Vines is there for sustain. Each time it heals you gain 500 magicka or stamina (whichever is lower). It also helps dps stay alive via minor lifesteal, and helps keep minor toughness from passives up.
The stamina return from bull netch alone isn't ebough to facilitate permablocking, and unlike dragon knights we can't just get a ton of resources back every time we pop an ultimate. I run a hybrid build with nearly 2k magicka recovery, so the cost of keeping vines active is minimal in comparison to the stamina return I get from it, especially on things like AA axes
Savos_Saren wrote: »Vines is there for sustain. Each time it heals you gain 500 magicka or stamina (whichever is lower). It also helps dps stay alive via minor lifesteal, and helps keep minor toughness from passives up.
The stamina return from bull netch alone isn't ebough to facilitate permablocking, and unlike dragon knights we can't just get a ton of resources back every time we pop an ultimate. I run a hybrid build with nearly 2k magicka recovery, so the cost of keeping vines active is minimal in comparison to the stamina return I get from it, especially on things like AA axes
Do you really need to run elemental blockade if you’re already running gripping shards? That’ll free up a slot for a Inner Fire that your party can synergize with (which would help return their resources).
The frost staff taunt doesn’t add major fracture or major breach... which you already get from your SnB taunt.
Your numbers for block cost are more than a little off. You're aware they were increased with dragon bones, right? Base block cost is closer to 1100 now. After passives for staff or shield youre looking at 700-800. Add in 75~ points in cp for block cost reduction and you're closer to 500-600.
***I run infused armor with tristat glyphs, not sturdy. I tend to prefer recovery (mag) on jewelry over block cost reduction given the combination of potions, synergies, nature's gift, and netch.*** More recovery means more control, healing, debuffing, and damage - *all block cost glyphs do for you is make you tankier (and as any eso tank knows, if you aren't buffing and supporting the group you aren't doing your job).*
$You also aren't taking into account the stamina drain, alongside blocking, that pierce and heroic slash bring into the equation.$
/Like I said, my system works and works well./ You can theorycraft on paper all you want, but numbers rarely translate to gameplay as smoothly as theorycrafters would like to imply.
"numbers rarely translate to gameplay as smoothly as theorycrafters would like to imply."
I actually use the frost staff taunt on a fairly often basis, and, since it's made to be a tanking weapon (to give the destro staff line some variety instead of three types of DPS), there shouldn't be any reason to get rid of the taunt. And like I've said before, if you need to heavy attack, use your other staff. There is bar swapping for a reason.
In summary:
I actually use the frost staff taunt on a fairly often basis, and, since it's made to be a tanking weapon (to give the destro staff line some variety instead of three types of DPS), there shouldn't be any reason to get rid of the taunt. And like I've said before, if you need to heavy attack, use your other staff. There is bar swapping for a reason.
In summary:
Destruction Staff, do you realize what this means? It means it's a staff used for DESTRUCTION, not to protect yourself, it's ridiculous that a staff is used for tanking., and it's garbage at it anyway, so just make it a pure dps staff like the others, and instead make some other weapon skill line based around magic and protective magical weapon in particular.
Savos_Saren wrote: »@Lynx7386
Hmmm... if frost DPS isn’t supposed to be a thing- I wonder why the passive “Piercing Cold” exists on a Warden?
Probably to keep frost DPS in line with fire and lighting DPS. Comparable to the passives “Energized” from Sorcs and “World in Ruin” from DKs.
Savos_Saren wrote: »@Lynx7386
Hmmm... if frost DPS isn’t supposed to be a thing- I wonder why the passive “Piercing Cold” exists on a Warden?
Probably to keep frost DPS in line with fire and lighting DPS. Comparable to the passives “Energized” from Sorcs and “World in Ruin” from DKs.
DocFrost72 wrote: »Savos_Saren wrote: »@Lynx7386
Hmmm... if frost DPS isn’t supposed to be a thing- I wonder why the passive “Piercing Cold” exists on a Warden?
