No thanks. Its fine the way it is. Either you do a RANDOM dungeon with all the bad that comes with it, or you select the dungeons you want. Why should you get the daily random rewards without doing the daily RANDOM?
P.S. DLC dungeons(normal or vet) are easy enough to finish in pugs, dont want to hear that excuse...I do it ALL THE TIME.
No thanks. Its fine the way it is. Either you do a RANDOM dungeon with all the bad that comes with it, or you select the dungeons you want. Why should you get the daily random rewards without doing the daily RANDOM?
P.S. DLC dungeons(normal or vet) are easy enough to finish in pugs, dont want to hear that excuse...I do it ALL THE TIME.
No thanks. Its fine the way it is. Either you do a RANDOM dungeon with all the bad that comes with it, or you select the dungeons you want. Why should you get the daily random rewards without doing the daily RANDOM?
P.S. DLC dungeons(normal or vet) are easy enough to finish in pugs, dont want to hear that excuse...I do it ALL THE TIME.
no its not fine the way it is.
I am making a tank character, i would like to do random dungeons, get the exp but dont want to screw up doing one of the dlc dungeons while i am learning.
there is absolutely no reason at all not to have this.
VaranisArano wrote: »Do recall that queuing for vet DLC dungeons will require CP 300 after Summerset.
If you are learning to tank (or heal or DPS), I highly recommend you don't queue for randoms. Instead, queue for the specific dungeons in progressive difficulty until you feel comfortable with your role and your ability to know or adapt to mechanics and then start doing the random queue. This way you never have to risk showing up in a dungeon you arent sure you can tank.
I main a tank. When I leveled a healer for the first time through group dungeons, I started with specific queues for the easy ones and only risked random dungeons when I was confident I could handle healing them. Worked pretty nicely.
DMuehlhausen wrote: »No thanks. Its fine the way it is. Either you do a RANDOM dungeon with all the bad that comes with it, or you select the dungeons you want. Why should you get the daily random rewards without doing the daily RANDOM?
P.S. DLC dungeons(normal or vet) are easy enough to finish in pugs, dont want to hear that excuse...I do it ALL THE TIME.
no its not fine the way it is.
I am making a tank character, i would like to do random dungeons, get the exp but dont want to screw up doing one of the dlc dungeons while i am learning.
there is absolutely no reason at all not to have this.
You will learn by doing though. Just don't queue until 160 for Vet. Then once summerset comes out you won't be able to do DLC dungeons until 300 anyway. As the first responder said..it's fine the way it is.
VaranisArano wrote: »Do recall that queuing for vet DLC dungeons will require CP 300 after Summerset.
If you are learning to tank (or heal or DPS), I highly recommend you don't queue for randoms. Instead, queue for the specific dungeons in progressive difficulty until you feel comfortable with your role and your ability to know or adapt to mechanics and then start doing the random queue. This way you never have to risk showing up in a dungeon you arent sure you can tank.
I main a tank. When I leveled a healer for the first time through group dungeons, I started with specific queues for the easy ones and only risked random dungeons when I was confident I could handle healing them. Worked pretty nicely.
would be nice to actually get the xp payout though.
and i am just shy of 600cp. Probably use to it anyways since i always seem to tank on my stamblade or stamden.
either way, there is still no reason what so ever for that not to be implemented.
I always hate the, well its fine as it is without any counter argument. If you are going to say its fine, actually provide some type of argument otherwise you just look like one of those corporate suck ups.
VaranisArano wrote: »Do recall that queuing for vet DLC dungeons will require CP 300 after Summerset.
If you are learning to tank (or heal or DPS), I highly recommend you don't queue for randoms. Instead, queue for the specific dungeons in progressive difficulty until you feel comfortable with your role and your ability to know or adapt to mechanics and then start doing the random queue. This way you never have to risk showing up in a dungeon you arent sure you can tank.
