Dont play to win. Pay to have fun.
Yeah it's discouraging. I'm literally days away from my 5-star so I'm still putting in work, but I've been visiting Shor a lot more lately. Less salt, more balance. Vivec got competitive last night for a few hours and I enjoyed that. But I've blocked *so* many players in Zone chat over the past 3 weeks for filling it with salt, crying, taunting etc - I love Zone chat for callouts (I'm mostly solo) but when it gets filled with keyboard warriors it drags the whole team down. So I feel you....seriously one side is 10k up in points over the other two alliances?
Dont play to win. Pay to have fun.
Playing to win is part of the fun, its where the excitement is.
1. getting swarmed constantly by overwhelming numbers constantly is not fun.
2. not being able to go after the rewards in IC becuase you are constaly swarmed by over whelming numbers is not fun.
3. taking an empty keep as fast as you can because anything else gets you constantly swarmed by over whelming numbers is not fun.
4. taking an empty tower as fast as you can because anything else gets you constantly swarmed by over whelming numbers is not fun.
5. Not being able to defend a keep because you are constantly swarmed by over whelming numbers is not fun.
6. Not being able to defend a tower because you are constantly swarmed by over whelming numbers is not fun.
7. being stuck in an alliance that is so demoralized you cant find any fun groups anymore is not fun or a group where the leader is not screaming at everyone because the group got wiped for the 8th time in 15 minutes by over whelming numbers... not fun.
8. joining another server with maybe a hand full of players on each side so at best you might find a 5v5 fight is not fun, battle grounds would be a better option here.
9. deciding the only option you have as a solo player is sitting around someplace hopping to find a lone straggler to fight before you get swarmed by over whelming numbers is not fun.
10. deciding with the group you manage to find that you simply have to keep roaming around looking for a fight your size while trying to stay away from the over whelming numbers that seem to always know where you are... is not fun.
11. Knowing you have people logging in from the over populated realm to help spot roaming groups so they can swarm you with over whelming numbers is not fun.
Now perhaps you like being the center of attention in a gang bang but most don't.
Dont play to win. Pay to have fun.
Playing to win is part of the fun, its where the excitement is.
1. getting swarmed constantly by overwhelming numbers constantly is not fun.
2. not being able to go after the rewards in IC becuase you are constaly swarmed by over whelming numbers is not fun.
3. taking an empty keep as fast as you can because anything else gets you constantly swarmed by over whelming numbers is not fun.
4. taking an empty tower as fast as you can because anything else gets you constantly swarmed by over whelming numbers is not fun.
5. Not being able to defend a keep because you are constantly swarmed by over whelming numbers is not fun.
6. Not being able to defend a tower because you are constantly swarmed by over whelming numbers is not fun.
7. being stuck in an alliance that is so demoralized you cant find any fun groups anymore is not fun or a group where the leader is not screaming at everyone because the group got wiped for the 8th time in 15 minutes by over whelming numbers... not fun.
8. joining another server with maybe a hand full of players on each side so at best you might find a 5v5 fight is not fun, battle grounds would be a better option here.
9. deciding the only option you have as a solo player is sitting around someplace hopping to find a lone straggler to fight before you get swarmed by over whelming numbers is not fun.
10. deciding with the group you manage to find that you simply have to keep roaming around looking for a fight your size while trying to stay away from the over whelming numbers that seem to always know where you are... is not fun.
11. Knowing you have people logging in from the over populated realm to help spot roaming groups so they can swarm you with over whelming numbers is not fun.
Now perhaps you like being the center of attention in a gang bang but most don't.
And what exactly would removing the scoring system change from those points?
Dont play to win. Pay to have fun.
Playing to win is part of the fun, its where the excitement is.
1. getting swarmed constantly by overwhelming numbers constantly is not fun.
2. not being able to go after the rewards in IC becuase you are constaly swarmed by over whelming numbers is not fun.
3. taking an empty keep as fast as you can because anything else gets you constantly swarmed by over whelming numbers is not fun.