Probably to keep frost DPS in line with fire and lighting DPS. Comparable to the passives “Energized” from Sorcs and “World in Ruin” from DKs.
Tbf, ice forms the middle ground. Fire does 8%more single target, shock gets 8% aoe. On wardens, ice gets 6% to all. In this way, it's meant to be a strong middle ground. The issue with ice is that it gives a buff the tank gives out like candy, whereas burning and concussed are always handy to have more uptime on.
My ice mage isn't bad, but the one thing it could use is honestly a slight bump in ice damage. Ice only, or it risks upping magicka a bit much. That's why I like that passive execute idea.
DocFrost72 wrote: »Savos_Saren wrote: »@Lynx7386
Hmmm... if frost DPS isn’t supposed to be a thing- I wonder why the passive “Piercing Cold” exists on a Warden?
Probably to keep frost DPS in line with fire and lighting DPS. Comparable to the passives “Energized” from Sorcs and “World in Ruin” from DKs.
Tbf, ice forms the middle ground. Fire does 8%more single target, shock gets 8% aoe. On wardens, ice gets 6% to all. In this way, it's meant to be a strong middle ground. The issue with ice is that it gives a buff the tank gives out like candy, whereas burning and concussed are always handy to have more uptime on.
My ice mage isn't bad, but the one thing it could use is honestly a slight bump in ice damage. Ice only, or it risks upping magicka a bit much. That's why I like that passive execute idea.
Thing is, the piercing cold passive stacks with the 8% bonus from fire or lightning. Instead of just 6% more damage on winters revenge, you would be getting 14% if you had a lightning staff equipped
Youre putting entirely too much emphasis on the name. It isn't meant to be taken literally: destruction staff just refers to the destruction school of magic in elder scrolls more, which is composed of the three primary elemental types (fire, shock, and frost).
In previous iterations of the elder scrolls series, frost magic was certainly more defensive oriented than fire or lightning, primarily due to it slowing, rooting, and draining stamina.
Youre putting entirely too much emphasis on the name. It isn't meant to be taken literally: destruction staff just refers to the destruction school of magic in elder scrolls more, which is composed of the three primary elemental types (fire, shock, and frost).
In previous iterations of the elder scrolls series, frost magic was certainly more defensive oriented than fire or lightning, primarily due to it slowing, rooting, and draining stamina.
You can't put too much emphasis on something that is solely made for damage since Arena. Destruction magic is all magic that rends defenses or harms an enemy. If that were the case, there should be damaging abilities in the Restoration Staff skill line, because that's just a name.
In case you need to look at the effects of destruction spells throughout the games...
http://en.uesp.net/wiki/Arena:The_Known_Spellbook
http://en.uesp.net/wiki/Daggerfall:Destruction_Spells
http://en.uesp.net/wiki/Morrowind:Destruction_Spells
http://en.uesp.net/wiki/Oblivion:Destruction_Spells
http://en.uesp.net/wiki/Skyrim:Destruction_Spells
In no previous Elder Scrolls game was frost more defensive than fire or shock magics.
Only in Skyrim did frost spells damage stamina and slow.
For variety, ice staff tanking is fine, but thematically and regarding lore, it's bad. I like the idea of a magical tanking weapon, but if they want it to be a thing, they can make an Alteration or Illusion staff weapon line for it.
I don't want to sound rude or be mean, but I honestly don't think you know what you're talking about regarding magic in the Elder Scrolls universe...
Savos_Saren wrote: »
I play a tank warden, and I rather like my frost staff tyvm.
If you want to use the frost staff for dps, just avoid tri-focus and concede to the fact that you're going to have poor results because you're trying to use a tanking weapon in a damage role. It's no different than stamina dps trying to use 1h&shield for damage.
Nobody cared about frost dps until the option was taken away.
