a way to get resources back you’ll find yourself being even more cautious with your resources. If you roll a lot a few well fitted pieces is good and I personally have 20 percent into dodge rolling.

    Ps. I feel stamplar is much better with some form of major expedition, so that’s something to keep in mind.

  • WillhelmBlack
    WillhelmBlack
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    Jabs cuts your stamina sustain in half, you can't regen whilst channeling. Keep it in your rotation for the buff but don't spam it.

    Healing also destroys sustain since you spend most of your time outside your armour and mitigation buff. Health regen might be a remedy for you as it is for me.

    Look how much stamina I use healing myself in this clip, yeah I know not the greatest player but these are the guys you'll generally be facing in Cyrodiil.

    https://youtu.be/uyYaykxe-Pw
    PC EU
  • geonsocal
    geonsocal
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    stam pots...lots and lots of stam pots...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Animus-ESO
    Animus-ESO
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    Jabs cuts your stamina sustain in half, you can't regen whilst channeling. Keep it in your rotation for the buff but don't spam it.

    Healing also destroys sustain since you spend most of your time outside your armour and mitigation buff. Health regen might be a remedy for you as it is for me.

    Look how much stamina I use healing myself in this clip, yeah I know not the greatest player but these are the guys you'll generally be facing in Cyrodiil.

    https://youtu.be/uyYaykxe-Pw

    What the heck were you running on that build ahahaha
    Dude Where's My Guar?
  • Checkmath
    Checkmath
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    Jabs cuts your stamina sustain in half, you can't regen whilst channeling. Keep it in your rotation for the buff but don't spam it.

    Healing also destroys sustain since you spend most of your time outside your armour and mitigation buff. Health regen might be a remedy for you as it is for me.

    Look how much stamina I use healing myself in this clip, yeah I know not the greatest player but these are the guys you'll generally be facing in Cyrodiil.

    https://youtu.be/uyYaykxe-Pw

    What the heck were you running on that build ahahaha

    the question rather should be: what the heck is the sorc running on his build^^
  • Torbschka
    Torbschka
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    Jabs cuts your stamina sustain in half, you can't regen whilst channeling. Keep it in your rotation for the buff but don't spam it.

    Healing also destroys sustain since you spend most of your time outside your armour and mitigation buff. Health regen might be a remedy for you as it is for me.

    Look how much stamina I use healing myself in this clip, yeah I know not the greatest player but these are the guys you'll generally be facing in Cyrodiil.

    https://youtu.be/uyYaykxe-Pw

    thx @Kas @CyrusArya @CatchMeTrolling for the detailed answer.

    Regarding my Quote and ur posts I do have several questions:

    1. Jabs are stopping my stamina regen ? Cant test it yet, but never heard/noticed that lol?
    2. I tried a "full dmg" build, as long as u are not really "focused" it's great, the moment u are really "solo" and fighting 3-5 guys solo its actually over IMO
    3. Do u guys think sun shield (doesnt have blazing shield, could be the "cheap Morph") could actually be worth it "this"/next patch, since u can easily reach Setups with 40k+ hp, still maintainig 30k stam + 4k weapon dmg while having 1,7k-2k stam regen?
    4. Ive heard very different opinions about that , so the "good" stamplars dont really ike ravager? I got it, since automaton is always up etc., although stamplar is actually the only class ravager makes sense on right^^?

    Anyway, thank you guys.

    Ill probably try the sun shiled idea by myself next week when Ive time (since im imperial)

    something like

    5x heavy set with jewelry and at least 1 health Bonus (ravager, fury, greenpact, plague)
    5x medium/heavy "sustain" set (bone pirate, shackle)
    2x Monster - pirate Skeleton I guess, since it would prc a lot and my shields become a better defense.

    So, could be
    5x ravager front (jewels + wpns)
    5x shackle Body (medium or heavy - dunno)
    2x pirate

    bars would be:
    Jabs - potl - bleed/shuffle - stun - vigor - dawnbreaker
    Focus - cleanse - shield- entropy - Forward momentum/Rally
  • BohnT
    BohnT
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    Jabs cuts your stamina sustain in half, you can't regen whilst channeling. Keep it in your rotation for the buff but don't spam it.

    You get Stamina back via regen while using Jabs.
  • WillhelmBlack
    WillhelmBlack
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    Checkmath wrote: »
    Jabs cuts your stamina sustain in half, you can't regen whilst channeling. Keep it in your rotation for the buff but don't spam it.

