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First time PVPer: Main things to focus on?

  • oneshot_onekill
    fred4 wrote: »
    Damn man thanks for all the info! Do you play on Xbox?
    PC EU.
    I would almost always want to do CP PVP. and a lot of Imperial as well.
    That's what I do.
    The classes I feel like id mostly want to try in PvP are sorcs.
    Stamsorcs are basically the kings of speed. Many people roll orcs for the additional speed buff. It's not something I play, but there are some good ones who 1vX on PC EU. As I understand them, they have few stamina class abilities, but the ones they do have are really good:

    Hurricane is the bane of nightblades. You will have less trouble with them than other classes, since you will tend to expose them all the time.

    Dark Deal converts magicka to stamina and lets you get away with running low regen, and thus increase your damage stats.

    You have Streak, like any sorc, of course.

    I hate being killed by the sorc Implosion passive. I found that quite noticeable when I duelled with one a long time ago. Sometimes opponents would just die.

    Crit Surge heals you from crits. I heard that stamsorcs have bad healing and that some use Troll King. I have come across some players, though, who seemed to have really good healing. One idea is to push crit chance, so you make the most out of Crit Surge, but you'd better take advice from someone who currently plays the class.
    Of those three which do you think I should try first?
    My DK was my first character. Sadly, while I love her, I'll probably recommend stamsorc or stamplar, just from what I read in the forums these days. DK basically jumps people with Take Flight and tries to execute them afterwards. They have DOTs, sure, but they lack that additional burst skill, like the templar's Power of the Light, and their damage output with the same (weapon) skills will tend to be lower than on a stamsorc or stamplar, due to passives. At least that's what I've found in the past.

    DK skills that I love include Dragonfire Scale - the reflect - even though it's been nerfed so much, and Fossilize, the CC which is great both offensively and to take the pressure off you. I also miss the ulti resource return on other classes whenever I play DK for a while. You can maybe tell that my stam DK has a fair bit of mag regen. You need it for wings.

    I don't really know stamplars. Deltia may be your best source on templars, since I think he enjoys playing them the most.

    Damn that's a hard ass choice, not sure which of the two (templar or sorc) id go. I love them both. Regardless, I'd go stamina for either. Magicka isn't really my thing. What weapons would you recommend for these stamina classes?
    Thogard wrote: »
    It’s a good combo but it’s not an easy combo. It’s strong on stamblade and Stam sorc but you have to be really really good at LoS and other dmg mitigation techniques to pull it off. I wouldn’t recommend it for a first build.

    What combo would you recommend then? Just two 2h's?
  • fred4
    fred4
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    2H should be one of your weapons for two reasons:

    Rally / Forward Momentum: Both great skill morphs.
    Reverse Slice / Executioner: Got to have an execute.

    You may also choose to run Stampede / Crit Rush. Since that skill is a guaranteed crit, it can be a guaranteed heal for you on stamsorc.

    Dizzying Swing is hard to land, and bow doesn't really give you healing or defenses (Draining Shot isn't great), other than the dodge rolling speed buff. I think that's why Thogard recommended against it.

    So it will be DW or 1H+S on one bar, 2H on the other. For either class, your ulti will probably end up being Dawnbreaker of Smiting. You will spend most of your time on the DW or 1H+S bar, then switch to 2H for a Dawnbreaker / execute combo.

    DW has a spammable that heals you (Bloodthirst), which I like. Rending Slashes / Blood Craze deals bleed damage, which is unaffected by armor mitigation. Bleeds are strong. You could pair that with using axes for more bleeds. Deadly Cloak is a very useful portable DOT and damage mitigation skill. You will have to double check, but I think it even mitigates things like templar jabs / sweeps, on account of those being AOE.

    As a stamplar you are more liable to use jabs, of course. I'm not sure how that being a channel works with 1H+S, since you can't block-cast it, but I do believe some templars use 1H+S. It gives you Heroic Slash for maim and ulti-gen, as well as Reverberating Bash for heal debuff and stun. Take your pick.

