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dungeon finder issues that need fixed come summerset

DuskMarine
DuskMarine
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need to remove the kick feature first cause people are abusing it to the extreme. people are kicking players who are not friends of theirs once they make it to the last boss just so they can invite another friend of theirs to get the helm. its kindve getting sad when a person wants to actually try this and ends up running into this issue.
  • YamiKuruku
    YamiKuruku
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    Sometimes the kick function is helpful if you have one in your party that is not listening and causing the whole dungeon to be a pain in the ass. You would remove a feature that is helpful too. I don't think that is a good idea.

    Of course people are abusing it, kicking newbies or people they don't like but sometimes it can happen that you are the one that made them angry :'D

    i can understand that it's unfair to kick others, it happened to me too once - that i got kicked on the endboss in DC2 while the boss had 10% left ... but that is nothing you can't change :/
    At least not every player is like that
    -{ PC EU }-
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  • DuskMarine
    DuskMarine
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    YamiKuruku wrote: »
    Sometimes the kick function is helpful if you have one in your party that is not listening and causing the whole dungeon to be a pain in the ass. You would remove a feature that is helpful too. I don't think that is a good idea.

    Of course people are abusing it, kicking newbies or people they don't like but sometimes it can happen that you are the one that made them angry :'D

    i can understand that it's unfair to kick others, it happened to me too once - that i got kicked on the endboss in DC2 while the boss had 10% left ... but that is nothing you can't change :/
    At least not every player is like that

    they need to remove the kick function honestly it doesnt help and it just screws high levels over. i would rather run a low level noob through and get what im after over running pretty much the whole dungeon just to get kicked cause they want their buddy in there. so they need to remove it or fix it so after a certain point you cannot be kicked anymore.
    Edited by DuskMarine on April 27, 2018 1:52PM
  • redspecter23
    redspecter23
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    The kick function is very helpful, if it's used properly. Just as it's a massive pain to players when it's used improperly. It's just a tool and the real problem is with the players abusing it. If 3 people of a 4 member group all want you gone for a silly reason like wanting a friend instead, it sucks, but I don't think it happens as much as people think it does. I'd guess that quite often it's a legit kick, but the player being kicked needs to find a way to justify it in their mind as they can't fathom that they might just be a very weak link in the run.
  • Gallagher563
    Gallagher563
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    I think it is a useful tool. On the harder DLC dungeons it is almost mandatory if you run a PUG especially before they upped the CP limits. I don't think it would be needed if they improved the dungeon finder to the point every time a group was formed all four people we're capable of the dungeon. As it currently exists it is a useful tool.
  • DuskMarine
    DuskMarine
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    The kick function is very helpful, if it's used properly. Just as it's a massive pain to players when it's used improperly. It's just a tool and the real problem is with the players abusing it. If 3 people of a 4 member group all want you gone for a silly reason like wanting a friend instead, it sucks, but I don't think it happens as much as people think it does. I'd guess that quite often it's a legit kick, but the player being kicked needs to find a way to justify it in their mind as they can't fathom that they might just be a very weak link in the run.

    ok i have to disagree no its not a helpful tool at all in fact it hurts alot cause sometimes you kick someone its hard to find another. plus you have people who abuse it alot to get their friends helms for free which is reported alot in various guilds im part of, make it to the final boss combat metrics showing everythings fine random kick outta nowhere. it needs removed and worked on or should only be allowed to a certain point in the dungeon say about half way in you can no longer kick the person as you were fine with them to that point in time. it would fix alot of issues and stop alot of abuse of the kick system especially since that 15 minute timer is in affect even after your booted.
  • redspecter23
    redspecter23
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    DuskMarine wrote: »
    The kick function is very helpful, if it's used properly. Just as it's a massive pain to players when it's used improperly. It's just a tool and the real problem is with the players abusing it. If 3 people of a 4 member group all want you gone for a silly reason like wanting a friend instead, it sucks, but I don't think it happens as much as people think it does. I'd guess that quite often it's a legit kick, but the player being kicked needs to find a way to justify it in their mind as they can't fathom that they might just be a very weak link in the run.

    ok i have to disagree no its not a helpful tool at all in fact it hurts alot cause sometimes you kick someone its hard to find another. plus you have people who abuse it alot to get their friends helms for free which is reported alot in various guilds im part of, make it to the final boss combat metrics showing everythings fine random kick outta nowhere. it needs removed and worked on or should only be allowed to a certain point in the dungeon say about half way in you can no longer kick the person as you were fine with them to that point in time. it would fix alot of issues and stop alot of abuse of the kick system especially since that 15 minute timer is in affect even after your booted.

