ZOS_GinaBruno wrote: »Hi all, we ran across some missed patch notes that we'll be adding to the original post, but wanted to call them out here so it's clear what got added:
Itemization Balance
Item Sets
- Earthgore: This item set now heals for the same amount over 6 seconds instead of 3 seconds.
Developer Comment:Earthgore was too bursty for a strong AOE heal. This change will keep the high power heal, but make it less destructive in PvP gameplay, where an entire group is near invulnerable over the 3 seconds that the old Earthgore would be activated.- Hiricine's Veneer: This item set now reduces the cost of all Stamina abilities by 4% instead of increasing Stamina Recovery for you and your group by 12%.
Toc de Malsvi wrote: »I at last agree with something you posted. I have run it with Bow/Bow(low weapon dmg) No-CP BGs with pugs. Only active heal I have for allies was vigor, I topped 250k healing regularly.
Normally with troll king I'm sitting at 160k in match where I get to heal a lot. EarthGore is insane burst healing without having to invest as a healer. I love it, but its definitely overperforming.
Toc de Malsvi wrote: »I at last agree with something you posted. I have run it with Bow/Bow(low weapon dmg) No-CP BGs with pugs. Only active heal I have for allies was vigor, I topped 250k healing regularly.
Normally with troll king I'm sitting at 160k in match where I get to heal a lot. EarthGore is insane burst healing without having to invest as a healer. I love it, but its definitely overperforming.
NegativeVibes wrote: »Give it something crazy like a 2-3 minute cool down and ai think it would be ok
Even a 1s delay would have potentially serious consequences. But I like the idea of a build up to the healing as a fix.
Waffennacht wrote: »Curious...
Doubled the healing time you say?
Couldn't running essentially double the earthgores negate that Nerf entirely?
Really well written post. From what I gathered, essentially 1-2 EGs have a massive impact on the groups.
Should be easy to up that to 2-4.
Unfortunately, I find the whole 12v12 etc pretty weak. Seems more of just ult than anything else
OP is right, Earthgore is overperfoming
Earthgore function should be providing an incredibible heal, but only few times because of the long cooldown.
The problem is that multiple Earthgore completely change its function. Considering that Earthgore has a duration of 3 seconds and a cooldown of 35, in an hypotetical scenery were 12 people have all Earthgore and are able to proc it at will, they would have 100% Earthgore proc. That's incredibly broken.
Realistically you can do that, but till the concept "awesome heal every 30 seconds" gets throw out the window.
Imho a god way to nerf Earthgore by keeping its original function the same would be add some sort to internal cooldown for every target hit by Heartgore.
What i mean is this: if you get healed by Heartgore, you can't get healed by Earthgore, even another one, for 30-35 seconds. This would be added to the normal cooldown.
Toc de Malsvi wrote: »I at last agree with something you posted. I have run it with Bow/Bow(low weapon dmg) No-CP BGs with pugs. Only active heal I have for allies was vigor, I topped 250k healing regularly.
Normally with troll king I'm sitting at 160k in match where I get to heal a lot. EarthGore is insane burst healing without having to invest as a healer. I love it, but its definitely overperforming.
Thats not true. I think we also agreed about getting CP out of BGs.
But if you use draining shot, odds are you also use the draining shot exploit, so if I see you in game and you do that, I will bag you
OP is right, Earthgore is overperfoming
Earthgore function should be providing an incredibible heal, but only few times because of the long cooldown.
The problem is that multiple Earthgore completely change its function. Considering that Earthgore has a duration of 3 seconds and a cooldown of 35, in an hypotetical scenery were 12 people have all Earthgore and are able to proc it at will, they would have 100% Earthgore proc. That's incredibly broken.
Realistically you can do that, but till the concept "awesome heal every 30 seconds" gets throw out the window.
Imho a god way to nerf Earthgore by keeping its original function the same would be add some sort to internal cooldown for every target hit by Heartgore.
What i mean is this: if you get healed by Heartgore, you can't get healed by Earthgore, even another one, for 30-35 seconds. This would be added to the normal cooldown.