I main a tank. When I leveled a healer for the first time through group dungeons, I started with specific queues for the easy ones and only risked random dungeons when I was confident I could handle healing them. Worked pretty nicely.
would be nice to actually get the xp payout though.
and i am just shy of 600cp. Probably use to it anyways since i always seem to tank on my stamblade or stamden.
either way, there is still no reason what so ever for that not to be implemented.
I always hate the, well its fine as it is without any counter argument. If you are going to say its fine, actually provide some type of argument otherwise you just look like one of those corporate suck ups.
If you don't do a RANDOM dungeon, you don't get RANDOM rewards, why is this such a difficult concept to grasp? No risk, no reward. As stated, if you are learning to tank, you start with Fungal Grotto 1, Banished Cells 1, Elden Hollow 1, and progress from there....there is no reason that you should get rewards until you have earned them, quite simple. Its like saying that you should get vet trial rewards for doing a normal trial, or like saying you should get AP for doing PvE content....play the content to get the rewards...or dont play the content and dont get the rewards
I myself have the opposite problem, I am always cautious about hitting random because I dread getting braindead easy dungeons like Elden Hollow 1(My least favorite dungeon in the game) or something I have run a thousand times like City of Ash 1 because BSW farms used to be a real thing.
VaranisArano wrote: »Do recall that queuing for vet DLC dungeons will require CP 300 after Summerset.
If you are learning to tank (or heal or DPS), I highly recommend you don't queue for randoms. Instead, queue for the specific dungeons in progressive difficulty until you feel comfortable with your role and your ability to know or adapt to mechanics and then start doing the random queue. This way you never have to risk showing up in a dungeon you arent sure you can tank.
I main a tank. When I leveled a healer for the first time through group dungeons, I started with specific queues for the easy ones and only risked random dungeons when I was confident I could handle healing them. Worked pretty nicely.
would be nice to actually get the xp payout though.
and i am just shy of 600cp. Probably use to it anyways since i always seem to tank on my stamblade or stamden.
either way, there is still no reason what so ever for that not to be implemented.
I always hate the, well its fine as it is without any counter argument. If you are going to say its fine, actually provide some type of argument otherwise you just look like one of those corporate suck ups.
If you don't do a RANDOM dungeon, you don't get RANDOM rewards, why is this such a difficult concept to grasp? No risk, no reward. As stated, if you are learning to tank, you start with Fungal Grotto 1, Banished Cells 1, Elden Hollow 1, and progress from there....there is no reason that you should get rewards until you have earned them, quite simple. Its like saying that you should get vet trial rewards for doing a normal trial, or like saying you should get AP for doing PvE content....play the content to get the rewards...or dont play the content and dont get the rewards
I myself have the opposite problem, I am always cautious about hitting random because I dread getting braindead easy dungeons like Elden Hollow 1(My least favorite dungeon in the game) or something I have run a thousand times like City of Ash 1 because BSW farms used to be a real thing.
NewBlacksmurf wrote: »No sir..
random = the definition of random.
Don't want to do DLC...don't purchase them or choose specifics (simple solution each person can control)
It seems people want the rewards without the risk......the whole point is to encourage or motivate people to queue for randoms so the queues aren't long. All those who wont queue and will only do guild and friend or chat groups hurt the queue times (but that's their choice)
Lets not make it even worse.
NewBlacksmurf wrote: »No sir..
random = the definition of random.
Don't want to do DLC...don't purchase them or choose specifics (simple solution each person can control)
It seems people want the rewards without the risk......the whole point is to encourage or motivate people to queue for randoms so the queues aren't long. All those who wont queue and will only do guild and friend or chat groups hurt the queue times (but that's their choice)
Lets not make it even worse.
kylewwefan wrote: »WTH? OK. This is totally so much needed. I’m debating canceling eso+ because the random dlc dungeons are usually terrible.
Maybe 1 out of 10 random dlc vet dungeon gets a complete.
Wow. Why is there so much opposition to the obvious stuff that’s so desperately needed.
VaranisArano wrote: »Do recall that queuing for vet DLC dungeons will require CP 300 after Summerset.