    You will realistically end up trying a bunch of things and changing them. Much better to evolve your own build than taking a ready-made one.
  • Thogard
    Thogard
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    Ah yeah on console the dizzy swing builds are easier to counter. Good point Fred.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • fred4
    fred4
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    I'm trying to think what stamsorc actually has going for it in terms of damage production. I think when they're not using Dizzy, they tend to be pressure builds. I've certainly been up against DW builds that do a lot of damage, but there isn't that extra burst skill that would coincide with a Dawnbreaker / Execute combo, whereas templars have Power of the Light.
  • oneshot_onekill
    fred4 wrote: »
    2H should be one of your weapons for two reasons:

    Rally / Forward Momentum: Both great skill morphs.
    Reverse Slice / Executioner: Got to have an execute.

    You may also choose to run Stampede / Crit Rush. Since that skill is a guaranteed crit, it can be a guaranteed heal for you on stamsorc.

    Dizzying Swing is hard to land, and bow doesn't really give you healing or defenses (Draining Shot isn't great), other than the dodge rolling speed buff. I think that's why Thogard recommended against it.

    So it will be DW or 1H+S on one bar, 2H on the other. For either class, your ulti will probably end up being Dawnbreaker of Smiting. You will spend most of your time on the DW or 1H+S bar, then switch to 2H for a Dawnbreaker / execute combo.

    DW has a spammable that heals you (Bloodthirst), which I like. Rending Slashes / Blood Craze deals bleed damage, which is unaffected by armor mitigation. Bleeds are strong. You could pair that with using axes for more bleeds. Deadly Cloak is a very useful portable DOT and damage mitigation skill. You will have to double check, but I think it even mitigates things like templar jabs / sweeps, on account of those being AOE.

    As a stamplar you are more liable to use jabs, of course. I'm not sure how that being a channel works with 1H+S, since you can't block-cast it, but I do believe some templars use 1H+S. It gives you Heroic Slash for maim and ulti-gen, as well as Reverberating Bash for heal debuff and stun. Take your pick.

    You will realistically end up trying a bunch of things and changing them. Much better to evolve your own build than taking a ready-made one.

    Okay cool I think I'm starting to get it more. I'm also reading some stuff up from deltia, and I also watch feng rush. Why do you include dw and not 2h in the bars you'll stay on most? How is dw comparable to 1h+s? Is it the channeled heals from dw? Is 2h not safe enough to stay on that long?

    What do you think about this build? https://alcasthq.com/eso-stamina-templar-build-pvp1-homestead/

  • Kram8ion
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    Hide for the first 6months then solo a resource and your good to go
    But seriously build for survival if you don't like dying and if you get into a group stick to your crown like glue
    Aussie lag is real!
  • Leandor
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    Just FYI in anything Jeremy said, please consider this thread as reference.

    That said, the best advise has already been given: don't get disheartened by the inescapable learning phase of dying a lot. PvP is very very different from PvE.

    Healing is still very strong and the only way to kill is to pack enough damage that your opponent can't heal through. This is why dot builds are more difficult to play and why CC is so very important.

    The first step is to learn the visual cues of which abilities you MUST block/dodge and which you can eat. Permablocking is only feasible for niche builds and permadodge is a myth.
  • GreenSoup2HoT
    GreenSoup2HoT
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    Pvp isn't what it used to be. Pvp nowadays is just a keep flipping contest. You cant even respond quick enough to ride over on a horse with rapids to a keep thats been flagged.
    PS4 NA DC
  • fred4
    fred4
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    The short answer is that's what I do on my DK. But think about it. If you're not using Dizzying Swing, the only reason to be on the 2H bar is for your burst heal (Rally), or when you're executing. Maybe when you're gap closing. Your spammable is on your 1H+S or DW bar though. At least on the sorc. I guess on the templar you could put jabs on the 2H bar.

