Fantastic advice, which is what I'm following. I refuse to let someone else build my set, or set my bar. I want to learn those for myself, and determine what works for me.Anotherone773 wrote: »These are the two things i see people struggle with all the time. They try to follow a cookie cutter build and they dont understand what they do wrong and why they arent getting the great results that alcast or the OP is getting even though they spend hours upon hours practicing.
I've been practicing animation canceling. Not for rotation improvement, but to determine if there's improvement doing this.
I've determined there is. I can clearly see for myself how much more damage I can administer doing this and I have to admit I'm amazed how effective it is.
With this, I'm now forming my own combos, swapping bar locations, to take advantage of this.
I enjoy learning this way, because it suits me and my play style. I don't have a test dummy, but I can see the numbers flying on screen to know I'm between 22k - 25k, which is all I need given most have said this is plenty for dungeons.
I have no intention of speed running anything in the game. If it takes 3 minutes long to kill a boss, it takes 3 minutes to kill the boss.
Definitely worth it to build MY character.
Woefulmonkey wrote: »@Anotherone773
Ok just as a quick update.
After following only part of the advice you have in my first test with a very basic rotation and only have purple gear I was able to get to 9.9K dps even when I stumbled many times during the rotations.
The 'Per Hit' damage difference is quite obvious. It looks to be almost double on average.
I now have
3 agility items for jewelry
5 Hundtings Rage items (all have Mundus enchantments)
4 Mechanical Acuity items (2 have Mundus enchantments)
Jewelry and Weapons now have Weapons damage enchantments
Base Weapons Damage is now at 3111
Base Stamina is now at 27202
My Health however is now at 10K which seems way to low, definitely means I will die by many single hit boss attacks even in normal dungeons, but I will work on tweeking things on that front.
I am going to convert all times to 'Mundus' traits and work on altering my CP again.
I will respond back with how things turn out.
Thanks again for taking the time to give this advice.
Anotherone773 wrote: »Anotherone773 wrote: »There are some good posts in here, and some missing the mark a bit...
OP - I would read over every response in here and see how others builds and setups work for them, and learn the nightblade class a little bit more so you can begin to understand why they are suggesting what they are.
I would also start with using an Alcast build like the one found here:
https://alcasthq.com/eso-stamina-nightblade-build-for-pve/
Note that this build is really a full damage build meant for group play, so it will need to have some things changed for you to survive over land - like adding a heal such as Vigor from the Assault skill tree (PvP based). However, this is a very good DPS build to start with, as he goes over everything you need in the forms of enchants, CP, skills, and rotation.
The final part of increasing your DPS is practice practice practice. You will need to spend a lot of time getting used to your skills, and getting the ability to 'weave' them with light attacks so you are using your skills as quickly as possible while also landing light attacks inbetween each sill.
@jkolb2030 This isnt directed at you but you posting that build reminded me of something...and i feel its a good point to make especially on these forums.
Alcast is good for pointing you in the right direction. The thing i hate about alcast and all builds in general is:
1) They are someone elses build. One size doesnt fit all. What works for one person doesnt always work well for someone else. Everyone has a different playstyle and trying to force yourself into someone elses playstyle isnt always a good idea.
2) Alcast builds are very specific to situations, end game pve/pvp. They assume a lot of things that are not common outside of trials. Such as getting a lot of buffs, having dedicated heals and tanks. A trial build and playstyle is very different than overland and even dungeons.
These are the two things i see people struggle with all the time. They try to follow a cookie cutter build and they dont understand what they do wrong and why they arent getting the great results that alcast or the OP is getting even though they spend hours upon hours practicing.
Meanwhile people on the forums keep feeding them the same " Just keep practicing, your doing something wrong." nonsense. Their real problem is they didnt learn to make the build their own for their playstyle and instead are trying to mimic someone else on both build and playstyle.