    Healing also destroys sustain since you spend most of your time outside your armour and mitigation buff. Health regen might be a remedy for you as it is for me.

    Look how much stamina I use healing myself in this clip, yeah I know not the greatest player but these are the guys you'll generally be facing in Cyrodiil.

    https://youtu.be/uyYaykxe-Pw

    What the heck were you running on that build ahahaha

    the question rather should be: what the heck is the sorc running on his build^^

    I'm going for Necropotance and a purple precise lightning staff. #buffsorc
    PC EU
  • BohnT
    BohnT
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    Torbschka wrote: »
    Jabs cuts your stamina sustain in half, you can't regen whilst channeling. Keep it in your rotation for the buff but don't spam it.

    Healing also destroys sustain since you spend most of your time outside your armour and mitigation buff. Health regen might be a remedy for you as it is for me.

    Look how much stamina I use healing myself in this clip, yeah I know not the greatest player but these are the guys you'll generally be facing in Cyrodiil.

    https://youtu.be/uyYaykxe-Pw

    thx @Kas @CyrusArya @CatchMeTrolling for the detailed answer.

    Regarding my Quote and ur posts I do have several questions:

    1. Jabs are stopping my stamina regen ? Cant test it yet, but never heard/noticed that lol?
    2. I tried a "full dmg" build, as long as u are not really "focused" it's great, the moment u are really "solo" and fighting 3-5 guys solo its actually over IMO
    3. Do u guys think sun shield (doesnt have blazing shield, could be the "cheap Morph") could actually be worth it "this"/next patch, since u can easily reach Setups with 40k+ hp, still maintainig 30k stam + 4k weapon dmg while having 1,7k-2k stam regen?
    4. Ive heard very different opinions about that , so the "good" stamplars dont really ike ravager? I got it, since automaton is always up etc., although stamplar is actually the only class ravager makes sense on right^^?

    Anyway, thank you guys.

    Ill probably try the sun shiled idea by myself next week when Ive time (since im imperial)

    something like

    5x heavy set with jewelry and at least 1 health Bonus (ravager, fury, greenpact, plague)
    5x medium/heavy "sustain" set (bone pirate, shackle)
    2x Monster - pirate Skeleton I guess, since it would prc a lot and my shields become a better defense.

    So, could be
    5x ravager front (jewels + wpns)
    5x shackle Body (medium or heavy - dunno)
    2x pirate

    bars would be:
    Jabs - potl - bleed/shuffle - stun - vigor - dawnbreaker
    Focus - cleanse - shield- entropy - Forward momentum/Rally

    My stamplar build for OW and 1vX:
    2pc slimecraw
    5pc bone pirate (currently bugged)
    5pc clever Alchemist (1h+s only)
    1pc Asylum 2h hammer ( more reliable than the bleed and almost always outdamages sword)

    2 wpn damage glyphs + 1 stam regen
    Boon: serpent
    Bar setup: 1h+s: focus, reverb, vigor, ransack(for more damage with penetration, can be swapped with heroic), purge ult: 1h&s
    2h: PotL, executioner, rally, jabs, shuffle ult: DBoS

    The bar setup isn't full tryhard mode, you'd want to swap vigor and PotL with each other for more healing and a higher damage cap on PotL but i like having a heal on each bar so i'm not *** when barswap isn't working.

    1. You get Stamina while spamming Jabs
    2. Don't go for a full damage build it doesn't work most of the time especially not in 1vX. Use a balanced build that can survive some pressure and then kill the enemy once you have an offensive window
    3. The sunshield builds aren't really optimal imo and i'm really not a fan as you already have bad sustain and the bonuses you get from boneshield just aren't gonna cut it imo if you don't fight against really bad Players.
    4. Ravager isn't optimal for 1vX because you often have to LoS and be defensive so you won't get it to proc meaning you don't get any buffs neither offensive or defensive. That's why i run clever Alchemist, it has just a 33% uptime but you can Control it and the burst window always Comes with enough resources to start the fight. With the next pathc ravager might be intresting again with Transmutation but i can't test it on the PTS because latency is so bad there for EU players
  • BohnT
    BohnT
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    Checkmath wrote: »
    Jabs cuts your stamina sustain in half, you can't regen whilst channeling. Keep it in your rotation for the buff but don't spam it.

    Healing also destroys sustain since you spend most of your time outside your armour and mitigation buff. Health regen might be a remedy for you as it is for me.

