Random Dungeon Queue - Optional DLC toggle

Vercingetorix
Vercingetorix
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DLC dungeons even on Normal difficulty are designed that players need to be somewhat competent and have decent gear to complete. With random queues, players are frequently faced with fake tanks, healers, and dps. In order to help everyone without taking away anything, I propose a simple toggle option at the Dungeon Finder menu to "Include DLC Dungeons". Of course, this toggle will do nothing for those who do not own the DLC or ESO+, just as it is right now in the game. This toggle will simply allow those players who DO own the DLC to opt-out of having the DLC dungeons in their list of possible random dungeons.

What does this solve?
It allows players to quickly complete dungeons regardless of having dead weight in their group and/or allows poorly-geared low level players to avoid dungeons that are clearly designed for better coordinated groups. Either way, those who want to have all duengons available are unaffected by this change. Right now, those who own the DLC or ESO+ are typically "punished" in the random dungeon finder when it puts dead weight players together in a DLC dungeon - a behavior that frequently results in a tedious, aggravating run ending in failure. This is not right.

Won't this just cause a lot of folks to opt-out, hurting the queue for those of us who opt-in?
While technically a possibility, you are already harmed by how it is now. Players who have been through the pain of terrible groups in DLC dungeons will simply leave the group immediately - an inconvenience for all involved. This toggle solution will actually bring MORE life into the queue with players knowing they can run dungeons all night with ANYONE and not be brick-walled by a DLC dungeon boss fight that the group is not properly prepared for. Sure, players who opt-in may find themselves with a slightly longer wait time if the toggle is popular, but is that really a failure of the toggle or the DLC dungeons' design?
Edited by Vercingetorix on May 3, 2018 3:20PM
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • josiahva
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    No thanks. Its fine the way it is. Either you do a RANDOM dungeon with all the bad that comes with it, or you select the dungeons you want. Why should you get the daily random rewards without doing the daily RANDOM?

    P.S. DLC dungeons(normal or vet) are easy enough to finish in pugs, dont want to hear that excuse...I do it ALL THE TIME.
    Edited by josiahva on May 3, 2018 3:47PM
  • xbobx
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    josiahva wrote: »
    No thanks. Its fine the way it is. Either you do a RANDOM dungeon with all the bad that comes with it, or you select the dungeons you want. Why should you get the daily random rewards without doing the daily RANDOM?

    P.S. DLC dungeons(normal or vet) are easy enough to finish in pugs, dont want to hear that excuse...I do it ALL THE TIME.

    no its not fine the way it is.

    I am making a tank character, i would like to do random dungeons, get the exp but dont want to screw up doing one of the dlc dungeons while i am learning.

    there is absolutely no reason at all not to have this.
  • Valkysas154
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    josiahva wrote: »
    No thanks. Its fine the way it is. Either you do a RANDOM dungeon with all the bad that comes with it, or you select the dungeons you want. Why should you get the daily random rewards without doing the daily RANDOM?

    P.S. DLC dungeons(normal or vet) are easy enough to finish in pugs, dont want to hear that excuse...I do it ALL THE TIME.

    Or ppl will just chose option 3 que see its a DLC dungeon leave group go quest/kill re que
    I don't do dungeons much at all - only when a new dlc one is out- and even then i will get ppl like that
    Might not be to bad with dps but have a healer or tank do that can end up making the group fall apart
  • DMuehlhausen
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    xbobx wrote: »
    josiahva wrote: »
    No thanks. Its fine the way it is. Either you do a RANDOM dungeon with all the bad that comes with it, or you select the dungeons you want. Why should you get the daily random rewards without doing the daily RANDOM?

    P.S. DLC dungeons(normal or vet) are easy enough to finish in pugs, dont want to hear that excuse...I do it ALL THE TIME.

    no its not fine the way it is.

    I am making a tank character, i would like to do random dungeons, get the exp but dont want to screw up doing one of the dlc dungeons while i am learning.

    there is absolutely no reason at all not to have this.

    You will learn by doing though. Just don't queue until 160 for Vet. Then once summerset comes out you won't be able to do DLC dungeons until 300 anyway. As the first responder said..it's fine the way it is.
  • VaranisArano
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    Do recall that queuing for vet DLC dungeons will require CP 300 after Summerset.