    There are some other things to consider. Your 2H should probably be a Nirnhoned Sword for the best heals, as well as execute damage. Possibly a Maul. For DW you may choose axes for the bleed DOT, which can carry over for when you're executing. Having 2 weapons also means 2 enchants and another set bonus. This is how DW pulls ahead, even though DW and 2H are nominally equal.

    The healing from Bloodthirst is nothing to be sneezed at. My DK can facetank the IC Memorial ice atro boss with Vigor and spamming Bloodthirst, while it spews out it's rather dangerous AOE. In PvP the Bloodthirst heal is obviously not as strong, more like something you'll miss when it's not there. DW also has rather fast heavy attacks. I actually do a heavy attack weave, which gives my DK infinite sustain. Works pretty well, even in PvP, although I still have around 1.5K stam regen for when she's not weaving.

    For 1H+S my reasoning is obvious, no? You can block cast your skills, other than jabs, if need be, and you become so much tankier by staying on the 1H+S bar.
  • oneshot_onekill
    fred4 wrote: »
    The short answer is that's what I do on my DK. But think about it. If you're not using Dizzying Swing, the only reason to be on the 2H bar is for your burst heal (Rally), or when you're executing. Maybe when you're gap closing. Your spammable is on your 1H+S or DW bar though. At least on the sorc. I guess on the templar you could put jabs on the 2H bar.

    There are some other things to consider. Your 2H should probably be a Nirnhoned Sword for the best heals, as well as execute damage. Possibly a Maul. For DW you may choose axes for the bleed DOT, which can carry over for when you're executing. Having 2 weapons also means 2 enchants and another set bonus. This is how DW pulls ahead, even though DW and 2H are nominally equal.

    The healing from Bloodthirst is nothing to be sneezed at. My DK can facetank the IC Memorial ice atro boss with Vigor and spamming Bloodthirst, while it spews out it's rather dangerous AOE. In PvP the Bloodthirst heal is obviously not as strong, more like something you'll miss when it's not there. DW also has rather fast heavy attacks. I actually do a heavy attack weave, which gives my DK infinite sustain. Works pretty well, even in PvP, although I still have around 1.5K stam regen for when she's not weaving.

    For 1H+S my reasoning is obvious, no? You can block cast your skills, other than jabs, if need be, and you become so much tankier by staying on the 1H+S bar.

    That's probably why alcast had biting jabs on the 1h+s bar. Okay man thanks for all your help.... if I have any more questions or if I need some advice on my build I will let you know! I'll take all your tips and make my build
  • Biro123
    Biro123
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    For general, non class or build-specific advice, I would suggest leaning towards a tanky/sustain build, otherwise you will keep dying too quickly and learn nothing. Have ranged options too.
    I would suggest starting with following the zerg. Just go to the biggest crossed swords on the map.
    You won't learn everything there but you will start to read the flow of battle and from there positioning.
    From there, then I'd suggest still going with the zerg, but stray further and further from your allies. Nibble at the opposition, entice done to follow, pick off stragglers, but have your friendly zerg to fall back on. Once you have a good feel for the flow and your positioning is good, you can focus purely on melee if you choose.

    Then maybe BG's for lots and lots of stand up combat to really get to grips with your class and your friends.. Start tweaking your builds to synergise well and to have the right sustain, perhaps lessen defence and strengthen offence.
    Then back to cyro and go it alone. Do resources, go into enemy territory, have camps for when you mess up etc.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Thogard
    Thogard
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    fred4 wrote: »
    The short answer is that's what I do on my DK. But think about it. If you're not using Dizzying Swing, the only reason to be on the 2H bar is for your burst heal (Rally), or when you're executing. Maybe when you're gap closing. Your spammable is on your 1H+S or DW bar though. At least on the sorc. I guess on the templar you could put jabs on the 2H bar.