    Ok, I have to disagree. Sometimes you have a player that is doing nothing. Maybe even afk at the start of the dungeon. Should the others 3 man it instead? Or drop group and all suffer a penalty in order to find a 4th? As I said, it can be abused, but it's also very helpful in just as many situations as it's abused. If this booting is happening in guilds you're a part of, I'd highly suggest finding new guilds as that's not the sort of behavior I'd tolerate if I were in charge of those guilds.
  • Twohothardware
    Twohothardware
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    The number #1 thing they need to change on the Dungeon finder is set Normal Dungeons as the default option in the viewer when u go to it. Why it opens to Vet Dungeons first makes no sense to me because it just sends a lot of undergeared under-cp unprepared players into Dungeons they have no hope of getting through unless carried.

    There also needs to be a higher CP requirement for Vet Dungeons period. There's no reason why u need to run Veteran content when your like CP100. There is nothing u can't get in a Normal version of that Dungeon except Monster helms which is not a requirement to have when your first starting out in the game.

    It just gives players a bad experience of the game when they open Dungeon finder, the default selection window is Veteran, they queue up, wait forever to get in if they are a DPS, then get immediately kicked because they are a complete drag on the group.
  • DuskMarine
    DuskMarine
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    DuskMarine wrote: »
    The kick function is very helpful, if it's used properly. Just as it's a massive pain to players when it's used improperly. It's just a tool and the real problem is with the players abusing it. If 3 people of a 4 member group all want you gone for a silly reason like wanting a friend instead, it sucks, but I don't think it happens as much as people think it does. I'd guess that quite often it's a legit kick, but the player being kicked needs to find a way to justify it in their mind as they can't fathom that they might just be a very weak link in the run.

    ok i have to disagree no its not a helpful tool at all in fact it hurts alot cause sometimes you kick someone its hard to find another. plus you have people who abuse it alot to get their friends helms for free which is reported alot in various guilds im part of, make it to the final boss combat metrics showing everythings fine random kick outta nowhere. it needs removed and worked on or should only be allowed to a certain point in the dungeon say about half way in you can no longer kick the person as you were fine with them to that point in time. it would fix alot of issues and stop alot of abuse of the kick system especially since that 15 minute timer is in affect even after your booted.

    Ok, I have to disagree. Sometimes you have a player that is doing nothing. Maybe even afk at the start of the dungeon. Should the others 3 man it instead? Or drop group and all suffer a penalty in order to find a 4th? As I said, it can be abused, but it's also very helpful in just as many situations as it's abused. If this booting is happening in guilds you're a part of, I'd highly suggest finding new guilds as that's not the sort of behavior I'd tolerate if I were in charge of those guilds.

    your disagreement totally missed part of what i said i think you overlooked. you should only be allowed to kick up to a certain point. meaning beginning to about halfway into the dungeon so if a person is afk at the start the other 3 still have the right to kick him out the group. if they kept him in knowing its about that point hes still afk then thats their problem by that point in time. if they work it to the second point i suggested which works on it to where itll put an end to people dragging super powerful dps through all the hard stuff just to kick them to bring in a friend for a free helm and it also gives the options to kick afk trolls out at the beginning as well.
  • DuskMarine
    DuskMarine
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    The number #1 thing they need to change on the Dungeon finder is set Normal Dungeons as the default option in the viewer when u go to it. Why it opens to Vet Dungeons first makes no sense to me because it just sends a lot of undergeared under-cp unprepared players into Dungeons they have no hope of getting through unless carried.

    There also needs to be a higher CP requirement for Vet Dungeons period. There's no reason why u need to run Veteran content when your like CP100. There is nothing u can't get in a Normal version of that Dungeon except Monster helms which is not a requirement to have when your first starting out in the game.

    It just gives players a bad experience of the game when they open Dungeon finder, the default selection window is Veteran, they queue up, wait forever to get in if they are a DPS, then get immediately kicked because they are a complete drag on the group.

    this whole post sounds like your an elitist my friend. i came over from console where i was a cp 501(the cap at the time that i swapped) and i was doing veteran content without as much as an issue on pc when i was only a cp40. so alot of people can still do veteran content without needing to be max cp level or the cp gear cap. it depends on the person not the games level.
  • Twohothardware
    Twohothardware
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    DuskMarine wrote: »
    The number #1 thing they need to change on the Dungeon finder is set Normal Dungeons as the default option in the viewer when u go to it. Why it opens to Vet Dungeons first makes no sense to me because it just sends a lot of undergeared under-cp unprepared players into Dungeons they have no hope of getting through unless carried.