If you are learning to tank (or heal or DPS), I highly recommend you don't queue for randoms. Instead, queue for the specific dungeons in progressive difficulty until you feel comfortable with your role and your ability to know or adapt to mechanics and then start doing the random queue. This way you never have to risk showing up in a dungeon you arent sure you can tank.
I main a tank. When I leveled a healer for the first time through group dungeons, I started with specific queues for the easy ones and only risked random dungeons when I was confident I could handle healing them. Worked pretty nicely.
would be nice to actually get the xp payout though.
and i am just shy of 600cp. Probably use to it anyways since i always seem to tank on my stamblade or stamden.
either way, there is still no reason what so ever for that not to be implemented.
I always hate the, well its fine as it is without any counter argument. If you are going to say its fine, actually provide some type of argument otherwise you just look like one of those corporate suck ups.
If you don't do a RANDOM dungeon, you don't get RANDOM rewards, why is this such a difficult concept to grasp? No risk, no reward. As stated, if you are learning to tank, you start with Fungal Grotto 1, Banished Cells 1, Elden Hollow 1, and progress from there....there is no reason that you should get rewards until you have earned them, quite simple. Its like saying that you should get vet trial rewards for doing a normal trial, or like saying you should get AP for doing PvE content....play the content to get the rewards...or dont play the content and dont get the rewards
I myself have the opposite problem, I am always cautious about hitting random because I dread getting braindead easy dungeons like Elden Hollow 1(My least favorite dungeon in the game) or something I have run a thousand times like City of Ash 1 because BSW farms used to be a real thing.
but i want to do randoms, but without having to do the dlc dungeons. Even on my dps characters the majority of time i dont want to do the dlc dungeons i just want to random the easier ones, especially when doing vet.
so again, why not have the toggle, you still are not providing any reason for not implementing it.
Vercingetorix wrote: »VaranisArano wrote: »Do recall that queuing for vet DLC dungeons will require CP 300 after Summerset.
If you are learning to tank (or heal or DPS), I highly recommend you don't queue for randoms. Instead, queue for the specific dungeons in progressive difficulty until you feel comfortable with your role and your ability to know or adapt to mechanics and then start doing the random queue. This way you never have to risk showing up in a dungeon you arent sure you can tank.
I main a tank. When I leveled a healer for the first time through group dungeons, I started with specific queues for the easy ones and only risked random dungeons when I was confident I could handle healing them. Worked pretty nicely.
would be nice to actually get the xp payout though.
and i am just shy of 600cp. Probably use to it anyways since i always seem to tank on my stamblade or stamden.
either way, there is still no reason what so ever for that not to be implemented.
I always hate the, well its fine as it is without any counter argument. If you are going to say its fine, actually provide some type of argument otherwise you just look like one of those corporate suck ups.
If you don't do a RANDOM dungeon, you don't get RANDOM rewards, why is this such a difficult concept to grasp? No risk, no reward. As stated, if you are learning to tank, you start with Fungal Grotto 1, Banished Cells 1, Elden Hollow 1, and progress from there....there is no reason that you should get rewards until you have earned them, quite simple. Its like saying that you should get vet trial rewards for doing a normal trial, or like saying you should get AP for doing PvE content....play the content to get the rewards...or dont play the content and dont get the rewards
I myself have the opposite problem, I am always cautious about hitting random because I dread getting braindead easy dungeons like Elden Hollow 1(My least favorite dungeon in the game) or something I have run a thousand times like City of Ash 1 because BSW farms used to be a real thing.
With a mindset like that, I wouldn't be surprised if you were kicked frequently from pugs. The solution to your problem is to simply run the specific DLC dungeon you want, as there are far fewer DLC dungeons than base game dungeons. The fact is your problem is an outlier - a minority against an overwhelming majority of players who want a reason to bother with the random queue in the first place. Keeping things as they are now will only result in the abandonment of an otherwise promising game feature by players who can't be bothered to deal with the strict requirements of a DLC dungeon and their un-optimized, often un-mic'd team.