    There are some other things to consider. Your 2H should probably be a Nirnhoned Sword for the best heals, as well as execute damage. Possibly a Maul. For DW you may choose axes for the bleed DOT, which can carry over for when you're executing. Having 2 weapons also means 2 enchants and another set bonus. This is how DW pulls ahead, even though DW and 2H are nominally equal.

    The healing from Bloodthirst is nothing to be sneezed at. My DK can facetank the IC Memorial ice atro boss with Vigor and spamming Bloodthirst, while it spews out it's rather dangerous AOE. In PvP the Bloodthirst heal is obviously not as strong, more like something you'll miss when it's not there. DW also has rather fast heavy attacks. I actually do a heavy attack weave, which gives my DK infinite sustain. Works pretty well, even in PvP, although I still have around 1.5K stam regen for when she's not weaving.

    For 1H+S my reasoning is obvious, no? You can block cast your skills, other than jabs, if need be, and you become so much tankier by staying on the 1H+S bar.

    That's probably why alcast had biting jabs on the 1h+s bar. Okay man thanks for all your help.... if I have any more questions or if I need some advice on my build I will let you know! I'll take all your tips and make my build

    Don’t go to Alcast for PvP stuff. He’s more of a PvE guy.

    But you should probably pick a class and stick with it. If you swap around a lot you won’t get good at anything. You can swap eventually, just try to only play one class at a time when you’re beginning PvP.
    Edited by Thogard on April 22, 2018 9:33AM
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • fred4
    fred4
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    The Alcast build looks pretty sound to me. Viper + Fasalla? I like it. Viper is a DOT now, so that meshes with Templars investing into Thaumaturge for jabs.

    The build video is from Feb 17. It is out of date. Sharpened weapons are generally not BiS anymore. I always think, everything else being equal, Nirnhoned is the best compromise these days - and with transmutation you can do it.

    The Sharpened Viper dagger is called Knife of Shadows and is dropped by the second boss in Fungal Grotto 2 with a fairly high chance. So that's easy to get. The shield and 2H could be much harder, but you don't have to adopt his exact weapon layout.

    Black Rose was indirectly nerfed into the ground and is no longer recommended. I am sure there must be a better recommendation, such as 7th Legion or Ravager.

    The operation of Fasalla was actually changed, but I do believe this build will now stack Major and Minor Defile, so in that regard it is possibly even stronger than when Alcast made it.
  • oneshot_onekill
    fred4 wrote: »
    The Alcast build looks pretty sound to me. Viper + Fasalla? I like it. Viper is a DOT now, so that meshes with Templars investing into Thaumaturge for jabs.

    The build video is from Feb 17. It is out of date. Sharpened weapons are generally not BiS anymore. I always think, everything else being equal, Nirnhoned is the best compromise these days - and with transmutation you can do it.

    The Sharpened Viper dagger is called Knife of Shadows and is dropped by the second boss in Fungal Grotto 2 with a fairly high chance. So that's easy to get. The shield and 2H could be much harder, but you don't have to adopt his exact weapon layout.

    Black Rose was indirectly nerfed into the ground and is no longer recommended. I am sure there must be a better recommendation, such as 7th Legion or Ravager.

    The operation of Fasalla was actually changed, but I do believe this build will now stack Major and Minor Defile, so in that regard it is possibly even stronger than when Alcast made it.

    When it says it lasts for two seconds (fasallas) what does that mean? I'm not exactly sure. Would replacing it with drops bane be a good idea?
  • oneshot_onekill
    Thogard wrote: »
    fred4 wrote: »
    The short answer is that's what I do on my DK. But think about it. If you're not using Dizzying Swing, the only reason to be on the 2H bar is for your burst heal (Rally), or when you're executing. Maybe when you're gap closing. Your spammable is on your 1H+S or DW bar though. At least on the sorc. I guess on the templar you could put jabs on the 2H bar.