    Look how much stamina I use healing myself in this clip, yeah I know not the greatest player but these are the guys you'll generally be facing in Cyrodiil.

    https://youtu.be/uyYaykxe-Pw

    What the heck were you running on that build ahahaha

    the question rather should be: what the heck is the sorc running on his build^^

    I'm going for Necropotance and a purple precise lightning staff. #buffsorc

    that guy was lvl 21 he probably doesn't even know what sets are :lol:
  • WillhelmBlack
    WillhelmBlack
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    BohnT wrote: »
    Checkmath wrote: »
    Jabs cuts your stamina sustain in half, you can't regen whilst channeling. Keep it in your rotation for the buff but don't spam it.

    Healing also destroys sustain since you spend most of your time outside your armour and mitigation buff. Health regen might be a remedy for you as it is for me.

    Look how much stamina I use healing myself in this clip, yeah I know not the greatest player but these are the guys you'll generally be facing in Cyrodiil.

    https://youtu.be/uyYaykxe-Pw

    What the heck were you running on that build ahahaha

    the question rather should be: what the heck is the sorc running on his build^^

    I'm going for Necropotance and a purple precise lightning staff. #buffsorc

    that guy was lvl 21 he probably doesn't even know what sets are :lol:

    Healing Springs as main heal.
    PC EU
  • technohic
    technohic
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    I use speed imovable pots most. Sometimes invis pots but they do not work real well when a lot of people are around, but are good for riding if you get a gank attempt to break, crouch and pop, it gives you a chance to turn it around. And redgaurd helps sustain when aggressive in those outnumbered situations.
  • WillhelmBlack
    WillhelmBlack
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    BohnT wrote: »
    Jabs cuts your stamina sustain in half, you can't regen whilst channeling. Keep it in your rotation for the buff but don't spam it.

    You get Stamina back via regen while using Jabs.

    It's next to nothing. You lose so much stamina or magicka using either morph of that skill. It's far more efficient using instant cast abilities than channels, channeling at a certain time can make you miss a whole regen tick. Not to mention, clunky AF.
    PC EU
  • BohnT
    BohnT
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    BohnT wrote: »
    Jabs cuts your stamina sustain in half, you can't regen whilst channeling. Keep it in your rotation for the buff but don't spam it.

    You get Stamina back via regen while using Jabs.

    It's next to nothing. You lose so much stamina or magicka using either morph of that skill. It's far more efficient using instant cast abilities than channels, channeling at a certain time can make you miss a whole regen tick. Not to mention, clunky AF.

    No it doesn't stop talking ***. You don't lose any regen while spamming channels.
  • WillhelmBlack
    WillhelmBlack
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    BohnT wrote: »
    BohnT wrote: »
    Jabs cuts your stamina sustain in half, you can't regen whilst channeling. Keep it in your rotation for the buff but don't spam it.

    You get Stamina back via regen while using Jabs.

    It's next to nothing. You lose so much stamina or magicka using either morph of that skill. It's far more efficient using instant cast abilities than channels, channeling at a certain time can make you miss a whole regen tick. Not to mention, clunky AF.

    No it doesn't stop talking ***. You don't lose any regen while spamming channels.

    Jabs is 1 sec with a 1 sec cooldown, regen ticks every 2 sec from when you log on, that never changes. When you are channeling you still regen but if you are casting the channel (spamming) on the 2 sec tick your regen is 0. If you cast it between the ticks, happy days! But how can you possibly know when to cast? Effectively, your regen is halved if you're a jab spammer.

    It's just not an efficient skill to use in a game that has a 1 sec cooldown. It's good enough for filling in the gaps of a dot rotation and providing a nice buff though.

    I do not advise it as a spammable.
    PC EU
  • Torbschka
    Torbschka
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    Wtf I have bo idea what u r talking about. All u said is right for blocking, but never heard that every about channels.
  • BohnT
    BohnT
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    BohnT wrote: »
    BohnT wrote: »
    Jabs cuts your stamina sustain in half, you can't regen whilst channeling. Keep it in your rotation for the buff but don't spam it.

    You get Stamina back via regen while using Jabs.

    It's next to nothing. You lose so much stamina or magicka using either morph of that skill. It's far more efficient using instant cast abilities than channels, channeling at a certain time can make you miss a whole regen tick. Not to mention, clunky AF.

    No it doesn't stop talking ***. You don't lose any regen while spamming channels.

