I would prefer a classless system, however balancing it would require rebalancing the entire game to such an incredible degree that it'd honestly require throwing most of the gameplay out.
at that point you'd have a better time adding and balancing 5 completely new classes, as well as adding a forth skill line to every class.
You would also get healers with Wardens healing skill line, templars healing skill line, and a sorc or dk skill line for buffing or something, getting the sustain a sorc has, and the healing of both templar and warden, just stupidly unbalanced and OP.
Cookie cutter builds would become an even greater problem.
No thanks, the present system is fine as it is. Classless systems with multiple skill choices only ever end up with one template of the month and that's it. Nothing is gained by it.
draekab14_ESO wrote: »Some of us have been asking for this since beta. ESO should be a class-less game with role requirements (Tank, DPS, Healing etc). I don't think it will happen but then I never expected One Tamriel either.
I would prefer a classless system, however balancing it would require rebalancing the entire game to such an incredible degree that it'd honestly require throwing most of the gameplay out.
at that point you'd have a better time adding and balancing 5 completely new classes, as well as adding a forth skill line to every class.
You would also get healers with Wardens healing skill line, templars healing skill line, and a sorc or dk skill line for buffing or something, getting the sustain a sorc has, and the healing of both templar and warden, just stupidly unbalanced and OP.
Cookie cutter builds would become an even greater problem.
and then they add more type of healing and buffing skill lines and sudenlly you have MORE options.....
your option right now is lets face it templar or go home lol.....
I would prefer a classless system, however balancing it would require rebalancing the entire game to such an incredible degree that it'd honestly require throwing most of the gameplay out.
at that point you'd have a better time adding and balancing 5 completely new classes, as well as adding a forth skill line to every class.
You would also get healers with Wardens healing skill line, templars healing skill line, and a sorc or dk skill line for buffing or something, getting the sustain a sorc has, and the healing of both templar and warden, just stupidly unbalanced and OP.
Cookie cutter builds would become an even greater problem.
and then they add more type of healing and buffing skill lines and sudenlly you have MORE options.....
your option right now is lets face it templar or go home lol.....
I would prefer a classless system, however balancing it would require rebalancing the entire game to such an incredible degree that it'd honestly require throwing most of the gameplay out.
at that point you'd have a better time adding and balancing 5 completely new classes, as well as adding a forth skill line to every class.
You would also get healers with Wardens healing skill line, templars healing skill line, and a sorc or dk skill line for buffing or something, getting the sustain a sorc has, and the healing of both templar and warden, just stupidly unbalanced and OP.
Cookie cutter builds would become an even greater problem.
and then they add more type of healing and buffing skill lines and sudenlly you have MORE options.....