I actually use the frost staff taunt on a fairly often basis, and, since it's made to be a tanking weapon (to give the destro staff line some variety instead of three types of DPS), there shouldn't be any reason to get rid of the taunt. And like I've said before, if you need to heavy attack, use your other staff. There is bar swapping for a reason.
In summary:
Destruction Staff, do you realize what this means? It means it's a staff used for DESTRUCTION, not to protect yourself, it's ridiculous that a staff is used for tanking., and it's garbage at it anyway, so just make it a pure dps staff like the others, and instead make some other weapon skill line based around magic and protective magical weapon in particular.
Youre putting entirely too much emphasis on the name. It isn't meant to be taken literally: destruction staff just refers to the destruction school of magic in elder scrolls more, which is composed of the three primary elemental types (fire, shock, and frost).
In previous iterations of the elder scrolls series, frost magic was certainly more defensive oriented than fire or lightning, primarily due to it slowing, rooting, and draining stamina.
In eso, stamina drain for frost (along side magicka drain for shock) would be completely overpowered in pvp, and completely useless in pve, so the developers at zenimax have adjusted the benefits of each damage type, choosing single target and burn dots for fire, area damage for lightning, and defensive utility (which in an mmorpg translates to tanking) for Frost.
Here's the real kicker to ruin your dreams of frost dps, though: there is not a single change that can be made to make frost competitive without displacing fire or lightning staves. If you buff frost to the point that it's a preferred dps weapon, you'll have all the fire and/or lightning staff users coming here crying that their meta is gone. The devs understood this caveat, and so they moved frost away from a damage role and towards a magicka tanking role. This kept the fire/lightning dpsers happy, and made those who wanted magicka tanking happy. The only people left out are those who wanted frost dps, all 10 of them that are now throwing a tantrum on the forums trying to make it seem like everyone wants what they do.
Savos_Saren wrote: »
Youre putting entirely too much emphasis on the name. It isn't meant to be taken literally: destruction staff just refers to the destruction school of magic in elder scrolls more, which is composed of the three primary elemental types (fire, shock, and frost).
In previous iterations of the elder scrolls series, frost magic was certainly more defensive oriented than fire or lightning, primarily due to it slowing, rooting, and draining stamina.
You can't put too much emphasis on something that is solely made for damage since Arena. Destruction magic is all magic that rends defenses or harms an enemy. If that were the case, there should be damaging abilities in the Restoration Staff skill line, because that's just a name.
In case you need to look at the effects of destruction spells throughout the games...
http://en.uesp.net/wiki/Arena:The_Known_Spellbook
http://en.uesp.net/wiki/Daggerfall:Destruction_Spells
http://en.uesp.net/wiki/Morrowind:Destruction_Spells
http://en.uesp.net/wiki/Oblivion:Destruction_Spells
http://en.uesp.net/wiki/Skyrim:Destruction_Spells
In no previous Elder Scrolls game was frost more defensive than fire or shock magics.
Only in Skyrim did frost spells damage stamina and slow.
For variety, ice staff tanking is fine, but thematically and regarding lore, it's bad. I like the idea of a magical tanking weapon, but if they want it to be a thing, they can make an Alteration or Illusion staff weapon line for it.
I don't want to sound rude or be mean, but I honestly don't think you know what you're talking about regarding magic in the Elder Scrolls universe...
Exactly. And, if I recall correctly, Skyrim even had "spell bound" weapons. (swords, bows, etc) Why isn't there a "Spellbound Sword and Shield"?
Savos_Saren wrote: »I know that people consider Fire and Lightning damage to be the go-to for magicka-based DPS. And I know that a lot of people think that MagWardens are low on the totem pole for DPS. My suggestion is that they keep some of the aspects of Ice Staff tanking (the block mechanics passive) but remove the taunt. In my time as an Ice Warden tank- I've always had SnB on my front bar (with a taunt) and Ice Staff back barred.