    There are some other things to consider. Your 2H should probably be a Nirnhoned Sword for the best heals, as well as execute damage. Possibly a Maul. For DW you may choose axes for the bleed DOT, which can carry over for when you're executing. Having 2 weapons also means 2 enchants and another set bonus. This is how DW pulls ahead, even though DW and 2H are nominally equal.

    The healing from Bloodthirst is nothing to be sneezed at. My DK can facetank the IC Memorial ice atro boss with Vigor and spamming Bloodthirst, while it spews out it's rather dangerous AOE. In PvP the Bloodthirst heal is obviously not as strong, more like something you'll miss when it's not there. DW also has rather fast heavy attacks. I actually do a heavy attack weave, which gives my DK infinite sustain. Works pretty well, even in PvP, although I still have around 1.5K stam regen for when she's not weaving.

    For 1H+S my reasoning is obvious, no? You can block cast your skills, other than jabs, if need be, and you become so much tankier by staying on the 1H+S bar.

    That's probably why alcast had biting jabs on the 1h+s bar. Okay man thanks for all your help.... if I have any more questions or if I need some advice on my build I will let you know! I'll take all your tips and make my build

    Don’t go to Alcast for PvP stuff. He’s more of a PvE guy.

    But you should probably pick a class and stick with it. If you swap around a lot you won’t get good at anything. You can swap eventually, just try to only play one class at a time when you’re beginning PvP.

    I'll probably go with templar then. Get used to him for a while. He was the first class I picked and the whole class imo is just badass
  • Waffennacht
    Waffennacht
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    fred4 wrote: »
    The Alcast build looks pretty sound to me. Viper + Fasalla? I like it. Viper is a DOT now, so that meshes with Templars investing into Thaumaturge for jabs.

    The build video is from Feb 17. It is out of date. Sharpened weapons are generally not BiS anymore. I always think, everything else being equal, Nirnhoned is the best compromise these days - and with transmutation you can do it.

    The Sharpened Viper dagger is called Knife of Shadows and is dropped by the second boss in Fungal Grotto 2 with a fairly high chance. So that's easy to get. The shield and 2H could be much harder, but you don't have to adopt his exact weapon layout.

    Black Rose was indirectly nerfed into the ground and is no longer recommended. I am sure there must be a better recommendation, such as 7th Legion or Ravager.

    The operation of Fasalla was actually changed, but I do believe this build will now stack Major and Minor Defile, so in that regard it is possibly even stronger than when Alcast made it.

    When it says it lasts for two seconds (fasallas) what does that mean? I'm not exactly sure. Would replacing it with drops bane be a good idea?

    It means if your opponent leaves the Fasalla's AoE the minor defile will persist for 2 seconds. When in the AoE the minor defile has 100% up time.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Thogard
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    Don’t use fasallas. It used to be a great set but it got nerfed hard. Minor fefile is useless now due to the way it interacts with major defile. Contrary to popular opinion, they don’t just get added together. It’s a terribly inefficient 5pc set.

    Durok’s is ok.

    Cyrodil’s crest Is better for offense (better 2-4 pc bonuses)

    And reverb bash is best of all

    (Duroks is best if you’re a healer)

    If you want to play Templar look up Kiri’s builds. He’s the best in the game with that class in both duels and small scale PvP.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • SugaComa
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    Thogard wrote: »
    expect to die a lot and be OK with that.

    The #1 ingredient to being good at PvP is Practice.
    The #2 ingredient is also practice
    The #3 ingredient is experience
    and the #4 ingredient is being a nice guy to the people who kill you so that they'll give you tips.

    Number 4 is my number 2 ... Best tip ever.
    ..

    I've made lots of friends on the enemy factions asking how I can improve my build to match them and pretty much all have been helpful in making me better , with out going so far as to straight up tell me what their build set up is
  • MurderMostFoul
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    -i plan to play cyrodil PvP and the imperial sewers. Maybe battlegrounds, but not sure yet.