They need to just remove ALL 2 pc from PVP then maybe people will finally stop crying - these threads just bore me.Toc de Malsvi wrote: »I at last agree with something you posted. I have run it with Bow/Bow(low weapon dmg) No-CP BGs with pugs. Only active heal I have for allies was vigor, I topped 250k healing regularly.
Normally with troll king I'm sitting at 160k in match where I get to heal a lot. EarthGore is insane burst healing without having to invest as a healer. I love it, but its definitely overperforming.
Thats not true. I think we also agreed about getting CP out of BGs.
But if you use draining shot, odds are you also use the draining shot exploit, so if I see you in game and you do that, I will bag you
I just made my first bow character (other than my one in 2014 which changed to a magblade in a couple days!) - IDK any exploits - but I don't want to accidentally do this ever - must it be purposefully done? Or can it accidentally happen?
Please tell or pm me details?
https://www.youtube.com/watch?v=GsMhC1d7AfQ OP is right, Earthgore is overperfoming
Earthgore function should be providing an incredibible heal, but only few times because of the long cooldown.
The problem is that multiple Earthgore completely change its function. Considering that Earthgore has a duration of 3 seconds and a cooldown of 35, in an hypotetical scenery were 12 people have all Earthgore and are able to proc it at will, they would have 100% Earthgore proc. That's incredibly broken.
Realistically you can do that, but till the concept "awesome heal every 30 seconds" gets throw out the window.
Imho a god way to nerf Earthgore by keeping its original function the same would be add some sort to internal cooldown for every target hit by Heartgore.
What i mean is this: if you get healed by Heartgore, you can't get healed by Earthgore, even another one, for 30-35 seconds. This would be added to the normal cooldown.
They need to just remove ALL 2 pc from PVP then maybe people will finally stop crying - these threads just bore me.Toc de Malsvi wrote: »I at last agree with something you posted. I have run it with Bow/Bow(low weapon dmg) No-CP BGs with pugs. Only active heal I have for allies was vigor, I topped 250k healing regularly.
Normally with troll king I'm sitting at 160k in match where I get to heal a lot. EarthGore is insane burst healing without having to invest as a healer. I love it, but its definitely overperforming.
Thats not true. I think we also agreed about getting CP out of BGs.
But if you use draining shot, odds are you also use the draining shot exploit, so if I see you in game and you do that, I will bag you
I just made my first bow character (other than my one in 2014 which changed to a magblade in a couple days!) - IDK any exploits - but I don't want to accidentally do this ever - must it be purposefully done? Or can it accidentally happen?
Please tell or pm me details?
Made a video just for you. i'll give it its own threadhttps://www.youtube.com/watch?v=GsMhC1d7AfQ
OP is right, Earthgore is overperfoming
Earthgore function should be providing an incredibible heal, but only few times because of the long cooldown.
The problem is that multiple Earthgore completely change its function. Considering that Earthgore has a duration of 3 seconds and a cooldown of 35, in an hypotetical scenery were 12 people have all Earthgore and are able to proc it at will, they would have 100% Earthgore proc. That's incredibly broken.
Realistically you can do that, but till the concept "awesome heal every 30 seconds" gets throw out the window.
Imho a god way to nerf Earthgore by keeping its original function the same would be add some sort to internal cooldown for every target hit by Heartgore.
What i mean is this: if you get healed by Heartgore, you can't get healed by Earthgore, even another one, for 30-35 seconds. This would be added to the normal cooldown.
They need to just remove ALL 2 pc from PVP then maybe people will finally stop crying - these threads just bore me.Toc de Malsvi wrote: »I at last agree with something you posted. I have run it with Bow/Bow(low weapon dmg) No-CP BGs with pugs. Only active heal I have for allies was vigor, I topped 250k healing regularly.
Normally with troll king I'm sitting at 160k in match where I get to heal a lot. EarthGore is insane burst healing without having to invest as a healer. I love it, but its definitely overperforming.
Thats not true. I think we also agreed about getting CP out of BGs.
But if you use draining shot, odds are you also use the draining shot exploit, so if I see you in game and you do that, I will bag you
I just made my first bow character (other than my one in 2014 which changed to a magblade in a couple days!) - IDK any exploits - but I don't want to accidentally do this ever - must it be purposefully done? Or can it accidentally happen?