For example i run a bosmer bowblade with a single bar. I almost never parse a dummy as its more of a novelty to me than practical. People instantly assume that its a crap build. I hit 35k plus ST open world and can hit 20k plus on bosses solo, self buffed( and i have very few), with no poisons and using trash pots. i dont even have a complex rotation, actually i dont have a real rotation as my rotation changes depending on situation and need. I dont do a 1, 2,3,4,,5 ,swap, 1,2,3,4,5, swap or some other nonsense with LA weaves and animation cancelling and all that jazz.
I used the exact build you posted at first and didnt like it. It did not suite my playstyle at all or what i wanted to do with that character. I also found having to do a ridiculously long rotation to be exhausting and boring both. So i kept the base direction of the build and started modifying it. Every modification i would gain a little more DPS and stuff would die easier. Abilities that are a main part of the rotation i found to only be useful in certain situations. So i learned when to keep them in and when to not use them. Rather than just keep them in because someone says so.
That 20k dps i do self buffed, the meta players and elitist will tell you that is way to low. 20k is barely passable for anything vet or endgame so you should stick to normal and open world. But, i watched a video a few weeks ago of someone soloing a trial boss with ~25mil HP. He had combatmetrics up the whole time. His sustain....was 22k.
So one has to ask themselves: If a person can solo a trial boss, with 22k sustain dps when in a group of 12 you arent even 15% of the damage, why is 20-25k dps considered low end? It is good enough to solo at least some trial bosses yet isnt good enough in a trial when you have 11 other players.
the answer to this is actually really simple. Its all ***. The whole meta, must do x amount of dps,gitgud,l2p. Its all a bunch of BS created by meta players and elitists. Their primary goal is to burn through content as fast as possible. So you need to be near max DPS or as close as possible so you can " pull your weight" and content can all be ran in 5 minutes.
These same players are the ones who a month after content is released are complaining about "lack of content" because they burn through all content as fast as possible and then have nothing to do for 3 or 6 months. So they whine about the lack of content. Maybe if they would stop trying to burn through every new dungeon and trial in 5 minutes and actually stop and smell the roses, they might enjoy the game a little more and find content last a lot longer.
That is one reason im so against meta players and elitists. You dont need meta builds to do ALL content in this game and you dont need 6 million dps to do all content in this game. I have proven this in every single one of these games ive played but running newer subpar players through the content on nonmeta builds. And its 10 times more enjoyable because every fight feels like an accomplishment even if its my 50th time running it. Having 3 new people in group and killing that boss for the 50th time feels just as good as the first time i killed it and got to enjoy the accomplishment.
So i always recommend using something like alcast to give you a direction to go, but making a build your own and a playstyle your own.
@Anotherone773
TLDR ; If you read my post i specifically said to read everyones post here and to follow Alcast's build as a starting point to begin to understand his class, role and the gear sets that are available to him. I also only linked Alcasts post as it explains most of the sets/items he uses for his builds.
So your long elaborate speech about how i was offering a cookie cutter build or how i was trying to be some elitist or meta-head is kind of moot. No where did i tell the OP that this how he has to play and the only way to play his class - i was simply giving him a starting point to work from as every other response was also someone else giving him their personal build.
Even though I personally play the meta for vet trials, most of my advice and posts on these forums are far from dictating other players do the same - unless they are specifically asking for methods so they can too can progress to the end game trial meta.
I'm sorry if I struck one of your nerves for a post that was taken completely the wrong way.
@jkolb2030 you obviously didnt read my postLiterally the first line of my post, made your entire post unnecessary.Anotherone773 wrote: »@jkolb2030 This isnt directed at you but you posting that build reminded me of something...and i feel its a good point to make especially on these forums.
You are correct, i skimmed it lol...
Okay, yeah I apologize - my mistake.
Again, it was still a post to point the OP in a direction to build off of a constant instead of piecing a build together as he was doing before.