    Play BGs, you'll be on even footing CP wise, and you'll get constant action, which means more practice and more experience.
    “There is nothing either good or bad, but thinking makes it so.”
  • thedude33
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    Thogard wrote: »
    fred4 wrote: »
    The short answer is that's what I do on my DK. But think about it. If you're not using Dizzying Swing, the only reason to be on the 2H bar is for your burst heal (Rally), or when you're executing. Maybe when you're gap closing. Your spammable is on your 1H+S or DW bar though. At least on the sorc. I guess on the templar you could put jabs on the 2H bar.

    There are some other things to consider. Your 2H should probably be a Nirnhoned Sword for the best heals, as well as execute damage. Possibly a Maul. For DW you may choose axes for the bleed DOT, which can carry over for when you're executing. Having 2 weapons also means 2 enchants and another set bonus. This is how DW pulls ahead, even though DW and 2H are nominally equal.

    The healing from Bloodthirst is nothing to be sneezed at. My DK can facetank the IC Memorial ice atro boss with Vigor and spamming Bloodthirst, while it spews out it's rather dangerous AOE. In PvP the Bloodthirst heal is obviously not as strong, more like something you'll miss when it's not there. DW also has rather fast heavy attacks. I actually do a heavy attack weave, which gives my DK infinite sustain. Works pretty well, even in PvP, although I still have around 1.5K stam regen for when she's not weaving.

    For 1H+S my reasoning is obvious, no? You can block cast your skills, other than jabs, if need be, and you become so much tankier by staying on the 1H+S bar.

    That's probably why alcast had biting jabs on the 1h+s bar. Okay man thanks for all your help.... if I have any more questions or if I need some advice on my build I will let you know! I'll take all your tips and make my build

    Don’t go to Alcast for PvP stuff. He’s more of a PvE guy.

    But you should probably pick a class and stick with it. If you swap around a lot you won’t get good at anything. You can swap eventually, just try to only play one class at a time when you’re beginning PvP.

    If you take anything from the advice given, use this.

    Also, and it's just my opinion. You guys giving advice to this guy have to really stress how hard it is going to be. I have seen some mention of it but not enough. He's going to gear up, get his CPs up and head out all excited looking forward to his new and improved PvP dude ...and then get insta slaughtered over and over. If he expects it, at least he won't get discouraged as easily.

  • FloppyTouch
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    If ur playing with 2-3 people this is all you need to know
    1.all have ult ready to drop at the same time
    2. Find a choke point gate,tower,bridge
    3. Find a zerg or stupid people near the choke point
    4. Lead them to ur friends
    5. Ult drop as soon as the group walks in

    You are now a pro pvp small group player

    6. Bonus for pro play- if ur group is about to die have 1 guy run away and set up a camp so ur group can get back to pvp
  • Thogard
    Thogard
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    If ur playing with 2-3 people this is all you need to know
    1.all have ult ready to drop at the same time
    2. Find a choke point gate,tower,bridge
    3. Find a zerg or stupid people near the choke point
    4. Lead them to ur friends
    5. Ult drop as soon as the group walks in

    You are now a pro pvp small group player

    6. Bonus for pro play- if ur group is about to die have 1 guy run away and set up a camp so ur group can get back to pvp

    I’m not sure what to make of this. On one hand, it comes across a little salty. But on the other hand, it is 100% true lol.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Biro123
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    Thogard wrote: »
    If ur playing with 2-3 people this is all you need to know
    1.all have ult ready to drop at the same time
    2. Find a choke point gate,tower,bridge
    3. Find a zerg or stupid people near the choke point
    4. Lead them to ur friends
    5. Ult drop as soon as the group walks in

    You are now a pro pvp small group player

    6. Bonus for pro play- if ur group is about to die have 1 guy run away and set up a camp so ur group can get back to pvp

    I’m not sure what to make of this. On one hand, it comes across a little salty. But on the other hand, it is 100% true lol.

