s7732425ub17_ESO wrote: »Feels like ZOS wants to encourage more use of gap closers for melee, but people are very resistant to change.
I play a StamDK in vAS+2 and consistently outsurvive and outdps many of the ranged magicka builds. That said, you do have to play a bit differently for the new content, and it takes some getting used to.
1. Start more defensive and gradually add damage. I often run Molten Armor for an Ult, Mighty Chudan for head/shoulders, and Deadly Cloak / Vigor / Purge. Dead toons do no deeps.
2. Mobility is critical. For the hardest fights, I run stamina/speed/brutality pots and get savagery from FOO. 100% uptime on major expedition with and extra 60% speed boost from sprint is amazing.
3. Anticipate everything. On a magical DPS, you can afford to shield through many mechanics, reducing the need to pay attention. For melee stam, you need to learn every mechanic and every tell, so you avoid damage as much as possible rather than shielding through it.
I’ve found that the skill cap is definitely higher for stamina melee builds, but it can be done, and I feel like I’ve become a better player as a result.
Tbh I’d rather they leave it this way. I really like the movement involved in the last two trials.
How do you expect them to make trials that favor Stam which aren’t pure stack and burn mechanics? We already have enough of those fights.
I’d rather Stam DPS were powerful at a range. Can’t they just use Caltrops+Volley+Poison Injection+spam Crushing Weapon now?
Tbh I’d rather they leave it this way. I really like the movement involved in the last two trials.
How do you expect them to make trials that favor Stam which aren’t pure stack and burn mechanics? We already have enough of those fights.
I’d rather Stam DPS were powerful at a range. Can’t they just use Caltrops+Volley+Poison Injection+spam Crushing Weapon now?
Tbh I’d rather they leave it this way. I really like the movement involved in the last two trials.
How do you expect them to make trials that favor Stam which aren’t pure stack and burn mechanics? We already have enough of those fights.
I’d rather Stam DPS were powerful at a range. Can’t they just use Caltrops+Volley+Poison Injection+spam Crushing Weapon now?
Mechanics don't have to favor melee, but when melee dps is equal/lower to ranged, I don't think there is a good argument as to why most of them should actively punish melee and favor ranged. The trade-off for being in melee in other games is almost always higher single target dps, with few exceptions.
As far as stam dps being good at range, does volley/caltrops/poison injection and light attack spam seem like interesting gameplay/an interesting rotation to you? I can't speak for everyone, but I'm pretty sure most people didn't roll a melee class to spam bow light attacks.
I should note that I'm not against bosses moving, or mechanics requiring you to move a lot, or anything like that. To me anything that has you doing more than just stacking and burning is great. It's the arbitrary placement of things or arbitrary/unpredictable movements which largely favor range dps that I'm bothered with.
Elsterchen wrote: »Tbh I’d rather they leave it this way. I really like the movement involved in the last two trials.
How do you expect them to make trials that favor Stam which aren’t pure stack and burn mechanics? We already have enough of those fights.
I’d rather Stam DPS were powerful at a range. Can’t they just use Caltrops+Volley+Poison Injection+spam Crushing Weapon now?
See, the italic part highligts one half of the problem: Why should all stamchars be forced to play the same 5 abilities only to be able to pull compareable numbers to the many different builds of magchars? (...and my stamplar is missing the chrushing weapon skill, where do i find it?)
I understand that progressive PVE content need to be appealing to people that like this sort of content, but the changes do not balance nor do they bring variability, they are designed to push a magica meta. In all combat related aspects of the game. Ty OP for opening this discussion.
No it's not. It buffs the next light attack. That makes it tricky to use, so far, and not as good as a true instant. It's technically interruptible by anything that causes your next light attack to be a little slow.
Elsterchen, Crushing weapon is a morph of Imbue Weapon. Imbue Weapon is a skill in the Psijic Order skill line. It's a cheap, powerful ranged instant cast attack.
As a side note I heard that some Stam builds have hit raid buffed 90K DPS in Summerset though idk any details behind that or how true it is.
Mystrius_Archaion wrote: »No it's not. It buffs the next light attack. That makes it tricky to use, so far, and not as good as a true instant. It's technically interruptible by anything that causes your next light attack to be a little slow.
Elsterchen, Crushing weapon is a morph of Imbue Weapon. Imbue Weapon is a skill in the Psijic Order skill line. It's a cheap, powerful ranged instant cast attack.
As a side note I heard that some Stam builds have hit raid buffed 90K DPS in Summerset though idk any details behind that or how true it is.
It will not be the answer.
You really need to test that on PTS before you claim equality.
Mystrius_Archaion wrote: »No it's not. It buffs the next light attack. That makes it tricky to use, so far, and not as good as a true instant. It's technically interruptible by anything that causes your next light attack to be a little slow.
Elsterchen, Crushing weapon is a morph of Imbue Weapon. Imbue Weapon is a skill in the Psijic Order skill line. It's a cheap, powerful ranged instant cast attack.
As a side note I heard that some Stam builds have hit raid buffed 90K DPS in Summerset though idk any details behind that or how true it is.
It will not be the answer.
You really need to test that on PTS before you claim equality.
Ahh yup true. It’s *essentially* an instant cast spammable since it’s used like one, but really it will place its damage on your next light attack. In PvE I can’t imagine a situation where you would lose the damage though. Might require playing a bit more careful in certain scenarios.
I didn’t claim it was equal in my other post, though honestly based on PTS tests so for (ample amount of testing you can find online rn) the Damage it deals, along with its low cost, make it pretty on-par to other Stamina spammables.