4. taking an empty tower as fast as you can because anything else gets you constantly swarmed by over whelming numbers is not fun.
5. Not being able to defend a keep because you are constantly swarmed by over whelming numbers is not fun.
6. Not being able to defend a tower because you are constantly swarmed by over whelming numbers is not fun.
7. being stuck in an alliance that is so demoralized you cant find any fun groups anymore is not fun or a group where the leader is not screaming at everyone because the group got wiped for the 8th time in 15 minutes by over whelming numbers... not fun.
8. joining another server with maybe a hand full of players on each side so at best you might find a 5v5 fight is not fun, battle grounds would be a better option here.
9. deciding the only option you have as a solo player is sitting around someplace hopping to find a lone straggler to fight before you get swarmed by over whelming numbers is not fun.
10. deciding with the group you manage to find that you simply have to keep roaming around looking for a fight your size while trying to stay away from the over whelming numbers that seem to always know where you are... is not fun.
11. Knowing you have people logging in from the over populated realm to help spot roaming groups so they can swarm you with over whelming numbers is not fun.
Now perhaps you like being the center of attention in a gang bang but most don't.
And what exactly would removing the scoring system change from those points?
Serjustin19 wrote: »Yes they should get rid of score. It's totally not fair for me to be 3Rd place. With 5k ap. Of course it also helped later on, when ep don't know; how to fix every single door. Wait I was talking about the recent pts....
ZOS_BrianWheeler wrote: »Under-population and Underdog evaluation periods have been drastically reduced. This will result in scoring adjustments being applied more frequently depending on population and scoring within shorter time periods.
Well yes, and no... I think this change only matters to people who care about campaign score. To really impact faction balance, I would hit people where it hurts... in their "AP" wallet. Don't remove AP, use it to influence player behavior. Now it gets personal. Here's a simple example:ZOS_BrianWheeler wrote: »Under-population and Underdog evaluation periods have been drastically reduced. This will result in scoring adjustments being applied more frequently depending on population and scoring within shorter time periods.
This upcoming change may help alleviate some of your concerns. At least it gives people an incentive faction hop to underpopulated/lower scored alliances.
Maybe not to the extent that you're describing but based on what was discussed in a recent ESO Live, my understanding is that that is essentially how it is going to behave. Not only will your alliance gain more points for objectives, but players will also gain bonus AP for fighting for the underdog alliance.Well yes, and no... I think this change only matters to people who care about campaign score. To really impact faction balance, I would hit people where it hurts... in their "AP" wallet. Don't remove AP, use it to influence player behavior. Now it gets personal. Here's a simple example:ZOS_BrianWheeler wrote: »Under-population and Underdog evaluation periods have been drastically reduced. This will result in scoring adjustments being applied more frequently depending on population and scoring within shorter time periods.
This upcoming change may help alleviate some of your concerns. At least it gives people an incentive faction hop to underpopulated/lower scored alliances.
The faction in 1st place each scoring period (hour) earns 100% AP from everything for the next hour. The faction in 2nd place earns 150% AP, and the faction in last place earns 200% AP (Double AP).
This may help balance and prevent the ridiculous AD 10K point lead that @jerj6925 observed in his original post. I'm on that campaign too (EP) and it sucks. Changing the AP earned might create some very tight campaigns. People who remain faction-loyal will probably see times during the campaign where they earn 100%, 150% or 200% AP, while players who faction-hop as a way of life have a real incentive to switch to the losing side. Just food for thought...
I'd also block zone text chat access for the first hour to anyone who just swapped factions... lol
Well that would be good. I swear so many PvP players, especially casuals, have no clue about faction "score" and probably wouldn't care if they didMaybe not to the extent that you're describing but based on what was discussed in a recent ESO Live, my understanding is that that is essentially how it is going to behave. Not only will your alliance gain more points for objectives, but players will also gain bonus AP for fighting for the underdog alliance.
Dont play to win. Pay to have fun.
Playing to win is part of the fun, its where the excitement is.
1. getting swarmed constantly by overwhelming numbers constantly is not fun.
