Light Attacks are for dealing damage and Heavy Attacks are for restoring resources.
Your own damage with fully-charged Heavy Attacks is increased by 40% while active.
Bound Armaments (Bound Armor morph): This morph converts the ability into a Stamina ability and now increases your damage done with Light Attacks while slotted, instead of Heavy Attacks.
Avran_Sylt wrote: »Personally, I'd still keep it buffing heavy attacks. The value could be increased though. Keep the DK unique in that its heavy attacks can more easily fit in with their rotation, as they do a significant amount of damage with that skill.
HA are still likely to be oriented around resource restore, just that DK are identified as having their resource restore, also deal damage.
Avran_Sylt wrote: »Personally, I'd still keep it buffing heavy attacks. The value could be increased though. Keep the DK unique in that its heavy attacks can more easily fit in with their rotation, as they do a significant amount of damage with that skill.
HA are still likely to be oriented around resource restore, just that DK are identified as having their resource restore, also deal damage.
Then they should add the heavy attack damage buff into the base skill, molten weapons.
Chilly-McFreeze wrote: »Avran_Sylt wrote: »Personally, I'd still keep it buffing heavy attacks. The value could be increased though. Keep the DK unique in that its heavy attacks can more easily fit in with their rotation, as they do a significant amount of damage with that skill.
HA are still likely to be oriented around resource restore, just that DK are identified as having their resource restore, also deal damage.
Then they should add the heavy attack damage buff into the base skill, molten weapons.
And what do you suggest for the morph then?
Chilly-McFreeze wrote: »Avran_Sylt wrote: »Personally, I'd still keep it buffing heavy attacks. The value could be increased though. Keep the DK unique in that its heavy attacks can more easily fit in with their rotation, as they do a significant amount of damage with that skill.
HA are still likely to be oriented around resource restore, just that DK are identified as having their resource restore, also deal damage.
Then they should add the heavy attack damage buff into the base skill, molten weapons.
And what do you suggest for the morph then?
One gives brutality, other sorcery
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »Avran_Sylt wrote: »Personally, I'd still keep it buffing heavy attacks. The value could be increased though. Keep the DK unique in that its heavy attacks can more easily fit in with their rotation, as they do a significant amount of damage with that skill.
HA are still likely to be oriented around resource restore, just that DK are identified as having their resource restore, also deal damage.
Then they should add the heavy attack damage buff into the base skill, molten weapons.
And what do you suggest for the morph then?
One gives brutality, other sorcery
How boring...
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »Avran_Sylt wrote: »Personally, I'd still keep it buffing heavy attacks. The value could be increased though. Keep the DK unique in that its heavy attacks can more easily fit in with their rotation, as they do a significant amount of damage with that skill.
HA are still likely to be oriented around resource restore, just that DK are identified as having their resource restore, also deal damage.
Then they should add the heavy attack damage buff into the base skill, molten weapons.
And what do you suggest for the morph then?
One gives brutality, other sorcery
How boring...
https://forums.elderscrollsonline.com/en/discussion/407045/pts-patch-notes-v4-0-0/p1Rebalanced Light and Heavy Attack damage across weapon types to reinforce the concept that Light Attacks are for dealing damage and Heavy Attacks are for restoring resources. In general, this means:
Light Attacks with One Hand and Shield, Dual Wield, Bow, Destruction Staff, and Restoration Staff weapons will deal more damage.
Light Attacks with Two Handed weapons will deal less damage.
Heavy Attacks with Destruction Staff and Restoration Staff weapons will deal more damage.
Heavy Attacks with Two Handed, One Hand and Shield, Dual Wield, and Bow weapons will deal less damage..
seitekisaki wrote: »Its weird cause I know molten armaments sort of works with medium weaves. Its like the skill scales percentage wise up to full heavies to get the full buff. Is it supposed to be like this? Also with the current buffs light attacks seem to hit more with all of its buffs than heavy, is that intended?
https://forums.elderscrollsonline.com/en/discussion/407045/pts-patch-notes-v4-0-0/p1Rebalanced Light and Heavy Attack damage across weapon types to reinforce the concept that Light Attacks are for dealing damage and Heavy Attacks are for restoring resources. In general, this means:
Light Attacks with One Hand and Shield, Dual Wield, Bow, Destruction Staff, and Restoration Staff weapons will deal more damage.
Light Attacks with Two Handed weapons will deal less damage.
Heavy Attacks with Destruction Staff and Restoration Staff weapons will deal more damage.
Heavy Attacks with Two Handed, One Hand and Shield, Dual Wield, and Bow weapons will deal less damage..
They actually buffed heavy attack damage for inferno staves (towards which the Major Sorcery+Heavy Attack Dmg skill is clearly aimed) in this patch.