Anotherone773 wrote: »Something else i thought of..what i see many players( in any game) do is button mashing. If you watch those high dps players on dummies, their button pushes are very calm and relaxed. Very unhurried. They know pushing buttons to fast is pointless and actually worse than not pushing them fast enough. So regardless of how simple or complex the rotations you use are, make sure your not mashing buttons to fast. Take your time. its better to start out slow and as you get use to it build up speed to a good speed in which everything is firing correctly rather than to try to rush through the rotation trying to get a bit more dps. You will find the sweet spot on the speed you need to push buttons to make things happen in the correct order.
Woefulmonkey wrote: »@Anotherone773
Hey, thanks again for all your advice, this is the most progress I have made in DPS since I started investigating about a week ago.
Ok, so I have respect and changed equipment focusing on weapons damage, penetration, and max stamina.
I now have the following gear.
5 Hundings Rage
4 Ashen Grip
3 Agility Jewelry
All Armor has Divines I changes mundus stone to Tower for more stamina
All weapons have Sharpened for penetration
Enchantments
All weapons have + weapon damage effect
All items have either Health or Stamina boots
All Jewelry has +weapon damage
My stats now look like this
Magica 9550 recovery 591 WITH FOOD 13414
Heath 16985 recovery 436 (I am concerned about getting lower than this for survivability) WITH FOOD 21185
Stamina 27405 recovery 837 WITH FOOD 31269
Spell Damage 1572 crit 14%
Weapon Damage 3122 crit 65%
Spell Resistance 14248
Physical Resistance 14248
Crit Resistance 1017
My Weapon Penetration has to be over 5K (CP giving + 3049, 2 daggers giving 1376 each)
With this setup, no buffs, not food and using a simple rotation I was able to get to 11.7K DPS pretty easy.
With FOOD on I made it to 12K DPS.
Is Stamina still too low? (With food stam goes up 4K but I only got about 300 more DPS)
If so any ideas on how to get more Stamina without giving up Health?
Again you have been incredibly helpful way more than the static 'Build' recommendations I have found online.
Just trying to apply them without understanding the importance of Base Weapon Damage, Penetration, and Max Stamina was not helping me much at all.
Anotherone773 wrote: »Something else i thought of..what i see many players( in any game) do is button mashing. If you watch those high dps players on dummies, their button pushes are very calm and relaxed. Very unhurried. They know pushing buttons to fast is pointless and actually worse than not pushing them fast enough. So regardless of how simple or complex the rotations you use are, make sure your not mashing buttons to fast. Take your time. its better to start out slow and as you get use to it build up speed to a good speed in which everything is firing correctly rather than to try to rush through the rotation trying to get a bit more dps. You will find the sweet spot on the speed you need to push buttons to make things happen in the correct order.
Very good point and thanks for pointing it out! I believe I just might be one of those, trying to "make up" for my terrible aussie lag we are so used to having in any MMO. Thought tends to be to just keep hitting 'em and they hopefully will go off as intended....but....with ESO I am noticing that my lag isn't as bad as it was/is in GW2 and therefore I tend to burn thru my resources. SO yea, stepping back,if you will, and slowing down just a tad is working out much better, and I feel I am learning the rotations as well!
So again, thanks for your input, it's helping more than just the OP!
To be honest, it is about everything lining up and enhancing each other. All the different bonusses amplify the dmg. But most importantly, rotation. Person A with the best trials gear in the game can pull 15k if he plays with a terrible rotation. Person B can pull 50k with the same gear because he has a close to perfect rotation. Its as simple as that.Woefulmonkey wrote: »@Anotherone773
Thanks again for all your help. I feel I have a much clearer understanding of how to manipulate DPS at a basic level now.
I was able to get up to 12.5K dps by switch my mundus boon to the Warrior for weapons damage.
I then tried to increase my stamina by sacrificing health but that had no affect on the DPS. (This is probably because I am using strong attacks not fast attacks in between skills and not using a back rotation)
I think to get more DPS with my existing rotation at this point I would have to increase weapons damage somehow (their appears to be a way to get to 4K but I don't know what that takes).