Vercingetorix wrote: »DMuehlhausen wrote: »No thanks. Its fine the way it is. Either you do a RANDOM dungeon with all the bad that comes with it, or you select the dungeons you want. Why should you get the daily random rewards without doing the daily RANDOM?
P.S. DLC dungeons(normal or vet) are easy enough to finish in pugs, dont want to hear that excuse...I do it ALL THE TIME.
no its not fine the way it is.
I am making a tank character, i would like to do random dungeons, get the exp but dont want to screw up doing one of the dlc dungeons while i am learning.
there is absolutely no reason at all not to have this.
You will learn by doing though. Just don't queue until 160 for Vet. Then once summerset comes out you won't be able to do DLC dungeons until 300 anyway. As the first responder said..it's fine the way it is.
Telling someone to simply not play content until much later is NOT a solution. This toggle option hurts NO ONE. I've yet to hear one reason as to why it shouldn't be implemented. The player base benefits as a whole when there's less people quitting/kicking in pug groups. DLC dungeons get to remain a challenge and pre-group focused while those of us who have the DLC or ESO+ are not punished with a dungeon that will never be completed due to having no tank, healer, or poor DPS.
Vercingetorix wrote: »DMuehlhausen wrote: »No thanks. Its fine the way it is. Either you do a RANDOM dungeon with all the bad that comes with it, or you select the dungeons you want. Why should you get the daily random rewards without doing the daily RANDOM?
P.S. DLC dungeons(normal or vet) are easy enough to finish in pugs, dont want to hear that excuse...I do it ALL THE TIME.
no its not fine the way it is.
I am making a tank character, i would like to do random dungeons, get the exp but dont want to screw up doing one of the dlc dungeons while i am learning.
there is absolutely no reason at all not to have this.
You will learn by doing though. Just don't queue until 160 for Vet. Then once summerset comes out you won't be able to do DLC dungeons until 300 anyway. As the first responder said..it's fine the way it is.
Telling someone to simply not play content until much later is NOT a solution. This toggle option hurts NO ONE. I've yet to hear one reason as to why it shouldn't be implemented. The player base benefits as a whole when there's less people quitting/kicking in pug groups. DLC dungeons get to remain a challenge and pre-group focused while those of us who have the DLC or ESO+ are not punished with a dungeon that will never be completed due to having no tank, healer, or poor DPS.
Vercingetorix wrote: »DMuehlhausen wrote: »No thanks. Its fine the way it is. Either you do a RANDOM dungeon with all the bad that comes with it, or you select the dungeons you want. Why should you get the daily random rewards without doing the daily RANDOM?
P.S. DLC dungeons(normal or vet) are easy enough to finish in pugs, dont want to hear that excuse...I do it ALL THE TIME.
no its not fine the way it is.
I am making a tank character, i would like to do random dungeons, get the exp but dont want to screw up doing one of the dlc dungeons while i am learning.
there is absolutely no reason at all not to have this.
You will learn by doing though. Just don't queue until 160 for Vet. Then once summerset comes out you won't be able to do DLC dungeons until 300 anyway. As the first responder said..it's fine the way it is.
Telling someone to simply not play content until much later is NOT a solution. This toggle option hurts NO ONE. I've yet to hear one reason as to why it shouldn't be implemented. The player base benefits as a whole when there's less people quitting/kicking in pug groups. DLC dungeons get to remain a challenge and pre-group focused while those of us who have the DLC or ESO+ are not punished with a dungeon that will never be completed due to having no tank, healer, or poor DPS.
It does hurt people who want to do the DLC dungeons though.
The trade-off you get for the XP bonus for running a random dungeon, is that you are filling a slot in a group that wants to run a specific dungeon. Do you really think that if removing DLC dungeons from the random queue was an option anyone would leave them in if they are just looking for the XP?
So I will take my chances with the random group finder and fulfill my part of the bargain, which is complete the dungeon or stick with it until the group falls apart.
