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CP in Battlegrounds

MalcolM24
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Please note this discussion isn't about 'cp vs no cp balance', but ofc I'm only making this thread because I love cp combat much more.

I'm wondering why CP bgs aren't back, for alongside the no cp queue. The bg population will increase, because of the game mode choice and the transfer to base game, so there's enough people to sustain a no cp and cp queue. Despite the amount of forum people clinging on to no cp bgs, most of the people I know ingame prefer cp.
  • Chilly-McFreeze
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    My uninformed guess would be that Zeni watches how many players actually join BGs when it becomes a base game feature and, if the numbers are high enoug, they'll add a seperate que for CPs.

    E: But about how many people like which mode - we only see or know a small fracture of the playerbase. E.G. I mainly play in Sotha Sil and everyone I know prefers no CP. See, this isn't reliable. However, that shouldn't stop Zeni from adding CP BGs for those masochists. ;)
    Edited by Chilly-McFreeze on April 21, 2018 4:39PM
  • Cinbri
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    CP bgs were just troll tank builds carried by CP that could die only when you 4v1 them, destroying any reactivenezz in matchez. Thats why bg lost even more people when it became cp enabled, while majority of people i know who asked for cp bgs didnt started to play it anyway, finding other excuses not to play even after their request was filled; while other agreed that bgs with cp no fun and cancerous and droped playing it. Even now matches sometimes are full 15min clasterf*ucks where noone dies.
    Gladly now builds like 85k hp tanks cant come in bg and pretend to tank the entire zergs, unable nor to die nor to kill, making matches just into standing and watching on each other in futility. In cyro you can easily ignore this problem, on bg you cant, it transform in frustration.
    I hope cp bgs will never returns as it was most negative pvp experience, worse than being constantly zerged down in cyro.
    Q on eu pc taking 10-20min currently. Wait more than playing match.. guess time with split q.
    Edited by Cinbri on April 21, 2018 5:24PM
  • MalcolM24
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    Cinbri wrote: »
    CP bgs were just troll tank builds carried by CP that could die only when you 4v1 them, destroying any reactivenezz in matchez. Thats why bg lost even more people when it became cp enabled, while majority of people i know who asked for cp bgs didnt started to play it anyway, finding other excuses not to play even after their request was filled. Even now matches sometimes are full 15min clasterf*ucks where noone dies.
    Gladly now builds like 85k hp tanks cant come in bg and pretend to tank the entire zergs, unable nor to die nor to kill, making matches just into standing and watching on each other in futility.
    I hope cp bgs will never returns as it was most negative pvp experience, worse than being constantly zerged down in cyro.
    Q on eu pc taking 10-20min currently. Wait more than playing match.. guess time with split q.

    yeh those were bad, but completely useless in deathmatch, which will basically be the only mode left now. You don't even kill lowlevels with 85k tanks. About those other modes - even in no cp tanking is just the way to go, cause everthing else isn't able to hold on to a flag/ball/relic for longer than 10s. Ok stamblades are good there too but that's not a cp/no cp issue there.

    I played plenty of bgs while they were cp.

    I'm not forcing you to play cp with this proposed change. I want both queues. Your no cp experience will most likely remain unchanged.

    Current queues are not representative for summerset queues due to pop changes, see above.
  • Riggsy
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    Not a good idea. Go to the BG forum and look through the old posts (when the change to CP was announced and while it was active). The reasons why it predictably failed were clearly laid out (CP, in many respects, is broken). In CP cyrodiil the imbalances are countered by the zerg but in BGs these imbalances become very clear. Are Non-CP BGs perfect? No, but it's head and shoulders above what we had with CP.

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  • Joy_Division
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    Riggsy wrote: »
    Not a good idea. Go to the BG forum and look through the old posts (when the change to CP was announced and while it was active). The reasons why it predictably failed were clearly laid out (CP, in many respects, is broken). In CP cyrodiil the imbalances are countered by the zerg but in BGs these imbalances become very clear. Are Non-CP BGs perfect? No, but it's head and shoulders above what we had with CP.