    Jabs is 1 sec with a 1 sec cooldown, regen ticks every 2 sec from when you log on, that never changes. When you are channeling you still regen but if you are casting the channel (spamming) on the 2 sec tick your regen is 0. If you cast it between the ticks, happy days! But how can you possibly know when to cast? Effectively, your regen is halved if you're a jab spammer.

    It's just not an efficient skill to use in a game that has a 1 sec cooldown. It's good enough for filling in the gaps of a dot rotation and providing a nice buff though.

    I do not advise it as a spammable.

    That's why you lost with a bleed stamplar vs a medium armor non permablock stamdk last week.
    Jabs is your spammable and you don't lose regen ticks. They are expensive yes but every other skill that costs as much as jabs affects your sustain in the same way.
  • Checkmath
    Checkmath
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    channels do not interrupt regen at all mate, only blocking does or skills, which really say, that something wont regen while the skill is active (eg mistform, no magicka regen while in mistform). otherwise stamplars would have zero sustain with jabs as their spammable (which is the case) and magplars would have even more problems with jabs, dark flare and radiant destruction. but none of them cuts your regen mate.
  • casparian
    casparian
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    I *really* wish Jabs weren't a channel, or were a shorter channel. Even just reducing the number of hits to 3 instead of 4 (while buffing each hit's damage slightly) would be a huge quality-of-life increase for us. There are so many ways in which channels are a disadvantage. (For instance, yesterday I fought a stamsorc who simply used my Jabs channel as a window in which he could Dark Deal without fear of being interrupted. NBs will use it as an opportunity to Incap you without fear that you'll dodge it. DKs will just hit Petrify. Etc.)

    The trick is not to treat Jabs as a spammable. It's not. Treat it as a softener/finisher, either to prepare someone for your burst combo while you have CC immunity or to finish them up after your POTL + DBOS combo. If you're casting Jabs twice in a row while the opponent is not CCed in some way, more often than not you're doing it wrong.

    This is one reason I prefer S&B/2H stamplar over DW/2H. That setup gives me access to one of the game's best spammables (LA + Ransack + Bash) while still letting me Jab people down when the window is open. (In a good group and in the right hands, DW/2H is better, but for solo/duo play S&B has much more to offer IMO.)

    Also it helps not to play in Vivec. Ordinarily when I go into Vivec, Jabs won't even hit NPCs in towns with zero players around. Shor is BIS for stamplars.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • WillhelmBlack
    WillhelmBlack
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    BohnT wrote: »
    BohnT wrote: »
    BohnT wrote: »
    Jabs cuts your stamina sustain in half, you can't regen whilst channeling. Keep it in your rotation for the buff but don't spam it.

    You get Stamina back via regen while using Jabs.

    It's next to nothing. You lose so much stamina or magicka using either morph of that skill. It's far more efficient using instant cast abilities than channels, channeling at a certain time can make you miss a whole regen tick. Not to mention, clunky AF.

    No it doesn't stop talking ***. You don't lose any regen while spamming channels.

    Jabs is 1 sec with a 1 sec cooldown, regen ticks every 2 sec from when you log on, that never changes. When you are channeling you still regen but if you are casting the channel (spamming) on the 2 sec tick your regen is 0. If you cast it between the ticks, happy days! But how can you possibly know when to cast? Effectively, your regen is halved if you're a jab spammer.

    It's just not an efficient skill to use in a game that has a 1 sec cooldown. It's good enough for filling in the gaps of a dot rotation and providing a nice buff though.

    I do not advise it as a spammable.

    That's why you lost with a bleed stamplar vs a medium armor non permablock stamdk last week.
    Jabs is your spammable and you don't lose regen ticks. They are expensive yes but every other skill that costs as much as jabs affects your sustain in the same way.

    No. I lost because I was against a better player on their main character. I also wasn't expecting to be started on since I ran away from those EP that engaged the AD I was fighting solo. I'm not pissy about it, that's PvP. Plus I've lost to plenty Stam DK's on Stamplar and Mag DK. It's always defile and my crappy mag sustain, which is something I'm working on.
    PC EU
  • WillhelmBlack
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    Checkmath wrote: »
    channels do not interrupt regen at all mate, only blocking does or skills, which really say, that something wont regen while the skill is active (eg mistform, no magicka regen while in mistform). otherwise stamplars would have zero sustain with jabs as their spammable (which is the case) and magplars would have even more problems with jabs, dark flare and radiant destruction. but none of them cuts your regen mate.