Other than that I think I would need to add a 'back' rotation to add more dots, but I don't know if I want that level of management for combat. I do use swap rotations for the Healer and Tank but that is very situational and not a constant switching scenario.
I will also try using the 'damage boost' trait for weapons but I have about 30 days before I unlock that for daggers.
Until then I will keep an eye out for better monster gear that improves weapons dmg and experiment with Potions since I don't use them at the moment.
LOL still not seeing how people are getting 32 to 56 DPS just through rotations and marginal changes through equipment and CP settings. I mean if I am struggling to nickel and dime my way to 15K it seems crazy that somehow people are managing to double and nearly quadruple that DPS.
Woefulmonkey wrote: »@Anotherone773
Thanks again for all your help. I feel I have a much clearer understanding of how to manipulate DPS at a basic level now.
I was able to get up to 12.5K dps by switch my mundus boon to the Warrior for weapons damage.
I then tried to increase my stamina by sacrificing health but that had no affect on the DPS. (This is probably because I am using strong attacks not fast attacks in between skills and not using a back rotation)
I think to get more DPS with my existing rotation at this point I would have to increase weapons damage somehow (their appears to be a way to get to 4K but I don't know what that takes).
Other than that I think I would need to add a 'back' rotation to add more dots, but I don't know if I want that level of management for combat. I do use swap rotations for the Healer and Tank but that is very situational and not a constant switching scenario.
I will also try using the 'damage boost' trait for weapons but I have about 30 days before I unlock that for daggers.
Until then I will keep an eye out for better monster gear that improves weapons dmg and experiment with Potions since I don't use them at the moment.
LOL still not seeing how people are getting 32 to 56 DPS just through rotations and marginal changes through equipment and CP settings. I mean if I am struggling to nickel and dime my way to 15K it seems crazy that somehow people are managing to double and nearly quadruple that DPS.
Anotherone773 wrote: »@Joxer61 No vet pugs are full of elitists and people who want to speed run. I dont PUG vets because of the players i encounter in them. Literally suck all the enjoyment out of the game for me. I find normal dungeon PUGs to be far more enjoyable. When i get less busy in life i will probably start a guild that focuses on casual and newbie group content runs. I usually do that in every game. Just the older you get the busier you seem to get so havent had the time to even consider tossing a guild together.
I love running newbies through raids though. so much more fun and rewarding. Killing bosses with 2-3 new players in group is much more fulfilling than running the same trial with the same group for the 50th time as part of a weekly routine. I go out of my way to not make my gaming like a job, since i have one of those.
Woefulmonkey wrote: »@Anotherone773
Thanks again for all your help. I feel I have a much clearer understanding of how to manipulate DPS at a basic level now.
I was able to get up to 12.5K dps by switch my mundus boon to the Warrior for weapons damage.
I then tried to increase my stamina by sacrificing health but that had no affect on the DPS. (This is probably because I am using strong attacks not fast attacks in between skills and not using a back rotation)
I think to get more DPS with my existing rotation at this point I would have to increase weapons damage somehow (their appears to be a way to get to 4K but I don't know what that takes).
Other than that I think I would need to add a 'back' rotation to add more dots, but I don't know if I want that level of management for combat. I do use swap rotations for the Healer and Tank but that is very situational and not a constant switching scenario.
I will also try using the 'damage boost' trait for weapons but I have about 30 days before I unlock that for daggers.
Until then I will keep an eye out for better monster gear that improves weapons dmg and experiment with Potions since I don't use them at the moment.
LOL still not seeing how people are getting 32 to 56 DPS just through rotations and marginal changes through equipment and CP settings. I mean if I am struggling to nickel and dime my way to 15K it seems crazy that somehow people are managing to double and nearly quadruple that DPS.
Marshall1289 wrote: »@Yamakaziing You've necroed a very old post, the most recent comment is April 27.