If you remove the taunt from Ice Staves- it'll allow DPSers interested in ice abilities to have more meaningful gameplay without interrupting the Tank's taunt.
If you add a small execute (ie: light/heavy attacks do ##/##% more damage to low health enemies) it'll also make ice DPS more appealing.
What do you think, Wardens?
I actually use the frost staff taunt on a fairly often basis, and, since it's made to be a tanking weapon (to give the destro staff line some variety instead of three types of DPS), there shouldn't be any reason to get rid of the taunt. And like I've said before, if you need to heavy attack, use your other staff. There is bar swapping for a reason.
In summary:
Destruction Staff, do you realize what this means? It means it's a staff used for DESTRUCTION, not to protect yourself, it's ridiculous that a staff is used for tanking., and it's garbage at it anyway, so just make it a pure dps staff like the others, and instead make some other weapon skill line based around magic and protective magical weapon in particular.
Youre putting entirely too much emphasis on the name. It isn't meant to be taken literally: destruction staff just refers to the destruction school of magic in elder scrolls more, which is composed of the three primary elemental types (fire, shock, and frost).
In previous iterations of the elder scrolls series, frost magic was certainly more defensive oriented than fire or lightning, primarily due to it slowing, rooting, and draining stamina.
In eso, stamina drain for frost (along side magicka drain for shock) would be completely overpowered in pvp, and completely useless in pve, so the developers at zenimax have adjusted the benefits of each damage type, choosing single target and burn dots for fire, area damage for lightning, and defensive utility (which in an mmorpg translates to tanking) for Frost.
Here's the real kicker to ruin your dreams of frost dps, though: there is not a single change that can be made to make frost competitive without displacing fire or lightning staves. If you buff frost to the point that it's a preferred dps weapon, you'll have all the fire and/or lightning staff users coming here crying that their meta is gone. The devs understood this caveat, and so they moved frost away from a damage role and towards a magicka tanking role. This kept the fire/lightning dpsers happy, and made those who wanted magicka tanking happy. The only people left out are those who wanted frost dps, all 10 of them that are now throwing a tantrum on the forums trying to make it seem like everyone wants what they do.
Slowing, rooting draining stamina, is an offensive effect not a defensive effect. You are not protecting yourself, you are draining the enemy, as a result you will kill him, this does not sound like defensive to me.
Let me say something that it's similar to what you've said, let's say that i cut off the arm of an enemy, as a result he cannot swing his sword anymore, would you say that this was a defensive move because now he can no longer attack, therefore there is nothing to defend against anymore? There is a clear line between defense and offense, defense is parrying, blocking, holding, but as soon as you counterattack, that is considered offense, not defense.
i don't agree, they could make frost staff better for something that lightning and fire are not as good at, that is not as ridiculous as taking, i mean, tanking with a stick when you can use a shield, that has larger area and is made of metal, how does that make any sense at all? Or just make it the go to choice for wardens since they are already frost based
I actually use the frost staff taunt on a fairly often basis, and, since it's made to be a tanking weapon (to give the destro staff line some variety instead of three types of DPS), there shouldn't be any reason to get rid of the taunt. And like I've said before, if you need to heavy attack, use your other staff. There is bar swapping for a reason.
In summary:
Destruction Staff, do you realize what this means? It means it's a staff used for DESTRUCTION, not to protect yourself, it's ridiculous that a staff is used for tanking., and it's garbage at it anyway, so just make it a pure dps staff like the others, and instead make some other weapon skill line based around magic and protective magical weapon in particular.
Youre putting entirely too much emphasis on the name. It isn't meant to be taken literally: destruction staff just refers to the destruction school of magic in elder scrolls more, which is composed of the three primary elemental types (fire, shock, and frost).
In previous iterations of the elder scrolls series, frost magic was certainly more defensive oriented than fire or lightning, primarily due to it slowing, rooting, and draining stamina.