    If you are learning to tank (or heal or DPS), I highly recommend you don't queue for randoms. Instead, queue for the specific dungeons in progressive difficulty until you feel comfortable with your role and your ability to know or adapt to mechanics and then start doing the random queue. This way you never have to risk showing up in a dungeon you arent sure you can tank.

    I main a tank. When I leveled a healer for the first time through group dungeons, I started with specific queues for the easy ones and only risked random dungeons when I was confident I could handle healing them. Worked pretty nicely.
  • xbobx
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    Do recall that queuing for vet DLC dungeons will require CP 300 after Summerset.

    If you are learning to tank (or heal or DPS), I highly recommend you don't queue for randoms. Instead, queue for the specific dungeons in progressive difficulty until you feel comfortable with your role and your ability to know or adapt to mechanics and then start doing the random queue. This way you never have to risk showing up in a dungeon you arent sure you can tank.

    I main a tank. When I leveled a healer for the first time through group dungeons, I started with specific queues for the easy ones and only risked random dungeons when I was confident I could handle healing them. Worked pretty nicely.

    would be nice to actually get the xp payout though.

    and i am just shy of 600cp. Probably use to it anyways since i always seem to tank on my stamblade or stamden.

    either way, there is still no reason what so ever for that not to be implemented.

    I always hate the, well its fine as it is without any counter argument. If you are going to say its fine, actually provide some type of argument otherwise you just look like one of those corporate suck ups.
    Edited by xbobx on May 3, 2018 4:34PM
  • Vercingetorix
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    xbobx wrote: »
    josiahva wrote: »
    No thanks. Its fine the way it is. Either you do a RANDOM dungeon with all the bad that comes with it, or you select the dungeons you want. Why should you get the daily random rewards without doing the daily RANDOM?

    P.S. DLC dungeons(normal or vet) are easy enough to finish in pugs, dont want to hear that excuse...I do it ALL THE TIME.

    no its not fine the way it is.

    I am making a tank character, i would like to do random dungeons, get the exp but dont want to screw up doing one of the dlc dungeons while i am learning.

    there is absolutely no reason at all not to have this.

    You will learn by doing though. Just don't queue until 160 for Vet. Then once summerset comes out you won't be able to do DLC dungeons until 300 anyway. As the first responder said..it's fine the way it is.

    Telling someone to simply not play content until much later is NOT a solution. This toggle option hurts NO ONE. I've yet to hear one reason as to why it shouldn't be implemented. The player base benefits as a whole when there's less people quitting/kicking in pug groups. DLC dungeons get to remain a challenge and pre-group focused while those of us who have the DLC or ESO+ are not punished with a dungeon that will never be completed due to having no tank, healer, or poor DPS.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • josiahva
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    xbobx wrote: »
    Do recall that queuing for vet DLC dungeons will require CP 300 after Summerset.

    If you are learning to tank (or heal or DPS), I highly recommend you don't queue for randoms. Instead, queue for the specific dungeons in progressive difficulty until you feel comfortable with your role and your ability to know or adapt to mechanics and then start doing the random queue. This way you never have to risk showing up in a dungeon you arent sure you can tank.

    I main a tank. When I leveled a healer for the first time through group dungeons, I started with specific queues for the easy ones and only risked random dungeons when I was confident I could handle healing them. Worked pretty nicely.

    would be nice to actually get the xp payout though.

    and i am just shy of 600cp. Probably use to it anyways since i always seem to tank on my stamblade or stamden.

    either way, there is still no reason what so ever for that not to be implemented.

    I always hate the, well its fine as it is without any counter argument. If you are going to say its fine, actually provide some type of argument otherwise you just look like one of those corporate suck ups.

    If you don't do a RANDOM dungeon, you don't get RANDOM rewards, why is this such a difficult concept to grasp? No risk, no reward. As stated, if you are learning to tank, you start with Fungal Grotto 1, Banished Cells 1, Elden Hollow 1, and progress from there....there is no reason that you should get rewards until you have earned them, quite simple. Its like saying that you should get vet trial rewards for doing a normal trial, or like saying you should get AP for doing PvE content....play the content to get the rewards...or dont play the content and dont get the rewards

    I myself have the opposite problem, I am always cautious about hitting random because I dread getting braindead easy dungeons like Elden Hollow 1(My least favorite dungeon in the game) or something I have run a thousand times like City of Ash 1 because BSW farms used to be a real thing.
    Edited by josiahva on May 3, 2018 5:04PM
  • Vercingetorix
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    josiahva wrote: »
    xbobx wrote: »
    Do recall that queuing for vet DLC dungeons will require CP 300 after Summerset.

