I've taken a stab at improving the new trial sets coming with Cloudrest. They drop from difficult content and they need to compete with some already great setups in the meta. Here's what I came up with.
This allows the new Light DPS set to compete with other minor slayer sets, provide Max Mag and Crit (instead of Max Mag and Spell damage), and provide a new niche for proccing elemental damage and status effects. It proccing per element would allow a player to build around utilizing all types. The perfected version would provide more elemental damage.
A trial set offering more healing is pretty underwhelming, so I switched it up to make for a great pairing with the Master staff. For example, Healing Springs restores stamina to allies affected upon cast, and when it expires it bursts to restore allies with magicka.The perfected version would restore more magicka.
In its current PTS state, this set does incredibly little damage. This change provides group utility and keeps the AOE potential. The proc involving crit RNG and proc chance RNG may be necessary just because the effect is so strong. The perfected version could provide more damage or a longer duration for the winds.
Again, the set in its current PTS state is underwhelming due to its limited utility. This change provides a unique support setup for tanks. The perfected version would provide an increased duration.
I also looked at Adept Rider because of how ridiculous it seems.
This change makes it so that the winds kind of adopt the horses momentum upon dismounting. The winds blow forward, allowing for the area of Major Evasion and damage to travel through a chokepoint.
Thanks for reading.