In eso, stamina drain for frost (along side magicka drain for shock) would be completely overpowered in pvp, and completely useless in pve, so the developers at zenimax have adjusted the benefits of each damage type, choosing single target and burn dots for fire, area damage for lightning, and defensive utility (which in an mmorpg translates to tanking) for Frost.
Here's the real kicker to ruin your dreams of frost dps, though: there is not a single change that can be made to make frost competitive without displacing fire or lightning staves. If you buff frost to the point that it's a preferred dps weapon, you'll have all the fire and/or lightning staff users coming here crying that their meta is gone. The devs understood this caveat, and so they moved frost away from a damage role and towards a magicka tanking role. This kept the fire/lightning dpsers happy, and made those who wanted magicka tanking happy. The only people left out are those who wanted frost dps, all 10 of them that are now throwing a tantrum on the forums trying to make it seem like everyone wants what they do.
Slowing, rooting draining stamina, is an offensive effect not a defensive effect. You are not protecting yourself, you are draining the enemy, as a result you will kill him, this does not sound like defensive to me.
Let me say something that it's similar to what you've said, let's say that i cut off the arm of an enemy, as a result he cannot swing his sword anymore, would you say that this was a defensive move because now he can no longer attack, therefore there is nothing to defend against anymore? There is a clear line between defense and offense, defense is parrying, blocking, holding, but as soon as you counterattack, that is considered offense, not defense.
i don't agree, they could make frost staff better for something that lightning and fire are not as good at, that is not as ridiculous as taking, i mean, tanking with a stick when you can use a shield, that has larger area and is made of metal, how does that make any sense at all? Or just make it the go to choice for wardens since they are already frost based
I actually use the frost staff taunt on a fairly often basis, and, since it's made to be a tanking weapon (to give the destro staff line some variety instead of three types of DPS), there shouldn't be any reason to get rid of the taunt. And like I've said before, if you need to heavy attack, use your other staff. There is bar swapping for a reason.
In summary:
Destruction Staff, do you realize what this means? It means it's a staff used for DESTRUCTION, not to protect yourself, it's ridiculous that a staff is used for tanking., and it's garbage at it anyway, so just make it a pure dps staff like the others, and instead make some other weapon skill line based around magic and protective magical weapon in particular.
Youre putting entirely too much emphasis on the name. It isn't meant to be taken literally: destruction staff just refers to the destruction school of magic in elder scrolls more, which is composed of the three primary elemental types (fire, shock, and frost).
In previous iterations of the elder scrolls series, frost magic was certainly more defensive oriented than fire or lightning, primarily due to it slowing, rooting, and draining stamina.
In eso, stamina drain for frost (along side magicka drain for shock) would be completely overpowered in pvp, and completely useless in pve, so the developers at zenimax have adjusted the benefits of each damage type, choosing single target and burn dots for fire, area damage for lightning, and defensive utility (which in an mmorpg translates to tanking) for Frost.
Here's the real kicker to ruin your dreams of frost dps, though: there is not a single change that can be made to make frost competitive without displacing fire or lightning staves. If you buff frost to the point that it's a preferred dps weapon, you'll have all the fire and/or lightning staff users coming here crying that their meta is gone. The devs understood this caveat, and so they moved frost away from a damage role and towards a magicka tanking role. This kept the fire/lightning dpsers happy, and made those who wanted magicka tanking happy. The only people left out are those who wanted frost dps, all 10 of them that are now throwing a tantrum on the forums trying to make it seem like everyone wants what they do.
Slowing, rooting draining stamina, is an offensive effect not a defensive effect. You are not protecting yourself, you are draining the enemy, as a result you will kill him, this does not sound like defensive to me.
