DPS should not include dps idle time.
This statement confuses me.
Possibly because I've always approached DPS as a dual concept - dummy DPS vs. live DPS. The former represents sustainable potential; the latter, what you can actually do in an environment where you have to dodge attacks, work with broken or partial rotations, handle different immunities or resistances (and you people better pray to all the dark gods no-one ever makes an SMT MMO...), deal with stuns or position displacement, interrupt burn phases with encounter mechanics, and so on.
Granted, some boss encounters in this game might as well be dummy-like. Nevertheless. This is why I set my personal DPS benchmarks in vet dungeons against live opponents, because dummy DPS is not especially meaningful much of the time.
On topic. One, as people have pointed out, CP 173 healer is not the same as CP 173 DPS, especially since high DPS reduces the burden on the healer specifically. Two, statistically there are great CP 173 players and awful CP 700 players, and I've seen more than a bit of both.
Where I fault the idiot who tried to punt the healer and then ended up getting punted themselves is in that a number of vet dungeons, and WGT in particular, are very much about knowing the mechanics. CP might mean something in a trial or in content where you have to meet a DPS threshold (arguably vet Skoria, though I've had a couple of fights where we burned him down well after he blew up all of the islands - lots and lots of shield spells...). In vet HM WGT? Please...
...that said, statistically speaking idiots are not a small demographic in MMOs in general and MMO PUGs in particular.
The_Brosteen wrote: »I bet this happened on pc na. I once had someone tell me they wouldnt do darkshade 2 on vet with anyone lower than 500cp or a dps with less than 30k.
Darkshade 2. This person felt it warranted 30k dps requirement. It ain't that serious. You could have 30k group dps and finish fine.
Just the mentality of alot of people on pc na, kinda ridiculous.
Apache_Kid wrote: »Having a low CP healer is never going to be much of an issue. If that was a damage dealer, the run might have been a little different. I would've probably kept the healer but if there was a DD who was cp 173 in a vet DLC i would've voted to kick.
Glad your run went great. Always fun to get all those achievements at one time.
Great for you, but it's undeniable that it;'s very rare to find a good 170 cp player.
Also, what you described at planar inhibitor and molag kena is the result of extremely high dps, so high that the healer might not even had to heal much, so, i don't really buy it, for all we know he might have been a decent healer with awesome dps and tank.
Considering I first completed vWGT with 73CP as a tank...back before the nerfed the inhibitor into the ground countless times, I really dont understand why people automatically vote to kick anyone. I mean...I have sucessfully completed vROM with a CP173 and CP220 DPS just fine, people seem to act as if its the CP that matters...it doesn't matter very much honestly as long as its over 160...at that point its really up to player skill...and some people level toons almost entirely in dungeons(I know I do, even on my first toon, over half my time was spent in dungeons grinding to VR16) so some players may well surprise you.
Priyasekarssk wrote: »No one will believe the comments, unless its proved. Majority of vet hardmode is DPS race. And DPS CP levels matter a lot in addition to his skills.
Trinity_Is_My_Name wrote: »Yesterday I PUGGED Vet WGT and as soon as I ported in one of the DPS immediately voted to kick the CP 173 player which happened to be our Healer. Since we declined to kick the Healer that player immediately exited Group. I had Crown so I opted for a replacement DPS. Our Party looked like this: CP 1050 DK Tank, CP 173 Sorc Healer, CP 547 DPS (sorry, don't remember what class) and a CP 767 Magicka Sorc DPS. This turned out to be an amazing run. We blasted through the dungeon like we were in a race. When we got to the Planar Inhibitor the CP 767 DPS suggested we do the burn method on the boss. I agreed. We burned her down so quickly she never hit Blue phase and we never touched the Pinion. Quickest boss fight I had the pleasure of being part of in Vet WGT. We reached the final boss and read the scroll. Hard mode. Oh yeah. The CP 547 DPS slipped and died and the Attro spawned and locked me down. We wiped. We immediately respawned and read the scroll again. Hard Mode! We burned her quick and it was done. We ended up getting FIVE Achievements for that run including Speed Run and Hard mode and one I never knew existed: Surviving the fire of the Pinion Boss.
So for the guy or girl that instantly voted to kick someone due to low CP I hope you read this and think twice before instantly voting to kick a player. But you probably did us a favor since the replacement DPS had high skill level and a ton of damage. Give people a chance to see what they can do.
Priyasekarssk wrote: »
No one will believe the comments, unless its proved. Majority of vet hardmode is DPS race. And DPS CP levels matter a lot in addition to his skills.
All dungeons has an normal and vet mode.Quick question that I can't seem to get clarity on. Are the Rank II dungeons also the vet dungeons? Or are their normal rank I and II dungeons and then Vet rank I and II dungeons?
My wife and I play as a team (Tank/Heal) and we're a little weary of joining a rank II dungeon because we're not sure we're ready. All of our rank I's seem so easy. We're around 125 CP at the moment.
Trinity_Is_My_Name wrote: »Yesterday I PUGGED Vet WGT and as soon as I ported in one of the DPS immediately voted to kick the CP 173 player which happened to be our Healer. Since we declined to kick the Healer that player immediately exited Group. I had Crown so I opted for a replacement DPS. Our Party looked like this: CP 1050 DK Tank, CP 173 Sorc Healer, CP 547 DPS (sorry, don't remember what class) and a CP 767 Magicka Sorc DPS. This turned out to be an amazing run. We blasted through the dungeon like we were in a race. When we got to the Planar Inhibitor the CP 767 DPS suggested we do the burn method on the boss. I agreed. We burned her down so quickly she never hit Blue phase and we never touched the Pinion. Quickest boss fight I had the pleasure of being part of in Vet WGT. We reached the final boss and read the scroll. Hard mode. Oh yeah. The CP 547 DPS slipped and died and the Attro spawned and locked me down. We wiped. We immediately respawned and read the scroll again. Hard Mode! We burned her quick and it was done. We ended up getting FIVE Achievements for that run including Speed Run and Hard mode and one I never knew existed: Surviving the fire of the Pinion Boss.
So for the guy or girl that instantly voted to kick someone due to low CP I hope you read this and think twice before instantly voting to kick a player. But you probably did us a favor since the replacement DPS had high skill level and a ton of damage. Give people a chance to see what they can do.
Especially you don't need a healer in Darkshade Caverns II.vamp_emily wrote: »I'm sure it would be a different story if the low CP was a dps instead of a healer.
I don't kick any players from dungeons but when I see a low DPS CP character in a Vet DLC dungeon I know it will not end well.
Pretty much this healers aren't needed anymore in dungeons. Your run went fine because you don't need a healer for any dungeon in this game.
Considering I first completed vWGT with 73CP as a tank...back before the nerfed the inhibitor into the ground countless times, I really dont understand why people automatically vote to kick anyone. I mean...I have sucessfully completed vROM with a CP173 and CP220 DPS just fine, people seem to act as if its the CP that matters...it doesn't matter very much honestly as long as its over 160...at that point its really up to player skill...and some people level toons almost entirely in dungeons(I know I do, even on my first toon, over half my time was spent in dungeons grinding to VR16) so some players may well surprise you.