    There also needs to be a higher CP requirement for Vet Dungeons period. There's no reason why u need to run Veteran content when your like CP100. There is nothing u can't get in a Normal version of that Dungeon except Monster helms which is not a requirement to have when your first starting out in the game.

    It just gives players a bad experience of the game when they open Dungeon finder, the default selection window is Veteran, they queue up, wait forever to get in if they are a DPS, then get immediately kicked because they are a complete drag on the group.

    this whole post sounds like your an elitist my friend. i came over from console where i was a cp 501(the cap at the time that i swapped) and i was doing veteran content without as much as an issue on pc when i was only a cp40. so alot of people can still do veteran content without needing to be max cp level or the cp gear cap. it depends on the person not the games level.

    No I just want to actually complete the Veteran Dungeon I just sat in the queue for an hour to get into without having to back out and start over. And I didn't say u needed to be the CP cap, I said u needed to be high enough CP that your actually a "Veteran" on the game. I can get get to CP100 in one day so u are definitely not one at that CP. They either need to raise CP requirements or at least require a number of clears of the Normal version of the Dungeon before the Veteran version unlocks.
  • redspecter23
    redspecter23
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    DuskMarine wrote: »
    DuskMarine wrote: »
    The kick function is very helpful, if it's used properly. Just as it's a massive pain to players when it's used improperly. It's just a tool and the real problem is with the players abusing it. If 3 people of a 4 member group all want you gone for a silly reason like wanting a friend instead, it sucks, but I don't think it happens as much as people think it does. I'd guess that quite often it's a legit kick, but the player being kicked needs to find a way to justify it in their mind as they can't fathom that they might just be a very weak link in the run.

    ok i have to disagree no its not a helpful tool at all in fact it hurts alot cause sometimes you kick someone its hard to find another. plus you have people who abuse it alot to get their friends helms for free which is reported alot in various guilds im part of, make it to the final boss combat metrics showing everythings fine random kick outta nowhere. it needs removed and worked on or should only be allowed to a certain point in the dungeon say about half way in you can no longer kick the person as you were fine with them to that point in time. it would fix alot of issues and stop alot of abuse of the kick system especially since that 15 minute timer is in affect even after your booted.

    Ok, I have to disagree. Sometimes you have a player that is doing nothing. Maybe even afk at the start of the dungeon. Should the others 3 man it instead? Or drop group and all suffer a penalty in order to find a 4th? As I said, it can be abused, but it's also very helpful in just as many situations as it's abused. If this booting is happening in guilds you're a part of, I'd highly suggest finding new guilds as that's not the sort of behavior I'd tolerate if I were in charge of those guilds.

    your disagreement totally missed part of what i said i think you overlooked. you should only be allowed to kick up to a certain point. meaning beginning to about halfway into the dungeon so if a person is afk at the start the other 3 still have the right to kick him out the group. if they kept him in knowing its about that point hes still afk then thats their problem by that point in time. if they work it to the second point i suggested which works on it to where itll put an end to people dragging super powerful dps through all the hard stuff just to kick them to bring in a friend for a free helm and it also gives the options to kick afk trolls out at the beginning as well.

    I still stand by my opinion that there are very valid reasons to kick players even after the half way point. Really, it's a pug. That's the main issue here. There are no guarantees when you pug. I can't honestly believe you are running into the problem that you are being booted at the end boss so many times that this has become a huge issue for you. I'd definitely recommend less pugging if that's the case. Really do try to find 3 other friends to play with. Your friends will NEVER boot you at the end of a dungeon.
  • PhantomOcelot
    PhantomOcelot
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    Well now. That's may just be the stupidest idea i have ever seen on this forums. No one would want to lose the ability to kick the 12k health "tank" spamming bow light attacks in vCoS that came up in random vet.
    @PhantomOcelot
    PC EU
    CP 1000+

  • DuskMarine
    DuskMarine
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    Well now. That's may just be the stupidest idea i have ever seen on this forums. No one would want to lose the ability to kick the 12k health "tank" spamming bow light attacks in vCoS that came up in random vet.

    hmm i wonder what the point of the forums are yall dont want change in anyway shape or form that might change this game for the better. you got a problem with a guy at the start if he doesnt perform kick him but after the halfway point you should lose that ability cause youve already acknowledged you have no problem with them if you havent booted them before that point in time.
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