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Pk zone. What do you think about it

  • Riptide
    Riptide
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    Yay
    ArchMikem wrote: »
    I prefer to quest and explore in peace.

    People need to be honest about this. They only want open world PvP so they can prey on questers and low levels permanently for easy kills and a thoroughly stroked Ego.

    And protect them too.

    It is indeed a lost cause, when few have played an open world PVP server in this environment long enough for it to stick. It was always a niche.

    But brass tacks is that create a seperate, open world pvp server and I’d play it until they shut ESO down. And enough would to support a quiet little niche. No big programming tasks or heavy lifts. Just a simple no rules server and allow the culture to emerge.

    It would never drive subs up appreciably, but it would certainly pay for itself and be appreciated.

    But, lost cause.

    Esse quam videri.
  • danno8
    danno8
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    Nay
    Riptide wrote: »
    ArchMikem wrote: »
    I prefer to quest and explore in peace.

    People need to be honest about this. They only want open world PvP so they can prey on questers and low levels permanently for easy kills and a thoroughly stroked Ego.

    And protect them too.

    It is indeed a lost cause, when few have played an open world PVP server in this environment long enough for it to stick. It was always a niche.

    But brass tacks is that create a seperate, open world pvp server and I’d play it until they shut ESO down. And enough would to support a quiet little niche. No big programming tasks or heavy lifts. Just a simple no rules server and allow the culture to emerge.

    It would never drive subs up appreciably, but it would certainly pay for itself and be appreciated.

    But, lost cause.

    The last open world PvP mmo I played was Archeage. It was the same thing everyday. The moment you step out of a safe zone, there are bands of 2-3 invisibles just waiting to blow up your low-level arse. I don't recall anyone protecting me.

    It would be fine if there was a hard-coded toggle that could not be changed through inadvertent means (such as accidentally tagging someone who steps in your AoE or killing an NPC automatically flags you etc...), but I also don't recall any game pulling that off.
  • danno8
    danno8
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    Nay
    ArchMikem wrote: »
    I prefer to quest and explore in peace.

    People need to be honest about this. They only want open world PvP so they can prey on questers and low levels permanently for easy kills and a thoroughly stroked Ego.

    What a thought-terminating cliché. Especially if we discuss an opt-in experience.

    It's only a cliché because the activity is so commonplace.

    An opt-in is fine, but since ZoS had this whole thing on the table 2 years ago, and then promptly removed the idea completely, I venture to guess they just couldn't think of a way to make it work without forcing people who didn't want to participate into it.
  • NeillMcAttack
    NeillMcAttack
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    It was a sad day that ZOS revealed the bounty hunter part of the justice system would never come to fruition. It could have been really great. And many people were happy after it was cancelled because then they could continue robbing, murdering and pressing rapid manoeuvres to escape with zero challenge or consequence.
    Game became quite stale for me after that announcement being that I was looking forward to it for so long..... oh well, it’s mob rule after all.
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  • Waffennacht
    Waffennacht
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    Whom else remembers the up-roar when ZoS introduced an elective similar idea

    Sorry OP, they already thought about it and the player base lost their minds

    im going on 5 years here and i never saw what you are talking about happen.

    Just type in "justice system" in the search engine.

    Approx 2014-2016

    https://forums.elderscrollsonline.com/en/discussion/137038/justice-system-not-looking-forward-to-it

    Is just one.

    Edit: I can't believe you got agrees. Especially @dwemer_paleologist 5 years you say and you don't know what I'm talking about? Maybe you should read more, troll less
    Edited by Waffennacht on April 29, 2018 8:12PM
    Gamer tag: DasPanzerKat NA Xbox One
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  • eso_lags
    eso_lags
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    Yay
    lelink88 wrote: »
    Many ppl claim about the missing of world PvP in ESO. I think if ZOS can make a zone which allow PK and world PvP happen, It would be great.

    If any of you use to play silkroad, this zone will be similar to silkroad, with trade activity, rob and normal quest side. You just need to be carefull bfore step outside the city.

    Its never gonna happen. Play archage if you want a game like that. Archeage is AMAZING but the P2W ruined it (((but if you're interested, fresh start serves just started a few weeks ago and its fun ATM))). Anyway, i think they just need another pvp zone and they need to have more incentives to go to cyrodil.. Like in archeage you can run trade packs in the few non pvp zones, however it may be a better pay out to run them in a pvp zone, or you might have to for another reason.

    So to bring this back to eso, i think we need something like double the amount of materials you get from nodes in cyrodil... Maybe have special weapons drop from the dolmens, or something, (like a worse version of ability altering weapons)... maybe 50% more XP from grinding delves in cyrodil. Idk, i think risk vs reward pvp is the best. Runescape, albion, archage, this game you mentioned... You have no risk in ESO. The risk used to be getting exposed, but no one cares anymore... Maybe we wont be running trade packs through cyrodil, but we could at least have some more incentive to go there to do things while in pvp. Like cracked wood cave back in the day, that was epic...