    Not a good idea to give us the option of what we want to play?
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Cinbri
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    MalcolM24 wrote: »
    Cinbri wrote: »
    CP bgs were just troll tank builds carried by CP that could die only when you 4v1 them, destroying any reactivenezz in matchez. Thats why bg lost even more people when it became cp enabled, while majority of people i know who asked for cp bgs didnt started to play it anyway, finding other excuses not to play even after their request was filled. Even now matches sometimes are full 15min clasterf*ucks where noone dies.
    Gladly now builds like 85k hp tanks cant come in bg and pretend to tank the entire zergs, unable nor to die nor to kill, making matches just into standing and watching on each other in futility.
    I hope cp bgs will never returns as it was most negative pvp experience, worse than being constantly zerged down in cyro.
    Q on eu pc taking 10-20min currently. Wait more than playing match.. guess time with split q.

    yeh those were bad, but completely useless in deathmatch, which will basically be the only mode left now. You don't even kill lowlevels with 85k tanks. About those other modes - even in no cp tanking is just the way to go, cause everthing else isn't able to hold on to a flag/ball/relic for longer than 10s. Ok stamblades are good there too but that's not a cp/no cp issue there.

    I played plenty of bgs while they were cp.

    I'm not forcing you to play cp with this proposed change. I want both queues. Your no cp experience will most likely remain unchanged.

    Current queues are not representative for summerset queues due to pop changes, see above.

    Lets its imagine population will increase twice or triple(which is already optimistic as there is no real incenetives play it), then split population twice; add fractions that people probably will q for specific mode as it was awaited option and add factor that improved q feature will try to find equally organized group firstly that will add waiting time as zos said themselves.
    Result: splitted ques will be muuuch worse than current.
    Meh, if population wont increase drastically even non-spliited que, with all added features to queue system, will die.
    Edited by Cinbri on April 21, 2018 6:18PM
  • exeeter702
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    Riggsy wrote: »
    Not a good idea. Go to the BG forum and look through the old posts (when the change to CP was announced and while it was active). The reasons why it predictably failed were clearly laid out (CP, in many respects, is broken). In CP cyrodiil the imbalances are countered by the zerg but in BGs these imbalances become very clear. Are Non-CP BGs perfect? No, but it's head and shoulders above what we had with CP.

    Not a good idea to give us the option of what we want to play?

    ZOS likely wants to avoid having to deal with various forum threads complaining that CP bg queue times are in the double digits.
  • exeeter702
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    Cinbri wrote: »
    MalcolM24 wrote: »
    Cinbri wrote: »
    CP bgs were just troll tank builds carried by CP that could die only when you 4v1 them, destroying any reactivenezz in matchez. Thats why bg lost even more people when it became cp enabled, while majority of people i know who asked for cp bgs didnt started to play it anyway, finding other excuses not to play even after their request was filled. Even now matches sometimes are full 15min clasterf*ucks where noone dies.
    Gladly now builds like 85k hp tanks cant come in bg and pretend to tank the entire zergs, unable nor to die nor to kill, making matches just into standing and watching on each other in futility.
    I hope cp bgs will never returns as it was most negative pvp experience, worse than being constantly zerged down in cyro.
    Q on eu pc taking 10-20min currently. Wait more than playing match.. guess time with split q.

    yeh those were bad, but completely useless in deathmatch, which will basically be the only mode left now. You don't even kill lowlevels with 85k tanks. About those other modes - even in no cp tanking is just the way to go, cause everthing else isn't able to hold on to a flag/ball/relic for longer than 10s. Ok stamblades are good there too but that's not a cp/no cp issue there.

    I played plenty of bgs while they were cp.

    I'm not forcing you to play cp with this proposed change. I want both queues. Your no cp experience will most likely remain unchanged.

    Current queues are not representative for summerset queues due to pop changes, see above.

    Lets its imagine population will increase twice or triple(which is already optimistic as there is no real incenetives play it), then split population twice; add fractions that people probably will q for specific mode as it was awaited option and add factor that improved q feature will try to find equally organized group firstly that will add waiting time as zos said themselves.
    Result: splitted ques will be muuuch worse than current.
    Meh, if population wont increase drastically even non-spliited que, with all added features to queue system, will die.

    Precisely. If the population was there, then maybe which we can wait and see. But the various systems at play here between game mode selection, premade vs premade matchmaking priority AND people want to have cp and no cp formats? Premade cp bgs would be 40 minute queues at the very best.

    There player population just isnt there, inwouldnt mind being wrong here, but it is my guess manually queuing for any game mode other than DM is going to be double digit queue times, even with considering the gf random bonus.
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