    Haha - which leads to another bit of advice.. don't be one of the stupid people chasing into choke points!
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • oneshot_onekill
    Thogard wrote: »
    Don’t use fasallas. It used to be a great set but it got nerfed hard. Minor fefile is useless now due to the way it interacts with major defile. Contrary to popular opinion, they don’t just get added together. It’s a terribly inefficient 5pc set.

    Durok’s is ok.

    Cyrodil’s crest Is better for offense (better 2-4 pc bonuses)

    And reverb bash is best of all

    (Duroks is best if you’re a healer)

    If you want to play Templar look up Kiri’s builds. He’s the best in the game with that class in both duels and small scale PvP.

    I'll look up his builds and I'll let you know if I see anything that I want to switch too.
    thedude33 wrote: »
    Thogard wrote: »
    fred4 wrote: »
    The short answer is that's what I do on my DK. But think about it. If you're not using Dizzying Swing, the only reason to be on the 2H bar is for your burst heal (Rally), or when you're executing. Maybe when you're gap closing. Your spammable is on your 1H+S or DW bar though. At least on the sorc. I guess on the templar you could put jabs on the 2H bar.

    There are some other things to consider. Your 2H should probably be a Nirnhoned Sword for the best heals, as well as execute damage. Possibly a Maul. For DW you may choose axes for the bleed DOT, which can carry over for when you're executing. Having 2 weapons also means 2 enchants and another set bonus. This is how DW pulls ahead, even though DW and 2H are nominally equal.

    The healing from Bloodthirst is nothing to be sneezed at. My DK can facetank the IC Memorial ice atro boss with Vigor and spamming Bloodthirst, while it spews out it's rather dangerous AOE. In PvP the Bloodthirst heal is obviously not as strong, more like something you'll miss when it's not there. DW also has rather fast heavy attacks. I actually do a heavy attack weave, which gives my DK infinite sustain. Works pretty well, even in PvP, although I still have around 1.5K stam regen for when she's not weaving.

    For 1H+S my reasoning is obvious, no? You can block cast your skills, other than jabs, if need be, and you become so much tankier by staying on the 1H+S bar.

    That's probably why alcast had biting jabs on the 1h+s bar. Okay man thanks for all your help.... if I have any more questions or if I need some advice on my build I will let you know! I'll take all your tips and make my build

    Don’t go to Alcast for PvP stuff. He’s more of a PvE guy.

    But you should probably pick a class and stick with it. If you swap around a lot you won’t get good at anything. You can swap eventually, just try to only play one class at a time when you’re beginning PvP.

    If you take anything from the advice given, use this.

    Also, and it's just my opinion. You guys giving advice to this guy have to really stress how hard it is going to be. I have seen some mention of it but not enough. He's going to gear up, get his CPs up and head out all excited looking forward to his new and improved PvP dude ...and then get insta slaughtered over and over. If he expects it, at least he won't get discouraged as easily.

    No I understand how hard it is going to be, just like any other multiplayer game lol. There are sweaties out there who play hours and hours a day, I'm just going to assume I'll be good in a couple thousand deaths
    If ur playing with 2-3 people this is all you need to know
    1.all have ult ready to drop at the same time
    2. Find a choke point gate,tower,bridge
    3. Find a zerg or stupid people near the choke point
    4. Lead them to ur friends
    5. Ult drop as soon as the group walks in

    You are now a pro pvp small group player

    6. Bonus for pro play- if ur group is about to die have 1 guy run away and set up a camp so ur group can get back to pvp

    I'll use this advice but this can't apply to imperial city can it? Lol
  • oneshot_onekill
    Thogard wrote: »
    Don’t use fasallas. It used to be a great set but it got nerfed hard. Minor fefile is useless now due to the way it interacts with major defile. Contrary to popular opinion, they don’t just get added together. It’s a terribly inefficient 5pc set.