    But now comes the sad truth of the matter. Any more incentive bringing people to cyrodil will 100% result in more lag, more crashing, and more terrible game play. So even though i love the idea it would never work until zos improves the servers or figures out what has been making the game perform so TERRIBLY, while in high population zones, for going on 2 years (or more) now. And we will likely never see that day.
  • ArchMikem
    ArchMikem
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    Nay
    ArchMikem wrote: »
    I prefer to quest and explore in peace.

    People need to be honest about this. They only want open world PvP so they can prey on questers and low levels permanently for easy kills and a thoroughly stroked Ego.

    What a thought-terminating cliché. Especially if we discuss an opt-in experience.

    Are you denying my claim wouldn't happen? People who exist purely to make other's experiences utterly miserable are very real and would take full advantage of open world PvP to practice this. At all hours of the day and night they would camp the entrances to towns with specifically built gear to utterly wreck anyone who dared tried to go out on a quest. And then there'd be the teabagging, the hate messages, the "Exposing" on Youtube etc. PvErs wouldn't get a thing done and their interest in the game would freefall. Does this sound like fun?
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  • AlienatedGoat
    AlienatedGoat
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    Nay
    Give me PvE Cyrodiil.

    Give me PvE Cyrodiil.

    Give me PvE Cyrodiil.

    Just give it to me.
    PC-NA Goat - Bleat Bleat Baaaa
  • Starlight_Knight
    Starlight_Knight
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    Yay
    YES and territory wars where guilds can fight to capture lands. Separate to the Cyrodill war and unrelated to alliances.

    Or just guild vs guild - capture points on a map that whoever owns the most or scores the most points or whatever wins.

    Wont effect pve players who are questing or fishing or whatever but they will be able to spectate if in the same instance.


    Make it sign up - once a week where guilds can challenge each other much like bidding on a guild store, then an agreed time or preset time the battle for *map zone location* can begin.
    Edited by Starlight_Knight on April 30, 2018 12:26AM
  • DieAlteHexe
    DieAlteHexe
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    Nay
    YES and territory wars where guilds can fight to capture lands. Separate to the Cyrodill war and unrelated to alliances.

    Or just guild vs guild - capture points on a map that whoever owns the most or scores the most points or whatever wins.

    Wont effect pve players who are questing or fishing or whatever but they will be able to spectate if in the same instance.

    I rather like these suggestions. I quite enjoy watching folks battle it out. Can be a learning experience and I always am amazed at how good some folks are.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Starlight_Knight
    Starlight_Knight
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    Yay
    YES and territory wars where guilds can fight to capture lands. Separate to the Cyrodill war and unrelated to alliances.

    Or just guild vs guild - capture points on a map that whoever owns the most or scores the most points or whatever wins.

    Wont effect pve players who are questing or fishing or whatever but they will be able to spectate if in the same instance.

    I rather like these suggestions. I quite enjoy watching folks battle it out. Can be a learning experience and I always am amazed at how good some folks are.


    indeed, well they never gave us the Arena we asked for, for so long that we as a community just gave up. they teased us with one in IC and again with DB..
    Would be great to get something interesting that would bring the PVE and PVP community together a bit rather than at each others throats.
    There could be betting and all kinds of achievements involved for spectating etc. ( as in other elder scrolls games )

    Wouldn't it even be great if there was an Arena that was hosted by a ZOS GM once a week or month or something, and for spectating it could be streamed live on twitch.
  • KeiruNicrom
    KeiruNicrom
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    Yay
    I assume by PK you are refering to the concept of players being marked as "innocent", "hostile", or "murderer" yes? Or atleast a similar concept? Perhaps rewarding killing people of a higher danger level and in turn raising your own causing others to want to hunt you more?

    If it was truly a ffa zone with a small group size limit then sure. I honestly just want an open pvp zone with no zerging available

    Hircines plane of oblivion would be a nice setting for this. "It is hunt or be hunted out there pup. Be the predator, or become the prey."
  • AlnilamE
    AlnilamE
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    Nay
    Black Desert Online is that way --->
    Go play it for 6 months and then report on your OWPvP experience.

    Phage wrote: »
    Give me PvE Cyrodiil.

    Give me PvE Cyrodiil.

    Give me PvE Cyrodiil.

    Just give it to me.

    Cyrodiil is fine the way it is. It would be very boring as a PvE only zone.