    If you are learning to tank (or heal or DPS), I highly recommend you don't queue for randoms. Instead, queue for the specific dungeons in progressive difficulty until you feel comfortable with your role and your ability to know or adapt to mechanics and then start doing the random queue. This way you never have to risk showing up in a dungeon you arent sure you can tank.

    I main a tank. When I leveled a healer for the first time through group dungeons, I started with specific queues for the easy ones and only risked random dungeons when I was confident I could handle healing them. Worked pretty nicely.

    would be nice to actually get the xp payout though.

    and i am just shy of 600cp. Probably use to it anyways since i always seem to tank on my stamblade or stamden.

    either way, there is still no reason what so ever for that not to be implemented.

    I always hate the, well its fine as it is without any counter argument. If you are going to say its fine, actually provide some type of argument otherwise you just look like one of those corporate suck ups.

    If you don't do a RANDOM dungeon, you don't get RANDOM rewards, why is this such a difficult concept to grasp? No risk, no reward. As stated, if you are learning to tank, you start with Fungal Grotto 1, Banished Cells 1, Elden Hollow 1, and progress from there....there is no reason that you should get rewards until you have earned them, quite simple. Its like saying that you should get vet trial rewards for doing a normal trial, or like saying you should get AP for doing PvE content....play the content to get the rewards...or dont play the content and dont get the rewards

    I myself have the opposite problem, I am always cautious about hitting random because I dread getting braindead easy dungeons like Elden Hollow 1(My least favorite dungeon in the game) or something I have run a thousand times like City of Ash 1 because BSW farms used to be a real thing.

    With a mindset like that, I wouldn't be surprised if you were kicked frequently from pugs. The solution to your problem is to simply run the specific DLC dungeon you want, as there are far fewer DLC dungeons than base game dungeons. The fact is your problem is an outlier - a minority against an overwhelming majority of players who want a reason to bother with the random queue in the first place. Keeping things as they are now will only result in the abandonment of an otherwise promising game feature by players who can't be bothered to deal with the strict requirements of a DLC dungeon and their un-optimized, often un-mic'd team.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • NewBlacksmurf
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    No sir..


    random = the definition of random.
    Don't want to do DLC...don't purchase them or choose specifics (simple solution each person can control)

    It seems people want the rewards without the risk......the whole point is to encourage or motivate people to queue for randoms so the queues aren't long. All those who wont queue and will only do guild and friend or chat groups hurt the queue times (but that's their choice)

    Lets not make it even worse.
    Edited by NewBlacksmurf on May 3, 2018 6:12PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • xbobx
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    josiahva wrote: »
    xbobx wrote: »
    Do recall that queuing for vet DLC dungeons will require CP 300 after Summerset.

    If you are learning to tank (or heal or DPS), I highly recommend you don't queue for randoms. Instead, queue for the specific dungeons in progressive difficulty until you feel comfortable with your role and your ability to know or adapt to mechanics and then start doing the random queue. This way you never have to risk showing up in a dungeon you arent sure you can tank.

    I main a tank. When I leveled a healer for the first time through group dungeons, I started with specific queues for the easy ones and only risked random dungeons when I was confident I could handle healing them. Worked pretty nicely.

    would be nice to actually get the xp payout though.

    and i am just shy of 600cp. Probably use to it anyways since i always seem to tank on my stamblade or stamden.

    either way, there is still no reason what so ever for that not to be implemented.

    I always hate the, well its fine as it is without any counter argument. If you are going to say its fine, actually provide some type of argument otherwise you just look like one of those corporate suck ups.