2. not being able to go after the rewards in IC becuase you are constaly swarmed by over whelming numbers is not fun.
3. taking an empty keep as fast as you can because anything else gets you constantly swarmed by over whelming numbers is not fun.
4. taking an empty tower as fast as you can because anything else gets you constantly swarmed by over whelming numbers is not fun.
5. Not being able to defend a keep because you are constantly swarmed by over whelming numbers is not fun.
6. Not being able to defend a tower because you are constantly swarmed by over whelming numbers is not fun.
7. being stuck in an alliance that is so demoralized you cant find any fun groups anymore is not fun or a group where the leader is not screaming at everyone because the group got wiped for the 8th time in 15 minutes by over whelming numbers... not fun.
8. joining another server with maybe a hand full of players on each side so at best you might find a 5v5 fight is not fun, battle grounds would be a better option here.
9. deciding the only option you have as a solo player is sitting around someplace hopping to find a lone straggler to fight before you get swarmed by over whelming numbers is not fun.
10. deciding with the group you manage to find that you simply have to keep roaming around looking for a fight your size while trying to stay away from the over whelming numbers that seem to always know where you are... is not fun.
11. Knowing you have people logging in from the over populated realm to help spot roaming groups so they can swarm you with over whelming numbers is not fun.
Now perhaps you like being the center of attention in a gang bang but most don't.
And what exactly would removing the scoring system change from those points?Dont play to win. Pay to have fun.
Playing to win is part of the fun, its where the excitement is.
1. getting swarmed constantly by overwhelming numbers constantly is not fun.
2. not being able to go after the rewards in IC becuase you are constaly swarmed by over whelming numbers is not fun.
3. taking an empty keep as fast as you can because anything else gets you constantly swarmed by over whelming numbers is not fun.
4. taking an empty tower as fast as you can because anything else gets you constantly swarmed by over whelming numbers is not fun.
5. Not being able to defend a keep because you are constantly swarmed by over whelming numbers is not fun.
6. Not being able to defend a tower because you are constantly swarmed by over whelming numbers is not fun.
7. being stuck in an alliance that is so demoralized you cant find any fun groups anymore is not fun or a group where the leader is not screaming at everyone because the group got wiped for the 8th time in 15 minutes by over whelming numbers... not fun.
8. joining another server with maybe a hand full of players on each side so at best you might find a 5v5 fight is not fun, battle grounds would be a better option here.
9. deciding the only option you have as a solo player is sitting around someplace hopping to find a lone straggler to fight before you get swarmed by over whelming numbers is not fun.
10. deciding with the group you manage to find that you simply have to keep roaming around looking for a fight your size while trying to stay away from the over whelming numbers that seem to always know where you are... is not fun.
11. Knowing you have people logging in from the over populated realm to help spot roaming groups so they can swarm you with over whelming numbers is not fun.
Now perhaps you like being the center of attention in a gang bang but most don't.
And what exactly would removing the scoring system change from those points?
your question is answered in the original post, just read it again.
I play on the vivec PS4 NA/S, or should say played
PVP has really become just an AP farm now and most players are just simply jumping to what ever side will get them the most AP at that moment why not just eliminate the alliance scoring system? If this did happen I believe most people wouldn't really care what the map looks like when they log in and will play hard and enjoy it. As it is now people log in and see that not only the map but the point system is so slammed in favor of one side a few things are happening.
1. They wont come back anymore as whats the point, the campaign is lost already and its only just started. seriously one side is 10k up in points over the other two alliances? and the one alliance basically controls everything all the time... lame
2. They wont try to play the map\game they will just sit around soaking up what ever AP they can get thus denying a spot to some one who may want to still try to play the map\game. This prevents an alliance of putting up a good team as a whole alliance making the game more enjoyable.
3. The zone chat is so damn toxic its driving people away, I know some folks who were hard core PVP and now want nothing to do with PVP anymore.