Let me say something that it's similar to what you've said, let's say that i cut off the arm of an enemy, as a result he cannot swing his sword anymore, would you say that this was a defensive move because now he can no longer attack, therefore there is nothing to defend against anymore? There is a clear line between defense and offense, defense is parrying, blocking, holding, but as soon as you counterattack, that is considered offense, not defense.
i don't agree, they could make frost staff better for something that lightning and fire are not as good at, that is not as ridiculous as taking, i mean, tanking with a stick when you can use a shield, that has larger area and is made of metal, how does that make any sense at all? Or just make it the go to choice for wardens since they are already frost basedI actually use the frost staff taunt on a fairly often basis, and, since it's made to be a tanking weapon (to give the destro staff line some variety instead of three types of DPS), there shouldn't be any reason to get rid of the taunt. And like I've said before, if you need to heavy attack, use your other staff. There is bar swapping for a reason.
In summary:
Destruction Staff, do you realize what this means? It means it's a staff used for DESTRUCTION, not to protect yourself, it's ridiculous that a staff is used for tanking., and it's garbage at it anyway, so just make it a pure dps staff like the others, and instead make some other weapon skill line based around magic and protective magical weapon in particular.
Youre putting entirely too much emphasis on the name. It isn't meant to be taken literally: destruction staff just refers to the destruction school of magic in elder scrolls more, which is composed of the three primary elemental types (fire, shock, and frost).
In previous iterations of the elder scrolls series, frost magic was certainly more defensive oriented than fire or lightning, primarily due to it slowing, rooting, and draining stamina.
In eso, stamina drain for frost (along side magicka drain for shock) would be completely overpowered in pvp, and completely useless in pve, so the developers at zenimax have adjusted the benefits of each damage type, choosing single target and burn dots for fire, area damage for lightning, and defensive utility (which in an mmorpg translates to tanking) for Frost.
Here's the real kicker to ruin your dreams of frost dps, though: there is not a single change that can be made to make frost competitive without displacing fire or lightning staves. If you buff frost to the point that it's a preferred dps weapon, you'll have all the fire and/or lightning staff users coming here crying that their meta is gone. The devs understood this caveat, and so they moved frost away from a damage role and towards a magicka tanking role. This kept the fire/lightning dpsers happy, and made those who wanted magicka tanking happy. The only people left out are those who wanted frost dps, all 10 of them that are now throwing a tantrum on the forums trying to make it seem like everyone wants what they do.
Slowing, rooting draining stamina, is an offensive effect not a defensive effect. You are not protecting yourself, you are draining the enemy, as a result you will kill him, this does not sound like defensive to me.
Let me say something that it's similar to what you've said, let's say that i cut off the arm of an enemy, as a result he cannot swing his sword anymore, would you say that this was a defensive move because now he can no longer attack, therefore there is nothing to defend against anymore? There is a clear line between defense and offense, defense is parrying, blocking, holding, but as soon as you counterattack, that is considered offense, not defense.
i don't agree, they could make frost staff better for something that lightning and fire are not as good at, that is not as ridiculous as taking, i mean, tanking with a stick when you can use a shield, that has larger area and is made of metal, how does that make any sense at all? Or just make it the go to choice for wardens since they are already frost based
So do you consider minor/major maim to be dps effects then? Because those, are literally the eso equivalent of cutting the bad guy's sword arm off.
Anything that reduces the damage you and your allies take is a defensive effect. Slowing an enemy so he can't get to you in order to attack: defensive. Draining stamina so your opponent can't use abilities against you: defensive. Rooting or stunning/freezing an enemy so it cannot attack: defensive.
I also take it you never used ward/spell shield in skyrim either. Magic based shields are a thing in elder scrolls lore. We may not have the animation to go with that, but that is literally what frost staff blocking does.
I actually use the frost staff taunt on a fairly often basis, and, since it's made to be a tanking weapon (to give the destro staff line some variety instead of three types of DPS), there shouldn't be any reason to get rid of the taunt. And like I've said before, if you need to heavy attack, use your other staff. There is bar swapping for a reason.