    If you don't do a RANDOM dungeon, you don't get RANDOM rewards, why is this such a difficult concept to grasp? No risk, no reward. As stated, if you are learning to tank, you start with Fungal Grotto 1, Banished Cells 1, Elden Hollow 1, and progress from there....there is no reason that you should get rewards until you have earned them, quite simple. Its like saying that you should get vet trial rewards for doing a normal trial, or like saying you should get AP for doing PvE content....play the content to get the rewards...or dont play the content and dont get the rewards

    I myself have the opposite problem, I am always cautious about hitting random because I dread getting braindead easy dungeons like Elden Hollow 1(My least favorite dungeon in the game) or something I have run a thousand times like City of Ash 1 because BSW farms used to be a real thing.

    but i want to do randoms, but without having to do the dlc dungeons. Even on my dps characters the majority of time i dont want to do the dlc dungeons i just want to random the easier ones, especially when doing vet.

    so again, why not have the toggle, you still are not providing any reason for not implementing it.
  • xbobx
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    No sir..


    random = the definition of random.
    Don't want to do DLC...don't purchase them or choose specifics (simple solution each person can control)

    It seems people want the rewards without the risk......the whole point is to encourage or motivate people to queue for randoms so the queues aren't long. All those who wont queue and will only do guild and friend or chat groups hurt the queue times (but that's their choice)

    Lets not make it even worse.

    i dont purchase them, but i have eso+ which forces them in our que. I will never ever purchases a dungeon dlc. ever.

    "the whole point is to encourage or motivate people to queue for randoms so the queues aren't long"

    complete and utter ***

    the reason for it is simple, they are too lazy to implement it just like they are too lazy to put a search in guild stores and too lazy to fix year old bugs.
    Edited by xbobx on May 3, 2018 6:24PM
  • Vercingetorix
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    No sir..


    random = the definition of random.
    Don't want to do DLC...don't purchase them or choose specifics (simple solution each person can control)

    It seems people want the rewards without the risk......the whole point is to encourage or motivate people to queue for randoms so the queues aren't long. All those who wont queue and will only do guild and friend or chat groups hurt the queue times (but that's their choice)

    Lets not make it even worse.

    What risk? That doesn't even make any sense! No one on this thread against the idea has made a single reason as to why it's a bad idea. There is no risk - only a serious defect in an otherwise interesting game mode. You are literally saying people shouldn't buy DLC or be punished for having done so - that's seriously what you are saying.

    Make WHAT worse? It's already terrible. If in queue with a DLC dungeon and a random group you currently have two outcomes:

    1. Someone immediately leaves, causing the group to have to wait until a replacement arrives or even more people leave as well due to not wanting to wait.
    2. The group is ill-equipped to handle the dungeon, spends hours on it, gets no rewards, and everyone's evening is wasted.

    My solution fixes the second, more common problem entirely AND greatly reduces the likelihood of the first problem occurring. Some folks are leveling a character and/or have poor gear, causing them to be USELESS for DLC boss fights but otherwise serviceable for the base game dungeons. It sounds like you just want people to suffer for no reason whatsoever.
    Edited by Vercingetorix on May 3, 2018 6:24PM
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • kylewwefan
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    WTH? OK. This is totally so much needed. I’m debating canceling eso+ because the random dlc dungeons are usually terrible.

    Maybe 1 out of 10 random dlc vet dungeon gets a complete.

    Wow. Why is there so much opposition to the obvious stuff that’s so desperately needed.

  • Vercingetorix
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    kylewwefan wrote: »
    WTH? OK. This is totally so much needed. I’m debating canceling eso+ because the random dlc dungeons are usually terrible.

    Maybe 1 out of 10 random dlc vet dungeon gets a complete.

    Wow. Why is there so much opposition to the obvious stuff that’s so desperately needed.

    It would appear there's sadly more people in favor of seeing others suffer rather than fixing a glaring issue with the game that would benefit the entire community. These are same people who then wonder why ZoS frequently ignores their feedback.... :p
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Greevir
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    I'd be all for the toggle, if it gave lesser rewards. Less XP and a green quality geode (blue for HM) with the toggle.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • josiahva
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    xbobx wrote: »
    josiahva wrote: »
    xbobx wrote: »
    Do recall that queuing for vet DLC dungeons will require CP 300 after Summerset.

    If you are learning to tank (or heal or DPS), I highly recommend you don't queue for randoms. Instead, queue for the specific dungeons in progressive difficulty until you feel comfortable with your role and your ability to know or adapt to mechanics and then start doing the random queue. This way you never have to risk showing up in a dungeon you arent sure you can tank.