4. lately (over the last month) I never have to wait to get in to Vivec any more, as a matter of fact I can log in and I am put right in Vivec... I guess that can be looked at as a good thing but it really means the ability to put together or find a good group to be successful with is probably not going to happen soooo why waste my time here when I know I can play another game and know I will enjoy my time there.
... I could come up with lots more but honestly I don't want to because the more I think about what PVP is now just makes me crabby. I took a few weeks off then came back thinking I just need a break but I only lasted 20 minutes before I just shut the game down and went to play something else. I came back after another few weeks off and took a look at the map and the score and I thought... yea whats the point. I really don't need AP and I sure don't need the frustration of endlessly being an under dog so yep logged out and left for another game.
You can always find the exceptions but that doesn't mean its not happening.
Dont play to win. Pay to have fun.
Playing to win is part of the fun, its where the excitement is.
1. getting swarmed constantly by overwhelming numbers constantly is not fun.
2. not being able to go after the rewards in IC becuase you are constaly swarmed by over whelming numbers is not fun.
3. taking an empty keep as fast as you can because anything else gets you constantly swarmed by over whelming numbers is not fun.
4. taking an empty tower as fast as you can because anything else gets you constantly swarmed by over whelming numbers is not fun.
5. Not being able to defend a keep because you are constantly swarmed by over whelming numbers is not fun.
6. Not being able to defend a tower because you are constantly swarmed by over whelming numbers is not fun.
7. being stuck in an alliance that is so demoralized you cant find any fun groups anymore is not fun or a group where the leader is not screaming at everyone because the group got wiped for the 8th time in 15 minutes by over whelming numbers... not fun.
8. joining another server with maybe a hand full of players on each side so at best you might find a 5v5 fight is not fun, battle grounds would be a better option here.
9. deciding the only option you have as a solo player is sitting around someplace hopping to find a lone straggler to fight before you get swarmed by over whelming numbers is not fun.
10. deciding with the group you manage to find that you simply have to keep roaming around looking for a fight your size while trying to stay away from the over whelming numbers that seem to always know where you are... is not fun.
11. Knowing you have people logging in from the over populated realm to help spot roaming groups so they can swarm you with over whelming numbers is not fun.
Now perhaps you like being the center of attention in a gang bang but most don't.
And what exactly would removing the scoring system change from those points?Dont play to win. Pay to have fun.
Playing to win is part of the fun, its where the excitement is.
1. getting swarmed constantly by overwhelming numbers constantly is not fun.
2. not being able to go after the rewards in IC becuase you are constaly swarmed by over whelming numbers is not fun.
3. taking an empty keep as fast as you can because anything else gets you constantly swarmed by over whelming numbers is not fun.
4. taking an empty tower as fast as you can because anything else gets you constantly swarmed by over whelming numbers is not fun.
5. Not being able to defend a keep because you are constantly swarmed by over whelming numbers is not fun.
6. Not being able to defend a tower because you are constantly swarmed by over whelming numbers is not fun.
7. being stuck in an alliance that is so demoralized you cant find any fun groups anymore is not fun or a group where the leader is not screaming at everyone because the group got wiped for the 8th time in 15 minutes by over whelming numbers... not fun.
8. joining another server with maybe a hand full of players on each side so at best you might find a 5v5 fight is not fun, battle grounds would be a better option here.
9. deciding the only option you have as a solo player is sitting around someplace hopping to find a lone straggler to fight before you get swarmed by over whelming numbers is not fun.
10. deciding with the group you manage to find that you simply have to keep roaming around looking for a fight your size while trying to stay away from the over whelming numbers that seem to always know where you are... is not fun.
11. Knowing you have people logging in from the over populated realm to help spot roaming groups so they can swarm you with over whelming numbers is not fun.
Now perhaps you like being the center of attention in a gang bang but most don't.
And what exactly would removing the scoring system change from those points?
your question is answered in the original post, just read it again.
Nothing is answerd in your starting post.
Scoring just means something to people that play for the map.
Without points they wont play for the map. Cos why would they?