In summary:
Destruction Staff, do you realize what this means? It means it's a staff used for DESTRUCTION, not to protect yourself, it's ridiculous that a staff is used for tanking., and it's garbage at it anyway, so just make it a pure dps staff like the others, and instead make some other weapon skill line based around magic and protective magical weapon in particular.
Youre putting entirely too much emphasis on the name. It isn't meant to be taken literally: destruction staff just refers to the destruction school of magic in elder scrolls more, which is composed of the three primary elemental types (fire, shock, and frost).
In previous iterations of the elder scrolls series, frost magic was certainly more defensive oriented than fire or lightning, primarily due to it slowing, rooting, and draining stamina.
In eso, stamina drain for frost (along side magicka drain for shock) would be completely overpowered in pvp, and completely useless in pve, so the developers at zenimax have adjusted the benefits of each damage type, choosing single target and burn dots for fire, area damage for lightning, and defensive utility (which in an mmorpg translates to tanking) for Frost.
Here's the real kicker to ruin your dreams of frost dps, though: there is not a single change that can be made to make frost competitive without displacing fire or lightning staves. If you buff frost to the point that it's a preferred dps weapon, you'll have all the fire and/or lightning staff users coming here crying that their meta is gone. The devs understood this caveat, and so they moved frost away from a damage role and towards a magicka tanking role. This kept the fire/lightning dpsers happy, and made those who wanted magicka tanking happy. The only people left out are those who wanted frost dps, all 10 of them that are now throwing a tantrum on the forums trying to make it seem like everyone wants what they do.
Slowing, rooting draining stamina, is an offensive effect not a defensive effect. You are not protecting yourself, you are draining the enemy, as a result you will kill him, this does not sound like defensive to me.
Let me say something that it's similar to what you've said, let's say that i cut off the arm of an enemy, as a result he cannot swing his sword anymore, would you say that this was a defensive move because now he can no longer attack, therefore there is nothing to defend against anymore? There is a clear line between defense and offense, defense is parrying, blocking, holding, but as soon as you counterattack, that is considered offense, not defense.
i don't agree, they could make frost staff better for something that lightning and fire are not as good at, that is not as ridiculous as taking, i mean, tanking with a stick when you can use a shield, that has larger area and is made of metal, how does that make any sense at all? Or just make it the go to choice for wardens since they are already frost basedI actually use the frost staff taunt on a fairly often basis, and, since it's made to be a tanking weapon (to give the destro staff line some variety instead of three types of DPS), there shouldn't be any reason to get rid of the taunt. And like I've said before, if you need to heavy attack, use your other staff. There is bar swapping for a reason.
In summary:
Destruction Staff, do you realize what this means? It means it's a staff used for DESTRUCTION, not to protect yourself, it's ridiculous that a staff is used for tanking., and it's garbage at it anyway, so just make it a pure dps staff like the others, and instead make some other weapon skill line based around magic and protective magical weapon in particular.
Youre putting entirely too much emphasis on the name. It isn't meant to be taken literally: destruction staff just refers to the destruction school of magic in elder scrolls more, which is composed of the three primary elemental types (fire, shock, and frost).
In previous iterations of the elder scrolls series, frost magic was certainly more defensive oriented than fire or lightning, primarily due to it slowing, rooting, and draining stamina.
In eso, stamina drain for frost (along side magicka drain for shock) would be completely overpowered in pvp, and completely useless in pve, so the developers at zenimax have adjusted the benefits of each damage type, choosing single target and burn dots for fire, area damage for lightning, and defensive utility (which in an mmorpg translates to tanking) for Frost.