    I main a tank. When I leveled a healer for the first time through group dungeons, I started with specific queues for the easy ones and only risked random dungeons when I was confident I could handle healing them. Worked pretty nicely.

    would be nice to actually get the xp payout though.

    and i am just shy of 600cp. Probably use to it anyways since i always seem to tank on my stamblade or stamden.

    either way, there is still no reason what so ever for that not to be implemented.

    I always hate the, well its fine as it is without any counter argument. If you are going to say its fine, actually provide some type of argument otherwise you just look like one of those corporate suck ups.

    If you don't do a RANDOM dungeon, you don't get RANDOM rewards, why is this such a difficult concept to grasp? No risk, no reward. As stated, if you are learning to tank, you start with Fungal Grotto 1, Banished Cells 1, Elden Hollow 1, and progress from there....there is no reason that you should get rewards until you have earned them, quite simple. Its like saying that you should get vet trial rewards for doing a normal trial, or like saying you should get AP for doing PvE content....play the content to get the rewards...or dont play the content and dont get the rewards

    I myself have the opposite problem, I am always cautious about hitting random because I dread getting braindead easy dungeons like Elden Hollow 1(My least favorite dungeon in the game) or something I have run a thousand times like City of Ash 1 because BSW farms used to be a real thing.

    but i want to do randoms, but without having to do the dlc dungeons. Even on my dps characters the majority of time i dont want to do the dlc dungeons i just want to random the easier ones, especially when doing vet.

    so again, why not have the toggle, you still are not providing any reason for not implementing it.

    No...you DON'T want to do randoms, you want full rewards for doing easy dungeons of your choice. You don't want to put in actual effort in the cases you get a more involved dungeon. The point of those rewards is to increase the pool of people available for every dungeon, which leads to a reduction in queue times. Without DLC dungeons being involved there you will end up with a situation where its hard to get a group for vet DLC dungeons...ala vDSA...you end up with dead content.
    josiahva wrote: »
    xbobx wrote: »
    Do recall that queuing for vet DLC dungeons will require CP 300 after Summerset.

    If you are learning to tank (or heal or DPS), I highly recommend you don't queue for randoms. Instead, queue for the specific dungeons in progressive difficulty until you feel comfortable with your role and your ability to know or adapt to mechanics and then start doing the random queue. This way you never have to risk showing up in a dungeon you arent sure you can tank.

    I main a tank. When I leveled a healer for the first time through group dungeons, I started with specific queues for the easy ones and only risked random dungeons when I was confident I could handle healing them. Worked pretty nicely.

    would be nice to actually get the xp payout though.

    and i am just shy of 600cp. Probably use to it anyways since i always seem to tank on my stamblade or stamden.

    either way, there is still no reason what so ever for that not to be implemented.

    I always hate the, well its fine as it is without any counter argument. If you are going to say its fine, actually provide some type of argument otherwise you just look like one of those corporate suck ups.

    If you don't do a RANDOM dungeon, you don't get RANDOM rewards, why is this such a difficult concept to grasp? No risk, no reward. As stated, if you are learning to tank, you start with Fungal Grotto 1, Banished Cells 1, Elden Hollow 1, and progress from there....there is no reason that you should get rewards until you have earned them, quite simple. Its like saying that you should get vet trial rewards for doing a normal trial, or like saying you should get AP for doing PvE content....play the content to get the rewards...or dont play the content and dont get the rewards

    I myself have the opposite problem, I am always cautious about hitting random because I dread getting braindead easy dungeons like Elden Hollow 1(My least favorite dungeon in the game) or something I have run a thousand times like City of Ash 1 because BSW farms used to be a real thing.

    With a mindset like that, I wouldn't be surprised if you were kicked frequently from pugs. The solution to your problem is to simply run the specific DLC dungeon you want, as there are far fewer DLC dungeons than base game dungeons. The fact is your problem is an outlier - a minority against an overwhelming majority of players who want a reason to bother with the random queue in the first place. Keeping things as they are now will only result in the abandonment of an otherwise promising game feature by players who can't be bothered to deal with the strict requirements of a DLC dungeon and their un-optimized, often un-mic'd team.