You think people that leave cos behind will come back cos Scoring is romived so they dont have an objective anymore? Nothing would be different to now. Those people could just start to not play for acore anymore, if they are behind
AP Farmers and small scalers dont care anyway and find fights even when in score behind. So nothing at all would change
thankyourat wrote: »Get rid of emperorship all together it was a never skillful achievement and it makes the game too zergy
TequilaFire wrote: »Yeah we should just give achievements for just logging on.
Dont play to win. Pay to have fun.
Playing to win is part of the fun, its where the excitement is.
1. getting swarmed constantly by overwhelming numbers constantly is not fun.
2. not being able to go after the rewards in IC becuase you are constaly swarmed by over whelming numbers is not fun.
3. taking an empty keep as fast as you can because anything else gets you constantly swarmed by over whelming numbers is not fun.
4. taking an empty tower as fast as you can because anything else gets you constantly swarmed by over whelming numbers is not fun.
5. Not being able to defend a keep because you are constantly swarmed by over whelming numbers is not fun.
6. Not being able to defend a tower because you are constantly swarmed by over whelming numbers is not fun.
7. being stuck in an alliance that is so demoralized you cant find any fun groups anymore is not fun or a group where the leader is not screaming at everyone because the group got wiped for the 8th time in 15 minutes by over whelming numbers... not fun.
8. joining another server with maybe a hand full of players on each side so at best you might find a 5v5 fight is not fun, battle grounds would be a better option here.
9. deciding the only option you have as a solo player is sitting around someplace hopping to find a lone straggler to fight before you get swarmed by over whelming numbers is not fun.
10. deciding with the group you manage to find that you simply have to keep roaming around looking for a fight your size while trying to stay away from the over whelming numbers that seem to always know where you are... is not fun.
11. Knowing you have people logging in from the over populated realm to help spot roaming groups so they can swarm you with over whelming numbers is not fun.
Now perhaps you like being the center of attention in a gang bang but most don't.
And what exactly would removing the scoring system change from those points?Dont play to win. Pay to have fun.
Playing to win is part of the fun, its where the excitement is.
1. getting swarmed constantly by overwhelming numbers constantly is not fun.
2. not being able to go after the rewards in IC becuase you are constaly swarmed by over whelming numbers is not fun.
3. taking an empty keep as fast as you can because anything else gets you constantly swarmed by over whelming numbers is not fun.
4. taking an empty tower as fast as you can because anything else gets you constantly swarmed by over whelming numbers is not fun.
5. Not being able to defend a keep because you are constantly swarmed by over whelming numbers is not fun.
6. Not being able to defend a tower because you are constantly swarmed by over whelming numbers is not fun.
7. being stuck in an alliance that is so demoralized you cant find any fun groups anymore is not fun or a group where the leader is not screaming at everyone because the group got wiped for the 8th time in 15 minutes by over whelming numbers... not fun.
8. joining another server with maybe a hand full of players on each side so at best you might find a 5v5 fight is not fun, battle grounds would be a better option here.
9. deciding the only option you have as a solo player is sitting around someplace hopping to find a lone straggler to fight before you get swarmed by over whelming numbers is not fun.
10. deciding with the group you manage to find that you simply have to keep roaming around looking for a fight your size while trying to stay away from the over whelming numbers that seem to always know where you are... is not fun.
11. Knowing you have people logging in from the over populated realm to help spot roaming groups so they can swarm you with over whelming numbers is not fun.
Now perhaps you like being the center of attention in a gang bang but most don't.
And what exactly would removing the scoring system change from those points?
your question is answered in the original post, just read it again.
Nothing is answerd in your starting post.
Scoring just means something to people that play for the map.
Without points they wont play for the map. Cos why would they?
You think people that leave cos behind will come back cos Scoring is romived so they dont have an objective anymore? Nothing would be different to now. Those people could just start to not play for acore anymore, if they are behind
AP Farmers and small scalers dont care anyway and find fights even when in score behind. So nothing at all would change
WOW you have completely missed it... I'm not sure what to say other than just try to read it again, everyone else gets it.