Maura_Neysa wrote: »Hell no, this is a terrible idea. They already have no stats, unless someone has spec'd for support. If they have spec'd for support then its appropriate. If you cant kill them all before someone gets the rez off then so what? Just means at least one of them is only a half baked potato.
Maura_Neysa wrote: »Hell no, this is a terrible idea. They already have no stats, unless someone has spec'd for support. If they have spec'd for support then its appropriate. If you cant kill them all before someone gets the rez off then so what? Just means at least one of them is only a half baked potato.
the ones befitting from these setups most are usually bomb groups or destro trains..
Maura_Neysa wrote: »Maura_Neysa wrote: »Hell no, this is a terrible idea. They already have no stats, unless someone has spec'd for support. If they have spec'd for support then its appropriate. If you cant kill them all before someone gets the rez off then so what? Just means at least one of them is only a half baked potato.
the ones befitting from these setups most are usually bomb groups or destro trains..
Yes, they do. Personally I laugh because my build specializes in destroying Bomb zerg trains. Until ZoS does something to destroy the bomb zerg meta though, that wont change, and half stats definitely wont stop bomb zergs.
Temeraire507 wrote: »Yeah, when you get overrun and you die you don't want to be ressed anymore. Great idea. Having attribute debuff once you died in a group combat situation would be like holding up a 'kill me' sign....
VaranisArano wrote: »Temeraire507 wrote: »Yeah, when you get overrun and you die you don't want to be ressed anymore. Great idea. Having attribute debuff once you died in a group combat situation would be like holding up a 'kill me' sign....
Personally, I think it'd be more likely that most people wouldn't want to reengage after dying, which really slows down the PVP experience.
I mean, if I die defending a keep and get rezzed, I get a nasty debuff that will stack and get worse if I die again in a minute, so practically speaking Im better off standing on the walls light attacking and taking very few risks for the next minute. Boy, that's going to make for some thrilling PVP!
It would probably destroy the Bridge farm though, so YMMV on how positive that is.
Maura_Neysa wrote: »Maura_Neysa wrote: »Hell no, this is a terrible idea. They already have no stats, unless someone has spec'd for support. If they have spec'd for support then its appropriate. If you cant kill them all before someone gets the rez off then so what? Just means at least one of them is only a half baked potato.
the ones befitting from these setups most are usually bomb groups or destro trains..
Yes, they do. Personally I laugh because my build specializes in destroying Bomb zerg trains. Until ZoS does something to destroy the bomb zerg meta though, that wont change, and half stats definitely wont stop bomb zergs.
stopping their ability to self sustain their numbers is that step in the right direction tho.
once the trains and bombs become so hard to be successful normal combat can finally be ocused
Mystrius_Archaion wrote: »FYI, I have played games which give more consequences for loss and res timers. They suck. This would apply to everyone also. You would sit there watching your group still have a chance of winning if you could only pop back up and join them but you can't.
You would definitely find situations where you hate your own request, but they can't customize it to your advantage, which is the whole point of this. Just another person who wants the developers to help them win rather than get player help or a better strategy.
Nerftheforums wrote: »Imo there has to be a 1min cooldown on the possibility to res. It's ok to have people ressing others, but it's totally not ok to have dedicated pugs that the only thing they do is res people that have died 4 or 5 times already in less than 30 seconds.
i'm talking 20% less stats for 1min, stacking, because lets be honest a group of 4 cheese players repeatedly ressing eachother in 2 seconds and more or less resetting fights till they get swarmed by 20+ players isnt good gameplay, its cheesy as hell.
the power ressing is problem of its own which tbh should be adressed but maybe weaker players after repeated res usage could solve that cheese at least.
also my favorite res thing, wiping out a massive attack in defence only for 1 shmuck setup to res in 2 seconds reviving the entire assault before you even get a chance to stop him.
i'm talking 20% less stats for 1min, stacking, because lets be honest a group of 4 cheese players repeatedly ressing eachother in 2 seconds and more or less resetting fights till they get swarmed by 20+ players isnt good gameplay, its cheesy as hell.
the power ressing is problem of its own which tbh should be adressed but maybe weaker players after repeated res usage could solve that cheese at least.
also my favorite res thing, wiping out a massive attack in defence only for 1 shmuck setup to res in 2 seconds reviving the entire assault before you even get a chance to stop him.
No one likes the thought of having to ride on a horse for 5-10 minutes to get back to the fight.
i'm talking 20% less stats for 1min, stacking, because lets be honest a group of 4 cheese players repeatedly ressing eachother in 2 seconds and more or less resetting fights till they get swarmed by 20+ players isnt good gameplay, its cheesy as hell.
the power ressing is problem of its own which tbh should be adressed but maybe weaker players after repeated res usage could solve that cheese at least.
also my favorite res thing, wiping out a massive attack in defence only for 1 shmuck setup to res in 2 seconds reviving the entire assault before you even get a chance to stop him.
No one likes the thought of having to ride on a horse for 5-10 minutes to get back to the fight.
well there is that side of the coin... wonder if there is a middle ground, more places to spawn? res cooldown? i want to cure the irritation that is putting down a hive mind without them getting back up in seconds unless guarded until they release, do you know how boring camping a swarm is for 6-8mins is? just so they cant get up in less than a minute and terrorize the masses again?
too be fair if you let someone res outside of combat you didn't check your corners so it's really your fault. I would like to see this applied to players that fail to resurrect i.e. are interrupted.
Also doesn't sound like your targeting bomb trains but small scale players that fight outnumbered. Solo/small scale is dying out. No need to punish them more. If it takes +20 players to kill 4 people, the real cheese is why are you sending +20 people to kill 4 people?
stopping their ability to self sustain their numbers is that step in the right direction tho.
once the trains and bombs become so hard to be successful normal combat can finally be ocused
stopping their ability to self sustain their numbers is that step in the right direction tho.
once the trains and bombs become so hard to be successful normal combat can finally be ocused
maybe you should learn to kill them all, or interrupt rezzes. i bet you didnt even know you could do that.