    What strict requirements? 80%...that is my completion rate for pugging vet DLC dungeons. There are times where the group is unable to finish the dungeon for whatever reason...but I am able to finish these 80% of the time with an average pug...sure, they take a bit longer than the non-DLC version, but so what? If you have a completion rate that is lower, then simply don't use the random button.

    P.S. Why would I be kicked from pugs for hating a particular dungeon? I just complete it as quickly as possible then queue again for something more interesting.

    A toggle for the random rewards is a bad idea because it will kill content. Say I queue for the specific dungeon...vet Bloodroot Forge...vBF is a moderately challenging dungeon for any role. lets say I am tanking this...and 2 other people queued for it specifically as well...2 DPS...or one healer, 1 DPS, whatever. That 4th spot...its filled by the random finder. Chances are if you are queuing for a dungeon specifically you feel you can handle it...so that's 3/4 competent players, having a 4th mediocre player in that case is not a big deal since the others can easily pick up the slack...but in your situation, that 4th mediocre player would have toggled vet DLC to off...which means that's one less person in the pool, making for longer queue times.

    Look at it from another perspective. If we can toggle vet DLCs to off and get random rewards why not toggle all of them off and non-DLC dungeons too so you can get random rewards for Fungal Grotto 1 because the other dungeons are too difficult...do you deserve those random rewards then? There is no difference in concept, only in scale.

    The ONLY way I would support this is if I could toggle all the dungeons I dont like to do off as well. What you are asking is that experienced players who like to do DLC dungeons be available for YOUR queue...but you dont want to be available for MY queue. Its hypocrisy.
    Edited by josiahva on May 3, 2018 7:50PM
  • xbobx
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    do the daily randoms not give you more xp then picking them?
    do the daily randoms not give you chance at willpower jewelry?

    so yes, i want to do daily randoms
  • DMuehlhausen
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    xbobx wrote: »
    josiahva wrote: »
    No thanks. Its fine the way it is. Either you do a RANDOM dungeon with all the bad that comes with it, or you select the dungeons you want. Why should you get the daily random rewards without doing the daily RANDOM?

    P.S. DLC dungeons(normal or vet) are easy enough to finish in pugs, dont want to hear that excuse...I do it ALL THE TIME.

    no its not fine the way it is.

    I am making a tank character, i would like to do random dungeons, get the exp but dont want to screw up doing one of the dlc dungeons while i am learning.

    there is absolutely no reason at all not to have this.

    You will learn by doing though. Just don't queue until 160 for Vet. Then once summerset comes out you won't be able to do DLC dungeons until 300 anyway. As the first responder said..it's fine the way it is.

    Telling someone to simply not play content until much later is NOT a solution. This toggle option hurts NO ONE. I've yet to hear one reason as to why it shouldn't be implemented. The player base benefits as a whole when there's less people quitting/kicking in pug groups. DLC dungeons get to remain a challenge and pre-group focused while those of us who have the DLC or ESO+ are not punished with a dungeon that will never be completed due to having no tank, healer, or poor DPS.

    It's perfectly accetpable. That content is designed being VR16 or CP 160. Also just based around now that you can share drops with people in the group gear drops at your level. It's really annoying when somebody gets a drop you've been farming and it's not like CP 40 cause they joined at really low level.

  • AlnilamE
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    xbobx wrote: »
    josiahva wrote: »
    No thanks. Its fine the way it is. Either you do a RANDOM dungeon with all the bad that comes with it, or you select the dungeons you want. Why should you get the daily random rewards without doing the daily RANDOM?

    P.S. DLC dungeons(normal or vet) are easy enough to finish in pugs, dont want to hear that excuse...I do it ALL THE TIME.

    no its not fine the way it is.

    I am making a tank character, i would like to do random dungeons, get the exp but dont want to screw up doing one of the dlc dungeons while i am learning.

    there is absolutely no reason at all not to have this.

    You will learn by doing though. Just don't queue until 160 for Vet. Then once summerset comes out you won't be able to do DLC dungeons until 300 anyway. As the first responder said..it's fine the way it is.

    Telling someone to simply not play content until much later is NOT a solution. This toggle option hurts NO ONE. I've yet to hear one reason as to why it shouldn't be implemented. The player base benefits as a whole when there's less people quitting/kicking in pug groups. DLC dungeons get to remain a challenge and pre-group focused while those of us who have the DLC or ESO+ are not punished with a dungeon that will never be completed due to having no tank, healer, or poor DPS.