    Durok’s is ok.

    Cyrodil’s crest Is better for offense (better 2-4 pc bonuses)

    And reverb bash is best of all

    (Duroks is best if you’re a healer)

    If you want to play Templar look up Kiri’s builds. He’s the best in the game with that class in both duels and small scale PvP.

    I looked up his YouTube and I didn't see any recent builds? Also, I'm confused on what build to make now. Should I stick to that alcast build?
  • bg22
    bg22
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    Trial and error says it all.

    I’ve made a comprehensive step by step guide:
    Go to Cyrodiil.
    Get butt whooped hundreds of times.
    Figure out why.
    Fix it.
    Deliver butt whoopings.
  • Mohegan_Sneak
    I am somewhat new too, 2 1/2 months into playing ESO period, I am currently running BGs and non CP cyrodil due to my low CP. what I tried first was stacking a lot of damage, that works however it didn’t teach me anything. After opening on someone I would almost always kill them, but as soon as someone focused me I would instantly melt. What I would suggest is building very defensive/sustain until you get the feel of things. I run full impen on my gear and it makes a world of difference.

    To me killing people is the easy part. The staying alive part is what I have trouble with most. If you build to stay alive, then killing people will follow. And you can slowly min/max your gear to what you feel like is the best for you. Hope this helps a little.
  • Grimhallow
    Grimhallow
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    Heyo. Grim here.

    As an aside- @Thogard is right, @Jeremy is wrong. Heal all the time. Treat healing like a buff and not a heal. You can roll dodge cancel it to avoid damage and cut out the animation. I don't know how the hell he figures impen and healing (of all things) won't contribute to your success. I legitimately thought he was messing with you until he kept arguing with Thogard.

    Now for my advice: Practice is important, but good practice is better. Find a player who's playstyle you like and try to emulate it. Watch the way they move and play, and how they choose when and how to engage. Analyze your deaths carefully and honestly, then fix your mistakes.

    Here is some of my gameplay for reference. The good news is, if you want to be good badly enough, you can be. Best of luck.

    Also feel free to PM me if you're on PC/NA. I would be happy to give you some pointers in person.
    Edited by Grimhallow on June 6, 2018 11:58PM
  • Thogard
    Thogard
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    ✭✭✭✭✭
    Here is Kiri's stamplar build: it is dated last patch though and doesn't include summerset changes:

    https://www.youtube.com/watch?v=tJ8ehKAK-O4

    Here is Zele's new stamplar build. It is for summerset:

    https://www.youtube.com/watch?v=CB5b0siao9I

    Both of these builds are for advanced players. If i were you, I'd make sure youre in heavy armor instead of medium.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • p00tx
    p00tx
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    ✭✭
    Get used to moving...a LOT. You'll need to be able to roll dodge, jump, and spin around and refocus without thinking about it. You'll want to work your rotation over and over until it becomes muscle memory.

    Like someone else said, get used to dying, a LOT. It's not a reflection on you as a player. It's just part of the game, and you have to be able to get back up and back into the fight, or redirect to a better location if that fight turns out to be nothing but a farm-fest.

    Practice practice practice. Get to know who your opponents are, learn their techniques, watch how they move and how the various groups coordinate their attacks. Smart players can avoid getting farmed by some of those well-organized ball groups if they know what to watch for (ie. If you see a tightly packed group of AD at the top of a flight of stairs, DO NOT stand on the stairs. Do not fight on the stairs. You'll see why in time).

    Make some friends and run with them. Learn how they play and what their strengths and weaknesses are so you can counter those with your skills and build.

    Save all of your potions that you find. You will use all of them over time. "Trash" potions (the ones you find in chests and on NPCs) are essential to your success in Cyrodil.

    Don't take it too seriously. Have fun, laugh when someone splatters you, and keep at it.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
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