    The Moot Councillor
  • Kevin_of_Devinshire
    Nay
    UO. PK zone memory:

    Me: Walking around with two White Wyrms and a nightmare killing in dungeons
    Red: "Walks up and attacks dragon so both dragons and nightmare run off after the red
    Me: Where did they go? Oh well, once they kill the red they will come back.
    *Red shows back up...
    Me to myself: Where are my dragons and nightmare? *** Dead, RUN! Crap, I dead now and just lost everything I was gathering.
  • Lysette
    Lysette
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    Nay
    jabrone77 wrote: »
    Lysette wrote: »
    PvP in ESO is IMO pointless - there is nothing to loose, enemies do not stay dead and are back (up) again quickly - think of it, would you want to PvP, if you could loose all your gear if you die?- THAT would be PvP, but how ESO does it ... nah.

    In IC, you lose half your telvar for dying, to other players, or to npc. Wanna try that boss? Sure, but at the risk of losing your stones. Think you can gank that player over there, but he turns the tables and kills you instead? You just gave him half your hard earned stones. So, there is that risk/reward gameplay out there.
    But no..if I spent hours farming my gear, then more hours grinding out gold to upgrade my gear, just to lose it for dying in PvP, I'd never set foot in the place. Who would? That's not hardcore..that's madness.
    Since you mention no penalty for dying, what about a rez timer after you die. Not rez'ed for 45 seconds after a kill, you can't rez for two minutes? Like the penalty box in hockey. But taking someone's gear..no, just no. You'd kill PvP altogether with a system like that..

    Well, I am an EVE player - if I would loose my ship and eventually my pod as well, all that would be gone, there is no limit to it. I would respawn where my medical clone is - eventually on the other side of the universe where it might take me half an hour or more to be back again. There is something to loose and you will not be back shortly again - if you loose in EVE, you will eventually be gone for good for this battle -simply because you are too far away afterwards or do not have a suitable backup ship there or what not. THAT is pvp to me, not this 45 second timer - EVE is real PvP with real consequences and they last.

    Edit: does a system like that kill pvp as you say?- well, EVE exists since 15 years - and people enjoy this kind of PvP a whole lot, BECAUSE it has consequences which can be drastic. This is what makes it fun actually.
    Edited by Lysette on April 30, 2018 5:13AM
  • Chaos2088
    Chaos2088
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    Nay
    I agree with most people. one already exists....

    But The whole zone needs abit of a revamp/add more to it.
    @Chaos2088 PC EU Server | AD-PvP
  • Sparr0w
    Sparr0w
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    Yay
    Some end game zones could be a PVP, have the option to disable(or enable) PVP in settings so you don't get ganked handing in a quest. Similar to GTA Online where you can toggle passive mode.
    @Sparr0w so I get the notification
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  • Micah_Bayer
    Micah_Bayer
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    Yay
    jabrone77 wrote: »
    I've come from a PvP server in WoW, where you have to quest through a area called Hellfire Peninsula to progress. Had to do it, couldn't skip it for a few levels. (Unless you ran the same few dungeons over and over, and before WoW is making changes with the new expansion, bringing level scaling, like one Tamriel.)
    This area was mostly used to grief low level players. It was a level 58 zone, yet was constantly zerged by level 110's...just killing quest givers and flight masters, and of course, any low level player in the area.
    It would take days or weeks to get past that area.
    The argument was given they were trying to bait out the other side for world pvp...but that's bull.
    Doing it for a hour or so is one thing, but doing it for weeks without "baiting" anyone out gets past the point of the excuse. It was done for griefing, plain and simple. It affected the game so bad, WoW is doing away with pvp/pve servers, and letting you toggle every server for pvp/pve. That could work in eso, but it doesn't need to...
    In fact, eso already has a huge zone built in for world PvP. Cyrodiil.
    The only reason I can see for world pvp is to just *** with players. It's funny how everyone want pvp and pve skills separated, yet in the same breath want pvp and pve thrust together in the open world.
    You want a pvp server, make it fair. Can't kill or be killed by anyone 10 levels above or below you/50 cp's above or below you, and you can't kill npc's and quest givers that the game doesn't already allow for. If you don't like these terms, then your goal isn't open world PvP...it's griefing.

    Edit:Not to mention the lag this would cause. I get lag just walking around Mournhold at peak hours sometimes...fighting and abilities there would be horrendous on lag.
    And is fighting in a huge battle, or "1vX"ing in Mournhold anymore exciting then doing it outside of Fort Ash? I don't get the argument. You can already do these things in a place designed to do them..

    We've been 1vxing outside of ash for four years. We want a new place to fight...
  • GeorgeBlack
    GeorgeBlack
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    Yay
    Tabbycat wrote: »
    You guys are lucky the devs even let you duel outside of Cyrodiil.

    >. <

    See the attitude?
  • Biro123
    Biro123
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    Nay
    Bad idea.
    Played plenty games before that have multiple serves you can choose to play on - some with this ruleset activate.

    They were never popular, always niche servers and ultimately died out. Largely, I suspect, for the hell it made for new players to do anything.. Without new players, everything dies out. And there you chose to take part on it. ESO has one mega-server. You'd have no choice.