    It does hurt people who want to do the DLC dungeons though.

    The trade-off you get for the XP bonus for running a random dungeon, is that you are filling a slot in a group that wants to run a specific dungeon. Do you really think that if removing DLC dungeons from the random queue was an option anyone would leave them in if they are just looking for the XP?

    So I will take my chances with the random group finder and fulfill my part of the bargain, which is complete the dungeon or stick with it until the group falls apart.
    The Moot Councillor
  • xbobx
    xbobx
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    AlnilamE wrote: »
    xbobx wrote: »
    josiahva wrote: »
    No thanks. Its fine the way it is. Either you do a RANDOM dungeon with all the bad that comes with it, or you select the dungeons you want. Why should you get the daily random rewards without doing the daily RANDOM?

    P.S. DLC dungeons(normal or vet) are easy enough to finish in pugs, dont want to hear that excuse...I do it ALL THE TIME.

    no its not fine the way it is.

    I am making a tank character, i would like to do random dungeons, get the exp but dont want to screw up doing one of the dlc dungeons while i am learning.

    there is absolutely no reason at all not to have this.

    You will learn by doing though. Just don't queue until 160 for Vet. Then once summerset comes out you won't be able to do DLC dungeons until 300 anyway. As the first responder said..it's fine the way it is.

    Telling someone to simply not play content until much later is NOT a solution. This toggle option hurts NO ONE. I've yet to hear one reason as to why it shouldn't be implemented. The player base benefits as a whole when there's less people quitting/kicking in pug groups. DLC dungeons get to remain a challenge and pre-group focused while those of us who have the DLC or ESO+ are not punished with a dungeon that will never be completed due to having no tank, healer, or poor DPS.

    It does hurt people who want to do the DLC dungeons though.

    The trade-off you get for the XP bonus for running a random dungeon, is that you are filling a slot in a group that wants to run a specific dungeon. Do you really think that if removing DLC dungeons from the random queue was an option anyone would leave them in if they are just looking for the XP?

    So I will take my chances with the random group finder and fulfill my part of the bargain, which is complete the dungeon or stick with it until the group falls apart.

    and there are people that actually have something called lives, and do not have time to spend 2 hours on one dungeon because of wipes.

    maybe you have nothing better to do in your life, but many of us do and we want things to be more efficient so we can enjoy what the game has to offer on our more limited time.
  • AlnilamE
    AlnilamE
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    xbobx wrote: »
    AlnilamE wrote: »
    xbobx wrote: »
    josiahva wrote: »
    No thanks. Its fine the way it is. Either you do a RANDOM dungeon with all the bad that comes with it, or you select the dungeons you want. Why should you get the daily random rewards without doing the daily RANDOM?

    P.S. DLC dungeons(normal or vet) are easy enough to finish in pugs, dont want to hear that excuse...I do it ALL THE TIME.

    no its not fine the way it is.

    I am making a tank character, i would like to do random dungeons, get the exp but dont want to screw up doing one of the dlc dungeons while i am learning.

    there is absolutely no reason at all not to have this.

    You will learn by doing though. Just don't queue until 160 for Vet. Then once summerset comes out you won't be able to do DLC dungeons until 300 anyway. As the first responder said..it's fine the way it is.

    Telling someone to simply not play content until much later is NOT a solution. This toggle option hurts NO ONE. I've yet to hear one reason as to why it shouldn't be implemented. The player base benefits as a whole when there's less people quitting/kicking in pug groups. DLC dungeons get to remain a challenge and pre-group focused while those of us who have the DLC or ESO+ are not punished with a dungeon that will never be completed due to having no tank, healer, or poor DPS.

    It does hurt people who want to do the DLC dungeons though.

    The trade-off you get for the XP bonus for running a random dungeon, is that you are filling a slot in a group that wants to run a specific dungeon. Do you really think that if removing DLC dungeons from the random queue was an option anyone would leave them in if they are just looking for the XP?

    So I will take my chances with the random group finder and fulfill my part of the bargain, which is complete the dungeon or stick with it until the group falls apart.

    and there are people that actually have something called lives, and do not have time to spend 2 hours on one dungeon because of wipes.

    maybe you have nothing better to do in your life, but many of us do and we want things to be more efficient so we can enjoy what the game has to offer on our more limited time.