    Then there's something off with my regen then. I even tested it not so long ago. I bet its Bone Pirate only applying out of combat.
    PC EU
  • BohnT
    BohnT
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    Checkmath wrote: »
    channels do not interrupt regen at all mate, only blocking does or skills, which really say, that something wont regen while the skill is active (eg mistform, no magicka regen while in mistform). otherwise stamplars would have zero sustain with jabs as their spammable (which is the case) and magplars would have even more problems with jabs, dark flare and radiant destruction. but none of them cuts your regen mate.

    Then there's something off with my regen then. I even tested it not so long ago. I bet its Bone Pirate only applying out of combat.

    Jabs are just very expensive and stamplar sustain is crap. Nothing wrong with channels and regen in general just a victim of circumstances.

    For the record: I'm not a stamdk main (stamnb since beta)
  • WillhelmBlack
    WillhelmBlack
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    BohnT wrote: »
    Checkmath wrote: »
    channels do not interrupt regen at all mate, only blocking does or skills, which really say, that something wont regen while the skill is active (eg mistform, no magicka regen while in mistform). otherwise stamplars would have zero sustain with jabs as their spammable (which is the case) and magplars would have even more problems with jabs, dark flare and radiant destruction. but none of them cuts your regen mate.

    Then there's something off with my regen then. I even tested it not so long ago. I bet its Bone Pirate only applying out of combat.

    Jabs are just very expensive and stamplar sustain is crap. Nothing wrong with channels and regen in general just a victim of circumstances.

    For the record: I'm not a stamdk main (stamnb since beta)

    I bet you got all dem Undaunted, alchemy and provisioning passives tho!
    PC EU
  • BohnT
    BohnT
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    BohnT wrote: »
    Checkmath wrote: »
    channels do not interrupt regen at all mate, only blocking does or skills, which really say, that something wont regen while the skill is active (eg mistform, no magicka regen while in mistform). otherwise stamplars would have zero sustain with jabs as their spammable (which is the case) and magplars would have even more problems with jabs, dark flare and radiant destruction. but none of them cuts your regen mate.

    Then there's something off with my regen then. I even tested it not so long ago. I bet its Bone Pirate only applying out of combat.

    Jabs are just very expensive and stamplar sustain is crap. Nothing wrong with channels and regen in general just a victim of circumstances.

    For the record: I'm not a stamdk main (stamnb since beta)

    I bet you got all dem Undaunted, alchemy and provisioning passives tho!

    No i don't :lol:
    I don't even have the alchemy/ provisioning passives on any other char than my main and even on my main the provisioning passive isn't unlocked.

  • technohic
    technohic
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    Man I am going to spam jabs for that ravager proc so I can get a good DBOS on a POTLed target and start spamming executioner. That or Im going to LOS if possible.
  • Wreuntzylla
    Wreuntzylla
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    Jabs cuts your stamina sustain in half, you can't regen whilst channeling. Keep it in your rotation for the buff but don't spam it.

    Healing also destroys sustain since you spend most of your time outside your armour and mitigation buff. Health regen might be a remedy for you as it is for me.

    Look how much stamina I use healing myself in this clip, yeah I know not the greatest player but these are the guys you'll generally be facing in Cyrodiil.

    https://youtu.be/uyYaykxe-Pw

    That might be the funniest ESO video I have ever seen.
  • Soris
    Soris
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    casparian wrote: »
    I *really* wish Jabs weren't a channel, or were a shorter channel. Even just reducing the number of hits to 3 instead of 4 (while buffing each hit's damage slightly) would be a huge quality-of-life increase for us. There are so many ways in which channels are a disadvantage. (For instance, yesterday I fought a stamsorc who simply used my Jabs channel as a window in which he could Dark Deal without fear of being interrupted. NBs will use it as an opportunity to Incap you without fear that you'll dodge it. DKs will just hit Petrify. Etc.)

    The trick is not to treat Jabs as a spammable. It's not. Treat it as a softener/finisher, either to prepare someone for your burst combo while you have CC immunity or to finish them up after your POTL + DBOS combo. If you're casting Jabs twice in a row while the opponent is not CCed in some way, more often than not you're doing it wrong.

    This is one reason I prefer S&B/2H stamplar over DW/2H. That setup gives me access to one of the game's best spammables (LA + Ransack + Bash) while still letting me Jab people down when the window is open. (In a good group and in the right hands, DW/2H is better, but for solo/duo play S&B has much more to offer IMO.)

    Also it helps not to play in Vivec. Ordinarily when I go into Vivec, Jabs won't even hit NPCs in towns with zero players around. Shor is BIS for stamplars.