    There is already cyrodill - and the PVE tears are bad enough already when they feel like they have to go there for the latest event (which of course they don't)..
    I can only see it going one of 2 ways if this happens:
    1. PVPers really loved it, left Cyro for the other zones, Cyro dies - and all the PVE-ers leave. Game dies.
    2. It doesn't take off at all, PVPers stay in cyro, no point adding it anyway - game carries on as normal.

    I don't get why multiple threads about this recently.. Never seen it asked for in years beforehand...

    Edited by Biro123 on April 30, 2018 1:25PM
    Minalan owes me a beer.

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  • jaschacasadiob16_ESO
    jaschacasadiob16_ESO
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    Would you accept it IF that would put huge bounties on your head that do not decrease in 10 minutes, and the chance to get jailed (your char blocked for real days)?

    I mean, if you wanna play it, let's play it for real. Camping areas where new players do quests without any real consequence is not fun.
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  • Juju_beans
    Juju_beans
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    ArchMikem wrote: »
    ArchMikem wrote: »
    I prefer to quest and explore in peace.

    People need to be honest about this. They only want open world PvP so they can prey on questers and low levels permanently for easy kills and a thoroughly stroked Ego.

    What a thought-terminating cliché. Especially if we discuss an opt-in experience.

    Are you denying my claim wouldn't happen? People who exist purely to make other's experiences utterly miserable are very real and would take full advantage of open world PvP to practice this. At all hours of the day and night they would camp the entrances to towns with specifically built gear to utterly wreck anyone who dared tried to go out on a quest. And then there'd be the teabagging, the hate messages, the "Exposing" on Youtube etc. PvErs wouldn't get a thing done and their interest in the game would freefall. Does this sound like fun?

    You just described wow for the last 2 expansions. Players couldn't get into dungeons or get to flight masters or farm resource mats or even do quests. And after 14 years of wpvp servers wow is ending them with the next expansion.

  • Lysette
    Lysette
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    Nay
    IMO it does not need a new PK zone, but ESO would need a revamp of the pvp system in very basic things - like consequences. To fight without consequences is just like brawling - the same guys over and over and over and over again, because they can come again and again and again, because there is no consequence to them dying, they do not loose gear, they just revive and go on - that is like rolling a barrel uphill and then letting it go to be able to roll it uphill again - pointless.

    As long as PvP in ESO does not have consequences which last, it is pointless, because it is not real pvp, but just brawling.
    Edited by Lysette on April 30, 2018 1:48PM
  • DaveMoeDee
    DaveMoeDee
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    Guarlet wrote: »
    It's called Cyrodiil

    I assume they want one without alliance restrictions.

    I am not opposed to a zone like that if designed well. I would probably not bother buying that DLC, but some people will enjoy it. I suspect that ZOS will be afraid that the interest won't be high enough to design and code that.
  • Katahdin
    Katahdin
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    Nay
    We already have cyrodiil and IC. They are awesome, check them out.

    As far as making PvP have more consequences, we have that in IC and we know how popular that is, the zone is most empty except for whatever faction has a guild group running around.
    Edited by Katahdin on April 30, 2018 3:00PM
    Beta tester November 2013
  • Artheiron
    Artheiron
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    Yay
    yay but how and when

    if they can adopt some ideas from archeage yeah pk system is actually fun. (auto-trials, jails and optionally jailbreak action) but to make it fun they may need to merge entire tamriel with no loading screens, I don't think that will ever happen.
  • DoonerSeraph
    DoonerSeraph
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    Turelus wrote: »
    Nay to a zone, but yay to a toggle option people can turn on.

    This.

    See how Darkscape (open pvp Runescape) failed miserably, even with a community way more open to open world PVP. If people want to flag themselves, be my guest, but farm low levels "f0r t3h lulzz" is sketchy at best.
    ArchMikem wrote: »
    I prefer to quest and explore in peace.

    People need to be honest about this. They only want open world PvP so they can prey on questers and low levels permanently for easy kills and a thoroughly stroked Ego.

    QFT.
  • Geekgirl
    Geekgirl
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    Nay
    Um if it isn't that, what is most of Cyrodiil?
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  • themaddaedra
    themaddaedra
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    Nay
    Jeez who necro dis? I for a time thought we got rid of this terrible idea :(
    PC|EU
  • TheSkwee
    TheSkwee
    Flyff, had the best PK. You can go around killing people but if you died you had to go to Jail. Then you had to work to get out of jail.. I thought that was pretty cool. That was years ago but pking was a big part of a MMORPG back then. It added Danger to the game. Always a chance you could be attacked or killed. What else would be cool is some high levels would act like NoOBS and put low gear on. Waited to be PK'ed, then they would kill them cause they would be three times there level.
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