    In that case random vet dungeons are not for you. You can choose to run a normal dungeon if you are pressed for time. It's what I do. Or you can leave if RL is really calling you away. It's your choice.

    But again, answer me truthfully: If there was an option to remove DLC dungeons from the random dungeon queue, would you ever NOT use that option?
    The Moot Councillor
  • zaria
    zaria
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    xbobx wrote: »
    Do recall that queuing for vet DLC dungeons will require CP 300 after Summerset.

    If you are learning to tank (or heal or DPS), I highly recommend you don't queue for randoms. Instead, queue for the specific dungeons in progressive difficulty until you feel comfortable with your role and your ability to know or adapt to mechanics and then start doing the random queue. This way you never have to risk showing up in a dungeon you arent sure you can tank.

    I main a tank. When I leveled a healer for the first time through group dungeons, I started with specific queues for the easy ones and only risked random dungeons when I was confident I could handle healing them. Worked pretty nicely.

    would be nice to actually get the xp payout though.

    and i am just shy of 600cp. Probably use to it anyways since i always seem to tank on my stamblade or stamden.

    either way, there is still no reason what so ever for that not to be implemented.

    I always hate the, well its fine as it is without any counter argument. If you are going to say its fine, actually provide some type of argument otherwise you just look like one of those corporate suck ups.
    You can always do an fast random normal for the xp, then do an specific vet dungeon for pledge and achievements, this is probably faster, obviously do an vet dungeon who is pledge for faster queue and better group.

    I pushed from below 660 to 690 during new year double xp event doing random normals on up to 8 alts.
    Reaching 690 i realized one thing, no more random dungeons, it was an good day :smiley:
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • VaranisArano
    VaranisArano
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    xbobx wrote: »
    Do recall that queuing for vet DLC dungeons will require CP 300 after Summerset.

    If you are learning to tank (or heal or DPS), I highly recommend you don't queue for randoms. Instead, queue for the specific dungeons in progressive difficulty until you feel comfortable with your role and your ability to know or adapt to mechanics and then start doing the random queue. This way you never have to risk showing up in a dungeon you arent sure you can tank.

    I main a tank. When I leveled a healer for the first time through group dungeons, I started with specific queues for the easy ones and only risked random dungeons when I was confident I could handle healing them. Worked pretty nicely.

    would be nice to actually get the xp payout though.

    and i am just shy of 600cp. Probably use to it anyways since i always seem to tank on my stamblade or stamden.

    either way, there is still no reason what so ever for that not to be implemented.

    I always hate the, well its fine as it is without any counter argument. If you are going to say its fine, actually provide some type of argument otherwise you just look like one of those corporate suck ups.

    I...didn't realize that giving advice on how to train yourself as a tank meant I was a corporate suck-up. Thanks for letting me know, I guess.

    You said:
    xbobx wrote: »
    I am making a tank character, i would like to do random dungeons, get the exp but dont want to screw up doing one of the dlc dungeons while i am learning.

    My recommendation is that if you can't tank everything in the randoms, that you don't risk it. That you train yourself on specific dungeons until you can feel confident in the randoms, including DLC. That's how I trained myself on my healer - running specific dungeons until I was confident that I knew how to heal on a warden and then I started running random dungeons. Yes, this meant I forfeited that sweet, sweet random dungeon exp for a few runs while I got comfortable running with my warden healer in exchange for the confidence that I could heal successfully when I did start running randoms.

    Your contention seems to be that ZOS should let you get that sweet, sweet random dungeon exp AND you shouldn't have to risk content you aren't certain you can handle. I think you should practice on specific dungeons until you are confident you can handle all random dungeons if you want that sweet, sweet exp.

    You can ignore or disagree with my recommendations for training yourself as a tank, but I'm suggesting them because that worked for my healer. I quickly felt comfortable with my role and was able to jump into randoms pretty quickly with confidence. Call it corporate suck-up-itude if you want, but I was able to train myself on a new role within the status quo pretty easily.
  • MerlinPendragon
    MerlinPendragon
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    Leave dungeon finder as is.
    _____________________________________
    Merlin Pendragon - Uther Pendragon - The Lady of the Lake - Sir Lancelot
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