I prefer to quest and explore in peace.
People need to be honest about this. They only want open world PvP so they can prey on questers and low levels permanently for easy kills and a thoroughly stroked Ego.
I prefer to quest and explore in peace.
People need to be honest about this. They only want open world PvP so they can prey on questers and low levels permanently for easy kills and a thoroughly stroked Ego.
And protect them too.
It is indeed a lost cause, when few have played an open world PVP server in this environment long enough for it to stick. It was always a niche.
But brass tacks is that create a seperate, open world pvp server and I’d play it until they shut ESO down. And enough would to support a quiet little niche. No big programming tasks or heavy lifts. Just a simple no rules server and allow the culture to emerge.
It would never drive subs up appreciably, but it would certainly pay for itself and be appreciated.
But, lost cause.
Chilly-McFreeze wrote: »I prefer to quest and explore in peace.
People need to be honest about this. They only want open world PvP so they can prey on questers and low levels permanently for easy kills and a thoroughly stroked Ego.
What a thought-terminating cliché. Especially if we discuss an opt-in experience.
dwemer_paleologist wrote: »Waffennacht wrote: »Whom else remembers the up-roar when ZoS introduced an elective similar idea
Sorry OP, they already thought about it and the player base lost their minds
im going on 5 years here and i never saw what you are talking about happen.
Many ppl claim about the missing of world PvP in ESO. I think if ZOS can make a zone which allow PK and world PvP happen, It would be great.
If any of you use to play silkroad, this zone will be similar to silkroad, with trade activity, rob and normal quest side. You just need to be carefull bfore step outside the city.
Chilly-McFreeze wrote: »I prefer to quest and explore in peace.
People need to be honest about this. They only want open world PvP so they can prey on questers and low levels permanently for easy kills and a thoroughly stroked Ego.
What a thought-terminating cliché. Especially if we discuss an opt-in experience.
Hayden_Knight wrote: »YES and territory wars where guilds can fight to capture lands. Separate to the Cyrodill war and unrelated to alliances.
Or just guild vs guild - capture points on a map that whoever owns the most or scores the most points or whatever wins.
Wont effect pve players who are questing or fishing or whatever but they will be able to spectate if in the same instance.
DieAlteHexe wrote: »Hayden_Knight wrote: »YES and territory wars where guilds can fight to capture lands. Separate to the Cyrodill war and unrelated to alliances.
Or just guild vs guild - capture points on a map that whoever owns the most or scores the most points or whatever wins.
Wont effect pve players who are questing or fishing or whatever but they will be able to spectate if in the same instance.
I rather like these suggestions. I quite enjoy watching folks battle it out. Can be a learning experience and I always am amazed at how good some folks are.
Give me PvE Cyrodiil.
Give me PvE Cyrodiil.
Give me PvE Cyrodiil.
Just give it to me.
PvP in ESO is IMO pointless - there is nothing to loose, enemies do not stay dead and are back (up) again quickly - think of it, would you want to PvP, if you could loose all your gear if you die?- THAT would be PvP, but how ESO does it ... nah.
In IC, you lose half your telvar for dying, to other players, or to npc. Wanna try that boss? Sure, but at the risk of losing your stones. Think you can gank that player over there, but he turns the tables and kills you instead? You just gave him half your hard earned stones. So, there is that risk/reward gameplay out there.
But no..if I spent hours farming my gear, then more hours grinding out gold to upgrade my gear, just to lose it for dying in PvP, I'd never set foot in the place. Who would? That's not hardcore..that's madness.
Since you mention no penalty for dying, what about a rez timer after you die. Not rez'ed for 45 seconds after a kill, you can't rez for two minutes? Like the penalty box in hockey. But taking someone's gear..no, just no. You'd kill PvP altogether with a system like that..
I've come from a PvP server in WoW, where you have to quest through a area called Hellfire Peninsula to progress. Had to do it, couldn't skip it for a few levels. (Unless you ran the same few dungeons over and over, and before WoW is making changes with the new expansion, bringing level scaling, like one Tamriel.)
This area was mostly used to grief low level players. It was a level 58 zone, yet was constantly zerged by level 110's...just killing quest givers and flight masters, and of course, any low level player in the area.
It would take days or weeks to get past that area.
The argument was given they were trying to bait out the other side for world pvp...but that's bull.
Doing it for a hour or so is one thing, but doing it for weeks without "baiting" anyone out gets past the point of the excuse. It was done for griefing, plain and simple. It affected the game so bad, WoW is doing away with pvp/pve servers, and letting you toggle every server for pvp/pve. That could work in eso, but it doesn't need to...
In fact, eso already has a huge zone built in for world PvP. Cyrodiil.
The only reason I can see for world pvp is to just *** with players. It's funny how everyone want pvp and pve skills separated, yet in the same breath want pvp and pve thrust together in the open world.
You want a pvp server, make it fair. Can't kill or be killed by anyone 10 levels above or below you/50 cp's above or below you, and you can't kill npc's and quest givers that the game doesn't already allow for. If you don't like these terms, then your goal isn't open world PvP...it's griefing.
Edit:Not to mention the lag this would cause. I get lag just walking around Mournhold at peak hours sometimes...fighting and abilities there would be horrendous on lag.
And is fighting in a huge battle, or "1vX"ing in Mournhold anymore exciting then doing it outside of Fort Ash? I don't get the argument. You can already do these things in a place designed to do them..
Chilly-McFreeze wrote: »I prefer to quest and explore in peace.
People need to be honest about this. They only want open world PvP so they can prey on questers and low levels permanently for easy kills and a thoroughly stroked Ego.
What a thought-terminating cliché. Especially if we discuss an opt-in experience.
Are you denying my claim wouldn't happen? People who exist purely to make other's experiences utterly miserable are very real and would take full advantage of open world PvP to practice this. At all hours of the day and night they would camp the entrances to towns with specifically built gear to utterly wreck anyone who dared tried to go out on a quest. And then there'd be the teabagging, the hate messages, the "Exposing" on Youtube etc. PvErs wouldn't get a thing done and their interest in the game would freefall. Does this sound like fun?
It's called Cyrodiil
Nay to a zone, but yay to a toggle option people can turn on.
I prefer to quest and explore in peace.
People need to be honest about this. They only want open world PvP so they can prey on questers and low levels permanently for easy kills and a thoroughly stroked Ego.