...make some of the zones private. Every time I play this game, the thing that bothers me the most is how packed all of the solo dungeons are (especially when they are related to a quest). It becomes less of a "Cool! I found an enemy-filled dungeon for me to explore and fight my way through!" to "Hey Bob. Hey Lola. How's the dungeon? Cleared out? Nice. Guess I'll go loot some ginseng barrels in this empty hallway." Or my favorite "I'm totally going to sneak around and loot this noble's house! Wait... there's three or four other thieves here. Are all the guards on a coffee break?"
This problem comes from having linear content in a public setting. In older games like EQ, dungeons were vast and spread out so parties could go different directions from each other. In MMOs like Neverwinter or Guild Wars, dungeons or entire zones are made private to the player's party. I like that because it gives you that sense of exploration and immersion much better than five people running through killing everything in the same hallway. Call me crazy, but having somebody attacking the same piddly minion that I am because it's the only thing to interact with is not the kind of cooperation I'm going for. By all means, keep towns public. Keep main zones public even. But why in the world are all of these tiny solo dungeons turned into a mosh pit??
Some players would complain that this negatively impacts cooperative play and grouping and I say - not at all! Make some of the content difficult or impossible to solo and people will find groups for it. Or they'll just zerg around the map going after rifts.
Please think about it. It's a little work for a lot more value to the game.
DMuehlhausen wrote: »How about NO.
You want single player experience play Skyrim. Yes I get people taking some kills, or so many people you can't always see everything going on is annoying, but that is the nature of this style of game at times. There are plenty of single player RPGs that will give you exactly what you want.
...make some of the zones private. Every time I play this game, the thing that bothers me the most is how packed all of the solo dungeons are (especially when they are related to a quest). It becomes less of a "Cool! I found an enemy-filled dungeon for me to explore and fight my way through!" to "Hey Bob. Hey Lola. How's the dungeon? Cleared out? Nice. Guess I'll go loot some ginseng barrels in this empty hallway." Or my favorite "I'm totally going to sneak around and loot this noble's house! Wait... there's three or four other thieves here. Are all the guards on a coffee break?"
This problem comes from having linear content in a public setting. In older games like EQ, dungeons were vast and spread out so parties could go different directions from each other. In MMOs like Neverwinter or Guild Wars, dungeons or entire zones are made private to the player's party. I like that because it gives you that sense of exploration and immersion much better than five people running through killing everything in the same hallway. Call me crazy, but having somebody attacking the same piddly minion that I am because it's the only thing to interact with is not the kind of cooperation I'm going for. By all means, keep towns public. Keep main zones public even. But why in the world are all of these tiny solo dungeons turned into a mosh pit??
Some players would complain that this negatively impacts cooperative play and grouping and I say - not at all! Make some of the content difficult or impossible to solo and people will find groups for it. Or they'll just zerg around the map going after rifts.
Please think about it. It's a little work for a lot more value to the game.
It's one thing I really liked about DDO, quest instances including alot of wildnerness were instanced. Though I suspect the servers for this game couldn't handle that but that's entirely speculation on my part.
This could be a nice addition. Making the private instances in overland a harder difficulty would be beneficial in a couple ways:
- Would make exploration more fun (especially quest areas that aren't solo instanced already
- Those who are not happy with the "faceroll" easy content of overland would have something that's a little harder but still manageable solo. Sure, it's not out in the world, but there are a lot of delves and caves around and a little more challenge isn't a bad thing. Of course, those who can solo vet dungeons would still find this easy
It's been brought up before but an option when entering a dungeon/delve/whatever to go in alone or go in the public instance and then set difficulty to normal or vet would be awesome.
jedtb16_ESO wrote: »oh, sorry.... i thought this was an mmo.... (/hint MassivelyMultiplayerOnline)
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Rain_Greyraven wrote: »The whole this is a MMO idiom is nonsense.....puritanical views that a MMO has to be exactly like the original ones is insipid at best myopic at the least.
I think a happy medium is to allow pre-made groups to have their own instance of Dungeons and trials if they so choose, that way nothing is being taken away from what is...it is only allowing groups that want a dungeon to run with their friends the ability to do so.
driosketch wrote: »Sure it's a multiplayer game. That said, ZOS makes some pretty good quests, but writes them as single player. And overland content is super easy. I've abandoned quests to redo them where I showed up to battle a named NPC boss and got instant credit for the corpse already lying on the floor.
Honestly, I'm not sure if some of these aren't already instanced or not. I've never had to share the Wyrd Tree fight. I did almost get a character stuck in First Hold abandoning the quest inside the oblivion portal.
Seeing as most of the endgame PvE content is already instanced, as is the Main Quest, Fighters Guild, and Mages Guild, there already is instanced PvP Battlegrounds, and open world PvP is locked to one huge zone, I don't think it's much of a stretch to add a private option for overland PvE Zones for those who want it. The only obstacle I can think of would be whether the server can handle it. I know nothing of server stuff.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
jedtb16_ESO wrote: »oh, sorry.... i thought this was an mmo.... (/hint MassivelyMultiplayerOnline)
jedtb16_ESO wrote: »oh, sorry.... i thought this was an mmo.... (/hint MassivelyMultiplayerOnline)
Don’t we have dungeons that are designed for 4 people? That doesn’t sound very massive. Or raids for that matter. Not massive. Battlegrounds? Still not massive. This must be the worst MassivelyMultiplayerOnilne game ever.
jedtb16_ESO wrote: »jedtb16_ESO wrote: »oh, sorry.... i thought this was an mmo.... (/hint MassivelyMultiplayerOnline)
Don’t we have dungeons that are designed for 4 people? That doesn’t sound very massive. Or raids for that matter. Not massive. Battlegrounds? Still not massive. This must be the worst MassivelyMultiplayerOnilne game ever.
or it could just be that some things are instanced and others aren't like every other mmo.
Xoelarasizerer wrote: »I would be all for an extra option players can toggle for the zone delves to be "solo" or "public" instances.
As annoying, immersion breaking, and not anyones fault that other players are doing the same quest as you at the same time, I don't see said instance toggle working for an entire zone, though.
But for the sake of basic zone delves, it'd make the "linear theme park ride" experience at least have the choice of not feeling barren and abandoned if you cared about that. The flip side is skyshard hunting and a number of delve quests (that don't involve fighting it's boss) will be quicker and easier with other players busy with the locals inside.
But also, this hypothetical solo option could introduce more bots farming in their own private dungeons. Problematic.
MongooseOne wrote: »There are plenty of instance content in the game already. Asking to make Public Dungeons and Delves private makes no sense.
jedtb16_ESO wrote: »