    I second this!
    I have never liked dual wield templar for solo play because your only spammable always misses or countered against good players. Plus dw/2h is a lot more squisher than s&b/2h.
    Welkynd [Templar/AD/EU]
  • Minno
    Minno
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    BohnT wrote: »
    Torbschka wrote: »
    Jabs cuts your stamina sustain in half, you can't regen whilst channeling. Keep it in your rotation for the buff but don't spam it.

    Healing also destroys sustain since you spend most of your time outside your armour and mitigation buff. Health regen might be a remedy for you as it is for me.

    Look how much stamina I use healing myself in this clip, yeah I know not the greatest player but these are the guys you'll generally be facing in Cyrodiil.

    https://youtu.be/uyYaykxe-Pw

    thx @Kas @CyrusArya @CatchMeTrolling for the detailed answer.

    Regarding my Quote and ur posts I do have several questions:

    1. Jabs are stopping my stamina regen ? Cant test it yet, but never heard/noticed that lol?
    2. I tried a "full dmg" build, as long as u are not really "focused" it's great, the moment u are really "solo" and fighting 3-5 guys solo its actually over IMO
    3. Do u guys think sun shield (doesnt have blazing shield, could be the "cheap Morph") could actually be worth it "this"/next patch, since u can easily reach Setups with 40k+ hp, still maintainig 30k stam + 4k weapon dmg while having 1,7k-2k stam regen?
    4. Ive heard very different opinions about that , so the "good" stamplars dont really ike ravager? I got it, since automaton is always up etc., although stamplar is actually the only class ravager makes sense on right^^?

    Anyway, thank you guys.

    Ill probably try the sun shiled idea by myself next week when Ive time (since im imperial)

    something like

    5x heavy set with jewelry and at least 1 health Bonus (ravager, fury, greenpact, plague)
    5x medium/heavy "sustain" set (bone pirate, shackle)
    2x Monster - pirate Skeleton I guess, since it would prc a lot and my shields become a better defense.

    So, could be
    5x ravager front (jewels + wpns)
    5x shackle Body (medium or heavy - dunno)
    2x pirate

    bars would be:
    Jabs - potl - bleed/shuffle - stun - vigor - dawnbreaker
    Focus - cleanse - shield- entropy - Forward momentum/Rally

    My stamplar build for OW and 1vX:
    2pc slimecraw
    5pc bone pirate (currently bugged)
    5pc clever Alchemist (1h+s only)
    1pc Asylum 2h hammer ( more reliable than the bleed and almost always outdamages sword)

    2 wpn damage glyphs + 1 stam regen
    Boon: serpent
    Bar setup: 1h+s: focus, reverb, vigor, ransack(for more damage with penetration, can be swapped with heroic), purge ult: 1h&s
    2h: PotL, executioner, rally, jabs, shuffle ult: DBoS

    The bar setup isn't full tryhard mode, you'd want to swap vigor and PotL with each other for more healing and a higher damage cap on PotL but i like having a heal on each bar so i'm not *** when barswap isn't working.

    1. You get Stamina while spamming Jabs
    2. Don't go for a full damage build it doesn't work most of the time especially not in 1vX. Use a balanced build that can survive some pressure and then kill the enemy once you have an offensive window
    3. The sunshield builds aren't really optimal imo and i'm really not a fan as you already have bad sustain and the bonuses you get from boneshield just aren't gonna cut it imo if you don't fight against really bad Players.
    4. Ravager isn't optimal for 1vX because you often have to LoS and be defensive so you won't get it to proc meaning you don't get any buffs neither offensive or defensive. That's why i run clever Alchemist, it has just a 33% uptime but you can Control it and the burst window always Comes with enough resources to start the fight. With the next pathc ravager might be intresting again with Transmutation but i can't test it on the PTS because latency is so bad there for EU players

    I came to the same thought process for my stamplar. Mace gave around 300 effective weapon power raiting on my build when looking at all the options. I know people hate it for how it applies the percentage after penetration sources, but with everyone rolling 18-23k resists, youll never overpenetrate as a stam toon (unless you have major/minor fracture with maces/sharp). but for stamplar, mace is clutch.

    I don't think stamplar pain points are with sets, as much as it is with underutilized passives/class abilities. Give stamplars a global 12% mending passive, a mobile healing ultimate, another defense/escape mechanic, and a way to recoup resources outside regen, and you'd have an more user friendly class ready to kick ass but still have weaknesses.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
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