CP bgs were just troll tank builds carried by CP that could die only when you 4v1 them, destroying any reactivenezz in matchez. Thats why bg lost even more people when it became cp enabled, while majority of people i know who asked for cp bgs didnt started to play it anyway, finding other excuses not to play even after their request was filled. Even now matches sometimes are full 15min clasterf*ucks where noone dies.
Gladly now builds like 85k hp tanks cant come in bg and pretend to tank the entire zergs, unable nor to die nor to kill, making matches just into standing and watching on each other in futility.
I hope cp bgs will never returns as it was most negative pvp experience, worse than being constantly zerged down in cyro.
Q on eu pc taking 10-20min currently. Wait more than playing match.. guess time with split q.
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
Not a good idea. Go to the BG forum and look through the old posts (when the change to CP was announced and while it was active). The reasons why it predictably failed were clearly laid out (CP, in many respects, is broken). In CP cyrodiil the imbalances are countered by the zerg but in BGs these imbalances become very clear. Are Non-CP BGs perfect? No, but it's head and shoulders above what we had with CP.
CP bgs were just troll tank builds carried by CP that could die only when you 4v1 them, destroying any reactivenezz in matchez. Thats why bg lost even more people when it became cp enabled, while majority of people i know who asked for cp bgs didnt started to play it anyway, finding other excuses not to play even after their request was filled. Even now matches sometimes are full 15min clasterf*ucks where noone dies.
Gladly now builds like 85k hp tanks cant come in bg and pretend to tank the entire zergs, unable nor to die nor to kill, making matches just into standing and watching on each other in futility.
I hope cp bgs will never returns as it was most negative pvp experience, worse than being constantly zerged down in cyro.
Q on eu pc taking 10-20min currently. Wait more than playing match.. guess time with split q.
yeh those were bad, but completely useless in deathmatch, which will basically be the only mode left now. You don't even kill lowlevels with 85k tanks. About those other modes - even in no cp tanking is just the way to go, cause everthing else isn't able to hold on to a flag/ball/relic for longer than 10s. Ok stamblades are good there too but that's not a cp/no cp issue there.
I played plenty of bgs while they were cp.
I'm not forcing you to play cp with this proposed change. I want both queues. Your no cp experience will most likely remain unchanged.
Current queues are not representative for summerset queues due to pop changes, see above.
Joy_Division wrote: »Not a good idea. Go to the BG forum and look through the old posts (when the change to CP was announced and while it was active). The reasons why it predictably failed were clearly laid out (CP, in many respects, is broken). In CP cyrodiil the imbalances are countered by the zerg but in BGs these imbalances become very clear. Are Non-CP BGs perfect? No, but it's head and shoulders above what we had with CP.
Not a good idea to give us the option of what we want to play?
CP bgs were just troll tank builds carried by CP that could die only when you 4v1 them, destroying any reactivenezz in matchez. Thats why bg lost even more people when it became cp enabled, while majority of people i know who asked for cp bgs didnt started to play it anyway, finding other excuses not to play even after their request was filled. Even now matches sometimes are full 15min clasterf*ucks where noone dies.
Gladly now builds like 85k hp tanks cant come in bg and pretend to tank the entire zergs, unable nor to die nor to kill, making matches just into standing and watching on each other in futility.
I hope cp bgs will never returns as it was most negative pvp experience, worse than being constantly zerged down in cyro.
Q on eu pc taking 10-20min currently. Wait more than playing match.. guess time with split q.
yeh those were bad, but completely useless in deathmatch, which will basically be the only mode left now. You don't even kill lowlevels with 85k tanks. About those other modes - even in no cp tanking is just the way to go, cause everthing else isn't able to hold on to a flag/ball/relic for longer than 10s. Ok stamblades are good there too but that's not a cp/no cp issue there.
I played plenty of bgs while they were cp.
I'm not forcing you to play cp with this proposed change. I want both queues. Your no cp experience will most likely remain unchanged.
Current queues are not representative for summerset queues due to pop changes, see above.
Lets its imagine population will increase twice or triple(which is already optimistic as there is no real incenetives play it), then split population twice; add fractions that people probably will q for specific mode as it was awaited option and add factor that improved q feature will try to find equally organized group firstly that will add waiting time as zos said themselves.
Result: splitted ques will be muuuch worse than current.
Meh, if population wont increase drastically even non-spliited que, with all added features to queue system, will die.