Please tell or pm me details?
Made a video just for you. i'll give it its own threadhttps://www.youtube.com/watch?v=GsMhC1d7AfQ
Toc de Malsvi wrote: »OP is right, Earthgore is overperfoming
Earthgore function should be providing an incredibible heal, but only few times because of the long cooldown.
The problem is that multiple Earthgore completely change its function. Considering that Earthgore has a duration of 3 seconds and a cooldown of 35, in an hypotetical scenery were 12 people have all Earthgore and are able to proc it at will, they would have 100% Earthgore proc. That's incredibly broken.
Realistically you can do that, but till the concept "awesome heal every 30 seconds" gets throw out the window.
Imho a god way to nerf Earthgore by keeping its original function the same would be add some sort to internal cooldown for every target hit by Heartgore.
What i mean is this: if you get healed by Heartgore, you can't get healed by Earthgore, even another one, for 30-35 seconds. This would be added to the normal cooldown.
They need to just remove ALL 2 pc from PVP then maybe people will finally stop crying - these threads just bore me.Toc de Malsvi wrote: »I at last agree with something you posted. I have run it with Bow/Bow(low weapon dmg) No-CP BGs with pugs. Only active heal I have for allies was vigor, I topped 250k healing regularly.
Normally with troll king I'm sitting at 160k in match where I get to heal a lot. EarthGore is insane burst healing without having to invest as a healer. I love it, but its definitely overperforming.
Thats not true. I think we also agreed about getting CP out of BGs.
But if you use draining shot, odds are you also use the draining shot exploit, so if I see you in game and you do that, I will bag you
I just made my first bow character (other than my one in 2014 which changed to a magblade in a couple days!) - IDK any exploits - but I don't want to accidentally do this ever - must it be purposefully done? Or can it accidentally happen?
Please tell or pm me details?
Made a video just for you. i'll give it its own threadhttps://www.youtube.com/watch?v=GsMhC1d7AfQ
This doesn't benefit me, and I'm struggling to see how it could really benefit someone else other than trying to knock someone off a cliff. You lose an incredible amount of stamina doing this and you gain no healing and little to no damage. The heal of draining shot is super important for me and highly underrated. You lose the heal by doing this, it just burns your stam for nothing.
OP is right, Earthgore is overperfoming
Earthgore function should be providing an incredibible heal, but only few times because of the long cooldown.
The problem is that multiple Earthgore completely change its function. Considering that Earthgore has a duration of 3 seconds and a cooldown of 35, in an hypotetical scenery were 12 people have all Earthgore and are able to proc it at will, they would have 100% Earthgore proc. That's incredibly broken.
Realistically you can do that, but till the concept "awesome heal every 30 seconds" gets throw out the window.
Imho a god way to nerf Earthgore by keeping its original function the same would be add some sort to internal cooldown for every target hit by Heartgore.
What i mean is this: if you get healed by Heartgore, you can't get healed by Earthgore, even another one, for 30-35 seconds. This would be added to the normal cooldown.
OP is right, Earthgore is overperfoming
Earthgore function should be providing an incredibible heal, but only few times because of the long cooldown.
The problem is that multiple Earthgore completely change its function. Considering that Earthgore has a duration of 3 seconds and a cooldown of 35, in an hypotetical scenery were 12 people have all Earthgore and are able to proc it at will, they would have 100% Earthgore proc. That's incredibly broken.
Realistically you can do that, but till the concept "awesome heal every 30 seconds" gets throw out the window.
Imho a god way to nerf Earthgore by keeping its original function the same would be add some sort to internal cooldown for every target hit by Heartgore.
What i mean is this: if you get healed by Heartgore, you can't get healed by Earthgore, even another one, for 30-35 seconds. This would be added to the normal cooldown.
Honestly, I think there just shouldn't be a set providing an AoE burst heal/very powerful HoT that in essence funtions as a burst heal.
A set proc that saves one player when they would otherwise die is one thing, a proc that saves a group a whole other one.