Vercingetorix wrote: »DMuehlhausen wrote: »No thanks. Its fine the way it is. Either you do a RANDOM dungeon with all the bad that comes with it, or you select the dungeons you want. Why should you get the daily random rewards without doing the daily RANDOM?
P.S. DLC dungeons(normal or vet) are easy enough to finish in pugs, dont want to hear that excuse...I do it ALL THE TIME.
no its not fine the way it is.
I am making a tank character, i would like to do random dungeons, get the exp but dont want to screw up doing one of the dlc dungeons while i am learning.
there is absolutely no reason at all not to have this.
You will learn by doing though. Just don't queue until 160 for Vet. Then once summerset comes out you won't be able to do DLC dungeons until 300 anyway. As the first responder said..it's fine the way it is.
Telling someone to simply not play content until much later is NOT a solution. This toggle option hurts NO ONE. I've yet to hear one reason as to why it shouldn't be implemented. The player base benefits as a whole when there's less people quitting/kicking in pug groups. DLC dungeons get to remain a challenge and pre-group focused while those of us who have the DLC or ESO+ are not punished with a dungeon that will never be completed due to having no tank, healer, or poor DPS.
It does hurt people who want to do the DLC dungeons though.
The trade-off you get for the XP bonus for running a random dungeon, is that you are filling a slot in a group that wants to run a specific dungeon. Do you really think that if removing DLC dungeons from the random queue was an option anyone would leave them in if they are just looking for the XP?
So I will take my chances with the random group finder and fulfill my part of the bargain, which is complete the dungeon or stick with it until the group falls apart.
and there are people that actually have something called lives, and do not have time to spend 2 hours on one dungeon because of wipes.
maybe you have nothing better to do in your life, but many of us do and we want things to be more efficient so we can enjoy what the game has to offer on our more limited time.
You can always do an fast random normal for the xp, then do an specific vet dungeon for pledge and achievements, this is probably faster, obviously do an vet dungeon who is pledge for faster queue and better group.VaranisArano wrote: »Do recall that queuing for vet DLC dungeons will require CP 300 after Summerset.
If you are learning to tank (or heal or DPS), I highly recommend you don't queue for randoms. Instead, queue for the specific dungeons in progressive difficulty until you feel comfortable with your role and your ability to know or adapt to mechanics and then start doing the random queue. This way you never have to risk showing up in a dungeon you arent sure you can tank.
I main a tank. When I leveled a healer for the first time through group dungeons, I started with specific queues for the easy ones and only risked random dungeons when I was confident I could handle healing them. Worked pretty nicely.
would be nice to actually get the xp payout though.
and i am just shy of 600cp. Probably use to it anyways since i always seem to tank on my stamblade or stamden.
either way, there is still no reason what so ever for that not to be implemented.
I always hate the, well its fine as it is without any counter argument. If you are going to say its fine, actually provide some type of argument otherwise you just look like one of those corporate suck ups.
VaranisArano wrote: »Do recall that queuing for vet DLC dungeons will require CP 300 after Summerset.
If you are learning to tank (or heal or DPS), I highly recommend you don't queue for randoms. Instead, queue for the specific dungeons in progressive difficulty until you feel comfortable with your role and your ability to know or adapt to mechanics and then start doing the random queue. This way you never have to risk showing up in a dungeon you arent sure you can tank.
I main a tank. When I leveled a healer for the first time through group dungeons, I started with specific queues for the easy ones and only risked random dungeons when I was confident I could handle healing them. Worked pretty nicely.
would be nice to actually get the xp payout though.
and i am just shy of 600cp. Probably use to it anyways since i always seem to tank on my stamblade or stamden.
either way, there is still no reason what so ever for that not to be implemented.
I always hate the, well its fine as it is without any counter argument. If you are going to say its fine, actually provide some type of argument otherwise you just look like one of those corporate suck ups.
I am making a tank character, i would like to do random dungeons, get the exp but dont want to screw up doing one of the dlc dungeons while i am learning.