Here's the real kicker to ruin your dreams of frost dps, though: there is not a single change that can be made to make frost competitive without displacing fire or lightning staves. If you buff frost to the point that it's a preferred dps weapon, you'll have all the fire and/or lightning staff users coming here crying that their meta is gone. The devs understood this caveat, and so they moved frost away from a damage role and towards a magicka tanking role. This kept the fire/lightning dpsers happy, and made those who wanted magicka tanking happy. The only people left out are those who wanted frost dps, all 10 of them that are now throwing a tantrum on the forums trying to make it seem like everyone wants what they do.
Slowing, rooting draining stamina, is an offensive effect not a defensive effect. You are not protecting yourself, you are draining the enemy, as a result you will kill him, this does not sound like defensive to me.
Let me say something that it's similar to what you've said, let's say that i cut off the arm of an enemy, as a result he cannot swing his sword anymore, would you say that this was a defensive move because now he can no longer attack, therefore there is nothing to defend against anymore? There is a clear line between defense and offense, defense is parrying, blocking, holding, but as soon as you counterattack, that is considered offense, not defense.
i don't agree, they could make frost staff better for something that lightning and fire are not as good at, that is not as ridiculous as taking, i mean, tanking with a stick when you can use a shield, that has larger area and is made of metal, how does that make any sense at all? Or just make it the go to choice for wardens since they are already frost based
So do you consider minor/major maim to be dps effects then? Because those, are literally the eso equivalent of cutting the bad guy's sword arm off.
Anything that reduces the damage you and your allies take is a defensive effect. Slowing an enemy so he can't get to you in order to attack: defensive. Draining stamina so your opponent can't use abilities against you: defensive. Rooting or stunning/freezing an enemy so it cannot attack: defensive.
I also take it you never used ward/spell shield in skyrim either. Magic based shields are a thing in elder scrolls lore. We may not have the animation to go with that, but that is literally what frost staff blocking does.
Just like i said before, rooting, draining, maiming etc, are results of an offensive attack, not defense. The result is that the enemy will be less powerful/efficient, but by no standard they are defensive abilities.
As i said before, defense is blocking, parrying, etc.... that is defense, maim, etc... those are the result of an ATTACK, this is not very hard to understand, you attack someone you debilitate him, that is by no means the same thing as defending yourself by blocking or parrying, that is just an effect of your attack.
And i never talked about dps effect, i never tied dps to the definition of what constitutes an attack and what is defense, you used this word specifically, because the tank uses minor maim usually, therefore it's usually a low dps ability, but that does not change the definition of what's an attack, compared to defense, just because a tank is using it doesn't necessarily means that it's a defensive ability, a tank doesn't just block and parry.
Shields were never in the destruction skilline, what the hell are you even talking about there, you yourself said correctly that destro staff are tied to destruction magic, so why even bring up shields that are in the restoration magic? You are contradicting yourself a bit there.
And also, shields in resto magic make sense, because restoration implies that you are healing yourself, preventing damage can be also considered as such, although conjuration would also make sense for shields.
I suppose that you disagree with past games using turn undead and holy damage spells as part of the restoration school too?
I swear this is like arguing with a brick wall. Go play morrowind, oblivion, and skyrim before trying to dictate what magic should and shouldn't do in this game
DocFrost72 wrote: »@JinMori
His point went over your head. There are exceptions to every school in magic, doubly so when considering that some forms of magic are very similar.
If I set an ice rune as a trap, it is part of my *defenses* in a siege. Btw, there are shock and fire runes. And before you repeat yourself that it doing damage makes it offensive, I ask a counter question: if you defend a facility from invasion, are you the attacker? No, doing damage does not always equate to offensive magic.
His second illustration is some thing in the restoration line did damage. The exact oposite of restore xD
Every game adds something new, skyrim added ice as a more defensive option under the destruction tree, and eso made it even more defensive. Not liking that is totally fine, but claiming this argument is baseless is just false.
DocFrost72 wrote: »And before you repeat yourself that it doing damage makes it offensive, I ask a counter question: if you defend a facility from invasion, are you the attacker? No, doing damage does not always equate to offensive magic.